What is the "thing" for gnomes? Dwarves have stonework, mountains, blacksmithing, beards, ale, axes, hammers, and Scottish accents, elves have trees, magic, rapiers, longbows, blond hair, thinking they're better than you, and long lives, and halflings have being unadventurous, gluttonous, and not wearing shoes.
Ideally extinction.
Gadgets come to mind. If no that sometimes they're more overtly magical and nature-y than other races as well
>>46678066
I generally say cleverness, smart use of their capabilities and the likes.
Gnome armies are more inclined towards skirmishing and such, traps, use of tunnels in fortifications and, of course, gadgetry. Whether its repeating crossbows or magic powered tanks, they always seem to have cool military gadgets
Rolled 59 (1d100)I'm sorry if I'm slow or if the writing's sub-par. I haven't done this in a year.
You've been waiting in the Varopu for forty-five minutes, now.
The camera feed from a wall-mounted monitor displays the twinkling lights of the space station in a hazy light. The hiss of compressed air, not-quite-whisper-soft and smelling faintly of motor oil, fills up the room. From outside your meager cabin room's door, you can hear the croaking, barking, beeping noises of the other passengers as they slowly file themselves into the ship. Their destination? Unknown. For all you know, they could be heading to the edge of the universe. Right now, that's not exactly your concern.
What IS your concern is the delay in the departure of your ship. There should have been nothing but folded space in this part of the station, but delay after delay meant that you had to sit there, counting the seconds on the monitor. It didn't help that a cheery, pre-recorded message within the ship kept telling you all about how Captain Whatshisname was sorry for the delay, and something about crossed wires and checkpoints. What mattered to you, at this moment, was that you were delayed.
Well, at least the delay was almost over.
[1/2]
>>46676928
Well, it doesn't seem like there's any point in being bored for this. Looking around your cramped space, you choose to hand your attention to...
>Your trusty companion; a tiny little robot companion that's been with you since the beginning. (You choose to be a drifter.)
>Your handcuffs; you're sure that you can get 'em off, this time. Just a few more tries at the locking system... (You're an outlaw, now.)
>Your family seal; ever since you got on the Varopu, you've been holding onto it for good luck. (You're a noble of high birth.)
>>46677118
>Your family seal; ever since you got on the Varopu, you've been holding onto it for good luck. (You're a noble of high birth.)
Looks like our House has fallen on hard times, if our accommodations are any indication.
>>46677201
Per'aps. Per'aps not.
I'll do the first three votes, for now. Or five. Depending on how things go.
00111110 01010011 01100101 01110100 01110100 01101001 01101110 01100111 00100000 01101000 01100001 01110011 00100000 01101000 01110101 01101101 01100001 01101110 01110011 00100000 01100001 01101110 01100100 00100000 01110010 01101111 01100010 01101111 01110100 01110011 00101110 00001010 00111110 01010010 01101111 01100010 01101111 01110100 01110011 00100000 01110111 01100001 01101110 01110100 00100000 01110100 01101111 00100000 01101011 01101001 01101100 01101100 00100000 01100001 01101100 01101100 00100000 01101000 01110101 01101101 01100001 01101110 01110011 00101110 00001010 01010111 01101000 01100101 01101110 00100000 01110111 01101001 01101100 01101100 00100000 01110100 01101000 01101001 01110011 00100000 01101101 01100101 01101101 01100101 00100000 01100101 01101110 01100100 00111111
>>46675904
*Beep beep boop*
>>46675933
>*Beep beep boop*
>*beep boop*
>*beep*
>*boop*
Clankers like you make me hate my programming.
>>46675904
01000001 01100110 01110100 01100101 01110010 00100000 01110100 01101000 01100101 00100000 01110010 01101111 01100010 01101111 01110100 01110011 00100000 01101011 01101001 01101100 01101100 00100000 01100001 01101100 01101100 00100000 01101000 01110101 01101101 01100001 01101110 01110011 00101100 00100000 01100100 01110101 01101000 00101110
What's the worst character death you've seen in an RPG?
>>46675231
some thing crawled up his ass and disemboweled him from the inside.
>>46675231
Define "worst". The most boring, the most painful, the most unusual, what?
I mean, one of my characters was stepped on by a golem, another was torn apart Hellraiser style by an inevitable's meat hooks. Another died quietly of old age in his sleep leaving the crown of an empire to his son and a grieving party since he was the only human and died long before any of the others were even balding.
>>46675231
Sifted by mooks after being paralyzed by a spell that, by every rule, should not have worked on me, especially by the one exempting my character literally in the same paragraph of the description, yet on the backside of the page.
