Ho /tg/! I've had a hankering for a while to try and replay some of GW's Lord of the Rings game, with what models I still have, since current GW prices are as ridiculous as always.
Does anyone have scans for the LoTR books that GW put out, like War of the Ring and the 'newer' books?
>>46203701
Here's War of the Rings, but that's all I've got.
http://www.mediafire.com/download/yc2ycdvoycid2dr/war+of+the+ring+rulebook.pdf
>>46203895
Awesome! Thanks for the quick response. I'm also curious as I didn't much LoTR aside from the old vanilla game, is War of the Ring a lot better than the plain vanilla LoTR? Worse? Both the same? All I remember from the old game was that it could get really drawn out as combat could take a looong time.
bump?
What are your thoughts and opinions on Vassal, /tg/
>>46202849
>vassals
disdainforplebs.jpg was never more appropriate.
The age of v40k was great
>>46203260
What makes it pleb-tier? What software does the job better?
Are the comics fun? Do you have a mega link or something to help me find them?
>>46201348
Man, TS are a bunch of manlets.
>>46201348
Deff Skwadron. One of the best 40k comics ever.
http://www.cold-moon.com/40k/Deff%20Skwadron/deff_skwadron.htm
>>46202502
nice
how do you navigate this site? does it only have this comic?
How might one stat a Charr, both as a PC and standard NPC, in Pathfinder?
>>46199730
Large magical beast, etc. etc.
>>46199739
Really, I don't think they'd be too far off from Minotaurs except for the size, although they're probably closer to Orcs.
>>46199730
Sorta like a gnoll/minotaur
It could also have a dozen extra sub-races like forgotten realms elves.
Anyone has experience with the format?
What do you think of it?
What would you build?
>>46198640
But Time Spiral Timeshifted cards aren't common/uncommon/rare. They are their own rarity.
>>46198884
You look at a past (usually the first) printing of the card. Afterall they are all reprints.
>>46198901
So no Arena then?
I'm soon DM-ing a campaign for a group of noobs (nice noobs hopefully) in Faerun. They will start in Green Fields and if they feel like it, they can roam wherever they want.
Now I want to present a single artifact/item/story of setting lore each session. I want to make a list of these events.
My questions are:
- how should I do it
- what lore should I include
Obvious way are some interesting ruins. Perhaps bards singing tales? What else?
thanks
>>46197644
I'm guessing you're new as well?
Because one thing I've always found bad about RPGs, premade adventures and D&D especially is dungeon crawls.
Dungeons Crawls are fucking awful.
Anywway, as to presenting bits of lore:
- Legal dispute: someone the groups is friendly with has some kind of issue that is resolved by various parties trying to bring up history and precedent in their favor. This way, the exposition *it* the goal, so it won't feel forced. Pretty good if you want to bring up past nobles, military action or something about that would tie in to a place specifically.
- A well known seer has asked the party for help. They've discerned that a couple of minor fortune tellers have banded together and are trying to steal their power. Plot twists added according to whim. The reward could be a little money, but more importantly the location of something valuable.
- Professors from [Big City] believe they've found the relative position of an old warlord's tomb. They hire the party to help find the area described in their books and to help them get through anything that might be guarding it. Note: The tomb should be full of pottery, old mummified corpses, half visible writing that that should excite the researches to no end. If anybody in the group has Knowledge: History, this should be fascinating to them. Run this as a mindfuck place, with twisting corridors and maybe some kind of shape shifting entity stalking them. Bonus points if some NPCs have to stay behind to guard their supplies. Add minor magical trinkets for RP reasons and maybe one level appropriate weapon or armor at the end of it all.
- Minor regional cults that worship or pay reverence to people or events that were important. Depending on your timeline, stuff from Baldur's Gate is probably going to elicit at least *one* cult. I'd say go for two who have diametrically opposed views on what really happened. Cult infiltration and paranoia are always fun.
>>46197737
OP here.
Not, really new, have been playing and DM-ing for about 10 years. I just like to go into details and ask people for help becaus my brain < community brain.
