No gay werewolves edition.
Last thread >>46463055
http://pastebin.com/NjH6gQqi
Chronicle of Fagness
>>46490114
You are very good at this. Very dedicated. It's impressive, even.
#hunterrightmatters
Please share all thecutestuff you have regarding this subject
>>46490050
Here's one of a synthetic man and the woman he loves
Robots are for labor and service, not love.
>>46490050
>gyeud
So the thing is I'm thinking of running a game in which the players are given powers. I'm not sure how yet, either by cosmic event or birth.
it will take place in a future city, and thats about all i know so far aside from the plot.
either way, I'm looking for a game in which the players are given some degree of superpowers, you guys know any good ones?
only request, simple combat, were sick of lengthy combats that take 10 minutes for a single turn. I'm looking at you anima beyond fantasy.
>>46489942
Well there's Wild Talents--
>simple combat
or not
I guess try Kerberos FATE or Base Raiders?
Since almost every recommendation you'll get here will be Mutant and Masterminds, I'll give you what has worked for us for over 3 years; Heroes Unlimited
It's from Palladium (Rifts), uses D100 for skills and D20 for everything else, and it has a lot of powers, abilities and "classes". Cyborg, robot, psionic, mutant, super soldier, natural genius, etc. on which you can add pretty much what you want.
I think I saw the books in the PDF thread recently, you'll only need the core book and if you want more powers there's the 3 Power Unlimited supplements. Aside from that you won't need to go look into the other ressources.
In our last campaign, we began anew with one power of supernatural perk and we unlocked new powers related to the theme of our character. I had a pyromaniac with the ability to alter my limbs into fire arms or primitive weapons who unlocked his fire expulsion power later on. Change his legs into rocket and you have a flying flamethrower who can shoot bullets of his own blood.
>>46489942
Old Hero System/Champions player here, checking in.
Pathfinder General - /pfg/
"Bullying" the Wizard Edition
Unified /pfg/ link repository:
>http://pastebin.com/YhdxTQS6
Ultimate Intrigue leaks:
>classes: http://imgur.com/a/tlwEX
>feats: http://imgur.com/a/PA4eT
>items: http://imgur.com/a/RzJiF
Previous Thread:
>tfw you will never be princess carried
>>46489824Blue board.
Tell me about the strangest things your characters have ever cooked, /pfg/!
Run out of chicken and substituted frogs? Made dumplings with mosquito-paste filling? Fermented owlbear milk used to make a cream icing for a pastry?
>>46489824
I'd rather have Megumin try to bully me.
It is Galactic Year 327, approximately 28 years after the Solar System League declared victory in the Great Sidereal War. You, my friend, are a Space Pirate.
It is a time of turmoil, where a struggling and corrupt military union of eight true planets and one jumped-up planetoid attempts to keep the tattered remnants of the galactic human community together. Inevitably, such times of limited legal oversight and countless petty conflicts breed scum and villains eager to carve out a slice of glory and wash it down with a stiff drink of plunder. Scum like you, bucko.
If you enjoy the thought of tooling around the galaxy in a giant thought-controlled mechanical beast, roll me a d10 and post the coolest space pirate name you can think of. Rolls will be processed in the order received.
IMPORTANT NOTE: This is not a Gundam quest, although the system loosely used (Mekton Zeta) draws heavily from Gundam.
Rolled 2 (1d10)
>>46489044
Captain Harlock. Because you can't go wrong with the classics.
Rolled 6 (1d10)
>>46489044
Richard Thorslund
As an additional note, if you want to roll multiple times over the course of multiple posts, go ahead! We're going to need more than a few rolls to determine what your background was prior to embarking on a life of crime.
Find it hard to believe but it seems it's happening.
It's over four years with Battle of Five Armies first and then Hobbit Appendices and LOTR Appendices.
Since the spam system is stopping me posting Faeit212's link, I will just post the information here.
