While I don't necessarily want to run a game that is all dungeons all the time, does anyone have any advice for running a Legend of Zelda or similar style adventure campaign? I'm thinking I should start small, but I worry that if I don't have enough history and such already mapped out I might run into problems...
Any advice would be appreciated. Thanks in advance.
>>46254987
I think there was a Legend of Zelda homebrew system here on /tg/ that wasn't ever quite finished, but in terms of general advice irrelevant of systems being used, take a page more out of Hyrule Warriors than trying to 1 to 1 replicate the style of traditional Zelda games
Puzzles usually don't work in tabletop format either because your players don't have forever to figure them out in their own time, you have a session to run (and vocal puzzles are nowhere near as good as visual puzzles)
The format of needing to collect the three _____s and the seven ______s is still pretty workable for any tabletop RPG adventure, though, but remember that it can take mutliple sessions to clear a single dungeon, so try to pare down the numbers of macguffins you need to collect to 'enough to give the players enough dungeons/content to enjoy, and not enough that the campaign will never end or that the players get sick of the scenario'.
>>46254987
Don't worry so much about history, Zelda has always been about the characters and locations more than the history of the places and characters themselves.
Try to think up interesting and weird new characters like you tend to see in Zelda, as well as fantastical sorts of locations like the goron villages.
>>46255332
Thanks. Any advice on how to handle world building?
>Viking Funeral
>Scour ship for good news
You were not exactly the most poetic person in the world, but that was okay. Part of the reason you had picked this means of sending your Warriors into the afterlife was because it was short on words, and long on symbols. The Engineers had stripped the ship down to the waterline, as per your orders, and on it lay the bier for the three fallen. Sitting in nothing but a pair of trousers, one of the worst wounded had a small alcohol lamp made from a beer bottle in front of him, a cigarette lit off its cloying flames. The bites he had suffered were prominent on his shoulders, and the knife on his lap was sharp. For what was planned, it had to be.
“Remember” you told the doomed man “slice down your arm, not across.”
He just nodded.
Going back to your new ship, you offered him a salute, which he stiffly returned. Nodding, you looked at your assembled crew and the plebeians.
“Men of the ship. Dependents of the ship. We are gathered here on this deck for the farewell of four of our dead, whom have fallen in battle acquiring this vessel. They have sacrificed their lives, not in vain, but in glory. Those who were zombies were people, and in their gratitude for being freed of their enslaved mortal coil, they shall serve our Warriors in the Warrior’s Heavens until the End of All Days, in which our Warriors shall stand in arms with all of the honored and honorable fallen for the last battle.”
“Now, as we sail away, the pyre of the fallen will light, and they shall travel to their first homes. Thus their time here has ended, and so their time in the heavens shall begin.”
As the helmsman stated the engine and locked the throttle, you batted away a tear.
“All present, SALUTE!”
Out of the corner of your eye, you saw every hand move. Some used the English variant, some the American, and one fucker did a Sieg Hail. He was too clean, thus one of the plebs. Good- you’d need bait for something later.
(Con’t)
The salvaging of the boat goes well as those disinclined to actually work get herded into the bow cabin, which unlike yours was fairly zombie-infested. They had been slowly working on clearing it, and you were amazingly unimpressed. The half-dozen sailors had filtered themselves out early, as well as a single replacement for the four warriors you lost. It would have to be enough, you supposed. While fishing operations on the aft were slow and moderatly successful, you had to contend with the fact that sushi could only be served so many times before you were almost ready to go back to Mountainhaus. Almost.
>Moral +1
When the inventory of the ship came in, you almost wept. There was a radio. A god-blessed radio, and even a wireless signal tracker and radio search gear. You could find ships, now! You could track distress beacons! You could divine the location of any survivors!
You could do this as soon as one of your engineers managed to figure out how to read all the damn things off the much-abused and poorly-annotated owner’s manuals! Until then, time to cruise!
