How do Perform: Comedy bards work?
They give their teammates superpowers by making them laugh?
>>46218949
They make the enemies laugh so hard that they start fucking up their attack rolls.
Once they are a decent level, they can make enemies laugh so hard that they are stunned or lose any will to fight.
On advanced levels, they literaly make you laugh yourself into unconciousness.
Epic levels make you laugh so much that you suffocate.
>>46218990
Alternatively:
The jokes are so bad, you allies get an attack bonus, because the faster they kill the enemies, the faster they can slap you and make you shut up.
A few levels up, your jokes get so bad, that the enemies need to make a Will Save to keep attacking your teammates instead of you.
Advanced levels have you say jokes so bad, that they inflict pain to your enemies.
Epic level bad comedy makes a stage appear around you and you start making shitty voices with a turbaned skeleton puppet.
>Arthurian epics are part of modern pop culture because of a Romanticist revival in England
>There was no equivalent revival of Carolingian epics in France or Germany
How would the fantasy genre be different if there had been a Carolingian revival as well? Or maybe only a Carolingian revival instead of the Arthurian one?
>>46217880
Read "Three Hearts and Three Lions" by Poul Anderson.
>>46217938
>The novel influenced the role-playing game, Dungeons & Dragons, especially the original alignment system, which grouped all characters and creatures into "Law" and "Chaos".
I didn't know that. Neat.
>>46217976
Trolls, Paladins, and Law/Chaos alignment seem like a pretty diverse and palpable legacy for a book to leave.
>>46216671
>>46216671
>clues out of order
>words different
>>46216671
To further expand I believe the order and selection of the words is based on Tamiyo's Journal flavor text numbers, which varied from language to language.
>I play Salt & sanctuary.
>Get the urge to use it as setting.
>Although there is very little information about it.
...
>Damn it.
>Fuck urge.
Nice shilling.
Althoug I don't see a problem. Just use your usual Souls series setting (pretty sure there are threads about /tg/ Souls homebrews in the archive) and add some gimmicks from the game.
>>46215606
Welcome to "storytelling" in modern videogames.
I hate to sound like /v/, let alone agree with them on anything, but yeah...
>>46216769
The DS method of storytelling is pretty refreshing, at least to me. I will agree that SaS butchered it slightly with the walls of text in the skill menu, but its pretty fun to try and piece together theories from scraps of lore and the enviroments you find yourself in.
That style even translates pretty well to some RPGs.
/tg/, I've got to know, is there a Space Marine chapter that follows the Codex Astartes harder than even the Ultrasmurfs?
>>46215295
Red Scorpions and Hammers of Dorn.
>>46215295
There are plenty of retarded marines, anon.
Alright, I've got some game books I want to scan.
No scanner, and an affordable one would be slow a fuck, and a nicer one would be my gaming budget for the year when I don't plan on getting much more use out of it. I've already asked friends, nobody has more than a flatbed scanner I can use.
Where do you guys go to get your books scanned?
>>46215288
I am curious about that myself. They have a office that does that at school, but they have to cut the book up. I was hoping there might be an affordable hand scanner.
>>46215668
>affordable hand scanner.
Magic wand. I have one, less than 50$ maybe, puts it right on an sd card as image or pdf, single pages at a time. It's only wide enough for standard A4 paper, doesn't do well with the center book crease so if there isn't a wide blank margin on the inside it's shit on the inner edge, it's run by hand so it's tricky to get it autistic-consistent.
It's perfect for RPG sheets so you always have a backup if you lose it before the next game, just scanning at the end of the session. Plus then you don't worry about losing the sheets even after the campaign.
You want to chop up the book. It's worth it. One book is a noble sacrifice so every anon can have a high quality PDF.
What's my scanning problem?
I'm too embarrassed to bring niche out of print geeky RPG books and comics to a fucking office or god forbid an actual Staples, etc, scanning location.
>"What's that?"
>"Uhhhhh"
Bumping for replies
Sup /tg/. I just got back from the zeroth session of a game- as in, this was the pre-session where we rolled up characters, figured out backstories, that sort of thing. There was one other player and the DM, who's been a player in two campaigns with me, but had never taken the reins himself.
And by cracky, he did something really clever. I've never heard of anyone doing this, so I thought I'd share.
(D&D 3.5, though that doesn't really matter for this story)
When we rolled up our characters, he told us not to worry about alignments. I assumed that meant that we just weren't using them, which is something I've done in the past for campaigns that aren't going to be high-fantasy, Good vs. Evil flavor. I rolled up a sorcerer, and my buddy made a barbarian.
Then the DM asked us to sum up, in a single word, what our characters believed in. Having already come up with the bare bones of a backstory about how my character had been looked down on all his life by "real" wizards and was adventuring to prove his worth in the magical community, the first thing I said was "Pride."
The DM told me no, he meant he wanted to know what my character's fondest ideal was. What concept, what abstract principle he felt the world needed more of.
