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Archived threads in /tg/ - Traditional Games - 811. page


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"And now!" declares Gilbert, with all the fervor and elation of a child on his birthday, after the cake and just as the gifts are about to be presented, "The moment I've been waiting for! With these two wrinkled, unwashed hands, I bring motion to the motionless!"

You and your advisors watch intently from your seats in the training yard. The steel folding chairs are quite a pain in the ass, but Gilbert assured you you'd want to be seated for his presentation. Vanessa sits beside you, legs crossed and hands neatly folded. Her manners in public have improved vastly over time, and she is now able to go up to twelve hours without so much as smiling at you if need be. At your other hand is Duncan, called from his many duties to bear witness to this new invention, and measure the potential it may hold in terms of defense.

Gilbert kneels down beside Caitlyn, both safely ducked behind a stone barrier to protect from potential shrapnel. He wipes his salivating mouth as he observes the first moments of the final stage of the automaton project. You all wait and watch as the wooden crate set before you begins to hum.

Suddenly the top shatters, sending splinters flying. Duncan appears behind Vanessa in a flash, just in time to deflect most of the shards from dirtying her clean suit. One of them dares make its way toward your head, but you catch it between your thumb and forefinger without much effort.

A hulking wooden marionette, sans the strings, emerges from the crate. It resembles a gargoyle in general shape, with a wide maw and long fangs, as well as a round body beset by two thin arms. It stands at attention, then raises a shortbow, leveling it before suddenly spinning to face you. It fires a single arrow at your chest.

>Catch it
>Duncan
>Deflect it
>Vanessa
>Other
Previous thread: http://suptg.thisisnotatrueending.com/archive/46246729/
Twitter: @BBEG_Questman
384 posts and 7 images submitted.
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>>46266469
>>Catch it
>>
>>46266469
>Catch it
>>
>>46266469
>Catch it in our mouth

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Name the most powerful D&D character you played.

>name
>race
>class
>level
>what level did you start out as
>any other stats
>which edition of D&D did you play
How did you reach so much power, was it a deliberate choice as a part of the campaign.

Share some stories.
31 posts and 7 images submitted.
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Darthirem Alaendreastez (an asumed name, can't remember what was the original meaning)
High Elf
Fighter/Thief/Wizard
12/12/15
1/1/1
Nothing weird beyond his absurdly high Charisma and Intelligence
AD&D

He started out as a disenfranchised prince of an Elven king. He had grown resentful of his own culture and took to travelling, taking a liking to the short lived races of men and dwarfs. He took up "adventuring" because he wanted adoration and money, eventually became a powerful advisor to kings and the like all across the planes (He was LE but most of the time acted "Good" for practical reasons). He finally settled in Sigil where he set up an orphanage to "make heroes" he could send all across the multiverse

I still use him as an npc in many of my games, sometimes antagonist sometimes patron. often both at the same time, he's a tricky cunt.
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>>46266450
I never play really high-power games so the best I can do is pretty lame..

>Naule, the Hunter of All Things
>Wood Elf fluffed as Fae
>Ranger 5/Rogue 10
>Started from level 15 (it was a mini-campaign)

Basically the character was a hunter-creature from the Faewild equivalent of the setting, kicked off into the mortal realm because the Court Fae had had enough of his bullshit and because they needed to avert some big disaster that the party was trying to prevent as well. He didn't get attacked once during the whole campaign except for the last fight, basically his stuff was to hide all the time, sneak attack, move, stealth again and repeat, using an Amulet of Nondetection and a Cape of the Mountebank to ensure he was never caught.

Was real fun, and I got to play a really weird character because he was from the Fae world and acted nothing like a mortal, which caused not only hilarious moments but also horrified everyone. Fae are not nice.
>>
Henry
Human
Cleric
...8?
Don't know.
3.5

I obtained the power just by being a cleric. I actually only played him for two sessions. The first one and a random one I had time for. I shouldn't have joined a campaign with how busy I was but the group was okay with me missing 90% of it.

As for such I only have one story about him. We were fighting some summoned monster as a boss and I looked at my prep'd spells. "Huh, I have Banish. No idea if this'll work!" so I tried it and the GM rolled and told it was gone. Then all the other players got angry at me and I took back my turn so they could fight it. Then I hit it for half its health with a damage spell off the bat anyways.

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You're a Cave Hydra, big and mighty. And you're proposed an interesting suggestion by a Steppe Wolf called Vulpes and his gang of bipeds and other of his kin.

You've decided to leave your group of adventures once they told you that they will lead you to the Beast Guild to get you an owner. This morning you decided to adventure on your own further, not returning or finding a new home. Eventually you stumbled upon a massive blob of bipeds and some other ferals marching. Following them from the intensely steep grassy hill, you were eventually found out and approached by the aforementioned Vulpes and four other wolves, all carrying bipeds on their backs.

