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Archived threads in /tg/ - Traditional Games - 1550. page


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I've been looking to get back into either Warhammer 40k or Warmahordes (I've played 40k for a long time but never played Warmahordes) but I've been having some trouble finding people to play with. I don't really want to just try my luck at my nearest GW because usually it's filled with a bunch of kids (which was fine when I started playing the game 8 or 9 years ago but now not so much) and my FLGS seems like it's so freeform over there that you basically have to already have a group formed outside of the place and then just go there to use the boards they have or whatever. Any suggestions for finding other people to play with?

Also in terms of differences between 40k and Warmahordes, how different are they? Do Warmachine and Hordes use the same rules so they can be run together or are they completely different games?
16 posts and 2 images submitted.
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Warmachine and Hordes use rules that are similar enough for them to be considered the same game. They are 100% compatible.
One of the biggest differences between 40k and Warmahordes is scale. Depending at the point-level you play at, you'll be fielding more minis in a game of 40k.
Both games kinda suck. Neither are balanced. Both games cost about the same to play. which is more popular is going to depend on your local meta.
40k has FAR better minis. PP makes the shittiest minis on the market, GW makes some of the best.
>>
>>43613946

Really? Some of the Hordes models look pretty gorgeous. Do you mean shitty in terms of fitting them together yourself, in terms of overall model quality, or what?
>>
>>43614059
The type of plastic they use is garbage and the model quality is terrible.
Have you ever held a warmahordes mini?
The edges and details are really soft, which is far from ideal.

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So I bought 12mm dice made out of semiprecious stones because the campaign is set in Forgotten Realms' Bloodstone Lands.

They arrived and I realized just how much smaller 12mm was than 16mm. So now I need to buy two sets of 16mm, and $80 each.

So inspire me to spend $160 on two sets of dice by posting your favorite hobby crap that you know you was a waste of money

Hard Mode: Don't post GW purchases
19 posts and 8 images submitted.
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>>43613161
I spent maybe 60 ish on a set of dice myself, plus another set that was split among friends after we got a bulk order. As for the biggest waste of money my hobbies have resulted in, I'd honestly say GURPS.

Most of their shit is out of print, and I'm a stickler for hardcover, so I ended up spending some serious dosh on new and like new GURPS books, including Magic which can get up around a hundred or so, and thaumaturgy which is about on par. All in all, I spent almost 300 bucks and I've only been able to convince my group to part from D&D for once campaign so far.

Also, I just backed DropFleet Commander, which is opening up a pandora's box financially, but the models are crazy high quality and the rules so far looks outstanding. Of course, knowing my luck not a single person within a hundred miles of me will play it.
>>
>>43613161
Buying Shadows of Brimstone, all the expansions , even though I no I won't play it that much. Thats like 300 dollars.
>>
Bought Dark Vengeance for my GF while we were at NYCC a few years back. She was just getting into the hobby, and at that moment decided that she hated SM and CSM...
There's $100 I'm not getting back, ever...
At least I have the minis to remind me of how dumb I am.

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Last General >>43570064
I'll reask my question from last night.

>>43600116
>Spirits is better

What are the advantages spirits have over horrors?

>though it looks like a pain in the ass to bring together

How so, are some of the spirit models hard to find?
11 posts and 2 images submitted.
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>>43613068
can you choose what faction to join in Through the Breach, this is important.
>>
>>43613068
I know there's a bunch of spirit models that don't have 2nd ed. models yet.
>>
>>43613068
>>43614160
Looking at the upcoming releases, you shouldn't have to wait too long for that, though.

It's been a while since we talked about this - how do you feel about the old Stormtrooper design compared to the Tempestus Scions now?
84 posts and 18 images submitted.
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Honestly? I quite like the redesign. Something about the how bulky and almost puffy the old stormtrooper armour looked, the helmets and gasmasks also just looked wrong. Not even in a old school 40k shitty tech kind of way, like a bad art direction kind of way.

I also like the new armour because it makes them look more gothic.

I just wish Terminator armour wasn't so iconic, because the fucking helmets are so hideously fucked up looking IMO they need an update. At least I have the Forgeworld Terminator armours.
>>
New Scions are probably my favorite army right now, because they look so badass. I'm not the biggest fan of the beret's, but I don't have to have them so it doesn't bother me.

It's a damn shame that the codex is meant to be an ally instead of a full army in and of itself, maybe it will grow into its own if it gain popularity.
>>
>>43613065
I like both methods I just wish they have released the new ones alongside the old ones like this is such and such pattern carapace armor >>43613201
Yeah Terminator heads are ugly however there are a few modifications that make them look better so at least there's that

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Hey /tg/, I'm trying to write an extremely easy rule system for my lazy and stupid group. if you don't have anything better to do, give it a look and tell me what you think of it.