>Pop +5
To be honest, you were getting really tired of this. You needed something interesting, damnit! Five people recruited from forty liferafts. Five people, for a week’s worth of seven-shift watches! Arg!
Either way, you had a new hope rising. The Engineer had managed to slowly learn how to divine the signals, cross the streams, and read the omens of the electronics suite. Now, there was an objective, a mission. A purpose. Now you just had to figure out which one to do- track in on the few transmitting manual panic buttons you had detected, or home in on the passive distress beacons. The actives had to be triggered, which generally meant smaller craft, less stuff, and possible people. The passives were hotwired into the ship’s computers, which meant bigger targets, more supplies, and more risk.
So which would you choose?
>Passives: Big material rewards
>Actives: More likely more people.
http://pastebin.com/u/0WarWolf
The Doccuments!
Also, Captcha is botes, as always.
You are a small centipede-child born not even yesterday. You explored the tunnels of your new home and narrowly avoided escaping an encounter with a large worm-woman who has taken it upon herself to ensure your safe return to your equally large mother.
To your surprise, your mother was not in the alcove you were born in. Rather, while you were being escorted your mother apparently snuck up behind you. Apparently Shelibpop's presence was unwanted, as they then began a shouting match of near unintelligible accents.
"Mutter!" you shout with joy. "Ist gut to find you, Shelibob… bup… bop?"
They stare at you in silence for a moment before you continue.
"Anyvay, she ist bringing me home to you! She ist nice und telling everything about shentipedes und vorms und hunters und dwarfs und-"
"Ah, vell… SHEN-tipedes. Ja… That ist gut. Vhy don't ve come inside and she can tell me all about your adventure and vhy she needed to come to our home vhile I get to feeding you kinder, hmm?"
Shelibpop pales a little. Across her whole body in fact. Is she slimier now?
"Um, ah, well… ?" she begins to stammer.
>Agree with mom, you want to tell her all about your new friend.
>Give the pink thing relief, tell mom she has a family she needs to get to.
>Write in?
Early bump? I did start early.
look its the actual start time bump
Just think of what could have been
Hello Fellers,
I'm a super huge new fag. But I really want to get into Warhammer 40K. Im, for now, especially really curious about the lore. The beginning of all. But I have no idea where to search/look for good items.
As a random noob, I also want to start collecting. Im really interrested in the Tau. (yeah I know, weeaboo blabla)
But the lore is also important to me. I want to know the history, the story. I see posts and I have no idea what people are talking about. Just give me a lead on where to start. Would be much appreciated.
Kind regards.
>>46253933
Literally Lexicanum
>>46253933
These are probably the most important bits:
War in Heaven.
Golden Age of Technology and Age of Strife.
Fall of the Eldar.
The Emperor of Man.
Horus Heresy.
Awesome, thanks for the replies. Will google and hope to find what I am looking for.
Hi /tg/, I come for advice.
I want you to help me choose a roleplaying system for my campaign. So, it'll be like this:
>low-to-mid-magic fantasy
>set in a big-ass city state
>a massive peoples' revolution just ended
>revolutionaries are genocidal assholes who brainwashed the masses into overthrowing the monarchy
>they rule with an iron fist, all opposition is brutally suppressed, dissidents die by guillotine, but there are still a sizable amount of those who oppose them
>players arrive in the city and become stuck there, until they pick a side and resolve the whole conflict
There will be social stuff, investigations and combat in roughly equal proportion. I'd prefer magic to be useful, but in the sense of "valuable tool, which just makes stuff easier", not renders everything else obsolete (like in D&D where a wizard can just leave an open high-level slot and resolve anything non-combat in 15 minutes). As of lethality/danger, I prefer the "everyone is roughly equal" model, where you need a good plan and preparation to succeed (or survive).
I thought of getting something generic, like Savage Worlds. I don't want to use GURPS, and so do my players, and I personally don't really want to use D&D (maybe 2nd edition with some alteration will do, I heard it's pretty good).
Pic somewhat related. Please help.
