Okay, seeing as /v/ refuses to talk about video games, I'll ask you guys.
Who was in the wrong here?
O-okay then.. ;_;
>>46515418
/tg/ is a slow board, and you only gave it 6 min. The last thread on /tg/ was last posted in 3 hours ago. Give it some time.
>>46515316
Technically neither of them.
ITT: You guys give me rolls, I turn them into superheroes.
To start out, I'm going to need seven 1d100 rolls to get a feel for our cape's physical and mental faculties!
If this post ends in evens he's a he, odds, a she.
Rolled 19, 58, 14, 57, 71, 43, 2 = 264 (7d100)
>>46514898
Ralling.
Rolled 85, 55, 83, 72, 67, 15, 64 = 441 (7d100)
>>46514898
>>46514961
All 7 in one go, decisive!
So our hero has typical fighting ability, excellent agility, typical strength, excellent endurance, remarkable reason and intelligence, excellent intuition, but feeble willpower.
I'm gonna need 3d100 to figure out our hero's weakness!
>>46515008
A bit quicker, and we could've had a real motherfucker of a hero.
Which chapter should I paint. Raven Guard or Raptors?
Also favourite chapter thread
>>46514119
Dawnbreakers
>>46514119
Soul Drinkers
>>46514152
Extra fookin heretical
>Felarya Worldbuilding continued
Previous thread >>46474803
Reminder that this is literally a thinly-veiled vore fetish thread.
>>46513562
>worldbuilding continued
>last thread was just people arguing over whether or not Felarya is shit with one guy yelling "vorefags are sociopaths" very loudly on the sidelines
If you're going to make a thread you gotta provide some ideas yourself. Whatcha got, OP?
>>46513894
Again,
>The desert where you get sent back in time if you touch the sand
>The temple where you can walk through mirrors and get lost in them
>The river where the bottom is covered in gems
>The island where fog sucks your memories out and stores them in bubbles
>A crafty skeleton has seduced the queen
So you are say he boned her?
>>46513552
"From where I'm sitting, I can see you have ten fingers and a tongue. All the rest is gravy."
--Mary Callahan
>>46513570
>>46513552
>1 min between thread and reply.
Show me some unique cards, or cards with extremely rare effects not often duplicated.
>>46511285
Along the same lines
>>46511816
>red counterspell
>can counter anything
>>46511285
>cards with extremely rare effects
>>46511285
I'm personally a fan of Dead/Gone (Pure bounce in red? Whaaat?) and Fury Charm and Jhoira's Timebug and Clockspinning (colored interaction with the exile zone? You fucking what m8?)
I also like Glittering Wish and Spawnsire of Ulamog, which interact not with the game itself but the actual players property. That's nutty to me.
>79% of Chess Grand Masters are afflicted by at least one mental illness
Scary
>>46511227
Garry Kasparov believes in this shit:
>https://en.wikipedia.org/wiki/New_Chronology_%28Fomenko%29
>>46511227
Not surprising, you have to have something wrong with you to actually enjoy chess.
>>46511227
Most intellectuals and artists have some sort of mental illness. This is nothing new.
Rolled 11 (1d100)
Nobody is sure how the end came, but they are sure as hell know of what came after it.
This is the post apocalypse, a world where your greatest dreams haunt you and your wildest nightmares will come true.
A world of men and mutants, of Artificial Intelligence and terrible monsters, of good and bad with everything in between, of previous sciences and greed taken to now old and but still perverse heights. Here the dead walk, the living fight, and the gods laugh all the harder.
Now however its a new beginning and here you will lead a civilization. To greatness or ignominy, whether good or evil, for glory or shame that is entirely up to you.
New players are welcomed and even encouraged, old players are appreciated and have our condolences.
Rolled 38, 54, 10, 47, 7 = 156 (5d100)
>>46510945
>Megacorp Remnants: You are survivors whose ancestors were valued members and or investors of a Megacorp. you have Good supply, low population, high manufacturing capacity, average research capability, and low war capacity.
