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Archived threads in /tg/ - Traditional Games - 768. page


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So as some here may have heard as a new thread started and fizzled out, we over at one of the more successful TG projects, Disney Villains Victorious, have been working on finally getting the full PDF version out. We've run the Crunch, we've written the Fluff, the playtest have been finished and we're ready to finish the official version and start on some other stuff, expansions most likely. Given that this lines up with a new Disney Canon film having come out, what better time to start a new recruiting drive? The picture attached here is our lovely banner image made by Plutoniarch. Here's the overview:

Disney Villains Victorious is a /tg/ homebrew project based on the glorious idea of a world, not entirely unlike our own, in which (almost) all the villains from (almost) all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords and the might of Atlantis. It is a world where the grasslands, the jungles and the forests are prowled not only by fearsome primal beasts like Shere Khan and Scar, but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between sorcerous queens like Maleficent, inquisitorial clergymen like Frollo, and dark gods like Hades and Chernabog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the Player Characters and their allies plot, plan, fight, strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.
273 posts and 33 images submitted.
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>>46268327
DVV Google Doc Folder (READ CORE BOOK FIRST):
https://drive.google.com/folderview?id=0B8z4Cy1zaGU1R0ZMSlhlUnBobFk&usp=drive_web
Our new forum:http://s15.zetaboards.com/Villains_Victorious/index/

1d4chan: http://1d4chan.org/wiki/Disney_Villains_Victorious
The Adventurer's Almanac, Fluff Catalogue, Song Catalogue, and Rumour Mill are hosted on the google doc.
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
DTP in the West Story Archive: https://docs.google.com/document/d/1ONQ38zlRwgmM90MMkENcmSZhsIhN4r1O0KqxdQn3GKs/edit
DVV Art Gallery: http://imgur.com/a/1zdua
DTP Art Gallery: http://imgur.com/a/iawzw
DVV: Gridlock Art Gallery: http://imgur.com/a/s1g3b

SAMPLE TRAITS: http://pastebin.com/DsdEgCcc
SAMPLE POWERS:http://pastebin.com/pQDDqisU
Beasts and Chimera rules are in the core book.
Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg
Seventh Playtest: http://pastebin.com/ygcRPBzf

First Campaign Session: http://pastebin.com/Ne7SpFMJ
Second Campaign Session: http://pastebin.com/2hbsDP74
Third and Fourh Campaign Sessions: http://pastebin.com/cY8TLN0z
Fifth Campaign Session: http://pastebin.com/v2s3s1vi
And here is the rough draft of the PDF, done as a Pastebin:
http://pastebin.com/VEh1Bnje
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>>46268372
Expansion list:
Gridlocked: Modern/Futuristic Disney films.
Cruel Network: Cartoon Network shows.
Saturday Mourning: Saturday Morning Cartoon villains.
Vidya Villains Victorious: Video games. My proposed alternate title: Game Over.
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>>46268670
>Gridlocked: Modern/Futuristic Disney films.
Map.

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I'd hate to see these guys go unfinished. so this is a thread to fluff up the Sanguine Shields, a chapter created using the Space Marine Creation Table. What we have so far.

https://1d4chan.org/wiki/Sanguine_shields
>Blood Angel Successors.
>Pure Geneseed.
>Founded as a Counter to new Xenos that Hypastistai Maximus the Furious became our figure of legend for driving to extinction.
>We live on a Feral Wasteland, ruling with a Stewardship.
>We like Armored Assaults.
>We are Codex Divergent.
>We have Totemistic Charms in the form of the silver skulls of our fallen brethren and the preserved hearts of our enemies. Keeps the bad luck away.
>Purity of Man.
>A little less than 2000 Marines in the chapter.
>Owned and controlled in secret by the Officio Assassinorum.
>We hate Chaos Space Marines, and they hate us.
>Warcry: Shield to Shield!/Mártyras Mou!

Run down crusaders, with a regiment's worth of warboy neophytes, Macedonian influences, and dark conspiracy behind it all?

What's not to love.

Remember to update the wiki and archive threads when possible.
314 posts and 41 images submitted.
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>>46254376
Some general discussion starters stolen from the last thread

>Whats a few Stratagems that the chapter utilizes in combat?
>Whats their fleet like?
>Whats a day in the Life of a child crusader Neophyte like?
>What's citizenship under the Shields like? Does it depend on the kind of world?
>How balls deep is the Officio in daily life?
>What are some ways we can actively de-sue these marines?
>What are some ways we can actively make them more interesting?
>What's chapter demeanor like?
>What's the Hegemon Aleksander the Magnificent, Polemarch of the Sanguine Shields like? Is he a different man now that he's in the Pimpnaught?
>How can we play up the Macedonian influences?
>How can we play up the post apoc influences?
>What would you like to see brought back?
>What do you think is integral to these guys?
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>>46254540
I'm going to try and actively fuck around on the wiki, so we can top these guys off real quick, so lets all try and come to some solid decisions
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>>46254580
Repostan some "important" stuff

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Been working on a big scifi setting and was wondering what sort of cosmic threats / dangerous individuals / organisations I could add to the universe to make it a little more dangerous and I had a BBEG idea.

