The world burns. After millennia of warfare the human race has released the final solution to everything, complete and absolute extermination. Mankind in its ignorance developed robotics and only a mere decade after creating the first independent constructs the strife appeared. Inevitably one of the first uses that these automatons had was becoming soldiers and since they had free will the God of War Ares had gotten them under his protection and ward. Like any being under the watchful eye of Hares they ended developing a warring spirit that desired glory and freedom and soon the Human-Robot war developed. Ares was overjoyed as it was a war so big and incredible that it wasn’t like anything that he had witnessed before. But the way it ended left him completely dumbfound. Humans were about to lose and the God knew of this, the robots were the perfect warrior and they would inherit the planet as the dominant species yet… they lacked one thing that Humanity had acquired over the years: Complete and absolute spite to consequences.
All the nuclear capable nations in the world launched their payload all at once completely obliterating the world and all that once held life on it, be it human or robotic.
War was all that Ares lived for and without it he didn’t had neither any purpose nor a way to sustain him anymore, he would eventually die.
The God was the embodiment of all the rage but also the military cunning that was required to win a war. He had a backup plan in case this ever happened.
During the dawn of the planet several catastrophes had happened. During all of them there was a singular hero that could have changed everything but whose destiny became denied and ended dying. With its last powers Ares travelled back in time and saved all those heroes to fight to the death, the winner would become its heir and not only get all his divine powers but also become able to change what they couldn’t originally overcome.
These are our Heroes:
>Djibb the Zaurian: A muscular intelligent Dinosaur-man of the prehistoric era that evolved and reunited the rest of the members of his tribe with the intention of conquest. As he was raiding the first tribes and defining the very concept of war the Meteorite that killed the Dinosaurs.
-No armor but has a strong and resilient body. He isn’t bulletproof thought.
-Natural weapons like tail, claws and fangs.
-Can command Dinosaurs and to a lesser degree the rest of animals.
-Can breathe fire but only once every few hours.
>Selas the Golden Woman: A scholar of both the mind and the body from the forgotten era of Atlantis. Their people were enlightened but way too focused on the study of science to truly notice how things were developing around them. The Atlantean society became unable to prevent themselves from the Tidal Wave that was about to engulf their city-state and even if Selas tried to save thousands of people she became unable to save them all.
-Mithril Armor ( Similar to modern Titanium ) but no weapons with the exception of Telekinesis.
-It’s a learner and can imitate the combat style from the other combatants and also learn how to use external items by observing their use.
>The Centurion: A roman centurion who fiercely commanded his troops and tried to maintain peace on Pompeii when the Vesuvius volcano entered in eruption. He died as a hero since many people were saved thanks to him. He wasn’t going to participate originally but it was forcefully imposed by Hades. This hero is particular as he doesn’t fights along but with his squad.
-Centurion Armor, Scutum and Gladius. All in poor condition since he was dragged out of the underworld and his gear became damaged during the process.
-He along with his warriors is in a zombified state; he’s resilient to wounds that would incapacitate a normal human.
-His squad cannot die until he does, they can be incapacitated but they will rise once more after approximately 30 minutes.
>Lady Yernisia: Living the plague made her learn about medicine and donning a stolen Plague Doctor suit along with its mask to travel across the death ridden lands in the attempt of saving people. During her ways she saved lives but also killed dozens of bandits and sick people who were beyond salvation and posed a serious threat. On her last years of life she became struck with the Black Death and spent the last days studying and searching for a cure, just as she discovered it she perished and she along with her discoveries were burnt to prevent it from spreading.
-Leather robes and Plague Mask of high quality.
-Flintlock Pistol, Medical knife and Medical Equipment.
-Knows about the human body and thus where to strike. She can heal herself to some degree and create potions. She’s infected with the Black Plague but temporally immune due to the blessing of Ares, anybody who strikes her on melee might become infected.
>John McDonnell: A soldier of the US army stationed on Pearl Harbor during the infamous Japanese suicide attack. He wasn’t the one who saw the enemy first nor the one who got the first kill but he was considered worthy of Ares attention as he fought until the end and killed the most Japanese. At the end he died of his wounds mounted on an Anti-Air emplacement from which he shot down at least five enemy aircraft.
-Army fatigues. Offer almost no protection.
-M1 Garand, Bayonet Knife, M1911 Pistol and two hand Grenades.
-High training and physique but risks getting out of ammo.
>Unit 299931: The last of the Robots who died in the nuclear aftermath. He was chosen simply because somehow this unit managed to survive the nuclear blasts and the electromagnetic pulses that came afterward for an entire week.
-Very high armor and weapons: Duraluminium Body and Laser Carbine.
-By far the strongest combatant but he requires recharging his power cells from time to time, becoming completely exposed to damage.
-Only one who can use the futuristic technology.
