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Archived threads in /tg/ - Traditional Games - 884. page


Infinity is a 28mm scale skirmish game where the forces of good fight to remove nomads.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (so you could compare units across factions)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Check out Operation: Flamestrike
http://flamestrike.warconsole.com

>Previous thread:
>>46005563

March Releases:
- Kanren Counter-Insurgency Group (Blister)
- Umbra Samaritans (Blister)
- HVTs
- HSN3
319 posts and 66 images submitted.
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First for glorious YJ thighs
>>
Drakios, Teucer and Atalanta are unplayably bad aren't they?

I love the models but nobody ever seems to use them...
>>
>>46071974
I've proxied Atalanta once (in vanilla) and she's just too squishy to justify the investment. With no defensive skills or nwi and only ARM 2 with 1 wound, she just rolls over to everything.

Teucer at least has nwi, so he might be better? Idk

And then there's always the competition to be considered - phoenix just looks so much better, considering link team boni
There is msv to consider, of course - butaren't agema just better for that? They sure are cheaper. And vanilla has other sources of msv anyways

Holy shit
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>T: Add ◊ to your mana pool.

>5, T, pay one life: Put a 1/1 white and black human cleric token onto the battlefield.

>5, T, sacrifice five creatures: transform and untap Ormendahl, Profane Prince.


Legendary Creature - Demon

>Flying, lifelink, indestructible, haste
>>
>>
>>46071758
seems ok for limited

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Describe how your vampires work and their history in your setting.

Also, are vampires stronger/weaker than werewolves?
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>Vampires are weak to attacks to the heart, garlic (they're just really allergic to the stuff), and holy powers, but can still put up a good fight even if you have or do all these things.
>The sun is their greatest nemesis, and it will destroy most vampires if they are caught by surprise by it. If properly prepared though, they can fight in the sunlight, though they will be significantly weaker
>Vampires have beast-forms, and more human-like forms for espionage
>Werewolves are mid-tier on the spooko'meter, vampires are high-tier
>>
>Vampires randomly occur from a ghost taking over a human body.
>Anyone they kill by feeding become a hollow, a soulless body under the control of the vampire.
>The sun weakens but does not kill them
>In a straight fight the werewolf wins every time but if the vampire has prep time they could pull a few tricks to win like turning into mist to avoid attacks
>>
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Personally, I like a fair bit of variation in my undead bloodsuckers, usually dependent on age or some kind of clan structure. You gotta at least have:
THE SMARMY VAMPIRES - These are your typical garden variety attractive manipulative vamps, usually relatively young. Can move among mortal society easily and often lead perfectly normal lives other than the whole blood-drinking and posthuman physical prowess thing. May also be the best at mind-affecting powers.

THE ORLOK VAMPIRES - Your classic Nosferatu types, with vaguely batlike or goblinoid features that mark them as unnatural to the trained eye, but can be passed off as deformity or some kind of sickness to the less knowledgable. Tend to be more isolated and rely on a network of servants or contacts in order to make necessary acquisitions of goods or blood, though some might still hunt by night depending on the severity of their physical deformities. If age is a factor in the progression, these are the younger elders and former aristocrats.

THE CHIROPTERAN VAMPIRES - These guys are VERY batlike, ranging from still mostly humanoid with pronounced bat features and wings(say, Marcus from the Underworld films or Skyrim's vampire lords) to looking like outright werebats(werepyres from AdventureQuest and the like). Any hope of blending into mortal society is long gone at this point, even amongst the freakish or deformed, and as such they usually require either an even better support network if they don't resort to simply hunting in the isolated places of the world, effectively becoming monsters in the true sense of the word.

Is there anything danegerous, that could lurk in such lands, /tg/?

With no dark forests and crags and broken mountains, I doubt there is much danger here. Accasional village, surrounded by fields and full of plump, happy people.

Am I right?
15 posts and 5 images submitted.
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>>46071124
Or alternatively, ragged and down-trodden serfs that slave away each day for sustenance while having to pay exorbitant taxes to their gluttonous liege. They could live there too.
>>
>>46071124
Snakes in the grass. Bullettes. Graboids. Rocs and wyverns that fly in from the nearest mountain range. Bandits. Invisible monsters.
>>
>>46071164
Also the long forgotten dead from ancient wars when the land was claimed, ready to rise and battle once more.