A mad scientist who has learned his own genetic code and how to change it to his liking has created a vast clone army of himself and using advanced technology grows such clones as fresh adults with his own personality tweaked to share a common goal. That goal is to be a part of a super organism that is just himself, and conquer all.

How does that sound? Overall individuals of this mad scientist are Jacks of All Trades, and through personality altering work in near perfect unison with other clones.

What do you think?

Also BBEG idea thread.
16 posts and 4 images submitted.
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Is pic related the mad scientist in question?
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>>46420537

As funny as that would be I had him in mind to be a human of average height and build.

Part of his madness is driving his desire to remain the same. That's where he sees the fun. In my setting humans are fairly formidable, but he is just that, only human. Nothing more besides a slight gene tweak and altered personality.

It's like a game to him.

Trying to think of a name for this BBEG too.
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This reminds me of the Horatio faction in Endless Space. Basically it's a guy that woke up one morning and found himself so beautiful he wanted to fill the whole galaxy with himself. He began cloning himself and he won't stop until the galaxy is filled.

This can be fun, especially if the BBEG ends up making a colony on a moon or something with a portion of his clones living there to hide his army and secret base..

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Hey guys! Kolbold civ time!

Last time
>Killed every last Wyvern
>Other than the eggs
>Settled on their nest
>Discovered the artifacts of our gods


>Food: Croc Meat-Stable, Plants-Stable, Fish-Stable, Farming-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone, Anti-burn Poutice
>Technology: Iron-Stone Tools, Fire, Crocodile Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming, Cro-canoes, Healing Medicine, Wyvaran Riding, Basic Maths, Buckets, Irrigation, Crude Masonary
>Weapons/Armor: Iron-Stone(Spears, Swords and Pikes), Iron-Stone Armour and Shields(Kolbold, Croc and Outrider), Melt-Spears, Poison-coatings, Guerrilla Militia, Crossbow-Snipers
>Magic: The Breathing of Red, Blue, Green and Black Dragons, Fire Blast, Magic Training, Heat Beam, Magic Fire Smouther
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds, Home-Tree, Great Temple, Snipers Nests
>Defenses: Spear Traps, Crude Camouflage

>>46314267 = First Thread
>>46336164 = Second Thread
>>46355535 = Third Thread
>>46379532 = Fourth Thread

Can't be where long though, need to be somewhere tomorrow morning
18 posts and 1 images submitted.
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>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane
>Population: 830+110 per turn (90%/10% Kolbold/Lizard-Folk)
>130 Fire Shaman

Crocksylvania
>Population: 1558+110 per turn
>71 Fire Shaman

First few actions will be written up
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Putting up a civ up when there already is one isn't really the smartest idea. /tg/ only has enough players for one civ to stay alive at a time typically. I'll still play but don't be surprised if the thread is slow
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>>46419712
Whoops! Guess not today then!
It fine, could only stay fo a few hours or so anyway
Consider this Thread dead

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Stat me, /tg/.
11 posts and 3 images submitted.
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Stat me, /tg/.
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>>46415866
Excellent great uncle
Sense of duty/10

>>46415897
We could've had space battleships and nuclear energy cannons thanks to this guy.
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>>46415951
>Excellent great uncle
>Sense of duty/10

You've got one Gruncle mixed up with the other.

...you wouldn't be the first to do so though.

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I'm doing a game soon where the party comes across a sacrifice for a chaos god, and one of the guys I ran it across said that baby sacrifices 'have been done before' and weren't really chaotic. So now I'm conflicted between
>babies sacrifices for their potential energy
>virgins given berserker drugs and made to kill each other with weapons strapped to their limbs
>sheriff sacrificed as symbolic killing of law/order
Any thoughts? How do you usually do sacrifices? Should I worry more about originality or doing it wel?
12 posts and 2 images submitted.
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>>46415214
>asking /tg/ for help
never gonna make it
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>>46415214
How about mothers given berserker drugs made to kill each other using their babies as weapons?
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>>46415214
>sheriff sacrificed as symbolic killing of law/order
This one's the best
The others are really edgy and over-done

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The elf king has sent your party on a quest to save his cousin's meth lab from the marauding police. He offers you a small amount of gold, along side with some of the meth you manage to save and a massive amount of moonshine in the back.
11 posts and 4 images submitted.
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>>46415120
Elf King! Fuck that, not going to associate myself with that twat. Not going to lose my offsprings!
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>>46415120

What are the going rates for genuine elven moonshine in the local communities?
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So is this like a Shadowrun in the Confederated American States?

