Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. You are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy. The year is 285AC, two years after the Rebellion and a year after your return to Westeros.
House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.
If you’ve played one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.
Google Documents Mastersheet:
https://docs.google.com/document/d/1WiZG5xtDqbQKI31IIbqNb4zTmooivb0Ns_J6EatgWgY/edit?usp=sharing
Twitter:
https://twitter.com/RevengeGoldQM
Ask.FM
https://m.ask.fm/RevengeGoldQM
SIFRPG Resources:
https://www.mediafire.com/folder/6sar1o14399xv/SIFRP
Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Malroy
And now without further ado.
For much of your time home in Westeros the Goldroad ended at Blacktower Bridge, traveling west was a mere thought, a memory of your youth. Lands you once hunted with your brothers, played in without a care in the world, gone to the Seven Hells and back, plagued by bandits, wrought with danger, rumors of entire communities disappearing overnight had begun to reach your ears. Your Steadhold was still a primary crossing into the Crownlands, and merchants spoke freely when invited to table. The lands descended into chaos, wretched from the Red Bastard’s hands, death was common, merchants need triple their guard when passing through. Yet here you were, traveling along the Goldroad, your uncle Ser Dontos Malroy, and son, Victus following closely after. Ser Lucas Longwaters was by your side, his Knights forming a perimeter of twos about your small train. Dontos had brought along with him Dusky Danse and his cavalry, twenty good men a proper honor guard, and had told you the extra protection was unnecessary, no one would dare to attack him so openly. And yet you insisted, deciding to escort them at least halfway there, there was purpose behind your being there regardless.
-The Night Prior-
“Seven above…” Dontos mutters under his voice in disbelief, his eyes scanning the battlefield. Carnage and destruction abound. Your troops capturing his remaining men with ease as you slide your horse archers into place and finish your wargame.
“That’s game Uncle,” you say with a smile, “What is it, 5-0 tonight?”
“4-1, you still don’t know how to use Engineers and siege engines,” your uncle remarks slacking into his seat across from you. Your wargames had become a nightly ritual, there was a time where you could hardly beat him, his tacts far beyond your own. But you improved, from sheer force of will, practice, and repeated beatings.
Benjin was a help, so rarely he called upon his link of black iron, but before he left he gave you a pile of books. Histories, accounts of battles won and lost, and surprisingly an account of the War of the Stepstones, Daemon Targaryen’s failed bid for a Kingdom of his own. You had searched it for mentions of your family, remembering the shield as it sat lonely in your hall, but to little avail.
“I still won that round,” you respond laughing a bit, unbuttoning your doublet and letting things breathe, your hand brushes where once Isis’ braid sat, the empty pocket now only holding letters. You finger at one in particular, the seal still unbroken.
“Another then?” Dontos asks, rearranging his pieces. He took a genuine joy in your want to learn, the past few months had been the best you had ever gotten along.
“I think enough for tonight Dontos,” you say, pulling the letter out, the unmarked wax of gold catching the remaining light of the day and your Uncle’s eye, “We need our rest for tomorrow’s journey. We have two very important people to meet.”
Dontos’ eyes hardly leave the letter, “I have only to escort Lady Chelsted. Who-?”
You walk around the table and place the letter into your Uncle’s hands, “Someone very dear will be attending Dontos. I had yet to tell anyone but you. Lord Arryn’s wife, Lady Lysa Tully will be attending the wedding, and bringing along a guest. Tomorrow I will be escorting Lady Tully and-”
“Isis,” Dontos says slowly, “She… She is coming home?”
“For a few days. Lord Arryn attending to the details. Royce was fit to burst from anger. Moments after the Princewood had been taken from him, in front of the court and all to see. He could not refuse. I do not know if she knew his intentions, but she seemed… Happy when I met with her. She insisted I give you this letter.”
“So I could become the Knight I once was,” Dontos responds, looking to you, a tear having fallen from his cheek to the final words of the letter. He chuckles lightly, “She says I frighten them. The ‘Black Knight’ is on their tongues any time they come near. Beautrice Blount, Lord Linden Langward’s wife, despises me, says her brother could beat me any day of the week...”
You place a hand on his shoulder, “Isis always knew you what you could achieve, even when we were little.”