>News is trickling out of Nottingham about Adam Troke's "state of the game" presentation at Throne of Skulls. It seems like the game may be rebranded as "Middle-earth Strategy Battle Game." One attendee on Facebook posted:
Feel gutted for the people who didn't get to come to ToS and hear from Adam Troke. Fantastic stuff he had to say, not sure exactly what we are and aren't aloud to post but needless to say the hobby is safe with Adam and we are getting NEW stuff guaranteed!
Another poster has said there was mentioned of reissuing OOP models.
>And from another poster:
What adam said though is he wants us to email them and tell him what we want to see come back and also what we want new.
>Send in photos of our painted models and literally support our Middle Earth hobby! Without the support we have shown this hobby in recent years he literally couldn't have got the energy from GW put back in!
>And again:
Middle Earth SBG. New stuff and Old stuff to be released! There's your headline from me.
>They have a release plan up until 2020.
>New stuff will be done the FW way.
>There will be a new book by the end of the year and the current sourcebooks are going into printing now
>We also got to find out why the Battle of five armies release was so small. New Lines barely gave them anything to work with as they changed everything half way through the production process. The result was GW staff did not find out what most of it was until the film came out. Plus side is the initial projects are to fill the gaps.
Cont
>>46488950
Cont
>More from Facebook:
>Sourcebooks are being re-printed in three weeks
>New Sourcebook (Most likely BoFA) is being released by the end of the Calendar year
>Out of Production models will be released again in Forgeworld Resin
>Due to the cost of Forgeworld resin, terrain kits will no longer be sold and instead replaced with battle boards (possibly)
>Dain (Not on Pig) was shown and apparently looks better than anything we have ever seen. No pictures were taken to show us.
>Adam Troke has is guaranteed to work on Middle Earth SBG for Four Years!! That is Four more years of models released
>No mention of a new rulebook but there not be an Age of Sigmar type deal. My guess is that it will be Weapons Rules and Monster rules that will get tweaked. Game is said to largely stay the same.
>New Game will be called Middle Earth SBG
The New game will start to go into the Lord of the Rings Appendices and Hobbit Appendices for material after the BoFA is done
>More News from more sources!!:
1) A Box Game like the Horus Heresy WILL NOT happen for Lord of the Rings
2) A New starter set will come out for Middle Earth SBG
3) A New Hardback rule book will come out
4) Osgiliath Ruins are coming back. The Laketown Buildings are not
4) New models will come in boxes, not blisters of 3
>>46488950
>>46488996
Well, you can definitely colour me excited, I honestly love the SBG game system and would love to get into it.
I hope that there is a resurgence in this; they really made a wonderful system for small units and heroes. Does anyone have good stories from the games they've played of LotR SBG that they'd like to share?
holy shit wot?
post the link with a part edited
Monks have gap-closing land mobility, up to and including teleportation and etherealness, and reasonably decent jumping and falling ability to simulate aerial mobility.
They have no low save, a bonus to resisting enchantments, illusions and other Will trickery, and improved evasion.
They have astounding touch AC.
They have spell resistance.
They have immunity to diseases, poisons, and aging effects, so no easy sidestepping the issue with other caster shenanigans that don't involve SR, touch AC or Saves.
They can't be disarmed, and they have no equipment to use Shocking/Rusting Grasp or Heat/Chill Metal shenanigans on.
They attack multiple times, and hit with large damage dice when they do, to sidestep the problems of percent miss chance effects like Blur.
They bypass most DR.
They have an instant kill tied directly to casters typical weak save.
They get Combat Reflexes as a bonus feat, so as to always have AoOs at the ready in case someone next to them tries to cast or flee.
And for their capstone, they stop counting as a humanoid target or spell effects altogether, instead counting as an outsider, and gain DR/10.
They are clearly, clearly designed to be mage killers. Almost as directly magic untouchable as the Tarrasque, with answers to many indirect methods as well like force cages, and particularly difficult to escape from while still remaining a threat (your best option is to fly past his rather significant jump range, but by then not even your close spells can reach.). By all rights they should be the perfect storm for such a role. Heck, it hardly makes sense to look at the class outside of the role, what Wuxia movie has fighters stepping
So why do they suck so bad at their job? What went wrong? Were the numbers just not high enough or are their pieces missing from its toolkit?