--------------------------------------------------------------------
8 point for character creation divisible between
atk (governs any offensive action, strenght and damage dealt)
def (same defense oriented)
int (governs any mental skill and perception)
agl (everything that goes into movement, coordination and speed)

hp are determined simply adding def stat and the class bonus.

classes give access to specific skills (tbw) and give starting bonuses
fighter= +1 str, +1 def +2hp
whiz= +2 int
rogue= +2 agl, +1str +1 hp

every level advancement, characters can choose a single new skill or spell, or choose again one they already have to increase its level (tbw)
and they gain a total of 1+int/2 points that can be used to increase their stats. to increase a stat at 1 you need 1 point, a stat at 2 needs 2 points, and so on. hp is also increased this way.
12 posts and 1 images submitted.
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Use FAE
>>
>>43613041
there are two types of skills: active and passive. a character can equip a number of active skills equal to his level and a number of passive skills equal to his level/2

active skills can be used indefinitely, but need a turn of recharge.
passive skills are always active until the player switch them off or activates another passive skill, that overrides the one currently activated. if the

character have multiple passive skill slots, the player can choose what skill is overridden. activating a passive skill takes an action.

there are two types of spells: basic and great. a basic spell can be cast every day a number of times equal to the int stat. great spells can be casted
only a number of times equal to the character level/2, minimum 1.

every character gets 2 actions every turn. some skills or spells need both actions

to perform a difficult or out of the norm action action you need to make a check on the pertinent stat. roll1d10 and if you obtain a result equal or
inferior to the stat, the check is succesful. some skills can raise the number you need to roll or make some checks succeed automatically

when you roll a 10, you have a critical success. critical success doubles the effectiveness of the intended result. in case of critical attacks, it doubles
the damage, rounded down. a target that is attacked when inconscious or unable to move receives automatically a critical attack.
>>
>>43613078
hitting a target happens automatically if the target doesn't parry or dodge. targets in defensive stance take only half damage.
if the target dodges, the attacker does an atk stat check using the target's agl+1d10 as difficulty level
if the target parries, the attacker does an atk stat check using the target's def+1d10 as difficulty level
in case of critical success, the target can attempt to land an attack of opportunity. in case of critical failure, the taget is considered unable to move.
damage to the target is calculated by subtracting the def stat of the target+eventual bonuses from the atk stat of the attacker+eventual bonuses, and
then subtracting the result from the target hp.

characters can assume a guard stance. guard stance reduces turn actions by one but halves the physical damage received and makes attacks of
opportunity impossible. being tripped, disarmed, stunned etc break the guard stance.

attacks of opportunity can happen when a character is performing a noncombat action inside the reach of another character, when a character guard
stance is broken, or when a dodge/parry is a critical success (10). attacks of opportunity have -1 to hit and damage, but they can score a critical hit with 7+

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How would you improve this?
48 posts and 12 images submitted.
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>>43612930
All sorts of nasty flying creatures nesting on the edges of the pit, so no would be adventurers would be able to bypass the kick ass dungeons that easily.
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>>43612930
>>
>>43612959
Nah nigga, that's the trick of it. The pit is a shortcut, but once you've sacked the city and packed away all the loot, you realize that you're deep underground with a heavy load and none of the floors above you have been cleared.

You also realize that all those suspiciously convenient shelf-like outcrops along the sided of the pit as smooth as porcelain on the undersides.

The real boss lived in the skull the whole time. You just burned down the condos included in the legion of evil's advanced retirement package.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>IRC
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>Last Thread
>>43599863
416 posts and 60 images submitted.
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>>43603182

Jump #24 Swords & Sorcery
Location: The Land Of Steel
Age: 33
Origin: Drop In

Perks:
To Truly Live (50)- Live the life in HD.
A Well Traveled Road (100)- The joy of travel.
Born To Be Mighty (200)- When in Ro- I mean Gaul...
The Charm Of Rogues (300)- Like Ol' Captain Jack Sparrow.
Call to Greatness (450)- It knows where you jump.
Lost And Forgotten (600)- One more adventure waiting around another bend...
The Heart Of Man (900)- Tourist, spymaster, fixer or maker of problems and more uses besides.
The Making Of Myth (1200)- To leave my footprints deep in the bones of the worlds I walk.
Grandeur and Allure (1600)- Vanity intensifies.

Gear:
A Wanderer's Cloak (0)- Handy.