>medieval cities were sprawls of roads going in random directions, looking like overcooked spaghetti in a tornado
When will this meme finally die?
Almost all medieval cities were carefully planed, usually on a square plane. But no, we need to pretend we are so much better and that, teehee, those silly medieval shit farmers were so silly, just look at their silly cities, nothing like our glorious New York.
186 posts and 48 images submitted.
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>>46071080
Is it Krakow ? Very nice mainsquare.
Also, not all medieval cities were "carefully planed", but the limited developments were (this part of the city, this other one, etc). The problems come when planification don't exactly align with the previous "spirit" of the plans.
>>
>>46071080
No they weren't, because most of the time cities started as farming villages arranged however was most convenient for the local residents (who were usually farmers with no concept of infrastructure or traffic engineering). Then someone discovered gold nearby or one of the roads running through the village became a major trade route or something, and people started putting up walls and castles to protect their valuable resources. Except they usually just ended up building their castles and walls wherever was most convenient, with minimal changes to local street layouts or roadways, because it was easier (then and now) to just build around what's already there than sweep the land clear and start from scratch like you're playing SimCity with cheats on.
>>
It is Krakow, nice catch.

And yes, midieval cities were in the whole NOT planned. You don't actually think that the planning you see there is the original from the 11th century, do you?

Save for a few utilities vital to the cities and somme large public buildings, NOTHING in these cities was planned. A good detailed explanation can be found in the redevelopment of London and Paris in the 19th century, when the cities were indeed confusing winding mazes , with transport avenues much too small for modern traffic.

The campaign for Polaris RPG is live !!

Kickstarter project page: https://www.kickstarter.com/projects/blackbook/polaris-rpg/

Please join us in this adventure and help fund this beautiful game, for the first time available in English!

The Polaris RPG is set in a far future where the world above ground has become uninhabitable for the human species. Human beings have found refuge in the depths of the ocean, where they try to somehow survive in spite of the many difficulties they encounter in this hostile environment. The species’ degeneration (characterized by the increasing number of sterile individuals and various genetic mutations), the perpetual wars that have ravaged entire colonies, the monsters, and, above all, the difficulty of exploiting natural resources are the immediate problems faced by this civilization.

In this new world of silence and darkness, players can choose to become agents of one of the underwater factions, mercenaries working to keep afloat, or freelancers trying to establish their own communities. No matter which side they pick, they will discover that nothing is completely black or white, and that humankind will need to unite against a common adversity if it wants to survive. Meanwhile, they will have to fight against all odds and gear up as best they can, buying precious breathing mixes or fluids. They will need to tinker, patch up, and stitch together their submarines. Luck may smile upon them when they discover brand-new equipment or one of the stashes left behind by the ominous Empire of the Geneticians. Their fate will be much darker if they happen to stumble upon raiders or pirates. Adventurers will, however, get a chance to gain fame and even influence the world’s destiny through their actions and discoveries. Humankind is in need of heroes, and empires can sometimes be born from simple ideals. All these elements and many others make up the backdrop of this universe in which one great mystery prevails: the Polaris Flux.
13 posts and 3 images submitted.
>>
In addition to funding the project (which we'd love you to obviously), you can also help us by spreading the word! Please forward this information to your friends and contacts, share the Kickstarter's page on social media (Facebook, Google+, Twitter, Pinterest, Reddit, Tumbler, etc). Black Book Editions is not established (yet) outside of the French speaking world, so any help will be not only greatly appreciate, but will also benefit all the backers by unlocking great Stretch Goals.

Feel free to join us and ask questions on the Kickstarter page. Also remember that, until March 17th (two days from now), you can still download for free the beta preview of the Core Rulebook:1 for Polaris RPG from DriveThruRPG (link), 280 gorgeous pages describing the world and game system of the science-fiction, post-apocalyptical roleplaying game of the Deep!

Link to the beta version of the core rulebook (for free, but for a limited time only!) : http://www.drivethrurpg.com/product/177110/POLARIS-RPG--Core-Rulebook-1-Beta-05
>>
>>>/out/
>>
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>>46071398

Out -> not a good place to be

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So. Basically there are 0 decent pictures of White Dragonborn's out there. Specifically so for White Dragonborn Barbarians.

I was wondering if anyone had the ability to maybe photoshop this guy White/grey?

In the mean time, I'll dump some art
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>>46070735
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>>46070742
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>>46070750

Underrated Fight Edition

Discuss the viability of Warcraft as a tabletop RPG setting

Last thread: >>46060847
407 posts and 52 images submitted.
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BY FIRE BE FIRST!
>>
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Second for best troll.

What would you fa/tg/uys change about WoW lore?
>>
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Third for universal cumdum-, revered and useful allies of the alliance.

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Old one hit the bump limit. /r/ing dwarves with hook-spears/halberds/normal spears
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Bloodborne is now officially /tg/, lore discussion is acceptable

>Bloodborne is coming soon to a table near you; CMON Games and Eric Lang, designer on XCOM: The Board Game, have revealed an official card game adaptation of From Software's game about walking nightmares and the Hunters who slay them.