>>46488550
Mainly MAD.
They just rely on too many different stats with too few early level strengths.
>>46488591
4e and 5e made their unarmed finessed, with dex to damage to boot.
If we just gave the 3.P version that, maybe Agile Manuevers as a bonus feat as well considering it needs strength for that too, would trimming Strength out of the mix fix the MAD enough for it to be viable again, or would it still be ineffectual? It would at least be on par with paladin MAD-wise, at two physicals and a mental.
>>46488697
Isn't there also some conflict between all that mobility and needing to stand still to flurry of blows?
Tell me about your campaign's BBEG, /tg/.
Are they an edgelord with no morals? Men and women just doing what they believe is right? Monsters who only want to see the world burn? How was the party introduced to them? Regale us.
Pic related, current party's BBEGs
>>46488515
In this world, the most valuable resource is a mineral called tenebrium which is essentially magical uranium. However despite common belief, it does not occur naturally and only shows up in areas of great strife and violence. The BBEG is a wealth industrialist who wants to keep starting wars to grow more tenebrium. He hired the party at first to make them unknowingly contribute to escalating tensions between two nations.
He's a crusty old shaman who's out for revenge. He got a vision one day from his spirit guide that foretold the apocalypse. He opted to spread the word to the people of the land, and was generally believed. A period of strife followed as the tribes panicked and fought each other to make sure they were most likely to pull through notRagnarok. When the world didn't explode, the shaman was tracked down, tortured, and exiled for his "false" visions.
Fast forward 20 years and he's back, having turned his back on his people's traditional pantheon and signed on with a vengeful, sealed god. He's currently reenacting an old apocalyptic prophesy as cover while he summons his new god into the world.
>>46488515
>Pic related, current party's BBEGs
Elaborate
Any tips/resources on how to decently play as a warrior-poet/warrior philosopher?
Quote the Book of Five Rings at random times.
You 'make love to fair maidens', you do not pig-fuck sluts behind the inn.
>>46487938
>Any tips/resources on how to decently play as a warrior-poet/warrior philosopher?
Be intelligent and introspective.
Also stab people to death.
Let me tell you why the worst alignment is Lawful Good and you should reconsider your life choices if you play it.
If you live in a first world country your alignment has to be primarily Lawful, because getting away with fun crimes is difficult unless you are rich. This includes being deferential to the empowered and protected evil ones in society, and the people we may not like.
It sucks, doesn't it?
So why would you, given free reign in your fantasy world to release this frustration, not?
Being evil in games is HARMLESS. No matter what Jack Thompson said, running over hookers in GTA or killing orcs in DnD doesn't make you shoot up schools.
Being evil in games is CATHARTIC. If work or school really sucks because you have to pretend you like being a good guy, then letting off steam killing facsimiles of your problems is vital stress relief.
But most of all, being evil in games is FUN. It just is! Being good sucks IRL and sucks doubly hard in fantasy. On the other hand being able to take what you want is pretty fucking great!
So, try it one day!
Not everyone hates their life as much as you do, OP.
>>46487829
Man, why are there so many inflammatory 0-reply posts today?
This is like the 5th one I saw sinking into the mists.
Is someone doing mass bait?
>>46487868
It was literally made less than two minutes before you posted.
>Gloves!
>Uuungh!
>Capes!
>Superheroes are cool, man.
Let's have a thread about supers. What is your favourite system to run supers games in?
Do you prefer high-flying Avengers level play, or more street level stuff?
DC Universe, Marvel Universe, or something else?
Let's just chat about shit in general.
I still stand by the argument m&m is the definitive supers rpg.
And street level is way more fun than higher levels imo, always seems to invite more creative powers, for example in a campaign my group previously played our team consisted of
>Zombie Punisher
>An electrical conduit who could only electrify metal objects
>A roller skating cyborg
>The world's fastest origami master
I like Worlds in Peril when I want to keep close to the comic book feel.
>>46487604
>Zombie Punisher
Franken Castle?
>>46487604
>The world's fastest origami master
>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with an off-chance that someone else might occasionally take a chapter.