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Hey /tg/, let's have a gaming food thread.

What do you lay out for your fellow adventurers when they come over to roll some dice and kill some orcs? Pretzels and beer? Order a pizza?

Do you cook? I cook Meatbread.

Does /tg/ remember Meatbread?

https://1d4chan.org/wiki/Meatbread

Let's hear it. Recipes, awesome shit you order in, preferences.
17 posts and 2 images submitted.
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Snacks should be very low on fat. You'll find that fat on your character sheets and everywhere else.

There's usually a break for a real meal so that people can get their hands clean again before continuing.
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>>46414030
I'd ordinarily agree on the low-fat rule but I'm careful. I make sure, my players get the napkins.

They get ALL of the napkins.
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>>46414030
It'd be more easily solved to get the major eating out of the way before the game starts. Get some pizza and a bit of beer, have a few slices, and then start the gaming, with some Chex Mix or something as a mid-game snack that isn't greasy.

AKA: MYFAROG
Has anyone played?
Any outside opinions?
It seems to bear an unrivaled cultural uniqueness to it, which interests me greatly since I just adore European culture and history.
I've only played table top RPGs a couple times, but I really enjoyed them even though the themes were not my taste.
Is there a general opinion regarding this game here? Has anyone ever heard of it?
I'm very interested in it, I just bought a copy of the playbook online.
11 posts and 4 images submitted.
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>papyrus
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>>46413365
I'd like to play it, but I can't afford it and I don't have any friends to play with.
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>>46413412
>tfw your game is such shit you have to shill it as obnoxiously as possible on a Laotian fingerpuppet bulletin board
fukken lol

>>46413613
>I have no money and no friends
one of the masterrace right here

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Let's (try) to build a setting, /tg/, bit by bit. I'll start: some supernatural race ruled the world as kings, but suddenly vanished.
13 posts and 2 images submitted.
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>>46411343
Then they came back a few decades later and whipped everyone back into shape for inhabiting their thrones.
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Aaand that was the wrong image
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>>46411354
They had just gone away for beer, because they were hopeless alcoholics

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As a new DM, having read all the warning on /tg/, I thought I'd never bring my magical realm into the game, but five sessions in, and I already gave my players a cursed sword that will slowly transform one of them into a snakeperson. It just kind of happened.

So what are some fun curses to put on items for low-level characters?
12 posts and 4 images submitted.
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>>46410582
That's your magical realm? I need to play your game.

As for fun low-level curses, gender swap.
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>>46410582
>never bring my magical realm
On paper that curse is pretty neat.
Things really start getting weird if party keeps bumping into snakepersons around every corner.
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>>46410582
>specific as fuck consequence
>just kind of happened
If you say so, senpai.

I once put in a cursed ring of lycanthrope. It turned them into a koala.

hey, i'm preparing a space opera cyberpunk campaign, with lovecraftian (but no aliens) elements and i need some idea for the major faction of the game.
basically the earth war destroyed by the elder gods, and the surviving colonies are fighting each other for control.
can you help me?
13 posts and 1 images submitted.
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Maybe I did not get it right, but why would the human colonies fight each other for control? Shouldn't the sight of a great common enemy unite all the colonies under the same banner?

Can you give us more of what you already have? What would gaining the "control" mean for a colony, what will the players do during the sessions (if you've already looked into it), doeas it take place just after the incident or long after?
>>
these are the general guide, the elder gods are unknown for the mayor part of population and faction, that why don't are unite against the common foe. and the one that fight, are because without a central control don't accept other authorities exempt themself, or because major corporation are moved only by money, so initiate war for resource and profit. that drive even the pacific settlement in the position tho create a defensive army, and in extreme case to preventive strike.

and basically, human can be very stupid.

the elder gods should be the common cause to unite everyone to fight them.
>>
Faction Ideas

TECHNOCRATIC UNION - Born from the scientific and engineering communities of old Earth and propelled into the stars by academic missions, the Technocrats value progress above all else. Only by the proliferation of technology and science can humanity overcome the ancient "Gods' and usher in a golden age of understanding where humanity is no longer vulnerable to the ineffable whims of extra dimensional entities.