“Someday Uncle Dontos. You’ll be the greatest Knight in the Seven Kingdoms,” your uncle says, like a prayer.
---
Dontos’ onyx plate shined in the midday sun, he wore his full suit, even the helmet as your traveled, in silence. Even Victus quelled his usual chatter, his dark leathers making him look a proper squire to ‘The Black Knight of Malroy’. Two of your Knights can be seen in the distance, riding ahead, they stop, one pointing, conferring for a moment before riding back to you. Lucas goes to meet them, leaving your side, a round of nods and they join the train again, Lucas coming back to you.
“Ser Aden and Ser Quinton sees them ahead Brynden. Colors of House Tully and Arryn fly, alongside the Redward’s. They are waiting mounted with a small carriage, looks like maybe 50 men in all, twenty of which wear Arryn’s colors,” he reports. His voice was serious for a change, he even wore his helmet, though the open faced one. All of your Knights wore similar plate now, a gift, they had all kept their own. But in reward for their services you had commissioned the twenty suits of black plate, the trimmings gold, not unlike your own. Their capes were attached by two badges, one the symbol of your House over their left breast, over their right the badge of their own arms, the cape usually matching their primary charge. They were all mounted upon your House’s horses, these were the youngest of the Coursers, but fierce, and just as golden as your own Goldsong.
You're now tasked to make the Holy Bible into a table top game. What do?
>>46075185
Don't touch the New Testament, because that will literally only end in disaster, and then make a game where the party plays as Old Testament heroes doing heroic things.
Something along the lines of Jeopardy or Trivial Pursuit. They're bad examples, but I think you get the idea: the players are tasked with studying the Holy Word of God, and then get points for answering questions correctly about it. Prizes given out according to people's final scores, including gift cards for the local Christian book store, recipes for healthy products, locally-produced works of art, subscriptions to Christian magazines, and tickets to the annual church group camping trip. After the game, there is an open discussion on what what we've learned and the questions we have about the Bible, and these will form the basis for next week's game session, as written by the game master/moderator. The role of moderator rotates, and the prizes are sourced from donations from members of the group, or from other church members who want to contribute to this event.
It would probably be along the lines of a low fantasy or magical realism thing, wouldn't it? One thing I would do for the setting is make things focused on praying as well as divine integrity, which means sinful acts would potentially hurt the amount of power you could get from praying.
Praying itself is somewhat toned down as you obviously cannot turn to God to move mountains or to give you strength to do so, so you pray to give things such as buffs or temporary abilities that fit within the bible like parting water. Sinful acts deplete the power you get until you ask for forgiveness at specific alters, and even then it would take a day doe the sinful act to be forgiven. If too many sinful acts are committed then prayers are effectively useless.
For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Book Repositories (mega is more comprehensive and up to date)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM
40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/
40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z
Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf
>Previous Thread
>>46006429
So, now That OP has dug into Enemies Beyond, what do you all think of it? Personally, I love it. I missed all of the extra heretical stuff from 1E.
>>46075121
What's the difference between 1st and 2nd ed Dark Heresy?
>>46075396
Apart from the setting being in different sectors, 2E is a bit more polished, and certain things like Righteous Fury and the game's economy have been fundmentally changed. In addition, chargen and progression is more free form, like some of the later systems like BC and Only War.
With some of the expansions adding player favourites like Minor Psychic Powers, daemon weapons, possessions, dark pacts, and hilariously broken Xeno weapons back in, the differences are shrinking, and the two systems are similar enough that the massive armoury and gear sections of 1E and its expansions are for the most part compatible. Bolters are a bit different I think, and you'll have to sub out Thrones for what you feel is an appropriate Acquisition test, but most statlines are plug and play with 2E.
Oh, and Inquisitor is officially an Elite advance for 1000xp, and unlocks some REALLY BROKEN SHIT. I tend to just invoke Rule 0 wheever a player wants to start as an Inquisitor. Its arguably worse than first time players rolling a psyker.
>>46075546
Considering you need 75 influence, I don't see how anyone would be starting as an inquisitor anyway. Unless you're being retardedly generous with how much you're dishing out.
Hey guys let me know when you are here
>>46075115
Miellewds-guy here.