"So, what will it be, Cave Hydra?" Says the pup that thought he could force his own will onto yours, nevertheless, his suggestion is quite interesting. He told you to join his army to fight against what he calls 'Erazmo States'.

>"Yes."
>"No."
>"Tell me what I would be doing within the Federation Army of the Erago City States and why it would be beneficial for me other than killing my boredom."
>What else?
117 posts and 3 images submitted.
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>>46265774
>Pastebin: http://pastebin.com/u/GBQ
>Twitter: https://twitter.com/OrkQuestQM
>ask.fm: https://ask.fm/OrkQuestQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Great+Beast
>>
>>46265774
>>"Tell me what I would be doing within the Federation Army of the Erago City States and why it would be beneficial for me other than killing my boredom."
Hello there.
>>
>>46265774
>"Tell me what I would be doing within the Federation Army of the Erago City States and why it would be beneficial for me other than killing my boredom."
Honestly getting involved in some human on human warfare sounds too morally grey for our Hydradin. We should go find a lich or demon to fuck up.

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Alright /tg/, I need some guidance.
For reasons that I won't go into atm, our party's rogue has decided to commit murder and run away. Everyone is pretty pissed at the character, so the player decided to make a new fighter.

Unbeknownst to the rest of the party though, this new fighter that will be joining them is actually the old character disguising himself as a fighter.

I haven't introduced the new character yet, everyone knows that he's 'making' a fighter though. Has anyone done anything like this? Obviously a lot of this is going to depend on how he plays it, but what can I do on my end to make it work? What should I require of the player RP wise?
7 posts and 1 images submitted.
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Keeping that disguise up is going to be a pretty epic feat.

You better have a plan for what to do someone notices.
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>>46265767
First off, how is he going to keep the PCs from figuring it out? They know the rogue, which should give them a boost in seeing through his disguise, and that check will be made several times a day for each party member.

The only practical solution I can see is a long-term polymorph of some sort, which actually solves your other problem: you can generate an entirely new character sheet for the fighter form, maybe giving him a few hidden skills and abilities to represent some of his Rogue Skills.
>>
>>46265767
He'll need a mask. One obviously meant to be permanent. Like the iron mask in Count of Monte Cristo, perhaps. Maybe his 'new' character could have a similar 'backstory', where he can't remove the mask because of a curse or geas. The mask might be able to change what his voice sounds like enough to disguise that, or he might need it enchanted. His habits and body language, however, really need to change and that'd be REALLY hard. Have him make Will/Wisdom saves to avoid giving himself away by force of habit if the player can't correctly RP it.

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Right now there is this sort of trend in fantasy of 'human only' worlds being very popular. That is fine, but I really, really enjoy settings with a wide variety of races and cultures.

What are some examples (besides the obvious ones like LotR, DnD, etc.) of settings/novels/whatever with race as an element and presence.
6 posts and 1 images submitted.
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There's the Dagger and Coin series by Daniel Abraham.
>>
Ringworld by Larry Niven gets into it in an interesting way. Instead of fixating on what the humans think of the aliums, sometimes the aliums will be surprised or interested or whatever about something weird that the humans did. One example that springs to mind is when the warrior alien is shocked and kind of impressed by a human climbing up some precarious thing. The warrior race guy is part of a species not descended from apes, and doing something like that is unthinkable for him.
>>
Why is the gnome trying to magic away the half-orcs penis?

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Who else's childhood was blessed by this masterpiece
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>IT POPS UP!
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>>46265497
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Would /tg/ play a Smash Bros. card game?

Have any ideas on the mechanics?
16 posts and 2 images submitted.
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>>46265474
no and no
>>
>>46265474
Just play Pokemon with all the images replaced with Fire Emblem characters.
>>
> card game
> not miniatures game or role playing game

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Whenever I see someone talk about D&D online it's almost always about 4e or 5e,but I've only ever played 3.5. What's better about 4th and 5th edition?
11 posts and 2 images submitted.
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>>46265394
Pretty much everything. 3.x is the worst edition of D&D.
>>
>>46265794
>I literally can't stop shitposting, please find me and kill me to save what's left of me
>>
>>46265394
>What's better about 4th?

Nothing.

>and 5th edition

It's oversimplified. Whether it is a good thing or bad thing I'll leave up to you.

How much food would be needed?
Would be worth it or not
16 posts and 2 images submitted.
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>>46265302
>too much
>not worth it

War elephants in history were good for a couple of battles against enemies who had never fought them before. Hannibal was able to push in the Roman's shit with them once or twice before they figured out how to deal with them.

Plus, they use up way too much fodder, and outside of their natural habitat, their health is marginal at best.
>>
>>46265302
>Would be worth it or not
only against enemies that have no experience in fighting war elephants
>>
>>46265302
They will dine upon the crops and forests of hated Gondor and its cowardly vassals!

