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Archived threads in /tg/ - Traditional Games - 813. page


8 posts and 1 images submitted.
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yeah, illusionist class is really something else, huh
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>>46258613
Rogue wizards are a nightmare?
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Well I wont really disagree with it

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Rate the character my friend made. They took the Unyielding potential

http://www.degenesis.com/character-en/index.html?id=4b477fc5-73dd-4959-956f-f928bbdde405

I'll be running them solo through the intro campaign "embargo" later today, obviously fudging the difficulty a bit to make it doable.

r8/h8/convers8/become ir8
12 posts and 3 images submitted.
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>>46257797
You're dirty slut. I like it.
Is it maximum stealth you can get? I would increase it by one or two points if possible, might be useful for your kind of job.
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>>46257797
So like...
What the fuck are they trying to do here?
They can't really face, having multiple diplomacy skills is a must. They can't really do combat either, which might be fine if it's an investigation game. Stealth could be higher.

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>That feel when, the party attacks me in the middle of my speech.
I swear I took 3 weeks preparing that one, had the lighting down and everything.
32 posts and 6 images submitted.
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>>46256851
What, you give speeches? You fucking pussy.

Real men attack silently, with a precision drone strike.

I bet you don't even confirm the kills.
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>>46256851
Ugh, murderhobos are the worst, no bloody respect or professionalism. Can't they just wait a few moments to indulge a dark overlord in a monologue on the nature of man, and the inevitably of their demise? Gods above, no respect.
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>>46256851
>BAWW party interrupted 'muh speech

Maybe if you wrote better speeches and not some trite woe-is-me garbage, the heroes would actually stop and listen once in a while.

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Space Marines rock. Why is this the worst 40k RPG?
34 posts and 8 images submitted.
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>>46255083
I haven't played it, so I can only speculate. Maybe the focus of the game is too narrow? Space Marines are excellent at fighting, but they don't have that much else going for them. No Dark Heresy-investigations, no Rogue Trader-exploration and trade, no Black Crusade-backstabbing and nuttery, and while Only War is also focused on combat and a rigid command structure, it has that "ordinary soldiers just trying to survive" feel to it. Maybe Space Marines that have been crammed with body upgrades and are handed the best gear humanity can offer right from the bat just don't hold that same challenge, or are simply not as easy to relate to for the average person.
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>>46255083
Because space marines do not actually rock.
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>>46255083
Death Watch is actually really fun. It is more combat oriented than Dark Heresy and Rogue Trader though.

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>The trap is sprung
>You've turned the tables
>It's an all gambit
>Your moment has come

Whats playing in the background?
https://www.youtube.com/watch?v=58NKCwjz6e8
29 posts and 6 images submitted.
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https://www.youtube.com/watch?v=p1Nmc84Noos

My favorite boss theme of course, Megalomania.
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First of all, thanks to degenerate pornographers, I can no longer read, "The trap is sprung," with the original meaning.

Second, your snake lady keeps turning, but never unturns. She must be in tremendous pain.
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https://www.youtube.com/watch?v=3SS9yI8oVd8

get ready to receive a glass mug in the face its time to kick some asses trough a window and into the snow!

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Holy shit /tg/, hold me
I know I know, kickshitter, but honestly? HONESTLY /tg/? I'm fucking wet right now. This kicks the shit out of using battlemats or legos. Give me one good reason why I shouldn't support this shit.
https://www.kickstarter.com/projects/dwarvenforge/dwarven-forges-castles-3-d-modular-terrain-for-gam
>Made with dwarvenite. DWARVENITE NIGGA
>infused with gorgon breath (do you even know how expensive that shit is
>modular as fuck so if someone thinks u gay you can just flip it around.
8 posts and 1 images submitted.
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>>46254717
>Give me one good reason why I shouldn't support this shit.
because its expensive as fuck
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>>46254717
>Give me one good reason why I shouldn't support this shit.

Because you can make your own for a fraction of the price. It's not that hard.
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>>46255012
Fin.

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so i have been planning our campaign out only about a session ahead, not going into too much detail in case the players throw me for a loop.

well unfortunately it has finally backfired on me, I've been planning an epic encounter at the end of this dungeon where the players have to fight these three skeleton bosses each with different abilities. Unfortuntely i hadn't put any thought into them because i didnt think id need to just yet.

well the players decided to drop the quest they were in the middle of to finish off the tomb and they about an hour away in real time from the boss. i can always stall them but they'll eventually reach the end.
10 posts and 3 images submitted.
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>>46252953
skeleton boss is a bard that plays his own ribs like a xylophone

provides buffs to an army of skeleton minions (they could be like regular human skeletons, animal skeletons, whatever)
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the skeleton lords from dank souls 2
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Give one of them great action economy, initiative, and have them be a great tripper. Easiest way to troll as a player (until the DM suddenly makes every other foe a quadruped) or DM

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Lets make a setting using pic related /tg/
10 posts and 3 images submitted.
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I don't recognize most of what is going on in this picture.
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>>46252617
As much as I dislike Trump, that's a very cute picture.
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>>46252617
>>>/pol/

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>Superhero with classic Knight/Paladin theme

Need ideas for fitting supervillains/archenemies.
46 posts and 4 images submitted.
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>>46252431
Sorcerers
Dragons
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>>46252431
How serious/what tone is the game/comic?

