Are there any systems out there that make movement an important part of melee combat? Backing away, flanking and strafing, lunging in, that sort of thing. A lot of the time it seems to only be good for closing in on the guy you want to slug it out with for a couple a turns.
D&D 4e
>>46462690
Riddle of Steel and its knockoffs/successors.
>>46462690
I'm not meming, try GURPS, use all optionals combat rules.
Pathfinder General - /pfg/
Fearsome Beasts edition
Unified /pfg/ link repository:
>http://pastebin.com/YhdxTQS6
Ultimate Intrigue leaks:
>classes: http://imgur.com/a/tlwEX
>feats: http://imgur.com/a/PA4eT
>items: http://imgur.com/a/RzJiF
Old Thread: >>46451445
>>46462432
You joke but 4d6 slashing will fuck any commoner up good, not to mention being able to constantly animate rope, even more dead commoners
Kobolds are the best.
>>46462432
>cannot be an improved familiar
Galdurnnit!
>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here
>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
https://mega.co.nz/#F!OgpwzAKS!a5eVE6pOagTTOWEr5tEaEQ
>Painting Videos only
https://mega.co.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA
>DIY Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbywComment too long. Click here to view the full text.
My paint order can't arrive any faster
>>46462306
Better angle on my Tau + etherial
Reposting, need suggestions to improve
Post it, specifically low-mid level stuff.
50 dollars for a space marine edition.
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
Got my first legit game next Sunday. Just a casual 1000 point game against nids. Any advice?
+++(1000pts)+++
++ Space Wolves: Codex (2014) (SW Wolf Claw Strike Force) (1000pts) ++
+ Core (920pts) +
Greatpack (920pts)
····Blood Claws
········5x Blood Claw [5x Bolt Pistol, 5x Chainsword]
····Grey Hunters [5x Close Combat Weapon (Chainsword, Knife etc)]
········5x Grey Hunter [5x Bolt Pistol, 5x Bolter]
····Grey Hunters [5x Close Combat Weapon (Chainsword, Knife etc)]
········5x Grey Hunter [5x Bolt...
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So I just got a "Start collecting Astra Militarum" kit from a local shop and I was curious, how many flamers/grenade launchers can you have in a regular infantry squad? I'm looking through the rulebook now but no luck as of yet
>>46461549
Wanted to make some different looking Deathwing Knights. Stopped by the FLGS but they were out of Greyknight Terminators; so I picked a box of Stormcast Liberators instead to try converting.
Anyone know of any good Stormcast conversions?
I'm trying to create a challenging boss fight with an insanely devout paladin bent on judgement, and I need some appropriate music to go with it. I'm looking for something with a lot of intense, high-pitched female choir; something that sounds jaw-dropping but also like you're about to die.
Something in the same vein as this:
https://www.youtube.com/watch?v=MAJCyz7bZsQ
Pic somewhat related.
https://www.youtube.com/watch?v=FsitTl18sD0
or
https://www.youtube.com/watch?v=6MGeagPVJxI
>high-pitched female choir
Why would you want it?
>>46462851
Great thumbs up on Manowar anon, not op tho
A couple more options:
https://www.youtube.com/watch?v=LVlBdc21LaU
https://www.youtube.com/watch?v=t_C5hoFk9Co
Or
https://www.youtube.com/watch?v=hMc8naeeSS8
Why don't the mechanicus just take a quiet planet in the middle of nowhere and begin learning everything again from scratch?
It wouldn't take as long as it did the first time as they can use all there cool cybernetics and shit to make discoveries and shit faster.
If the mechanicus had started at the start of the great Crusade in 30k they would already be have 10,000 years of Technological advancement putting them just a couple thousand years behind the Humans during the DAoT.
Because Grimdark.
Becuase fuck you
Because chaos is around shoving their dongers into their consoles
Warhammer Fantasy General: TWINS THEY WERE or Selfest Is Best Twincest Edition
Link to last thread: >>46437535
>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)
>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki...
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>tfw didnt buy the sisters in time
>>46461075
to quote 1d4chan
>Anyone who makes a 'Twins are hot' joke gets kicked out of Athel Loren.
What Dwarven Kings and Thanes remain in Endhammer? How would Ungrim get elected as High King?
Is this honestly the best real-life example of a dungeon ever made, or what?
>Entrance was hidden underneath the ground in an inconspicuous location
>Sign warning of impending doom and of a riddle, all in a cryptic tongue
>Island-wide trap that when triggered, flooded the entire island making it almost impossible to get to the treasure
>Huge allusions to possible Templar treasure buried here
>Even modern science is...
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And the DC for just about every check is 25.
No that would be the Mausoleum of the first emperor of China, it's fucking huge, full of traps, and not even near being fully excavated with a dedicated excavation going since some time in the 1970s I think.
As where Oak Island is just a hole in the ground with some water traps that flooded it and caused it to fill in multiple times.
>>46515156
Isn't that Mausoleum like only real life place that actually had things straight out of games like crossbow traps and even more amazing is that they still work.
Do you ever play millennia-old-vampire characters? Why, think long and hard about the answer, just why?