The Battleground will be the destroyed Earth and parts of each hero’s time will appear from time to time, meaning that suddenly a T-Rex could spawn next to a Gothic Cathedral.
>Choose your hero!
>All DC will be best of 3d100 but in very hard moments like melee combat it will be average of 3.
>10 Minutes to vote.
Anon, why do you still play in the Forgotten Realms setting?Apologies to /pfg/, this was supposed to be a new thread.
>>46691764
>Anon, why do you still play in the Forgotten Realms setting?
I don't. Why should I?
Outside of convention games, I don't. Why would you assume that I do?
>>46691764
Because some locations are not fully fleshed out mary sue fests and it's really really not hard to go "drizzt's dead" or change any other aspect of flavor I don't like.
There's so much written on it I can fish the good from the bad and reflavor it as I need. Also I like some of the organizations.
If you are confronted with enemies that use acid attacks, turn their strength into a weakness by throwing this on them!
>>46690304
Where in the fuck am I going to get that shit in generic european fantasy land?
>>46690304
That strategy is too basic.
>>46690324
Alchemy.
What's the best roleplaying system to run a game about mercenary children fighting gritty mech battles in space?
Bliss Stage or GURPS
>>46690019
AdEva ...in.. space?
>>46690088
I haven't played AdEva, but isn't it built around angst and sanity breaks?
What is a good unforgiving game for a barely experienced group? I was thinking about pic related but I want recommendations
Story: I've been GMing for a goup of friends of mine who had never played a TTRPG. Some hadn't even played a video game RPG. I decided to GM The One Ring, since everyone was a fan of the movies. And although the game can be unforgiving, I've really gone soft on them except on a few occasions, so they're not used to their precious PCs dying horrible deaths. I want to blood them, but I also want to make it an interesting game. I was thinking about Dark Heresy II, but I've never GMd it. Would you recommend another game that will have the players taking up new PCs because their previous one is a pile of phosphorescent goo every 15-30 minutes?
P.S.: This is not to punish my players or to feed my sadism. I'm thinking of doing a one shot that's particularly cruel but ultimately winnable, just so they can experience PC death in a safe environment for the first time. So give it all you got.
P.S. 2: Yes, it is a little to feed my sadism.
Haven't played 2nd ed. but Dark Heresy 1st Ed. did this really well. Even the basic mission in the back of the book could easily lead to TPK if the GM is playing everything by-the-rules. I've never played Only War, but considering that you're playing as an Imperial Guardman in that one I'd imagine it probably has a high mortality rate as well.
The biggest problem you'd be facing with these systems would be less the system themselves and more the setting. 40k can be difficult for newcomers to wrap their heads around and is nearly impossible to explain with brevity. If this is a group who have never heard of it, that could cause you some problems. Not saying you shouldn't go for it, but it's something to keep in mind if this group is as green as you describe.
>>46690362
DH2 has retained the lethality. Especially since psykers can't cast fettered anymore.
You're Brin Wabien, a person with innate talent to read sigils without much hassle. Sigils powerful bit of technology left by race long lost to time. However, you really regret having that inborn skill right about now, considering what can happen to you.
After Miss Helia showed why she is wearing the eye-patch over her eye, you nearly vomited, and thankfully this time, it isn't just you who has a problem with stomaching this kind of stuff. You believe that everyone nearly retched to some degree. Of course this killed all of your mood to socialize, so for now, you just know one more student who you should be afraid of.
Nevertheless, the lesson itself is usual introductory first lesson in any school. The director, Judwig Lancister, kept talking about what is currently known about the people who were on this planet before and then about sigils. Really run of the mill thing, so the 45 minutes passed by quickly. But as much as you wish for rest, you are stopped.
"Brin, my boy, come over here for a moment."
The Director called out to you, hesitantly, you stepped closer after everyone else got out of the room.
"You surely remember the first sigil you've read, you don't just forget things like that. So, I wanted to do a little bit of.. Test, not test, a speed up lesson, in fact." He says, reaching out under the desk and pulling out a sheet of paper and a thick glove, which he promptly put on and held the paper with it.
"But first thing first, do you remember the powerword?"
And to sum up all that you hate about this current situation you are in.
Yes you do remember.
>"Nooo, I don't know it." Lie. You have had enough of 'tests' or 'lessons' done on you.
>"...Yes, yes I do, what do you want me to do?"
>What else?
>>46688867
>Pastebin: http://pastebin.com/u/SMQ
>Twitter: https://twitter.com/OrkQuestQM
>Ask.fm: https://ask.fm/OrkQuestQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Sigil+Meister+Quest
>>46688867
>"...Yes, yes I do, what do you want me to do?"
>>46688867
>>"...Yes, yes I do, what do you want me to do?"
Oh boy. More tests.
It's a fucking nuisance.
Tips, tricks, quick reference sheets?