>These protagonists' motivations and goals will very likely come into conflict with one another's.
>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.
>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.
>Write-ins are encouraged.
>The previous threads are archived on suptg, and a pastebin summarizing each one's events will be provided at the start of the next, like so: http://pastebin.com/vMXhZpe9
>A list of all current summaries and threads: http://pastebin.com/E9sXAcBx
>Our update Twitter is qmgrandflocto, and we have an ask.fm also under ask.fm/qmgrandflocto
With his group of friends and allies expanding further and further, Dyrus and his grandfather prepare for their journey East through the Southern coastline.
Upon their brand new, ultra-fast boat, seized from the recently-captured Alfred, Rene's friends, family, and comrades leave the recently-captured Holmstead, as well as the impending second attempt at advancement into Noba, in the capable hands of the Coastal region's forces, hurrying along to the archipelago's northernmost island for a Directors' meeting with the Emperor.
Samson, in the small town of Alder, sighs, feeling crowded in the inn his father is practically bleeding gold to keep his and Millicent's family put up in until he can find a better bit of housing. He pets his cat, Tiltyu, idly, preemptively sore for yet another day of being trained for fighting he's certain he's not really built for. This prospective point in time takes place before word has reached his current location of Holmstead's fall, but he will learn of it here.
>A. Be Dyrus
>B. Be Rene
>C. Be Samson
>>46487347
>C. Be Samson
Dyrus and Rene got the last two threads, I believe.
>>46487465
What matters more than an explicit pattern to me is that all three of them have had one of every three threads.
I have a party of level 4 players. What's the best high level magic item that I can drop into their laps, have cause chaos for a while, and then disappear without a trace?
I was considering a deck of many things, but I don't want them to die, just briefly freak out, maybe go a little power mad.
What game is this? Shadowrun?
>>46487185
D&D. Playing 5e if it matters, but I don't mind converting items from previous editions.
Deck of Many Things
I'm kidding, please don't do that. A Rod of Wonder is always fun though, especially if you throw in your own effects to the table. Just make one of the entries make it vanish without a trace.
Discuss the viability of the Warcraft universe as a tabletop RPG setting. Have fun, don't be an autist, and keep your cool. This is not /v/.
Best Warchief Edition
>>46487058
>Have fun, don't be an autist, and keep your cool.
Let's assume that Thrall dies fighting Mannoroth. Grom may also die, but that's optional. Who takes over as warchief? What are the consequences?
>>46487159
Cairne would probably earn the respect of the Trolls and less bloodthirsty Orcs and lead them away.
The ones who just want war would probably go full retard and turn against Jaina and her soldiers as soon as they can, furthering the difficult relations.
How do I introduce a recurring rival/minor antagonist without my party murdering them immediately? I know at least one of my players is guaranteed going to try shooting them on sight, and I'm pretty sure everyone else will too. What can I do?
Don't make stats. If he doesn't have stats, he can't be killed.
On a serious note, make him at least interesting enough to not be marked "shoot on sight" by the team's murderhobo.
You can introduce a rival or minor antagonist without even having them there. Have him do something in your world that the players won't like, whether it be competition with the group or sabotage. I wouldn't go too overboard though.
You can also try introducing him in a situation where attacking him would be really unfavorable and easy to fail, like for instance a bustling town square, or while the party is incapacitated.
>>46486801
The trick is to make sure you do so without making your player's feel like you're railroading them/cheating them out of their accomplishments/undoing their success just to keep a character you like alive.
The simplest way is to give them a sure-fire escape during encounters and just hope your players don't roll high enough to stop them or kill them before they leave.
Another option is to give this villain a way to respawn after the party kills them, like phylacteries, other villains who can revive them later, or clones/body doubles, etc. This allows your party to murder the villain again and again to their heart's content without losing that villain permanently, and they might even get some entertainment out of a recurring sidequest to find the secret of the villain's respawning and eliminate it permanently.
Additionally, you could make a quirky miniboss squad to fill the recurring villain role, allowing the party to knock off a few at a time while the group comes back at them again and again for revenge, letting you build up multiple recurring bad guys and bounce them off of each other.