>HQs: Megatower, Private Bunker, Fortified Township
>Government Remnant: You are the descendants of members of the some sort of government or ideal. You have a average population, average supplies, average manufacturing capacity, average research capability, and average war capability.
>HQs: Garrisoned Tower, Government Bunker, Fortified Township
>Military Remnants: You are the descendants of one or more military and or mercenary groups. You have low population, Above Average supplies, poor manufacturing capacity, poor research capability, and Excellent war capability.
>Garrisoned Tower: Military Bunker, Military Base
>Think Tank Remnants: You are descended from Corporate or Government research elements, possibly both. You have low population, average supplies, average manufacturing capacity, amazing research capability, and poor war capacity.
>HQs: Garrisoned Tower, Private Bunker, Research Facility
>Survivors: You are descended from the common people who survived despite the hardship, the horrors, and without becoming a pack of savages at that. You have high population, Good supplies, poor manufacturing, average research capacity, and poor war capacity to start.
>HQs: Fortified Township, Tower, Nomad(may move to better location)
Rolled 67, 20, 37, 3, 89 = 216 (5d100)
>>46510967
>Mutants: You are descended from the monstrosities that arose during the chaos: Allowed to start in special terrain wasteland and enjoy base mutations with one of your choice. Have access to mutation action. Suffer from penalties to breeding and rep. low population, Below Average supplies, below average manufacturing, Below average research, Excellent war capacity.
>HQs: Military Base, Research Complex, Lair
>Bandits: You are descended from the evil bastards, crazy fucks, sorry outcasts or just a bad bunch who did whatever the hell they want when or after it all went to ruin. Good population, low supplies, average manufacturing, low research, good war capacity.
>HQs: Prison, Military Base, Spire(converted tower)
>Robots: You are descended from surviving robots who figured out how to reproduce(build) and are guided or controlled by some form of AI Low Population. Poor supply. Good manufacturing. Average Research. good war capacity.
>HQs: Military Base, Research Complex, Factory.
>Tribals: You forebears survived and their descendants ended up going feral so to speak. Unlike others you got real good at flourishing in many places others would think twice about while still managing to hold your own against the more technologically advanced High population. Average supply. Poor manufacturing. Poor Research. Good War capacity.
>HQs: Cave Complex. Ruins. Nomad.
>Zealots: Your beliefs no matter how old or not allowed you to survive where others did not and united you all. Average Population. Poor Supply. Good Manufacturing. Poor Research. Good War Capacity
>HQs: Township. Military Base. Cathedral.
>Cultists: You are among the chosen the true believers who to arose above the heathens. All thanks to what you discovered you know much of what should not be known which has provided you with a very special edge. Below Average Population. Poor Supply. Below Average Manufacturing. Good Research. Good War Capacity.
>HQs: Cult Compound. Military Base. Ancient Ruins.
Rolled 25 (1d100)
>>46510987
Civ Special Abilities Below. Every Civ gets to enjoy one as well as a hero unit. Hybrid Civs at start enjoy having two but at the cost of lower average between them.
>Megacorp are able to treat resources as a material in terms of efficiency.
>Survivors get a bonus to salvaging and survival actions.
>Tribals get bonuses to scouting and Guerrilla warfare.
>Think Tank start with a Tech specialty and gain a special unit because of this.
>Paramilitary are automatically trained must still spend resources though just not an action.
>Government Civ may mimic another civs special or have another possibly even create their own with GM permission.
>Mutants get access to 1 free mutation(make one up) plus a base mutation that ALL mutants have. Base mutation grants great toughness to survive in environments where ordinary humanity would find impossible. Enhanced strength easily allowing you to overpower a ordinary human and mild bonus to agility. Unfortunately they suffer from a severe rep penalty(humies fucking HATE you, bandits don't like you and other mutants are wary) and severe breeding issue.
>bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a action to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it not to mention varying levels of it *WARNING*.
>robots cannot produce without resources as they do not breed. Suffer rep penalty but do not suffer the weaknesses of the flesh.
>Zealots morale cannot be broken.