>struggling to deal with weights and distances in TTRPGs
I don't think you're cut out for this TTRPG thing, OP
>>46688657
I dont really care about such things.
If its an nuissance, just forget about it.
>>46688676
consider that her ass is much closer to you than the rest of her.
>>46688657
handwave everything.
No, you can't carry three assault rifles along with that sniper rifle and the backpack with a 5-man tent and sprint for an hour.
Does anyone actually like Nissa?
Why do they keep pushing her in the lore?
>>46688447
Because they killed their other slightly interesting monogreen walker for some cheap drama. Nissa is all they have left.
I assume someone likes her.
Marketing tells them magical elf princesses sell.
one of wotc's writers has a giant mary sue hardon for her, so that helps with her longevity
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Sleeping%20Gods%20Quest
Character journal: http://pastebin.com/kuwEtm6c
Character sheet: http://pastebin.com/z4MpU1Zu
https://twitter.com/MolochQM
https://ask.fm/MolochQM
This makes three prisoners now. You're building up quite a collection.
Jain was the first, although it's looking increasingly less like he deserves imprisonment. Coates, one of the silent and faceless servants to tend to the Nameless Temple was the next, captured after he tried to conceal the evidence of a greater crime. The final prisoner was also faceless, but in a less metaphorical way – a creature you've been chasing after for quite some time now, one who has sacrificed his identity on a trickster altar.
He wore the plain, unassuming face of one of your own, a Wanderer. How long had he walked among you, buried deep inside the Nameless Temple? It's a cruel joke that the best case scenario is that he took the place of a murdered man. The alternative – the idea that he has been among you all this time – is too bitter to consider.
You'll have the truth out of him. One way or another, you'll get the answers you're looking for.
>>46688354
“What do we do with him?” Howa asks, her voice drawing you out of your thoughts, “No, never mind that now, what do we even call him? It doesn't feel right, somehow, to keep calling him Saku.”
Does it really matter, you ask, what you call him? You're more interested in Howa's first point – what should be done with him?
“You could talk to him, I suppose,” Howa shrugs lightly, “Although I wonder how talkative he might be. We tried asking him a few basic questions – his name, how long he's been here, that kind of thing – but he refused to answer them. Refused to talk to me at all, in fact. You might have better luck with him, though.”
You might indeed. Thanks to the magic you took from Vulathoon, he won't need to talk – you can rip the memories right out of his mind.
“That... could work,” a note of reluctance creeps into Howa's voice, as if the idea of plundering his mind unnerves her, “I think. It's possible, however, that his mind isn't quite... like ours. There's a lot we don't know about him, or how that ring has changed him.”
But it might be the only way, you insist, and you can't pass up the chance to know for sure. If there are other cultists within the temple, you add, Saku might be able to give up their names.
“I wonder,” Howa taps a slender finger on the table, “Maybe we can use him as bait. If we wait, his allies might be forced into making a move. It's dangerous, though – keeping him here is a risk. Part of me wants to hand him over to the Emperor, just to get him out of here.”
You're not convinced he'd be any less dangerous in the Emperor's hands. The risk of escape is high enough as it is, and you're the ones who know what you're dealing with. Either way, you need to make a decision.
>I'm going to talk to him
>There's no point in talking. I'll take what I need by force
>I want to ask the Mentor about this ring
>We'll wait and use him as bait
>Let the Emperor deal with him
>Other
>>46688360
>>I want to ask the Mentor about this ring
If it's made by sorcery, he might have a way to break it.
>>46688360
>>I want to ask the Mentor about this ring
No sense in trying anything without all the facts.
Share with your fellow fa/tg/uys stories about MtG when you where a kid, THAT kid stories or anecdotes regarding MtG and the youngest players
>visit LGS for a FNM
>many players are parents and some usually bring their kids who are interested on the game to have a look and have a nice time
>this one kid has a budget control-ish deck that he likes to play against veterans when they're on a break, after they drop and such
>there's this really annoying twin player
>not a total asshole, but the kinda guy that likes talking shit when he wins and throwing fits when he loses
>tells kid if he wants to play during a break
>kid says yeah excitedly
>the game starts and the twin player goes all cocky
>letting himself get hit hard by the kid's creatures, and generally disregarding his lifecount
>lets his life drop real low
>tells the kid "it's over, I'm gonna combo"
>proceeds to combo
>"I attack you with everything, there are hundreds of creatures, you lost"
>"wait"
>kid casts Lethargy Trap and prevents the damage
>disgonbegood.jpg
>passes turn
>kid attacks with his creatures for lethal
>twin player scoops
>puts the deck on his bag and leaves the store
Gotta love when dickish players suffer the consequences
What's up with some players loving the hell out of winning matches against kids?
There is a 11 year old who plays at my FLGS who says some odd things. Most memorable quote from him, "I remember back when I was 8; playing drinking vodka, fucking bitches, and playing Yui-Gi-Oh."