GURPS would have been good but, oh well. Savage Worlds, Fantasycraft, even Fate.
>>46252702
>I don't want to use GURPS
>>>/out/
>>46252702
Call of Cthulhu might work, Modified Vampire the Dark Ages would also work, but if you're already familiar with Savage Worlds and your group's fine with it probably go with that.
>the setting is founded on Neo-Platonism
What sort of magic would it entail?
>>46254597
Why you gotta be like that?
It would be planescape.
>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with an off-chance that someone else might occasionally take a chapter.
>These protagonists' motivations and goals will very likely come into conflict with one another's.
>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.
>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.
>Write-ins are encouraged.
>The previous threads are archived on suptg, and a pastebin summarizing each one's events will be provided at the start of the next, like so: http://pastebin.com/mN9F4CZH
>A list of all current summaries and threads: http://pastebin.com/Rik4JArn
>Our update Twitter is qmgrandflocto, and we have an ask.fm also under ask.fm/qmgrandflocto
You are now Sir Dyrus, the barely-elder twin son of Lady Hauteclere. Predating the invasion of Noba by Central Teege's wyvern riders by a good several days, you, your grandfather, Darren, your maid, Via, and two soldiers you've had little chance to interact with (a golden-haired, freckled young soldier of small stature named Gerard, and a tall, purple-headed pegasus knight by the name of Belle. They were riding with Via much of the trip as your grandfather shared stories of your father) ride up to August's Reach right as scheduled.
"King Augustus will wish to meet with the lot of us," your grandfather explains, "not just myself. None of you take this as an invitation to speak out of turn. While King Augustus does respect one who can speak their mind, he is still the king, and insulting his honor too strongly could undermine our entire purpose in coming here."
"So..." Gerard scratches his head, "he wants us all to say stuff, but you don't want us to risk talking?"
"It's like I told you," Belle says back, "royalty have very odd rules of engagement."
"It is... strange, not having anything to expect but several contradicting pieces of advice," Via remarks before taking on a steadfast look, "but we did not come to serve Sir Darren by being poor at our jobs."
>A. Assure them to follow their collective gut
>B. Ask further questions of your grandfather (specify)
>C. Suggest that these retainers keep their heads down
>D. Write-in response
>>46252556
>A. Assure them to follow their collective gut
>>46252556
>>A. Assure them to follow their collective gut
I really enjoy W40K novels like the ones by Dan Abnett. And enjoy the video games.
What about the Warhammer novels? Are they the same thing but in a medieval setting?
I am getting interested since Total War:warhammer is coming out and looks fun.
Where do I start with Warhammer novels/lore?
Start with the legend of sigmar.
Its pretty comfy.
Gotrek and felix is probably the best entrance into the lore
>>46252098
>>46252105
Are those as gothic and horror as the Matthias Thulmann trilogy? (the reviews on amazon say so and i like the sound of over the top horror goth high adventure).
Sounds like the Eisenhorn trilogy of warhammer. Or like a more brutal The Witcher hero.
To be honest senpai I hesitate to into warhammer before I read more w40k novels. I feel overwhelmed by the w40k lore already.
Your name is Amy Nakamura, a 17 year old void Oni, and the world used to make sense. Sort of at any rate, more than it does now. You’ve always had this preconception of what a Wizard should look like. They should be tall older men with long beards, the weight of their power and wisdom should weigh heavily on their shoulders and be present on their face.
Okay, you may have watched and read Lord of the Rings a few too many times, but who doesn’t think of Gandalf when they hear ‘wizard’. If not that they should be supremely confident and powerful, just looking at them should tell you that they’re not to be messed with. Basically they shouldn’t be blonde, overweight, overly-cheerful women in their mid-twenties. Christin seems like a nice person (she could stand to get in shape) but she doesn’t seem like any sort of wizard. Maybe your expectations were too high?