>Cultists have access to specific secret knowledge
Please share all thecutestuff you have regarding this subject
>>46510279
Tali best girl
>>46510279
Please stop making these threads. Go to /c/ or /r/ and fuck off.
>>46510375
Not like we have much better to do.
We all know that GMs shouldn't railroad characters, but is it ok if they railroad players?
Only with active consent.
>>46509987
It kind of defeats the purpose, but sure, I guess.
>>46509987
What, like the GM has the players tied up sitting around the table, forcing them to play?
>"Roll to see if rocks fall"
>"But you did things to me last time my character died."
>"And it'll be worse if you don't roll, now roll to see if rocks fall"
What, like that?
i want to play a LG paladin who is honor bound to obey his code of ethics, as dictated to him by the CN deity living in his brain.
which alignment do i write on the character sheet?
Deity has to be at least 1 step from paladin alignment.
>>46509145
Don't. Just... Don't. Its insulting to schizophrenics, it wont come off like you are imagining.
I love pressing ones limits in roleplay, but I've seen this attempted and it will inevitable piss off the group.
Ln as lawful neutral means acting to your code of ethics, but your actions are for your own (in this case your god)
I'm staring a 5e games soon where the players are going to be Lvl 0 slaves with only racial traits at the start of the game. I'm doing this as a way to help party cohesion as my players like to play a variety of alignments and viewpoints. I feel being brothers and sisters in chains is a good way to make the characters have some attachment to each other. The characters won't be gladiatorial slaves. They will be more like day laborers, at least at the start,they might be transferred depending on behavior. I highly doubt that it will be more than two sessions before they try to escape. Have you ever tried a Lvl 0 game? Have you ever had your players play slaves in a game, if so how did the game go?
>>46508997
>Have you ever tried a Lvl 0 game?
Yup. Here's one for 2E.
>>46508997
>doing this as a way to help party cohesion
You may have already talked about starting this way with them, but have you considered having the party make characters as a group?
Most recently I made a few that were distinctive but connected as a GM, then told the players to choose from the pile.
Though it had mixed results at first reception, optimism is high, and the group can definitely work together if they play their characters right while still having those fun points of disagreement. This as well as other points of experience have led me to believe the group all designing characters together is a MUST, not a maybe.
You are Palla Seiard, and you are currently trying to survive a dragon attack.
You quickly manage to dodge out of the way of the black dragon's breath and quickly compose yourself, looking at the beast in front of you with a sharp glare.
Considering how you defeated a dragon before, that was a sheer stroke of luck, but now? Now you weren't so sure how you were going to pull this off.
Your disciples, however, are trying to distract the winged lizard by making noises and attacking it from behind.
Shit.
What do you do?
>Try to stab the dragon in the head or neck.
>Look for any weak spots.
>Attempt to use one of your techniques.
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Novice%20Adventurer%20Quest
>>46508967
>Look for any weak spots
Voting time extended.
Hey tg my friend just bought this game and I was wondering if anyone knew where I can get a digital copy of the book for free.
http://www.mediafire.com/download/sw6fu2e1536cyjp/Fragged+Empire+-+Core+Rulebook.pdf
Here you go
>>46508460
Just skimmed this
Kaltoran the most Mary Sue of the races. It seems pretty cool though
Thank you so much man, I honestly didn't think I would get anything back on this. My group are going to enjoy this I think.
I don't know if this is the right place to discuss this. I haven't seen any threads on it while lurking.
I started my collection last week. Got the core set and "taking the black" plus "on the road to winterfell".
Any advice for deckbuilding or any good videos to watch people playing and learn myself?
I've played a couple of melee games with the mrs but this is my first proper LCG I could never get into Magic, Netrunner etc
self bump
>>46508053
OCTGN is a good place to play online, and is simply a nice resource for deckbuilding.
Team Covenant might be a good place to find articles/videos.
The board game general might offer a more stable platform for discussing the game. Dunno if enough of /tg/ plays to keep a thread alive.
>>46508230
I watched a few of the Team covenant videos but they talk really fast and just gloss over the cards and there's a few Tournament games posted.
I'll try board game general though as well. This is sliding pretty quickly