Drawbacks:
A Weak Heart (+100)- I must be brave...
The Nail That Sticks Up (+200)- ...despite all the slings and arrows of the world....
The Plaything of Your Betters (+300)- ...and the whims of cruel gods.

Some are born to bravery, and others must grow into it. Others still must grow up even earlier than most. I'm not a hero or any great legend, but perhaps I'll fill into these shoes before they trip me up. Until then I'm going to keep walking the world and see what good it holds. I imagine I'm going to see enough of the bad with less effort.

Pic related. According to Worm it's what will happen when I combine Call to Greatness, Lost and Forgotten, and Dowsing from TES.
>>
Water > Wood > Metal > Fire > Earth

Water > Fire > Earth > Air > Void
>>
So /jc/ how do you manage your companions?

I'm getting tired of trying to decide which ones I want to take into a jump and which ones are in need of a buff.

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Pathfinder General /pfg/

"Bullying Wizards" edition

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW
392 posts and 59 images submitted.
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>>43605548
I'm an idiot and forgot the link to the past thread
>>
Threadly reminder Pharasma is a dumb whore

What's everyone's favorite necromancy spell?

Anathaism or whatever the fuck Psionic !necromancypowers are allowed too
>>
let's play this again

>think of a way to die
>now turn it into a daemon

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>After hearing of a unstoppable monster, leaving nothing but ruin and destruction behind it, and being seemingly immortal, your party investigates
>In center of the laat village it attacked, your party finds a small child filled with determination.
>What happens next?
42 posts and 11 images submitted.
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I roll to seduce
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>>43612884
Just reload your save file.
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>>43612884
We give it the best damn fight we can before it eventually kills us on one of its turns.

https://www.youtube.com/watch?v=B2jVbSI9H4o

Me and my girlfriend and I play a few different RPGs together now (DnD, Through the Breach, Risus, Dread). She's gotten really into it, which is fun, but she recently asked if there's any more... explicit RPGs.

She seems to think that there are RPG games with dice-rolling and everything where the characters go one weird sex adventures. I guess this is a weird idea of foreplay to her, and she likes the roleplaying aspect.

I have never, ever heard of any "sexy" RPGs that aren't people dressing up in cheap batman and catwoman outifts. Do these games exist?
68 posts and 6 images submitted.
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>>43612879
You, your girlfriend and yourself might want to look into Book of Erotic Fantasy. Alternatively, there is Nymphology Blue Magic, but that one is more tame.
>>
FATAL
>>
>>43612879
just use existing systems to run lewder-centric rpgs.
Rulesets don't make sexytimes better, honest.
If she's still unsatisfied, introduce her to CoC, Defiler Wings, or F-list

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>You are a young man named Lloyd from the frozen Northern mountains of Tordo, on the continent of Teege. After a youth spent learning magic, you and your girlfriend spent some time as bandits after your home was destroyed, but have recently taken a chance to escape that life into a legit one... As sellswords, admittedly, but it's better than nothing.

>Your exact goal will change from thread to thread, most likely involving some job or another you've been sent on.

>The questmasters are Octoling (myself), and Grandflaw. There's no particular rhyme or reason to who posts when, and sometimes one of us might not appear all.

>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>The previous threads are archived on suptg. A link to the most recent (coupled with summary and a handy list of names) is pasted http://pastebin.com/NB79QAFs

>Our update twitter is https://twitter.com/qmgrandflocto and you can shoot us questions at http://ask.fm/qmgrandflocto

>An up-to-date link to all threads currently archived, both for this quest and its precursor: http://pastebin.com/Q77ts75m
95 posts and 9 images submitted.
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Alright, so Leigh's been poisoned by a spider-riding lady, Ansi might be some sort of felon, and just after making enemies of the duo trying to capture your comrade for cash, you've been left with no option but to work with them to help fight off Dracozombies that Gonzo just announced were coming.

Yulea, having been hurt back in town, needs to get that taken care of then get everybody out and moving after your lot.

Clint and his dumb hat are quick to take charge of the situation. "Alright, figure at the rate Gonzo here said they're flyin'... We got a couple minutes to ready up at the most."

Ansi waves a healing staff over Leigh's unconscious form. "That should buy her a bit more time, but I don't keep poison-curing staves around. Blame Une here for not carrying around antitoxins."

"Hey, she's the one who didn't build up an immunity to this stuff," Une then jerks a thumb towards you, "and this one made the mistake of trying to fight us. His girlfriend paid the price."