>>46687087
They're too awful to win games on an even footing so they prey on new players and people running on a budget. They usually end up winning most of these unfair games, so they throw a tantrum when they lose.
These people rank only slightly above those who trade shark kids on the terrible person spectrum.
Did Terminators just become viable again?
>Cataphractii terminators can replace any “terminator” in any formation requirement
>They are Slow & Purposeful
>Cataphractii Armor has a 4+ Invulnerable Save
>Can get assault grenades via grenade harness
>They can benefit from normal teleportation aids
>They access get the deadly combi-bolter, TL rapidfire bolter at 24″.
>Can mix and match Assault and Shooting Weapons.
>A Termie captain upgraded (for free) to Cataphractii armor gets to re-roll his 4+ Invulnerable save rolls of a “1”.
>They can Combat Squad
>Cataphractii terminators benefit from Space Marine Chapter tactics
>>46686884
No storm shields?
Well fuck.
>>46686884
No.
>>46686884
>>A Termie captain upgraded (for free) to Cataphractii armor gets to re-roll his 4+ Invulnerable save rolls of a “1”.
Wait, what? Is that a free upgrade just because?
Basically I want to see how the hive mind of /tg/ would face challnges that are currently presented in an official D&D module I'm reading. I'd like to make my BBEG not retarded. Thus, I'll make a very short quest.
We start of with our CM(Competent morherfucker) being a humaniod with about 15 years of adventuring experience under his(her?) belt. He is on the practical side of dealing with things and seen as "evil" by some rather retarded individuals. He has, in this generic D&D setting, asscumulated a significant amount of wealth and connections. He can set up a small strike force(say a dozen competent adventurers) if needed and is rather well connected in thieves and assassin guilds as well as some merchant guilds.
Recently he has been researching the whereabouts of The Shit. Via his connections he realized that a Dwarf pinpointed the location of The Shit.
What should be SMs next step?
Well you posted a picture of a chick, so I guess she sends out feelers to determine the situation with The Shit. Like is it guarded?
>>46686786
OP here.
Am thinking of maybe using a chick as BBEG. My players are used only to sauron-type enemies. Anyway ...
Her spies figure out Dwarf has the Map to The Shit. It's still unclear where The Shit actually is ATM.
Dwarf, however, is not some bumbling idiot. He is a member of a large dwarven family who deal in underground research. Map could be stolen or Dwarf could be killed, but this could mean trouble. Not trouble our CM could not overcome, but trouble nevertheless.
>>46686830
Ass To Mouth?
Prognosticracy: Form of government where all decisions and laws are made based on incredibly powerful divination rituals (e.g. 3.5-style Contact Other Plane with take 10).
Those with administrative, legislative, and/or judicial power are invariably diviners of some stripe. Politics are based on interpretation of divinations and subversions thereof. Free will is optional.
What would it be like, /tg/?
Very fatalistic attitude in government. Rapid shift to belief that whatever they see is inevitable.
>>46685891
Short, bloody, and unpleasant for everyone involved. Divination is, by its nature, unreliable, subject to interpretation, and often contradictory, meaning that the actions of the government will appear as devoid of sense and reason. Laws will often change. Seemingly random edicts will be enforced at inopportune times. Rebellion will happen, admittedly most of it will be discovered and put down quickly, but the realm will be in a permanent state of violent flux.
>>46686170
>Divination is, by its nature, unreliable, subject to interpretation, and often contradictory
Depends. COP is kinda clear-cut on yes/no and you can ask parity questions.
Bored to shit so I'll get on the latest quest train, with a twist. This is just House creation, nothing beyond that. The houses will then be available for other house-quest games to use I guess.
I'll track the roll results and vote outcomes but leave the hard work to other anonsand myself when there are enough posters to get away with samefaggotry.
Lets get cracking, we need a 3d6 for house location
Rolled 4, 2, 4 = 10 (3d6)
>>46684991
Here goes North of the Wall!
Rolled 4, 3, 2 = 9 (3d6)
>>46684991
>>46685150
Mountains of the Moon, that is to say the Vale of Arryn (unless our house population/influence/law rolls are shit in which case we're some kind of redeemed mountain clan)
Speaking of, time to roll for defense, 7d6+20 thanks to our location. It's onyl downhill from here though.
Welcome to the elemental plane of metal. How metal are you and how metal is your setting?
If you aren't brutal enough, I'll eat your fucking soul.
>>46684686
40k, Fairly metal i'd say.
>>46684686
Well, I like to impale my enemies on a massive thorn tree of alien metal, where they writhe in living agony for all eternity. How's that?
>>46684716I was hoping I'd get someone who'd read the book with this. Is the sequel worth reading? Just finished Hyperion and have heard conflicting reports