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Archived threads in /tg/ - Traditional Games - 822. page


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What's so special about rings?
6 posts and 2 images submitted.
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>>46153871
>Three Rings for the Elven-kings under the sky,
>Seven for the Dwarf-lords in their halls of stone,
>Nine for Mortal Men doomed to die,
>One for the Dark Lord on his dark throne
>In the Land of Mordor where the Shadows lie.
>One Ring to rule them all, One Ring to find them,
>One Ring to bring them all and in the darkness bind them
>In the Land of Mordor where the Shadows lie.

In all seriousness, rings represent word and promise. Wedding bands are lifelong contracts, seals are the marks of noblemen on their agreements. A ring is binding, its unending loop representing unbroken oath.
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>>46153871
You can have 10 10th-level Spells ready for casting whenever you want.
>>
well i can only speak about nordic-ish cultures but rings were often given out by a jarl(king-ish/warlord guy) to his semi-important underlings.
it was both a sign of office, a contract, and worst case scenario an emergency stash of cash on your hand XD (im oversimplifying it here)

So I wanted to make a mix of a Gunslinger with the recently made Unearthed Arcana blood magic, inspired by Bloodborne and their blood infused bullets.

Too OP? http://pastebin.com/8xXXujGU
6 posts and 3 images submitted.
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>>46153802
>http://pastebin.com/8xXXujGU

The interesting thing about Bloodborne's Bloodtinge is that the quicksilver bullets are sourced from the great one Oedon, so it might make more sense to make a Bloodtinge gunslinger a warlock/rogue hybrid - they make a pact with some higher power who provides them with the ability to extract blood bullets from themselves by sacrificing hitdie which they can then use to stop enemies from attacking for a round as a free action, they can then mix their blood (at the cost of XP) with the blood of slain beasts and foes to further empower their melee weapons outside of combat, adding damage and special modifiers.

You could also steal the old planescape thing the doomguard could do called "entropic strike" (but renamed visceral strike or something similar), which would allow you, on a round where you've stunned them with a blood bullet and with a successful attack roll that exceeds the opponents AC by 5 or more, to instantly halve the opponents HP.
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>>46153802
Reminds me of the Blood Hunter homebrew. Not sure which I prefer, though. Yours has potential.
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>>46153802
I think you should provide an option for the Bloodtinge Gunslinger to sacrifice health directly rather than hit die, if they wish, because, while it may be less costly immediately, it can really fuck you over if you run out of hit die. That means, if you take damage, no healing for you when you take a rest. On top of that, characters only regain a number of hit die equal to HALF their level per long rest.
Sometimes it's better to take damage now and heal it later, but I feel there should still be a choice.

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>the party come across a group of injured and helpless mooks working for the BBEG
What happens next?
8 posts and 2 images submitted.
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They are cut down and their property is taken.

> Murderhobo4lyfe.
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>>46153687
>tend to their wounds
>offer redemption
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>>46153687
I check my map.
Clearly I've been walking in circles.

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How essential are Psionics to a the tone and setting of a Dark Sun campaign?

I'm asking because I'm working on a semi-faithful conversion to the RuneQuest 6 system. I've tweaked/replaced some races and generally fiddled with things, but dropping Psionics seems like it could be a big damn deal. I don't have anything against it, but between Sorcery, Theism, Petty Magic, and Mysticism, it seems like adding yet another supernatural power source, especially one I have to port from another book might overcrowd an already busy magical landscape.
10 posts and 4 images submitted.
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They're a pretty big part of the setting considering that like, 1 in 5 people are supposed to have some level of psionic power. That and being a max level psionicist is one of the requirements for becoming a dragon(dragons do not naturally exist in Darksun).
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On a thematic level, if you're willing to abandon fidelity to the details of the setting but want to retain the tone of it, you need two kinds of magic. The kind that kills everything just by being used; and the kind that doesn't, but isn't as flashy or powerful.
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>>46153446
I am going for a more general thematic transfer than a straight 1-to-1 translation. I had just wondered if psionics was an unassailable sacred cow of the setting, like the Mists in Raveloft. Something like what >>46153394 brings up where Psionics are required for the BBG is something I imagine I could drop without too much fuss if need be, just work it into a certain Sorcery plot device is needed instead.

I figure:
Sorcery for Defiler/Preserver magics
Animism for a sort of combined Druid/Elemental Cleric
Theism for Templars
Mysticism and Petty Magic for assorted other archetypes.

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HOL' UP

HOL' UP

WE DEM BOYZ
6 posts and 2 images submitted.
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>>46153222
LETZ GIT DOWN TA BIZ'NEZ
TO GIT TEEF, AND WAAAGH!
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>>46153277
DID DEY SEND ME SQUIGS WHEN I AXED FER BOZ!?!
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>>46153293
No no
DID DEYZ SEND ME SQUIGS, WHEN I ASKED FER LADZ?