After turning that over a bit, I settled on "justice." He'd only wanted equal treatment for equal ability, at least as he saw it. My buddy came up with "freedom." The DM nodded and told us to go ahead and do our skills, starting gear, and the rest while he worked on something. We were both experienced enough players that we didn't need any hand-holding for character creation, so we did just that while he started sketching something out.
When we were done, he showed us what he'd drawn, which was essentially pic related.
(part 1/2)
(part 2/2)
In addition to the alignment grid I just >1000hoursinmspainted up there, he included a couple of “typical members of each alignment.” City guards were generally Secure Just, doctors were usually Neutral Merciful, that sort of thing. He told us that just like “traditional” D&D is divided into good and evil, law and chaos, so was his world defined by these two opposites. He told us each to choose the alignment most appropriate for our character (I went with Neutral Just, my buddy with Free Just).
I asked him before we went home if he’d have really used whatever we came up with. He said he wanted our alignments to mean something to us, and that as long as we’d come up with something that seemed to be “what our characters believed in,” he’d have put it together. He told me that he plans to spend the week before our first session refluffing a few monsters so that we can start defining them on the Justice-Mercy and Free-Secure axis, instead of thinking of them in Law-Chaos and Good-Evil terms.
Now, I’m not someone who hates on the classical alignment system too much. It’s great if you want to run a game with objective morality and archetypal heroes and villains, and if you’re not doing that you can just ignore alignments. But I thought that this was a really neat idea, and I’m excited to see how it turns out. So, if you’re looking for a way to mix up alignments without abandoning them altogether, here’s an idea for you.
>session 0
More people should do this, helps so much to cut out the 'getting to know the world and other PCs' and get straight to the action
The alignment thing is pretty cool but its pretty obviously not going to work with more than 2 players, which is the vast majority of games, unfortunately.
>no alignments, just
>sum up, in a single word, what our characters believed in
Sounds like you're reading to move past DnD, anon. There's a whole world of other RPGs out there.
>just
I don't think we have these very often. This is a thread to search for an RPG system that suits your needs. Anons post things they need from a system and others make suggestions.
SinceI mainly made this thread for myself i'll start. I'm looking for a system that has a sort of aspect system like FATE but without such open-ended narrative control. I should be able to define things by these aspects, and attach aspects to things. I'm using this idea as a way of incorporating corruption and the metaphysics of the world.
For example, a sword with a fire enchantment will have a fire aspect attached to it. This fire aspect could come with conditions because it's a bound fire spirit that's pissed off.
A similar fire spirit can key off this aspect to control fire, or the spirit can possess someone, letting them key off that aspect for some sort of cost.
Any ideas?
All I got's a bump
>>46212936
>without such open-ended narrative control
That's pretty vague, fampai. But it sounds like you should just homebrew Fate. Which is easy to do, its a toolkit system after all.
>equipment with aspects attached
Funnily thats kind of what Dungeon World suggests in its GM guide, but has no mechanics to enforce it so its just up to the GM\players to riff off it, which you can do in any system.
Anybody know of any homebrews or hacks or whatever of the Cypher system? I'm looking to do one myself and I'll happily plagarise\look to see what to avoid.
What are some rules light fantasy RPGs? I don't like Dungeon World because it's a horrible take on the *World concept and does it completely wrong.
I've gotten into Hexcrawls and looking to run one of my own.
...but I am a dumb fuck who cant think of enough things to populate a countryside. any advice or ideas? I'd kind of like to put the occassional weird random thing like when exploring in fallout 1, but I am worried it may be too much.
Also if anyone has played or ran hexcrawls, I'd like to hear some stories or tips about running them.
>>46211619
Use random generation tables.
>>46211619
Bump
https://en.wikipedia.org/wiki/Central_place_theory
make sure ur metropoli have surrounding cities and those cities have surrounding villages and those villages have surrounding hamlets
So, I have an odd question, you guys. I'm GMing a Pathfinder game and the players are friends with basically one of the most powerful magic users in my setting that isn't, l ike, a demi-god or anything. Just immortal.
But here's the thing, he uses that power and his own technical know-how to prank people, largely harmless. Assuming infinite resources, what are some annoying, but funny things he can do to the players?
So far I've got things like "A wall of force that blocks them into a hallway in an inconvenient, but nonlethal, spot for 10 minutes." or "Replaced all the gold coins he pays them with chocolate gold coins and give them the real money when they notice"
Change their genders while sleeping, give them a day to feel weird, change then back.
Mages
Make random animals fall in love with them and just follow them around for a bit. Maybe commoners too.
Make their items temporarily sentient, just long enough to ask uncomfortable questions like "why do I exist?", then make then normal again.
>>46209773
Just a heads up, the players are going to get REALLY sick of this after, like, immediately. They're not going to see it as funny, they'll see it as a waste of time.