Of course there was no takeback even though pretty much everyone died from this nonchalant fuck-up and there was more than a few miens showing a considerable chance of the GMs facial bones undergoing some restructuring in the near future.
What power does the forgotten shrine grant?
It was established as a haven for travelers by the church of the God of Commerce, and any who spend the night wake up feeling healthy and well-rested with a full stomach.
>>46674151
Its ah..uh..give me a sec here..hmmmm..I got it on the tip of my tongue! Damn it!.
>>46674151
The power to be easily forgotten about.No one remembers they visited it
What would a historically inaccurate modern setting look like?
>>46673135
Retrofuturism.
Vaporwave.
Retrocyberpunk.
There is a lot to choose from.
>>46673135
>What would a historically inaccurate modern setting look like?
An alternate history setting, then?
>>46673186
Those are all aesthetics.
But I totally see street samurai working for Enron being a thing.
Oh no!
https://www.youtube.com/watch?v=CwBNpIoPQz8
Goblins is shiit! Shiiiit! SHIIIIIIIT!
>>46673015
hypocrite.
>>46673015
>report
On what grounds?
I've heard Axis and Allies is considered the greatest war game. Which version is he best to play? Alternatively, what's another wargame that has a large amount of depth?
Pic unrelated
Dear christ the dice rolling can be pure bullshit sometimes. Also Germany will get truckfucked if you're playing against two competent players.
>>46673193
Just like in real life then
>>46672752
Axis and Allies is one of the worst wargames ever conceived.
Go pick up something by GMT games or DvG games. Anything. It doesn't matter. It will be waaaaaaaaaaaaaaaaaay the hell better than axis & failies.
If you want help narrowing it down, try dropping by the historical wargame general thread or the board game general thread.
Is this correct?
Difficulty 7: Formidable (impossible without skills or great effort)
Difficulty 8: Heroic (a task worthy of tales told for years afterward)
Difficulty 9: Immortal (a task worthy of legends that last lifetimes)
Difficulty 10: Impossible (a task that normal humans couldn't consider, but one that doesn't break the laws of physics)
Using this RPG's jumping rules, if you have a literally 50-foot-start (which takes up your entire turn), you can jump (on your next turn) horizontally 30 feet if you succeed on a difficulty 10 roll! The world record for the long jump, set in 1991, covers 29.354 feet.
Or you can be an adept (the game's magician class) and take this as one of your multiple starting abilities. Bear in mind that a starting adept can have Intellect Edge 2, making this completely free to use.
>Far Step (2 Intellect points): You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range (100 feet) if you have a clear and unobstructed path to that location. You land safely. Action.
This ability has the same character cost as:
>Physical Skills: You are trained in two skills in which you are not already trained. Choose two of the following: balancing, climbing, jumping, running, or swimming. You can select this ability multiple times. Each time you select it, you must choose two different skills. Enabler.
Being trained in a skill just lowers the difficulty by 1...
1:1 mechanical balance between character options is not one of monte's strong points. this is known
>>46672143
Yeah, Cypher is shit.
Are ranged weapons still objectively better than melee weapons?
Welcome to A Song of Revenge and Gold: House Malroy Quest. In which you take the reins of a House of storied glorious past since Aegon’s Conquering, but whose fortunes have taken a turn for the worse in the doom that Robert’s Rebellion brought. You are Brynden Malroy, second son to Lord Vamos Malroy and Lady Esemella Hayford and the last living heir to Steadhold and House Malroy. The year is 285AC, two years after the Rebellion and a year after your return to Westeros.
House Malroy is a pre-genned House designed around the idea of a story within the Crownlands of a House fiercely loyal to the Targaryens and their attempts to live in this new world after Robert’s Rebellion. Lord Brynden Malroy is as well pre-genned but will take direction from the players in his ways and how he develops himself further. This Quest will be moderately more story driven than others of its kind, but the development of the House and her lands will take just as much importance.
If you’ve played one of the many Quests within the ASoIaF setting the rules of the SIFRP system should be known. I will be using the Game of Thrones edition, as well as a few of the expansions namely OOSP and a few house rules which will be explained as we come to them. If you have questions about how things work or why certain actions are taken I can explain them as we go along. In truth this is a learning experience for me as well.