YER A SPOINELESS TWIGGY BUNCHA GITS, AND YA AINT GOTTA A SCRAP IN YOU

HOW KIN I, MAKE A WAAGH, OUTTA YOUZE!?!?

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Hi /tg/, I need some help. This is going to sound a lot like one of those posts where it ends up with 'Just kick him, op', anh I suspect that's what I really should do, but I'm looking for alternate resolutions. Details in comments.
9 posts and 1 images submitted.
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>>46152594

First off, some context. I'm a relatively new DM, been playing in RPGs for several years but only started DMing not too long ago. My players are:

Bork - no RPG experience, bookish fellow
Gork - eccentric, tank-obsessed fellow who should belong on /ak/ but is great with being in-character and RPing in general
Mork - the player who RL is rather intellectual and chill, but IC wants to be lolrandumbz
Shork - newbie player who's just joined the group for a couple sessions

We're all already friends, to begin with. Previously, I'd run a brief campaign for Bork, Gork and Mork, but a combination of me burning out and Mork having RL issues (and hence overall nobody having much fun) made me stop. A month or two later, Bork suggests we try again, and we rope Shork in. I was reluctant, given how it went the last time, but I started having ideas for a campaign and got into the mood for it.

One of our issues starting was, do we bring Mork into this? It seemed like he heavily impacted our enjoyment previously, and given his apparent lack of enthusiasm, we were reluctant to ask him. However, social obligation is as social obligation does.
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>>46152616

The campaign is set in modern times, with my players playing as themselves but with special powers. I ask them all to think of powers while I plot a story, and though it takes a fair bit of prodding, each of them think up a unique powerset. Well, except for Mork. He just says he can't think of anything and leaves it at that. Okay, so I give him more time.

The first session, Mork couldn't make it and had to bail for a concert with his girlfriend (girlfriend troubles, incidentally, were the problem the first time round). I went ahead and ran the session anyway, feeling kinda miffed. Bork, Gork and Shork goofed around, failed to catch the plot hooks, but it was all pretty fun. Due to time constraints, I had to cut the session midway, and we resumed the following evening without telling Mork. Shork finds that RPGing is fun, Bork and Gork are rather pleased that it's back up.

Now, we just had our second session a couple of days back. Mork could make it this time, but here's where it goes downhill. We start off and I come up with a power for him based on his musical interests since he still doesn't know what powers he wants. The party heads into a labyrinth, navigates Indiana Jones traps, solve puzzles that took too much effort to draw, and reach the tomb. In the tomb, there's already a group of people investigating, examining the statues and corpse. The party is as yet undetected.

>i create a ring of silence around those two straggler NPCs
Uh, okay.
>Shork, zap them
Wait, the NPCs realise they can't hear the others and turn about, catching sight of you guys.
>i blast out their eardrums
... roll
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>>46152701
He fails his roll, but that's not the point. Later on, they grab one of the NPCs hostage, an unarmed young girl.

>i blast her eardrums

This time, the others successfully stop him, but only after they yell at him multiple times. Awhile later, they catch a researcher and when he curses the party, Mork takes severe offense and says he, well, blasts out his eardrums. He rolls a way too high number, and I say that the researcher gets thrown off into the abyss.

Point being, he's playing it like a psychopath and that's not what any of us wants. I've talked to him and he says that's the sort of character that he wants to play. "Isn't that the point of roleplaying?" Turns out, he doesn't want to play as himself, which is something that should really have come out when I first explained the premise of the campaign.

At the end of the day, when Mork has to leave for a concert with his family, I talk with the other players.

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I've found what I'm using for ancient arcane script in my next game. I just need to find a way to strip off the names.
9 posts and 3 images submitted.
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>>46151178
400 hours in MS Paint
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>>46151178
Try getting a physical map from a visitor's center or gas station and then tracing it
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>>46151178
>arcane script
>not a map of the dreamlines

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A lot of my pals are into two things. Jojo, and tabletop RPGs. I know there's like at least two systems for this, but can anyone share their wisdom? And/or .pdf files.
7 posts and 4 images submitted.
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It has been a while since I've been on /tg/-- it is poor etiquette to bump a topic? I will be doing that, if that's not a bother.
>>
I found this in my files
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Bumping is fine, its necessary really with quest threads around. Just do it at a moderate speed.

There used to be a weekly Super Stand Sunday thread for Jojo RPGs but interest died off.