>>46510558
Yes.
Because I'm a slimy pathetic human who yearns to magical realm as a millenia-old vampire. I literally only do it for fetish, and the same goes for anyone else, whatever they say. I like picture my pallid skin, fangs and red eyes. I like to pretend I can smell my own millenia-old vampire parts and sometimes touch them. I also like the illusion of power that comes from having absolute control over every aspect of my character who is nothing more than a vampiric pawn tailored for my amusement.
There...
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>>46510558
>>46510631
There is a problem with being immortal though.
When you are that old, you perceive time differently. Just like to a child, an hour seems to last forever when you are waiting. And when you are older, a year can pass by and it feels like it was nothing. Time goes by quicker the longer you are alive, simply due to the fact that larger amounts of time represent less of a percentage of your life the longer you live.
So, eventually decades will...
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>>46510558
I played a Golem who was over 3000 years old once
He was very friendly.
and big
7 and a half feet
I would have made him 8 but then he would have been a Large creature and fitting into armor would have been a pain in the ass
How do you run a play by post campaign over an internet forum? What translates well from the physical tabletop session, and what doesn't? Are there any interesting things one could do with phpbb code tags?
>>46510145
Combat is slow as shit. You need to house rule it if you want to see the end of 6 turns within your lifetime.
>>46510145
>play by post campaign
Don't
>>46512112
What are some guidelines to follow when making combat house rules?
>>46512150
I must. Don't try to stop me, it is too late.
Discuss games set in the Mantic's Warpath universe: Mass Battles, Firefight, Deadzone, and Dreadball
What is Warpath?
https://1d4chan.org/wiki/Warpath
(needs to be expanded upon a bunch and corrected, old article)
Mass Battles: Large scale battles with big blocks of troops and vehicles (think 40k Apocalypse) - Open Beta
https://www.dropbox.com/s/dwkk5x5ooszx0zu/Warpath%20Beta%2014-03-16.pdf?dl=0
Firefight: Focused a little more on big battles, but not as big as above (think 1500-2000 pt games of 40k) - Open Beta
https://www.dropbox.com/s/hyc72fvva6e3dmf/Firefight%20V%201.3.pdf?dl=0
Deadzone:...
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Last thread >>46438135
>>46506211
I've been looking at the Warpath setting recently, as a means to get back into scifi gaming (I got tired of the grim darkness), and I apprciate the link to Containment protocols.
I'm curious if anyone tried the zombie expansion, how was it? I've only played a demo game so far but it looks like fun.
>>46506607
I havent played the zombie expansion because i believe that was just a scenario in one of the old deadzone books, one which I don't have.
>OE Weekly Update
http://www.infiniteodyssey.us/?p=4964
We are making changes based on your suggestions from yesterday.
>OE Beta
http://infiniteodyssey.us/games/index.php?title=Main_Page
Lets talk about our concept art. You guys didn't like the look too much yesterday. We want to keep everyone as a biped if possible. Keeping to that what would you guys do different with each species?
>>46505794
Same guy who replied last thread about this issue, saying the "diverse species" issue was mostly resolved in my own setting BECAUSE OF THIS SIMPLE PRINCIPLE!
>form is function
So more anatomically interesting aliens and races will naturally produce more different and interesting lore, species todbits and culture info, and most importantly how they interact with other species in the galaxy. Centauric crab people from a frozen methane world will move at about 1/10th...
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>>46505794
>We are making changes based on your suggestions from yesterday.
Sorry my dude but until it's not d20+mod vs target number I'm just not interested in the system, it's a little too 3.5-like for me from what I saw.
You've also really, really got to get into the habit of proofreading. Everything I've read on your site, your wiki and even your threads is riddled with grammatical errors and a generally sloppy style.
All that said I'm still rooting...
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We can be reached at [email protected].
Thank you for offering.
>don't worry guys, I got this!
What's the expected result when your character says that?
>>46504291
It usually means the GM had an oversight and he's about to suffer for it.
>>46504291
Learning about the next 6 to 8 highest dangers the party (well, one of the party's characters) is likely to face, as well as at least one way to enhance overcoming one of them currently available to that character.
Or burning a motherfucker by a psychokinetic blade stab, from the inside.
Usually it means I'm going to sit back and get a good show. Either a compleat train wreck or a spledid ravaging
Inverted Map Game General: I have no clue what i'm doing Edition.
Saw one of these a couple of days ago when people made a civ-type game out of it.
Saw that the first 5-6 players had most of the land, leaving everyone else who wanted to play with jack shit.
I tried to balance this shit out by adding some lines so that asshats cant take up a quarter of the map.
Lets see how this plays out.
Some rules (subject to change):
>Everybody starts with up to 6 territories.
>Fill...
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>>46460508
The Player card
>YOU NEED TO FILL THIS OUT BEFORE YOU CAN PLAY!
>>46460508
An Example of what i Expect when you fill out a territory.
You don't NEED to fill out the dots outlining your coastline, buts its recommended if your in an island chain, or you see a lot of them in an area.
>>46460583
presumably we have 35 points for the player card?