>>46209960
So far they've liked it, and it's thematically in-theme with the setting that they signed up for. I'm not trying to pull this on people in the middle of "The Hero's Journey"
>favourite movie(s)
>book(s)
>music (album, genre or song. Doesn't matter)
>game(s) (/tg/ game or computer game. Again, doesn't matter)
Bonus:
>Comics
>TV series
Let me start:
>Godfather
>Black Company series, anything of Sir Terry Pratchett.
>Irish folk (God, forgive me, but it is my taste)
>Planetescape:Tournament, Deus Ex, System Shock 2, Gothic 1 and 2NK, Le Taffer series. (Thief)
> -
>Star Trek: TNG and DS9/Firefly/ L.A. Heat
https://www.youtube.com/watch?v=9cRS3Zmt_as
>>46208250
Non-stop heavy rock eat shit suck cock.
>Shawshank redemption
>1984
>combination of 60-80's rock, weebshit, fusion rap and french electro-swing
>dwarf fortress, cs go, BG, V:tM/Call of Cthulhu (TTRPG)
>East vs West was pretty good. Manga is Berserk
>Fringe/TNG for western shit
>Evangelion/Spice & wolf for weebshit
>>46208250
>Paprika, Coraline, Revenant
>Something Wicked This Way Comes
>Spookycore
>Dragon's Dogma, Dark Souls series
>Sandman
>Venture Bros
Hello /tg/, I'm doing a bit of research for a tabletop I'm making, any and all in-depth answers would be wonderful!
1) If you were on a humongous ocean based world, what kind of islands would you like to see/implement?
2) Would you be interested in a class that specializes in wielding weapons at least two size categories larger than the character?
3) If played like the Hunting Horn from monster Hunter, would you play as a bard that was able to buff while bashing things?
Thank you for your conjecture.
>>46205789
#1 - ones where you couldnt tell if it was a sandy island, a island made of debris that had some sand on top, or an island made of something that's just having a bit of a suntan before diving back to the depths
#2 no, what, like a B52 ?
#3 no, firstly I have no idea wtf you're talking about and secondly MOAR GUNZ BITCHEZ
more than welcome
>>46205789
>1
A recursive island maybe. Assuming the party have a boat, making the players cross water without an easy solution could (possibly) make for an interesting situasion.
A spire/cliff type deal, with an island based around vertical landmass rather than a horizontal one.
Making the players feel like the ground could vanish at any moment would make a great situasion.
Some Venice based stuff would great.
>2
Depends, can i use it to mount a focused strike for several turns before smashing some poor beasty's face in?
Or atleast as a surfboard?
>3
OF COURSE.Unless it's a bagpipe, oh god those sound like shit
>>46205789
1
Coral Atoll labyrinth
2
Sounds boring, oversized weapons lack a visceral element. Mostly they just feel like blowup buffers.
3
Nope, I'm tiring more and more from bards as an in combat thing.
Would you play a powered by apocalypse hunterxhunter game? or do you think OVA is a better system for the setting?
>>46205675
>>Powered by Apocalypse
>>Animu shit
Yeah no.
>>46205727
why not?
>>46205790
You're not so good at reading context clues, are you?
He's clearly implying both a distaste for anime in general and PbtA games.
As a guy who's a fan of PbtA games and has briefly looked at the Wikipedia page for this show, I personally think it'd be an alright fit. I'd even recommend looking at Monster of the Week for the base system to tweak to fit.
However, I have to say I'd never even HEARD of the OVA rpg until you asked, so I can't give any useful information as to whether PbtA would be better or worse.
You can't get much more traditional than card games. What are your favorite card games to play with a standard-ish deck of cards? Tarot/tarock decks count, as do games that require multiple decks to be played
Euchre and durak are my favorite games to play with a group, and strohmann-tarock is my favorite two player game
has anyone played bao huang? it seems really neat, but it requires a lot of cards and I don't know if I could convince my family to give it a shot
https://www.pagat.com/climbing/baohuang.html
>>46205572
This does look neat. Five player games are handy. Needs a specific deck though, which is kind of a bummer.
Durak is dope, particularity the asymmetrical attack/defence.
My group plays a lot of durak, and hearts if there's four of us. Enough of us are good enough at counting cards and shooting the moon that it gets really neat.
Idiot can be fun too. Its got some Candy Land at the end, but that helps keep it light.
It's not exactly exotic, but back in senior year in high school we bunked off for hours on end playing Castle, or shithead as it was colloquially known.
I haven't played a proper card game in years, but I still remember how to play.
>>46207108
does your group enjoy cancellation hearts? that's how we play at family gatherings and it's a nice way to mix things up
>>46210577
>>46207108
are you both talking about this shithead, or are you talking about different games?
https://www.pagat.com/beating/shithead.html
>Parent's and Kids playing Magic together
Its a good way to make sure your kids dont get into drugs or sex till at least after high school.
>>46207048
>Its a good way to make sure your kids dont get sex for the rest of their lives
fixed
>>46203928
It's way better than letting the little shits spill their drinks and grab strangers cards while the parents are out.