Nightspawn.... Er Nightbane, is it the best thing that Palladium ever published? Okay maybe it needs more robots with dickguns and Orca juicers, but the setting is really cool and I like the three sided (sometimes four sides) conflict. Nightbane, Beyond the Supernatural and Dead Reign. Palladium Horror General. (Maybe some rifts too)
10 posts and 5 images submitted.
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This game doesn't have enough of a following to warrant a thread. This should not be surprising as it has been unsupported for 7 years and seen a whopping 6 books released since 1995.

Just make a Palladium General thread so Rifts can dominate it.
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>>46147070
Nah, the TMNT line along with Ninjas and Superspies was the best stuff Palladium ever published.

>>46147517
Fucking Kevin, what a lying piece of shit he is.
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>>46147634

I have it on good authority he has become increasingly arrogant and hot headed as he gets older. There is one person holding Palladium IPs back and it is the owner and sole proprietor. I suppose in a way that is his prerogative but its a damn shame. If I was a rich man I'd buy them out but Uncle Kevin would probably demand an insane price.

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Making the paladin fall is old hat.

How do we make the blackguard/antipaladin rise?

pic unrelated I'm on my phone.
6 posts and 1 images submitted.
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Cute little girls
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>>46145522
put him in hell, the only thing he can kill is other bad people
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Have his son, whom he still loves, over a series of confrontations gradually convince him that their is still good within him and that his overlord is a turd.

Skywalker style

I heard you like dice. So I put dice in your dice so you can roll while you roll.

Should this shit be allowed
8 posts and 2 images submitted.
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>>46144904
Is this a type of d100 or what?
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>>46144904
Sure, why not. I have one and it doesn't seem particularly unfair. Could just be my sample, as I haven't really done statistical analysis on it.

You just have to rattle the inner one and shake the big one like any other die, and roll with a wee bit force.

Though I prefer the one that's clear with black on the big one, and red with white on the small one.
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Those are horrible designs because of the coloured outsides and everything.

Pic related: I have one of these, they're great for GURPS games.

Starting a 1v1v1 campaign, the contenders are Imperial Fists, Orks, and I am playing Astra Militarum all at 500pt. The missions are on a 4x4 heavy ruined city, lots of impassible terrain and cover.

My list currently is:
Lord Commissar with Camo Cloak, Carapace Armor, and a Plasma Pistol.

Troops:
Veteran Squad
-Forward Sentries
-Missile Launcher

Veteran Squad
-Forward Sentries
-Heavy Bolter

Elites:
Bullogryn Squad w/t slab shields and grenadier gaunlets

Ratlings

Fast Attack:
Rough Riders
-Meltagun x2

I wondering if there is any suggestions on the list, i know ratlings and rough riders are some what looked down on, but i like them and in a small game with lots of cover they can probably get their points in.
9 posts and 1 images submitted.
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>>46143553
Drop the overpriced plasma pistol, and the lord commissar for that matter. Take a cheap command squad with flamers or grenade launchers. Buy flamers or GLs on your vets. Exchange heavy bolter and missile launcher for autocannon. Maybe get rid off rough riders and take an armoured sentinel with plasma cannon (other weapons are good too) or a wyver. Do you expect tanks? If yes, keep riders.
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>>46143661
Op here, no vehicles over 33 armor points, i think the imp fist is taking a dread
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>>46143553
Get rid of meltas on riders and use the points for flamers n grenade launchers as >>46143661suggested

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Am I the only one who thinks (In the digital version of this game) that game basically picks a favorite and basically go out of its way to fuck the other players over but give all the nice shit to them?
7 posts and 2 images submitted.
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>>46142550
Nah the digital version is fucked
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>>46142550
I have only ever played the board game once, and that was pretty much what happened.
>me a friend and our GFs at the time.
>my friend is DM.
>Me and girls are players
>DM knows i can into board games so goes out of his way to screw me over every time possible, while making it easy for the girls.
>MFW I'm like "OK, np"
It isn't much of a game really, but it still beats monopoly.
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>>46142550
Yes. It's cursed. Jack Chick was right.

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Chev Chelios wants you dead. The only person who can save you is the last character you played as. How fucked are you?
22 posts and 5 images submitted.
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>>46256872

We can't stop him, the beautiful man. Anything we try just ends up in more electricity-related hijinks.
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who, bosh triplepet the gnome barbarian medic? He aint saving shit, but he's got a good chance at frankensteining me back together
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>>46256872
>Dhampir Inquisitor of Asmodeus

No matter who wins, I still lose.

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Any good intro to Tarot?
I want to learn the meanings of the cards but most sites don't give detailed explanations before diving into the divination part.
13 posts and 6 images submitted.
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>>46256521
Find a witch, ask her about the stuff.
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>>46256521

Just buy a set. They should have instructions.
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>>46256521
If you want to play Tarot, look for it by it's Italian name "Tarrochi". Searching for "Tarot" will send you to bullshit fortune-telling, not the card game.

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