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Archived threads in /tg/ - Traditional Games - 490. page


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I'm no fan of the Tau, I think they're a bunch of blueberries that need to get the fuck out of my unrepetently grimdark universe, buuuuuut-

They like to do insane shit to try and progress themselves, right? Well, that's admirable... Space Marines are the most insanely scary shit they've encountered, right? Well- it's not like the Tau haven't "convinced" humans to join them before, and apparently being masters of evolution (snigger), it would follow that the Ethereals would try to control the SPESS MUHREENS.
Now- I hear what you're immediately thinking, "MUH EMPRAH WORSHIP"
"MUH INDOCTRINATIONS"
But again, Neophytes- Forward Scouts- are not subject to hypnotherapy, and yet have received the gene and organ implants.
So, my question is this:
Could the Tau feasibly produce their own Tau-exclusive geneseed? Or at least reliably produce their own Space Marines? How? Otherwise what would make it impossible/ empiredestroyingwithresourcecost?
163 posts and 33 images submitted.
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>>47105846
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>>47105846
>But again, Neophytes- Forward Scouts- are not subject to hypnotherapy

Yes they are.

>Could the Tau feasibly produce their own Tau-exclusive geneseed?

Yes, they could. Except they don't bother with genetic engineering and seem to be focused on data engrams like the Puretide chip and deceased commander tactica archives and military hardware upgrades like rail technology and larger and larger suits.

Tau COULD make Space Marines, but there's no point. They'd be weaker than human Space Marines since the base Tau warrior is so weak only their most hardcore fighters can equal mankind's generic non-PDF non-Conscript Guardsman.

Tau stick to technology because it's easier and BETTER to just shove a Fire Caste into a Crisis Suit and have him vaporize enemy marines.
>>
>>47105846
Nope. Like Warp Travel, they saw what needs to be done, and realize that it was either too advanced, or too fuck-all crazy so they refuse to touch that stuff.

Tau Spess Mehreens aren't a thing.

Hell Tau Gue'vesa psykers are barely touched on. Surprised Mugulath Bay hasn't exploded into Daemon Town yet.

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Anyone ever tried to load dice? Play with loaded dice?
114 posts and 13 images submitted.
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Reported to the FBI.
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>>47105427
TEN YEARS IN THE MINES!
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Why? Taking the chance out of games of chance kinda defeats the point.

>The god of Love is the BBEG
How can this work? Could it work?
111 posts and 19 images submitted.
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All the characters want to remain virgins.
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>>47100892
>How can this work? Could it work?

Since when did being the boss of something stop you from being a horrible cunt or really shit at it?

Maybe she really just wanted to be the goddess of hell and she's trying to get fired.
Maybe she's stopped giving a fuck and people are falling hopelessly, inappropriately in love everywhere?

>This can't go on, brave adventurer's, please stop her before another king falls in love with the sea or a giant ball of spiders!

Or maybe some other god did something that really ticked her off and now she's using her domain of influence for some kind of weird revenge plot.
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Would witches with archetypical powers of women (sex, manipulation, cunning) completelly dominate a generic fantasy society? I can't imagine how would men/standard RPG witchunters have any chance against them. I think witchhunters would be females exclusively.

thoughts, /tg/?
226 posts and 49 images submitted.
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>archetypical powers of women (sex, manipulation, cunning)
This thread will be good.
>>
>being sexy and manipulative makes you invincible
Get a load of this beta.
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>>47098240
>I can't imagine how would men/standard RPG witchunters have any chance against them.

"I'm gay."

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Post Genies and how you've used them in your campaigns.
120 posts and 31 images submitted.
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>>47097404
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>>47097404
What good is a harem if you don't have a penis?
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>>47097498
>Women can't have a harem

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Which is the better blue deck? Grixis, or Jeskai?
319 posts and 24 images submitted.
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>>47095887
How many shocks did you pull?
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>>47096072
Grixis
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>>47096072
Jeskai

New person here. Here are the questions I'm interested in.

Should I go with 2ed exalted or 3rd edition?