“Ah! The tea is finally done.” Christin says as she quickly takes the antique kettle off the burner. “How do you take it? Sugar? Honey? I’ve got pretty much everything.” She asks while pouring three cups. Trish mumbles out that she takes it plain and you quickly do the same. You watch in a mix of horror and awe as she pours a shit ton of honey in hers.
“Ahhhhh. That hits the spot,” She says taking a sip of her tea flavored honey. “How can I help you lovely girls today? You weren’t very particular about what you wanted this meeting for online.”
>Start with the basics, what does she know about wizards and magic.
>What’s up with the city lately? Houston seems to be having a magical crisis (all the monsters showing up, fae in the park etc.)
>Write-in?
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Urban%20Oni%20Quest
Twitter: @StrikeZone13
Rules: Votes are given a 10-15 minute voting period (This is not a hard time limit), the dice used are 3d10s and the occasional d100 both are best of three. I try to add write-ins to the post if they’re applicable to the situation, shitposting write-ins will be ignored unless they are genuinely funny and can be added.
Try to have fun!
>>46251791
>Start with the basics, what does she know about wizards and magic.
Time to learn!
>>46251791
>Start with the basics, what does she know about wizards and magic.
Twitter: @BeleagueredQM
Pastebin: http://pastebin.com/FEc6v8FP
===============
Your name is Prince Meirion auk Gwyrren, and you're the second prince of Gwyrddarfordir.
When you're royalty, you've got everything: money, women, fame, power, and respect. All you have to do is deal with whatever problem gets thrown your way, like…
>"How dare the King of Svekka endorse the death penalty? To war!"
Your father King Gerad auk Gwyrren, who doesn't understand the concept of casus belli.
>"How dare the barons demand tribute from the people? If they want wheat, they can harvest it themselves!"
Your brother Crown Prince Haul auk Gwyrren, who doesn't understand the concept of taxes.
>"I will not wear a dress! Such things are frivolous and wasteful! A royal's duty is to wage war from the front lines!"
Your sister Princess Nesta auk Gwyrren, who doesn't understand what a princess' job is.
>"Royal brother, I have the utmost confidence in Baron Reever auk Slotterton and his Bloodmakers' ability to resolve this conflict peacefully."
And your evil uncle Prince Aled auk Gwyrren, who wants to take over the kingdom.
Bottom line? It's your job to keep the Gwyrren bloodline from collapsing, because if you don't, it'll be your head on the chopping block.
Fortunately, you're not alone. Myrrdin, your advisor and spymaster, and Olwen auk Vaughan, your paladin bodyguard, are both there to help you shoulder the kingdom's burdens.
Besides, unlike everyone else in your family, you're fairly competent. Throughout the capital city of Aurwain, you're known as…
> The Throne Prince [Sovereign Skill +2]
> The Victorious Prince [Military Skill +1, Intrigue Skill +1]
> The Golden Prince [Dilettante Skill +1, Merchant Skill +1]
> The Sorcerer Prince [Alchemy Skill +1, Enchantment Skill +1]
> The Sorcerer Prince [Alchemy Skill +1, Enchantment Skill +1]
Magic all day every day.
>>46251469
The Victorious Prince
>>46251469
> The Victorious Prince [Military Skill +1, Intrigue Skill +1]
If worst comes to worst we can always take the kingdom by force.
>Myrrdin, your advisor and spymaster,
Merlin's out and about too, eh?
Sorry about last attempt at Thread 3. I was sick, and thought running a Quest while I was sick in bed was a good idea.
It wasn't.
Anyways, when we left off, we'd entered the Lakehouse, encountered Famine, and found a Journal. Let's do this thing.
Before we begin:
Twitter: https://twitter.com/exorcism_quest
Pastebin: http://pastebin.com/mcjKuCdF
You stand in the music room, staring down at the journal in your hands. The faded leather cover seems to have once had a name, but at this point it's too worn to read.
Pestilence's warning about the last entry rings in your head.
>Read First Entry
>Read Second Entry
>Read Third Entry
>Read Final Entry
>Don't read the journal.