Typical options range from the evil but honourable dark knight, wicked witches (often of the seductive/mind control variety) to actual Demons from hell.

Of course, there is the ever popular former comrade/mentor who betrayed the order/church/king. Possibly is now a puppet/lover/dark lord of the wicked Witch. May have been corrupted by or summoned the Demon. Also may be part of the Dark Knight's start of darkness or could be his Overlord.
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>>46252610
>How serious/what tone is the game/comic?

Pretty much like netflix Daredevil.

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I fell in love with this trpg and want to GM soon.

Anyone got tips, stories or inspo to share?

I've been thinking about not allowing magic. It seems cute at first but the high level stuff seems like it'll take the fun and challenge out of a lot of things. Alternatively I could come up with less useful and versatile spells for higher levels.
10 posts and 2 images submitted.
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>>46252199
Magic is strong, but MP shortage is a real thing. Plus aside from ighest of spells it doesn't really do anything a skill roll or an item couldn't accomplish. I haven't gotten to "cottage anywhere" and "feast anywhere" spells yet, but i'm not planning to use them much, since, as you said, it kinda feels ike a cheating.
But ultimately a good fix would be buffing strength and skill types instead. Or a gentleman's agreement/ some sort of limit on when you can use biggest rituals.
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>>46252199
Or you could just play the game and only deal with perceived problems if they actually show up.
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>>46252444
I'm not so keen on buffing the others as I like the low powerlevel. The spells you mentioned were the ones I had specifically in mind as being game breaking". The rainbow bridge too. All of these feel a little too grand and world bending for some villager on a picnic.

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What roleplaying site do you use?
Pic unrelated
13 posts and 1 images submitted.
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>>46250190
youtube, I roleplay in the comments section
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>>46250190
/x/
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I actually got a desire for roleplaying again a few days ago and decided to use my old account on Iwaku Roleplay. Apparently you need some kind of invite to join nowadays.

Why is MtG lore so shit?
37 posts and 9 images submitted.
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Cause it is a card game, but you autistic nerds needed context for a 2/2 bear smashing into a 1/4 Zombie.
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>>46249334
Why have you made this thread multiple times?
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>>46249334
>gays in Theros
>tranny in Tarkir
>Blakula in Innistrad
What next?

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Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, killed the Master, saved the city and learned of a friend's passing. Now, he concludes a meeting with his boss.

http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)

http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
115 posts and 9 images submitted.
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>>46249234
first
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>>46249234
The hobgoblins are beginning to become an intolerable threat.
I suggest we eliminate the threats that our allies are fighting as quickly as possible, so that we can unite and wipe out the hobgoblins as a threat.
>>
The meeting with Blackburn is much less intense than you thought it would be, which oddly enough makes it not that fulfilling. You relate to him everything you witnessed and accomplished today, along with all the issues still up in the air left to be dealt with. He acknowledges your roles in preserving the community and awards you 10,000 pieces of gold each for your contributions.

He assures you the day's events were merely one major setback and Seaside has powered through major setbacks before. When the histories are written down about this place, this attack will simply go down as the third year's major complication, according to him.

Blackburn sure has a way of transforming tragedies and miracles into pluses and minuses. You wonder if that makes rationalizing things easier for him. He tells you that while things are generally peaceful immediately following a concentrated and purposeful act of misfortune like this, you should all remain in town while the walls are rebuilt, reinforcements are requested, supplies are requisitioned and Seaside bounces back to normalcy.

So it looks like it will be some time before you head out on another expedition, leaving you a lot of free time.

How would one go about setting up a way to fight giant monsters?
Long story short, I'm running a setting with giant monsters, and some of them need to be fought. Long story long, the story is that in the beginning of time, there was only one being of infinite size, with an infinitely powerful soul, essentially an omnipotent god, which then after a timeless interval, split itself into the world we have today. The idea is that giant creatures still exist, and they are more powerful in terms of strength and soul.
The only problem I'm having is figuring out how players should fight them. It's a medium fantasy, med-low technology (partially inspired by WH4K), so I've been considering maybe jetpacks, or some magical way of flying depending on the character, but that would leave the problem that I can't really have any obstacles that could be flown over, or else they probably will.
I also just don't like the idea of killing monsters by just endlessly slashing at their toes, so I'm not quite sure what to do here.
Any suggestions on how to integrate it better? If it helps no know, the reason why it's med-low technology is because everything is mechanical, no electrical inventions, and so space travel has been invented, just all man-piloted.
7 posts and 3 images submitted.
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>>46248854

Consider giving separate HP scores to each body part. It helps with the issue of "I killed him by stabbing the foot".
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>>46248854
You could do it like Lost Planet did it, and have some of the vital parts of the monsters exposed. Else they'd need to somehow get to the vital parts. Maybe the monsters hide and shit is brittle and can be blasted off to expose the heart, or maybe they need to invade the monster through some kind of hole making the encounter basically a living dungeon.

The last one might be somewhat magical realm-y though.
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bump

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I realized that kobolds are basically germans

>good with technology
>lawful evil
>worship BBEG
>no sense of humour


They're basically dead ringers. Even the word "kobold" is Germanic.

Now, anytime I need to use draconic, I say it in German.
7 posts and 1 images submitted.
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>>46247899
Hobgoblins are basically Germans.
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>>46247899
>lawful evil
>lawful
NOPE
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>>46247899
>Germans
>A race that defends their territory and breeds quickly
Pick one

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