I know we finally got Miel lewds, I hope for more in the future.
>>46075115
here
>>46075217
>>46075147
Hey guys. By the way, did you like the map last week?
These are icons I never got to place on the map. I was going to place them at the capitals to show... well, where each capital and major city are, but somehow I wasnt quite happy with them.
Yes, the first one is a farm. Its meant to go UNDER the hex grid layer so it wouldnt show the edges.
The 2nd is for "Free City States" but Im still debating about it.
I dont remember the others so after posting the image Ill say whats what in the next post
How would you construct a Mutant-proof prison?
Sedation. Lots and lots of sedation.
>>46075007
When it stops being true.
>>46075007
Don't let anyone inside reproduce.
>resources
http://pastebin.com/nznH8jUL
I love this art edition
Maw Krusher in, Bretonnia out; Imperial Griffons stay, Warsphinx out...
Should I ask them, why that AoS app warscrolls ain't updated like the webstore?
>>46074959
Reminder they have a Facebook now.
What the fuck is a Maw Krusher?
>>46075075
Manticore or wywrm
Last thread: >>46057493
http://pastebin.com/vrqYhnpu
Perfect World Edition
Reposting my new CYOA because I posted it just as it was dying
>>46074637
Which of those worlds is most trans friendly?
Does "rigid traditional gender roles, general attitude of homophobia" mean I'd have to act like a man or would I get the female treatment?
Would divine healing turn me into a girl or would I get turned cis?
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=WrestleQuest
Twitter: https://twitter.com/bookerman32
Character Sheet: http://pastebin.com/BdYy5A82
Character Appearances: http://pastebin.com/PTVpM81P
Character Bios: http://pastebin.com/BmRcpCmG
Glossary of Wrestling Terms: https://en.wikipedia.org/wiki/Glossary_of_professional_wrestling_terms
Welcome back to WrestleQuest! This is a SOL Quest in which you take the role of young Robin Winters, as he tries to make it big in the crazy world of pro-wrestling under the persona of The Ace.
Last thread, you were reunited with the man who trained you... and he's a lot more depressing than you remember him.
>Player Question
Would you have preferred for this Quest to contain character art? Or do you prefer imagining the characters in your head?
>TUESDAY, MARCH 29th 2016
You enter your apartment to find Kimberly seated on your couch, with her head buried in your hands. She had called you earlier about a situation she was in with her sister, and you texted David telling him to let her inside as you rushed back to the building. Though you did stop into the shop next to your apartment complex for a brief moment. Your relationship with Kimberly is in a strange place at the current moment, but you knew you should grab something for her when she's going through a hard time. The two of you always bought something for the other in these kinds of situations since your friendship began.
For that reason, you made sure to buy;
>A box of handkerchiefs.
>A bouquet of flowers
>Some chocolates
Wooo, I didn't forget to put the archive in the OP this time. Go me!
>>46074468
A dragon dildo.
Nah just joking
>A box of handkerchiefs.
If you want to use character art use it otherwise I'm fine.
>>46074468
>Some chocolates
The ultimate compromise. The vote will probably be close.
>Player Question
If you can find something that actually looks like them. In my process I usually use character art to come up with the character so I know it fits. It's not really a big deal to me whether or not you have art.
These two stare at your party as they approach the city.
>>46073991
what the fuck
>>46073991
>"you gonna eat that?"
>>46073991
>"It ain't gonna suck itself"
I'll dump what I have, though it may not be much.
If anyone can lend me a hand, I'm looking for personal craft, sleek, aerodynamic, and quick. Something a bounty hunter could live out of, and use as he bounces from planet to planet in search of his bounties.
Also, post sci-fi art.
>>46073042
This is kinda-sorta what I'm looking for.
Planeswalker Mania Edition
RESOURCES
http://www.mtgcommander.net
>Official Site: Contains deck building rules and the current ban list.
http://www.tappedout.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.edhrec.com/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://manabasecrafter.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
CARD SEARCHING
http://gatherer.com
>Official search site. Current for all sets but has a terrible UI.
http://www.magiccards.info
>Unofficial, but has GOAT search interface.
Thread topic: Thoughts on the current list for SOI?