They will strike fear into the hearts of the Northern Kings as they trample their subjects into the dust!

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?????
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>>46265220
That sounds horrendously bad.
>>
>I think SKREEEEEEEEEE did it in the SKREEEEEEEEEE with the HSSSSSSSSSSSSSSSSSSSSSSSSSSSS

[drools acid and opens tiny envelope]

>[chattering rattle noises]
>>
>>46265220
Wut

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Is there any more unbalanced, communist game than Twilight Struggle?

>but muh late cards are skewed to the US

The late card skew does not at all make up for the USSR getting all the battleground coups once DEFCON is worn down to start on three every turn. It does not make up for the significant advantage that the USSR gets in the early game which is usually devestating. Certain US cards from the end game are legitimately shit tier like Iron Lady, which protects Britain (never a contested country) in exchange for commie influence in Argentina.

1960 The Making of the President is a million times better and it should still be in print.
28 posts and 7 images submitted.
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I guess there are a lot of commies on here who are fine with this then?!
>>
>>46265622

Communism is cool, man, just chill out. Have a joint and read some Mao.
>>
>>46265639
Mao was a killer. Hayek is my man. I'll never play as the USSR in Twilight Struggle no matter how badly the game is skewed against me. It would be positively immoral.

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It's that time once again, folks, Heavy Metal Chivalry is back. What is it? A weekly (Schedules permitting) game using the Only War Warhammer 40k RPG system to play Imperial Knights, AKA big fucking stompy robots and chivalry set to a heavy metal soundtrack.

The storyline is stupidly simple. The players are Freeblades recruited by various important and wealthy individuals in a homebrew sector to go find an expy for the Holy Grail and the main military might of the expedition to find it. A lot of shit has gone down since our last storytime, so let's get to telling you guys all about it.
45 posts and 7 images submitted.
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>>46264682
You've got my attention OP.

Last I remember you guys had just gotten recruited by the Inquisitor for a mystical quest or some shit after kicking a bunch of ork ass.
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>>46264682
Our story so far, up to session 3:
>>
Session 4:

Picking up immediately from where we left off, we'd found a Knight-sized power sword held by a statue in an artificial lake, in an ancient treasure vault held by filthy pirates. We claimed the treasure and the sword, and a brief but fierce argument about who should have the holy blade was settled when the Magos-Explorator informed us that we were all being fucking dipshits and that the sword would choose its wielder.
Nika bowed out, due to being the ranged Knight, and that left myself and Morgaine. Things were settled by a quick roll-off in the interests of speed and fairness, and Maksimov happened to roll the highest, and traded out one of his gauntlets for the sanctified blade. We retired to our rooms to prepare for combat and pray, with Maksimov sealing his private chambers to meditate on the Emperor and his House's holy grudges. He also had the name of the blade revealed to him in his meditations, the holy blade Galatine.

This was rudely interrupted by Tertius, the oily servant, informing us that our presence was requested on the Prydwen's bridge. The news was grim, a warp signature on system edge had been detected, presumably the pirates coming back to reclaim their station, corroborated by the fact that no ships had actually been detected entering the system. The obvious conclusion was that they were using stealth systems to sneak up on us. Our obvious plan, to hit the planet and retrieve the next starmap using the Caliburn Tacitus, was unfortunately derailed by a further interruption.

Out of fucking nowhere, a howling gale ripped through the bridge, throwing papers everywhere as every skull on the bridge screamed in utter horror. Words appeared in thin air, carved from flame by an invisible hand, "Mene mene tekel upharsin". Everyone present had to immediately roll against Fear 1.

So how's religion on a high fantasy middle east?
12 posts and 3 images submitted.
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>>46264234

Explosive.
>>
>>46264234
do some research on Zoroastrianism and Manichaeism. Wikipedia is as good a place to start as any.
Figure it out from there.
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>>46264234
Pre-Islamic Middle East/Persia was a pretty based place, aside from the slavery, which was a thing everywhere. And also different from the modern concept of slavery. Still.

Yeah, the Mongol's and later Islam basically shittified the middle east something fierce. Not even being /pol/ here, all down hill after Saladin

Unconvential mounts or methods of transportation you've used in a campaign or anything. How far is too far?

What's your favourite?
10 posts and 9 images submitted.
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bamp

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I'm creating a new character for our pathfinder group and I'm trying to have a solid reason for why I would be tagging along with a group of strangers and going on an adventure as well as ongoing ambitions. level 3 human gunslinger
19 posts and 2 images submitted.
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Knowing the plot of the game is gonna be way more helpful then your characters class.
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>>46263803
it's homebrew, I don't know the plot. typical medieval fantasy pathfinder setting though
>>
money

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