>>46250497
>Read First Entry
>>46250497
>read first entry
>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck
>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
What are the best and worst classes to play in Curse of Strahd?
>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>>46250409
I would argue GOO Warlock from a flavor standpoint because it's not that kind of horror and Ranger from a mechanical standpoint for worst classes.
Reading AD&D Ravenloft, do you think it would be fun to have the "Power's Check" in the 5e CoS?
Full Spoilers for Shadows over Innistrad are up. I fucking love this set, I think they managed to do Innistrad justice, which is especially surprising after how bad they fucked up Zendikar.
Jenrik
Came
As
Three
Sheperd
Change
>>46250164
Reminder that the clues aren't proving jackshit.
Mythical Uncommon
I'm gonna be running a superhero game soon and I'm looking for some help on making villains. I have some made as well and would like some critique on them. Also, I guess superhero general.
The Morrigan
>Ex-soldier turned mercenary/assassin
>Super reflexes
>Can phase through objects
>Regeneration
>Can split into 3, with each one of her having one of her 3 powers
Hiro (The Edge)
>Typical neckbeard weeaboo
>Hates humanity and wants to rid the world of it
>Can create portals, but living things cannot go through them
>Uses a katana in junction with his power to cut his opponents to ribbons from a distance
>Refuses to use guns due to finding them not honorable
Harlequin
>Insane man dressed in a black morphsuit and harlequin mask
>Can stretch his body in any way he pleases
>Sings instead of talking normally
>Hiro (The Edge)
M'villains
>>46250319
Essentially, that is how he'll look.
>>46250376
Is his alter-ego a nice guy who respects women?
Sorry for the late start guys, had to get dinner.
Welcome Back /tg/ to another Friday night in the Roaring 20s and Prohibition era of Chicago. A lot happened last week, and this week we will continue off with where we left off.
Here are some helpful resources:
Character Sheet: http://pastebin.com/duETEmxi
Twitter: https://twitter.com/detective_qm
Archived Thread: http://suptg.thisisnotatrueending.com/archive/46098456/
--Back to the Case—
Atmospheric Music: https://www.youtube.com/watch?v=dHdqaw7jbXQ
Date: March 15th 1920 13:50 CDT
You are Detective Jimmy O’Hara, a 24 year old man who decided to make a career as a detective for the Chicago PD.
The ride back to the station was a quiet one. You didn’t speak to the officer who was assigned to give you a lift despite his attempt to make small-talk.
Only one thing is on your mind right now. You’re partner Felinski has been arrested and accused of the murder of James B. Taylor, a mailman whose case you have selected to work on, and supposedly the murders and possibly kidnapping of the mayor’s daughter, Dorothy Turner, and Herbert Streufer. All of these cases with the exception on the mayor’s daughter tend to share certain points of key evidence that could signify it as the act of a serial murderer.
“Damn it, damn it all to hell.” You mutter to yourself.
You need to find a way to clear Felinski’s name, everything to you seems to be a major act of foul play, and Felinski is the fall guy. But it doesn’t make sense, if they really wanted to throw him in the fire… then why would the Commissioner; his father allow this.
With all these thoughts and concerns you may have, you need someone who you trust to share these findings with.
Who would that be?
>>46249703
>Leonard: The Quartermaster, and the only person who has possible dirt on everyone in this establishment. You’re sure you can only trust him as much as you pay him, but he is a person Felinski has known for a long time.
>Your Father: One of the most successful public defense attorneys in Chicago, not to mention he’s your father. If anyone can get Felinski out of this jam through the court system, it would most likely be him. You will need him even if you find the true culprit anyway to argue for Felinski’s release.
>Ben Mather: A close friend from high school, who went to Europe to fight the Krauts. He made it back to become the most popular reporter for the Chicago Tribune. He’s reliable, crafty, and certainly capable of maintaining secrecy when his friend’s skins are on the line.
>>46249710
Visit Pops. At least then you and Felinsky won't have to worry about getting a good lawyer.
>>46249901
That's one vote for dear old dad.