>>46072873
>Reverse Bob
Ho boy
>Drain creature or planeswalker
Decent
>Vampire Knight Spam
Neat
6/10
Expensive, doesn't protect itself well, but fun. Certainly good for multiplayer.
>>46072873
Nahiri dun fucked up now
Can I get some general construction advice for my Anafenza deck? Here's what I have currently:
1 commander
38 creatures
19 spells
10 enchantments
1 artifact
31 lands
ITT: Interesting things, small, irrelevant facets to put on the party's path. Things that flesh out the campaign and can lead to great stories growing out of PCs assumptions.
Pic related but sadly unimaginative.
>>46072838
>There is a dog here. He will not move from where he is sitting.
>>46072838
Well... What's going on in your setting? Is there a war or something? A drought? Leave telltale signs of whatever's going on, and it doesn't always have to be something bad or depressing.
>>46073215
Actually It's draconic disease. But >>46072928 has a cool idea.
Is there any reason to actually buy models and start playing WH40k in its current state ?
Is there any reason to actually post on 4chan in its current state?
>>46072266
I wouldn't buy into the current edition.
Buy minis and play something like Mordheim or Necromunda. There's rules for both online. Frostgrave or Gorkamorka work too.
>>46072266
Some models are a joy to convert, paint and play in a scenario with friends and the fluff, despite slowly falling apart, still holds the basic principles that made it great and offer an entertaining setting to use.
It's like walking on a minefield with the risks, but the other end is still the same sweet nectar it was years ago.
>>46055888
War is launched against the Coastelle Tribe to the North. Over the course of a month, their army is completely decimated and the remaining population assimilated into the Harata. In order to better administer the lands of the Harata, a Tribal Council is formed and the lands organized.
> +production, +prosperity, +might, +piety, +unrest, +government: tribal council
Tribe of Harata
SOCIETY: Semi-nomadic Hunter-Gatherer
GOVERNMENT: Tribal Council
SETTLEMENTS: Riverell, Coaste
RELIGION: Animistic (River God)
POPULATION: 500
MIGHT (military strength): 4
PROSPERITY (food production, trade): 3
PRODUCTION (resource exploitation): 2
KNOWLEDGE (writing, technology, education) : 3
CULTURE (art, diplomacy): 1
PIETY (religion): 4
TECHNOLOGIES: primitive hunting and fishing, primitive tool making, primitive weaponry, pictographic writing, calendar
BUILDINGS: stone huts, shrine
> Choose a parameter to increase (which will give a semi-random development assosciated with that parameter), or suggest technology/building improvement. Logical choices, as well as dubs/trips will be given priority. Random events will occur when the first post replying to the most recent update ends in dubs/trips etc (evens will tend to have positive results while odds will have mixed to negative results).
>>46072151
Bump
Tell the coastal guys to start building boats.
We sailors now.
>>46072611
EVENT!
Managing two settlements and nearly 1,000 people is difficult for Neolithic Peoples. Unrest has increased. However, a new technology has made life much easier. Simple dugout Canoes allow both travel between the settlements and along the coast. Fishing bounty is also increased.
> +unrest, +prosperity, +map reveal
Tribe of Harata
SOCIETY: Semi-nomadic Hunter-Gatherer
GOVERNMENT: Tribal Council
SETTLEMENTS: Riverell, Coaste
RELIGION: Animistic (River God)
POPULATION: 800
MIGHT (military strength): 4
PROSPERITY (food production, trade): 4
PRODUCTION (resource exploitation): 2
KNOWLEDGE (writing, technology, education) : 3
CULTURE (art, diplomacy): 1
PIETY (religion): 4
TECHNOLOGIES: primitive hunting and fishing, primitive tool making, primitive weaponry, pictographic writing, calendar
BUILDINGS: stone huts, shrine
> Choose a parameter to increase (which will give a semi-random development assosciated with that parameter), or suggest technology/building improvement. Logical choices, as well as dubs/trips will be given priority. Random events will occur when the first post replying to the most recent update ends in dubs/trips etc (evens will tend to have positive results while odds will have mixed to negative results).
Land time
Eldrazi don't live in the ocean.
>>46072105
I like it. Might try it in my stax deck
Am I missing something blatantly obvious? This land seems shite