>A. You admit that
>B. You didn't expect Une to do that!
>C. You're not humoring this argument
>D. No, it's... Definitely Une's fault.
>E. Shut the hell up
>F. Write-in
>>
>>43612979
>C. You're not humoring this argument
>>
>>43612979
>E. Shut the hell up

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The surface of the moon has become a large scale salvaging and research operation as Dagger and Osjiic ships and wrecks are stripped down. Think Tanks control Cyclops and Talon troops as they investigate the wealth of knowledge and Stingers and Trolls cart the scrap metal to bubbling cauldrons deep in the moon base or carted back to the surface of the planet.

The emotions of the new collective of enslaved minions roils before you as their minds and hearts yearn for rescue or fall into despair as they're driven to assist your undead. Engineers and technicians are interrogated by inquisitive Think Tanks, their knowledge and skill the only thing keeping them from the Cauldrons.

You sit on your hovering throne, desiccated cliff-jumpers swaying as they await your whim, within the main hangar of the moonbase. Lorgul stands by your side while the two new Void Disciples, along with Jor and the Voidsinger stand nearby. In front of you are gathered the leaders and commanders you've enslaved.

Tapping your fingers together you look over these living and unwilling slaves. They would break and call you Lord soon enough. They knew what awaited them. You had demonstrated the power of the Cauldrons before them, making them watch as their dead were tossed into the liquid and the undead emerged.

You find yourself feeling...at ease for the first time since your imprisonment but you know it is short-lived. There is much to do now. A fleet to build, systems to explore, soldiers and weapons to create.

There was no rest for the dead, not in your new Necrotic Armada.
161 posts and 12 images submitted.
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>>43612721
hello have a good run good night
>>
>>43612721
Welcome back folks, sorry about the delays. Let's get this started

Pastebin with troop and item costs and important info: http://pastebin.com/0GUBHicC
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Also archive of previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>15595B (15 Catoblepas: 450B daily, 4Herds: 80B daily)
>13288M (6 Diggers: 120M daily, Miners: 160M daily, Lunar Mine: 10 Diggers+Mining drones: 270M)

Troop Totals:
>Voidknight Disciples: 2
>Talons: 220 (110 with Necroflensers, 110 w/ Sting Whips)
>Cyclops: 20 (All venomous)
>Stingers: 45 (Bone Rifles, Thumpers, Shardspitters)
>Gargoyles: 20 (10 Smoke, 10 Explosive)
>Trolls: 65 (all ranged, 3 with melee weapons)
>35 Crit Crawls (35 Zapper)
>7 Think Tanks
>25 Cauldrons
>15 AA Towers (includes colonys)
>5 Advanced AA Towers (3 moon, 2 planet)
>15 Catoblepas
>16 Diggers

Enslaved Minions:
>Sub-Admiral Estkri
>Clanship Captain Krotur
>Jor
>3 Voidsingers
>122 Osjiic Crew members
>269 Dagger Pirate members of various races (Mostly Netu>Human>Vorh>Kesh)
>Jor
>30 miners
>1 Osjiic Voidsinger
>1 Worker Sunscale

Vehicles:
>2 Chariots
>6 Coffins
>95 Nails (50 Needle, 40 Sting)

Current Research
>Sub-capitol ships: Medium
>Shields: Medium
>Skip Drive: Medium
>Void Drive: Slow
>Power Generator: Fast
>Ship-based Weaponry: Fast

Researchable Items:
>Advanced Jump-pack
>Voidsinger Hammers
>Void Repeater
>Shields
>Netu Clansword
>Dagger Powersuit

Working Osjiic ships captured:
>1 Heavy Cruiser (Heavy Damage)
>2 Light Cruisers (Moderate-Heavy damage)
>4 Frigates (Damaged)
>5 Corvettes (Damaged)
>15 Dropships
>20 Heavy Fighters

Working Dagger ships:
>1 Clanship Battlecruiser (Heavy damage)
>2 Light Cruisers (Moderate damage)
>8 Frigates (Damaged)
>10 Corvettes (Damaged)
>6 Dropships
>10 Fightercraft
>>
>>43613079
Completed Research:
>Advanced System Sensor: A collection of discreet satellites spread through a controlled system allows for early warnings of extrasolar visitors or detecting ships appearing in the system.

>Think Tanks can create System Sensors now

Sub-Admiral Estkri glowers at you, her mechanical eye clicking from the damage caused from your battle, but keeps her calm facade despite her fury bubbling beneath her skin. The tall netu,, Clanship Captain Krotur, glances at the Osjiic but turns back to look up at you with his four eyes, disgust filtering through the numbness he felt at losing his fleet. A collection of Osjiic and Dagger officers and ship captains keep themselves separated as much as possible as they await in silence.