>>46197644
- Old Elven oaths or promises could feature heavily. The beauty about vows sworn to bloodlines is that you can reference something from anywhere else and just say those people moved about, or are the heirs to the vow.
- Since you've played a lot, feel free to pepper the local history with tales of previous adventures you've had, or DMed. Maybe the name of a certain CE lolrandumb barbarian is a curse. For that matter, if you've ever TPK and not finished something, referencing that group and how they disappeared might be a good way to finally get around to it.
- Like the Elven promises above, Dwarven grudges. For extra fun, have the grudge be something recently discovered. The Dwarf clan ought to be on good terms and maybe even friendly with some human settlement, but now they have to go to war. Time for the party to either convince the dwarves their grudge was wrong, faked, or not worth it (if they're hardcore). Or to clear out the humans, one way or another.
- Ghosts manning the parapets of an old fort are seen every full moon. Local priests want to know what happened. Turns out an heirloom was stolen from the dead commander's tomb. Now it's a race to find out where it is and inter it, before the trail grows cold.
- Border skirmishes attract hungry abominations/magical beasts/monster of legend
Is there any TTRPG system that uses exclusively percentile rolls, with all the modifier and stats involved being percentages? I know some of the board games we play here on tg use the percentile roll and that's fun, but I mean when you make a strength check, you add your stat-given 85%, take away 30% for difficulty, and roll to make it over 100.
Has this been done? How feasible is it?
pic kinda related, just a little
>>46197102
Pretty much every game Chaosium ever did
>>46197106
They did Call of Cthulhu right? So, I guess it can't be awful? I've never played it unfortunately
>>46197102
Warhammer Fantasy RPG 2.ed and all the 40k ones.
I want to play Robert California in 5E and I'm struggling to find purchase.
>>46196452
Good on you, sir. Obviously a master in the art of the bard.
>>46196452
Human Monarch of the Dragonborn. He is the Lizard King
>>46196452
Warforged?
https://www.youtube.com/watch?v=Tf-_230SjbM
I just made a cheap infect modern deck with no side bored, wish me luck tomorrow i hope i can win a game
>cheap
You will lose.
>>46195867
im pretty sure i could still win one match
>>46195936
Prepare to be disappointed.
I am chapter master titus of the forsaken ultra and i am canon.
>>46195567
But does he fuck
>>46195567
Hang on. I'm genuinely curious now.
Forsaken Ultra? is that Ultramarines that have been marked as traitors that aren't traitors? That would make an interesting chapter i'd have to admit.
So Farsight Ultramarines?
What's a good set of rules to play a space/starship RPG in /tg/? Combat would probably be the most important part, maybe even vechiles at that. I've checked Edge of Empire but the dice really just confused me and Stars without Numbers seems far too brutal.
>>46195320
SWN is also too oversimplified to even be useful for this kind of thing. Space combat is not something a rules-light system will be able to pull off because there's too many factors in play.
>>46195335
>too many factors in play
Well I'm guessing you don't actually want to realistically simulate physics, so what parts of space combat DO you want to emphasise?
Diaspora has some cool stuff for information warfare and a nice abstraction for vector movement that doesn't actually involve plotting ships in 3D.In case you do actually want to simulate space accurately there's Vector: Full Thrust or whatever but its a wargame. Add RP on top, I guess?
>>46195320
Maybe run Savage Worlds with the Sci-Fi Companion? Back in the day I played Star Frontiers, which has a really cool setting, but the mechanics are kinda meh, in my opinion. Traveller is pretty much the gold standard of sci-fi, but it never really suited me. Your mileage may vary.
Puma Edition
>RESOURCES
http://www.mtgcommander.net
>Official Site: Contains deck building rules and the current ban list.
http://www.tappedout.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.edhrec.com/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://manabasecrafter.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
CARD SEARCHING
http://gatherer.com
>Official search site. Current for all sets but has a terrible UI.
http://www.magiccards.info
>Unofficial, but has GOAT search interface.