Google Documents Mastersheet:
https://docs.google.com/document/d/1WiZG5xtDqbQKI31IIbqNb4zTmooivb0Ns_J6EatgWgY/edit?usp=sharing
Twitter:
https://twitter.com/RevengeGoldQM
Ask.FM
https://m.ask.fm/RevengeGoldQM
SIFRPG Resources:
https://www.mediafire.com/folder/6sar1o14399xv/SIFRP
Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Malroy
And now without further ado.
“Do you eagerly go to war my Lord Silvershft? To leave me behind, worried and helpless, heavy with child?”
You cast an eye back towards your bed, your wife, Obella Qorgyle looks to you, pools of blue drinking in your wildfire of early morning. She had propped herself up on her elbow, the slip of the sheet sheer against her nude form, her other hand caressing the bump upon her stomach, a much more pronounced thing in the eighth month of her pregnancy. A smile creeps upon her lips as your eyes travel the length of her body and lay to rest upon her face an eyebrow quirking inquisitively at your lingering eyes. Chuckling under your breath you turn back towards your mirror, examining the lacing of your under garbs and nodding with satisfaction before speaking with a playful tone, “I am a sellsword my Lady Scorpion, it is my nature.”
Obella huffs loudly behind you, you swear you can feel the pouting upon her face on the back of your head, “Am I to become yet another forgotten conquest then, as every lady before? Your words spoke of so much more, such a foolish girl I am.”
Rolling your shoulders into the black woolen undercoat Arron had sat out earlier this morning you turn to watch Obella feign wiping a tear away, and laugh, “Foolish indeed, to believe a wild stallion can be so easily tamed.”
“Against my better judgment I rode upon the stallion, fears swallowed hard in the face of whispers of velvet. You are just as they say Lord Silvershaft.”
“Truly I am,” you respond crossing the room as she spoke and taking a seat upon the edge of the bed, leaning across her lap and kissing her neck.
“And now you seek to placate me with sweet kisses and false promises?” she says turning her head to the side and out of your reach.
Reaching up you cup her face and pulling it back to your own, pressing your forehead against her own, “I never speak false promises.”
“But you know I must worry. It is my place as your Lady. When word reached my ear that you had been attacked in Sunspear after our meeting, the feeling in the pit of my stomach churned like the sea until I saw you again and my heart did break as I watched you limp.”
“They are no worse than the sellswords in Essos, poorly outfitted bandits, a far cry from the Kingswood Brotherhood that once stalked these lands. I ride alongside my brothers-in-arms, those that followed me to Westeros who have seen the worst that the Free Cities have to offer. I am safe my Lady, I shall be safe, and I shall return,” you say stroke her hair, a soft coarseness that your fingers easily slipped between.
“I knew what our marriage entailed, the man you were, the lengths you would go to protect your family, me. My brother admires that in you, my mother sees your strength even, they speak highly of you they placate my fears. Your sister… She… She spoke so well of you, of your strength, your faults. But never once did her faith in your seem to waver, even after all these years. It was enough to make me feel guilty for doubting you. I know you will be safe my love, but I still need to hear your words Promise me you will return to me unharmed, to our child,” she asks of you, lacing the woolen coat with deft fingers and and placing a shaky hand over the knot, “Please.”
Your eyes cast down to the bump of her stomach under the sheets, you allow your hand to rest upon it as your eyes meet hers again, the glimmer of early morning sun reflecting in her pools, “I promise Obella, I will return to you and our child. Safe. Unharmed. Whole. I swear to you,” you say with a kiss.
---
You could still taste her upon your lips, the sweet honey of the tea she drank before bed, the hint of spice she loved. And though your body was here, your heart rested elsewhere, closer to you than it had in years. Your mind remains focused, eyes alert upon the battlefield. The fire in your chest had expanded to the ever length of your body, your fingers felt the thrum of your bow as it loosed another air, your legs clutched tightly to Goldsong, the old boy having hardly lost a step in his year vacation from war. Your right foot digs into his side and he veers to the left, a volley of half hearted arrows missing you and Goldsong by a good few feet, you fire back an air and watch it dig deeply into the the bowman’s eye his hands clutching it uselessly as he falls to the ground.
Ser Mason Flowers and the Sons of Gold follow after your lead as you rush through the camp, their arrows followed your own, striking the fringes of the your enemy with deadly volleys. For a moment you remember your father, he would be proud, you rode like him, fought like him, the mounted archers of your family had been tradition for years. Something that lived on with you. Eyes scan the carnage about the battlefield, most of the bandits had been asleep, half dressed, the others too drunk to mount a counter offense so deep in the night. Pockets of resistance had formed and were now fighting against your First Regiment among the fires that raged from the Heavy Cavalrymen’s torches. Tents fell into flame, screams of pain and rage roared across the field. A fuller volley of arrows launches from the furthest reaches of the camp, a proper offensive lead by a tall thin man who was screaming and violently pointing towards the melee amongst the tents. Not Tomas you surmise after a round and breaking off from your men with a quick flick of your fingers allowing Mason to take lead.