The Osjiic mutter among themselves and glare at the stoic Voidsinger. Jor dressed himself in the best the Colony had to offer but it merely made him look pompous in the room full of hardened warriors, leaders and undead but you could feel his pride at standing in your grace and inner circle. It amused you but you do not crush his prideful hopes.

Your audience waits for you and you mull over just how to start your questioning. Maybe with such high-ranked minions you could finally get some more concrete answers about the state of the galaxy.

>What shall you ask them?

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Previously, you had been very rudely interrupted.
Back after being on a bit of an unintentional hiatus.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Snakecatcher%20Quest
Twitter: https://twitter.com/OuroQM
Party: http://pastebin.com/hcK81hKL
Inventory: http://pastebin.com/kpSHTiZi
Pastebin Directory: http://pastebin.com/yYATEBvy
Thing where you ask questions: http://ask.fm/OuroQM
98 posts and 3 images submitted.
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>>43612718
You prod the corpse with your foot, nudging the robes further open. Where you had expected to find a wizard was instead a tall and slender creature fashioned from white wood. And not bolted or hinged together either, grown together as if it had seamlessly emerged from the earth this way. It is humanoid in basic shape though one of its arms ends not in a hand but a staff-like growth. It is faceless and once you pull the robes all the way off, sexless as well. A mockery of the human figure but without any of the details.
Needless to say, this is probably not Old Bart. According to Eugene, it’s probably the work of a spirit of some kind but you don’t know how good of an explanation that is, considering that he arrived at it by process of elimination.

Behind you, Hiss seems to be trying to boss Eugene into spontaneously developing more knowledge on the matter. You can understand her frustration, having been denied a soul that had already escaped her once.

> You should probably burn this thing, just to make sure.

> Talk to Eugene and Hiss.

> Help Aash with taking care of everyone else.

> Where the hell are Oster and Rock? Weren’t they supposed to be tracking this thing?

> Brew

> Use Potion (Specify)

> Other
>>
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>>43612718
Aw nuts I forgot the title. Sorry, dudes with filters.
>>
>>43612730
>> You should probably burn this thing, just to make sure.
Eugene would you?
> Help Aash with taking care of everyone else.
> Where the hell are Oster and Rock? Weren’t they supposed to be tracking this thing?


>>43612754
She must be really upset, her face is turning purple.

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Rolled 64 (1d100)

You are Abigail and currentl your in a heated fight with your Elite Fleet and Ghost Ships of the dead against a Republic War Fleet with a warpgate. Fortunately for you their war fleet is currently engaged with brutal combat with your own elite fleet amongst the floating wrecks surrounding a encapsulated star. The Star and its facilities are invaluable harboring both ancient secrets and the ability to mass produce anti matter.

Unfortunately the enemy has a warpgate and the attempt to sneak attack them by using your ghost ships combined with wreckage has been caught onto. Now they dispatched some of their robotic forces and freshly called in reinforcements to deal with the problem.

You however are not to be underestimated as a child genius in such matters you have without training dealt with far tougher situations. Admittedly you ARE going up against a super genius and mastermind...but you rather doubt that person has the training you do for these kind of things.

What do?
81 posts and 1 images submitted.
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>>43612582
We made a big action last thread with good rolls to reorganize and rally our splintered forces.

http://archive.4plebs.org/tg/thread/43488050/#43509242
>>
Rolled 93 (1d100)

>>43612582
On a side note you get an extra fatepoint as I missed last game without even being especially ill. I just got the days mixed up.

I don't know where the last few threads ended as they are apparently unarchived.

No it wont be the end of the world if you lost this match but it would be much more awesome to do so as Petyr. Next round if it occurs is a Invasion round...which is basically a confused clusterfuck of space and land combat.

>>43612607
Burn a fatepoint and I'll accept it.
>>
>>43612624
Actually, not a bad call since we just earned a freebie.

Also I'm torn. We could win this one and secure what we all want "abigail to win"

But the invasion battle sounds fun as hell. But then, we risk losing that to Petyr, and that is not acceptable.

Hmm

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SO using 1d4chan's female asset genenerator.

https://1d4chan.org/wiki/D20_female_asset_generator

Does this mean female paladins are naturally more curvy than other classes?
25 posts and 5 images submitted.
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Well, as a class they are blessed.
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>>43612571
Well, bards and sorcerers might also go in for high constitution with their charisma, in the former case if they want to get into close combat because woo swords, and in the latter case because eh what else do they need. So they'll probably compete.

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