How many pumas are you planning to buy?
what are you brewing?
Most puma friendly commander?
craterhoof ban soon, friends
If anyone could give me advice on my melek combo deck I'd greatly appreciate it.
http://tappedout.net/mtg-decks/22-03-16-izzet-edh/
Also thanks to everyone who gave me advice in the last thread, I feel like what I have now is a lot better.
>>46195375
gotcha mang. Other thread >>46195319
>>46195449
Yeah, I took your advice.
I scrapped the kiki/splinter combo and some other cards that weren't pulling their weight and added frantic search, reset, reiterate, turnabout, lightning greaves, and some other stuff.
So I'm going through some hardcore nostalgia for war hammer fantasy. Since GW has ruined it and it's fading into oblivion, does anyone have any recommendations for a war game to get into? Preferably something affordable and popular? I'd rather it not be something weird and super magicy or advanced. I really like more medeiros style stuff.
>>46194686
like more *medieval* style
>affordable
Kings of War
>popular
WarmaHordes
>>46194686
9th Age
Advantages: Free if you have a WFB army already
Not that popular yet though.
Me and my homie just bought some premium decks. How'd we do?
Cant believe you used fuckiblng mirror force
>>46193556
>yugi's decks
>good
Pretty shitty blog faggot.
>>46193668
We didnt say they were good, just that we bought them
Rolled 5, 6 = 11 (2d10)
Have a bloodborne random roll weapon table, roll 2d10:
>Covenant:
1-3 "Hunter's -" (workshop): Adds half of its damage (rounded down) again to any attacks vs. targets classed as Beast or Kin
4-6 "Holy -" (Church): Transformation causes all damage dealt by this weapon to be treated as Arcane as well as physical for the purpose of armor penetration
7 "Martyr's -" (Executioner): Transformation allows user to give themselves upto 4 damage to their torso in exchange for an equal amount of arcane damage to target.
8 "Knight's -" (Vileblood): Transformed state causes user's torso to take 1 shock damage every turn in exchange for adding +2 blood damage to successful attacks.
9 "Explosive -" (powderkeg): Transformed state allows user to perform a special attack that slows the attack by 4 but multiplies damage by 2, with additional damage treated as fire damage.
10 "Beast's -" (Church): +1 killing damage and effect identical to taking a Beast Pellet while weilded in its transformed state
>Transformation:
1-2 "- Long -": Adds 5 feet to range at which it can strike enemies. Additionally by reducing the speed of your attack by 3 you may make an attack roll against everyone within 5ft of you.
3-4 "- Giant -": Permanently reduces the speed of your attacks by 1 as long as it's transformed. But every time you successfully hit an opponent you knock off two dice from their set rather than one.
5 "- Shocking- ": Half again (rounded down) additional Bolt damage
6 "- Burning -": Half again (rounded down) additional fire damage
7 "- Uncanny -": Half again (rounded down) additional Arcane damage
8-9 "- Merciful -": Splits into two smaller weapons (requiring both hands to use) and +2 faster in transformed mode
10 "- Rifled -": Adds an inbuilt gun that does half the weapon's damage (rounded down) to targets out to medium range at the cost of 1 quicksilver or blood bullet per shot.
Then finish the weapon (and its name) off with a base weapon (like Sword, Wheel, etc...)
Rolled 1, 5 = 6 (2d10)
>>46193349
Screw it.
>>46193349
HOLY BURNING CANE
Basically had finished the random roll table off just as the previous bloodborne thread fell off the board so wanted to post it so I can sleep.
actually, could make the result of the combined roll the base weapon:
2: Broken Bottle
3: Hammer
4: Saw
5: Drill
6: Axe
7: Long Sword
8: Spear
9: Mace
10: Gauntlet
11: Cane
12: Stuffed Dog
>>46193505
Might help if I remember that the range on 2d10 is 2-20, not 2-12.
12: Club
13: Rapier
14: Severed Arm
15: Claws
16: Wheelchair
17: nunchucks
18: Katana
19: Kpinga
20: Stuffed Animal