>Exact details on how the game will work have yet to be revealed, but Lang wrote on Twitter that play is based not on the story, but on the game's Chalice Dungeons - semi-randomized dungeons with monsters, traps, and bosses lying in wait at the end. Players compete to kill monsters, with each session of play taking around 30 minutes. There will be no teensy-tiny Hunters to move about, but Lang nonentheless promises "sweet components."

Source(s)

http://www.escapistmagazine.com/news/view/166874-Bloodborne-is-Getting-A-Card-Game#&gid=gallery_5989&pid=1

Pastebin: http://pastebin.com/HXiiv1TK

http://www.gamesradar.com/bloodborne-card-game-adaptation/

Pastebin: http://pastebin.com/39jJiKZF
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>>46070600

As long as they don't use the mandatory forced use of an app or website to play the board game like they did for the X-COM board game then sure i'll be interested.
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>>46070600
Don't Trust the Doll.

What's he planning?
107 posts and 18 images submitted.
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>>46070273
Nothing relevant.

He is no Be'lakor.
>>
>>46070296
>Let the Silent King retain his free will and Shard everyone
>Has the most free and fused shards in the galaxy
>Manipulated Abby to get both Drach'nyen and the Blackstones
>Is still running around the galaxy putting schemes into motion
"not relevant" my ass.
>>
>>46070319
>>Let the Silent King retain his free will and Shard everyone

Bullshit.

The Silent King and the Szeras engineered the Necrons using C'tan knowledge. They choose who retains their minds or not, not the C'tan.

>>Has the most free and fused shards in the galaxy

Bullshit.

That's not stated anywhere.

>>Manipulated Abby to get both Drach'nyen and the Blackstones

Be'lakor manipulated more Black Crusades than that shard and is actually a part of the End Game.

>>Is still running around the galaxy putting schemes into motion

Like dozens of "just as planned" types.

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Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>46054350
384 posts and 76 images submitted.
>>
Jumpers, have you ever made any cool robot friends? Or cool robot enemies?
>>
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FOOLISH JUMPERS! When you were THROWN into the future where my EVIL is LAW, what alignment was your MAGICAL SWORD unable to harm!
>>
>>46070031
Neutral.

Pathfinder General /pfg/

Steampunk Science-Fantasy Edition

Unified /pfg/ link repository: http://pastebin.com/XehJXVjp

Old Thread: >>46065441
439 posts and 60 images submitted.
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Never forget
>>
>>46069766
Oh wait..

>she chooses her spells known from the summoner spell list

That could really go either way, couldn't it? The Unchained Summoner does refer to it as the "summoner spell list", but contains a rider

>(The unchained summoner's spell list is different from standard summoner's spell list.)

While the Magical Child has no such rider. So.. That really could fall on either side of it, couldn't it? I mean, it's possible we're supposed to infer that we use the Unchained list from all the Unchained surrounding it, but on the other hand, the summoner was too powerful because its Eidolon was too strong AND its spell list was too good. The Unchained Summoner nerfed the spell list, maybe this is their shot at nerfing the "Eidolon" instead?
>>
Daily reminder that Magical Child is just a way crappier Unchained summoner desperately trying to be relevant with a weak Mauler familiar.

Daily reminder that "magical girl" is a profession, not a class or an archetype.

There are fighty magical girls, shooty magical girls, punchy magical girls, casty magical girls, bardic magical girls, completely peaceful magical girls, etc. etc.

Pigeonholing them into a single class or archetype would be a disservice.

Make it an akashic VMC that gives you a "costume" of veils. Make familiars optional with traits or feats, because hardly every magical girl has a personal familiar.

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I was really enjoying this thread before it got depressing.
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Memes are heresy edition

LAST TIME ON HHG >>46003390
*NEW* HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf
or
https://kat.cr/the-horus-heresy-book-6-retribution-pdf-t12199249.html

HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
325 posts and 56 images submitted.
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First for the XII legion
>>
>>46069217

Had my first game in six year yesterday, 500 points of cult militia versus 500 points of Black Templars (40k). Got my ass handed to me due to lack of sufficient anti tank but zealot is a damn good rule.

Neither my friend or I know the rules, we're playing a mishmash of half remembered third ed rules supplemented by a 7th ed reference sheet I found on line. Not sure what formations or decries or whatever they're called are.
>>
>>46069345
give militia squads krak grenades and glance shit to death as you swarm the board or just take the tainted flesh and zealot and be fearless and drown shit in rending attacks with rerolls on the first turn you charge.

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