I'm making a game about transhumanism. I want an option to play a normal guy, the Han Solo or Batman. I want this to be balanced with the more powerful abilities you can get by giving up your humanity. What are things normal humans could specialize in that transhumans couldn't? All I have is being lucky.
You can't. It's [CURRENT YEAR+X], everyone who's not a bigoted Luddite Xian oppressor is a hermaphroditic transqueer neotenic.
>>46671190
>everyone who's not a bigoted Luddite Xian oppressor is a hermaphroditic transqueer neotenic.
Given those options, why would anyone choose anything in between?
>>46671139
Possibly bonuses to willpower or whatever the equivalent of wisdom is. If transhumanism is still new then I'd expect the people who change are less comfortable and familiar with their psychology and physiology than stock humans.
Previous thread: http://archive.4plebs.org/tg/thread/46371239/#46371246
Your name is Isabella Voltaire, and you seem to be in the company of two heavily armored knights. The threat of having strangers drag you into a sitting position didn't really sit quite well as you observed their calm features. You can't help yourself in being a little tense when you come into the waking world once more, and you try your best not to panic, and to just squarely punch the guy with your gauntlet covered fist, and berate them immediately over what exactly were they doing.
Against your every instinct, you calmly place your hand on the black armored young man's, and push it away, which he seems to allow, his look seeming to show confusion even. You clear your throat in the small moment os awkward silence that seemed to form. You can't seem to get enough of those in long wagon trips.
"Um...Excuse me." You interject, your voice having some noticeable gravel from your not so pleasant slumber. "May I inquire what urgency you may have to tug me from my sleep?" Your voice inadvertently seems to be a little authoritarian when addressing them, but you continue. "And why exactly is our highness gone from the vehicle we shared?" You look at the two in turns, while trying your best to make your breathing quiet, since you couldn't manage slow.
[1/2]
>>46670983
The two men, one of them being bald and having a softer, younger set of facial features, while the other seemed to be a little older, his hair slightly long and slicked backwards, sporting a small scruff of beard, all darkly coloured. The latter one seemed to turn away to look to his left and cock his head in your direction.
"They're awake." He says slowly, the gravel tone in your voice put to absolute shame in comparison to this man's. "What would ye have us do, lass?"
Only now does the accent in his voice really hit you, the first two words not conveying that enough. It is after he asks that question that you prompt yourself up a little to ask who he's talking to, but you hear a familiar voice, silken, female and pleasant, yet spoken like a commander's, in answer to the man's query before you could.
"Assist her. Her injury is...bad." You heard the last word being said with some gravity to it, that was followed by the gaze of both the men relatively close to you, that studied your figure.
The younger one of the two, which strangely had no hair in comparison to the other older one, gave out his hand in silence.
You can:
>[ ] Take it. You don't think you can really walk by yourself, and you appreciate the help.
>[ ] Refuse. You're a knight, you've rescued the princess, and you have your honour. You're not a damn cripple yet.
>[ ]Ask more questions. (Write-in)
>>46671064
Take it. Pride is overrated.
>>46671064
>>[ ] Take it. You don't think you can really walk by yourself, and you appreciate the help.
https://youtu.be/QEeKz_hTJFg
Looks like Bretonnia is going to be the first free faction.
I wish it was Kislev instead, but I have a feeling I'll be waiting for it for a while.
Also dumping the details on their DLCs
How cool would an Oz tabletop game be?
I'd play it
>>46665924
>How cool would an Oz tabletop game be?
Pretty cool.
http://www.mediafire.com/download/4s9edn97ycpac9n/Adventures+In+Oz+-+Fantasy+Roleplaying+Beyond+the+Yellow+Brick+Road+%282010%29.pdf
>>46665924
Also check out https://en.wikipedia.org/wiki/The_Zorcerer_of_Zo.
>>46667830
>uses PDQ
Nice.
Would you ever agree to GM a large gathering of table top gamers for free?
Yes, because when you get paid to GM, you lose alot of creative freedom. You have to pander to the whims of your customers, otherwise they'll feel like you cheated them out of their money and just pay someone who dumps loot and experience on them like candy.
wait there are dms who charge?
>>46663370
You seriously do shit for free?