THE UNITED RELIGIOUS FEDERATION - A conglomeration formed primarily of the followers of the "Big Five" religions (Christianity Islam Hindu Buddhism Judaism), united in their common belief in universal forces of good and order which will help them overcome the cthonic forces of the Elder Gods. Heathens and Unbelievers led to earth's destruction, by leaving it spiritually unprotected, and now it falls to the faithful to find God/Gods to help them destroy the ancient, crawling doom of primordial chaos as they did at the universes inception.

HUMANITY, INC - born out of the industrial and commercial spacy, Humanity, INC is a conglomerations of various corporate interests that established a presence in space before the fall. With no earth government (that they accept) to direct them, they have formed their own independent society.

UNSL - The United Nations Spacy League represents the largest, most diverse segment of humanity, as well as the last to leave - more like evacuate - Earth before its destruction. Ostensibly formed out of the Old UN, in truth it is more a ruling council directed by those nations with the strongest space presence before the doom, those of the ISS. Canada, America, Russia, Japan, and The European Space Agency (Belgium, Denmark, France, Germany, Italy, The Netherlands, Norway, Spain, Sweden, Switzerland and the United Kingdom). These nations direct what meagre resources and governmental presence could be salvaged from the destruction of earth and believe themselves to be the guardians of humanities planet bound culture

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Has anyone run a game with this system? How is it?

Thinking of DM'ing for the first time and I really like Numenera's setting.
21 posts and 3 images submitted.
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bamp
>>
Haven't run.
But finished reading the core book 1-2 months ago.
Liked some parts of the setting and some cool ideas like effort. But overall I found the system kind of generic. The idea of doing the same test do climb a mountain or drive a bizarre vehicle didn't appeal to me.
I would say, try it out and see if you like it.
>>
Good ideas, poor execution. Crunch is unbalanced and wonky, fluff is uninspired and boring.

Don't bother.

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To be Good is to make a conscious choice to be not Evil, to have tasted the forbidden fruit, but willfully rejected it.
After all, isn't that what makes us human - a choice, or at least, an illusion of it.
Can you truly be called Good, if you don't know anything but Good? If it's something as natural for you as breathing? If Evil is something you can't even fathom to exist?
The one who doesn't know how to be Evil, the one who is naive and pure-hearted is not Good.
A truly Good person is the one who was tempted numerous times, but who resisted the temptation every single time. The one who was not merely told that "Evil is bad, Good is awesome" for his entire life, but who had a meaningful choice between Good and Evil with no strings attached.

With that out of the way, does that mean that a jaded veteran Paladin who loathes his job but keeps doing it, is in fact more Good than, for example, a wide-eyed naive Paladin straight out of the training?
31 posts and 2 images submitted.
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>>46409440
>Can you truly be called Good, if you don't know anything but Good? If it's something as natural for you as breathing? If Evil is something you can't even fathom to exist?

Yes, of course. what kind of question is this.

You're saying angels of pure good who are so pure and good they can never be evil, indeed, they are the anti-evil, the dark matter of good to evil, that they are in fact, NOT good simply because of your dumb non-argument?

Tell me this, can you truly be dry if you are so dry you don't even know what it means to be wet? One would say such a state isn't "not dry", it's fucking SUPER DRY.

What you are describing is SUPER PENULTIMATE GOOD.

Someone who has fallen and redeemed himself is NOT superior to someone who never fell to begin with. Your virginity can't be restored, and you can't unrape yourself.
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>>46409440

There's a reason man was considered most good BEFORE eating of the fruit of knowledge.
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>>46409471
>Someone who has fallen and redeemed himself is NOT superior to someone who never fell to begin with.
That is not my case.
My case is this - can someone who has never been offered a forbidden fruit considered to be as pure, as someone who was offered forbidden fruit, but who willfully rejected it, time and again?

Death. Is it a door? Is it an endless pit? A road to travel, a goal to seek? Why, child, that is a question few will ever know for sure.

Perhaps experience is the best, in that case. And whose experience is better than your own, right?

Ah, but how convenient, then, for yours is a soul who just returned!

So tell me, child. Tell me how you died.

[] Deprivation. Hunger, cold, thirst... I can't quite recall anymore, but it's not funny.
[] Wrath. One wrong turn. One bad word, and you get your punk ass shot. Funny how that goes, huh?
[] Pestilence. Whoops. I guess that H was a bit purer than anticipated.
[] Time.We all end at one point, but I couldn't accept it.
[] Despair. It's all pointless, so why not end it? Of course, I can't say I didn't regret it once I made my way down that building...
22 posts and 1 images submitted.
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>>46409415
(First poster's name determines PC name and gender)
>>
>>46409415
>[X] Time.We all end at one point, but I couldn't accept it.
>>
>>46409415
>wraith

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