Is 3rd edition better?

Things to look out for so my players don't feel intimidated ( I want to try new systems and settings to break the pattern)?
293 posts and 22 images submitted.
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If you want your players to not feel intimidated, definitely go for 3e. 2e is a CLUSTERFUCK to play, especially the combat system.

The hardest thing about 3e is probably the use of shifting initiative as a sort of secondary health mechanic, but it's not that difficult. Try reading this, it explains things very well in action and gradually introduces new things.

https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301

Try introducing combat in the system to your players in a similar way.
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>>47094833

thx
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>>47094812
2e is like AD&D 2e, you might accidentally kill your players and most of the dramatic resolution is "Do you have X? Yes? You win. No? You lose."
2e is the mother of all intimidation. If you don't build your character exactly right, you will simply die.

3rd is overall better, though it has less existing support since it's a new edition.

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How many is too many?
127 posts and 34 images submitted.
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There is no such thing as too many dice.

Every year or so I buy another Chessex Pound o'dice, just because.
>>
No limit, unless you're collecting disproportionate numbers of one type. Nobody needs more than one d12 of any color/style.
A couple "pound o' dice" bags will always be plenty for any guests.
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>>47068270
In total? No such thing.

In a single roll? I like to keep things in the single digits, maybe a dozen at most.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last thread
>>47106360
429 posts and 91 images submitted.
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>>47116991
Are you sure? It kills Floor Guardians, yes, but from what I've seen they're much lesser than Chaos Gods. Then again I suppose Chaos Gods ARE energy in a very real sense.

>raising the ambient Shinshoo levels

I doubt this would kill the more powerful beings out there outright, or for that matter anyone smart enough to devise a way to magic/science away the effects. Still pretty devastating since from what I remember it's basically like spirit radiation sickness.
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>>47117283
Well its power would be dependent on it's user, Baam is no Enryu so he won't be killing no guardians, but if you got strong enough and truly mastered the Thorn there would be very little that could stand against you. Killing the Chaos gods would require you to be ludicrously powerful because even if you have an avenue to attack them with the Thorn you probably wouldn't be powerful enough to harm them.

ToG seems like a pretty broken setting for jumpchain, from a jumper's perspective it is literally a training ground for turning you into a ranker, a broken and immeasurably powerful ranker. If you used ToG as an early chain jump it would be an amazing place to gain power.

A little late but this is a good answer to >>47110292
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>>47117283
Seed the setting with the level of Shinsoo seen at the top of the tower, kill everyone in the setting who isn't strong enough to survive in it.

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Good Morning Heretics Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
435 posts and 54 images submitted.
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WE DIE IN GLORY
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1st for aspiring champions should be able to take terminator armour
>>
Nice soul, I'll take it.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA

https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last thread
>>47097058
407 posts and 58 images submitted.
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>>47106360
Better thread here.
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>>47106360
Sink-o day mayo
>>
>>47106360
>Fifth of the Jumper

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Not Sperging Out With Four Editions Edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
478 posts and 66 images submitted.
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Does this mean I can't use a Kranon build anymore? Or that you get one each of melee, ranged, armor, and other relics?
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>>47096512
Remove chickin.
>>
Are there any other competitive war convocation lists besides allied BA?

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Previous Thread: >>47074248

Pastebin: http://pastebin.com/vrqYhnpu
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The boy blinks, his eyes fixated on the young girl scrambling away from him. Her hand blocks view of his face; almost like a shield.

"Sis?" The boy asks, the realization not quite hitting him just yet.

"I'm sorry." The girl repeats, almost backed into a corner of the room. "I don't know who you are, you must have me confused with someone else."

You are Jack Albator. You don't run an orphanage, you aren't a child psychologist, and you aren't a bloody shoulder to cry on!
Maybe if you just leave, then the whole thing will sort itself out?

You don't know; it might be worth a try.

"S-sis." the boy's voice cracks.
"I'm sorry, but-" The girl, Esther, continues. "-Please don't call me that."

You grumble, and immediately stomp over to the devastated lad. With a hoist, you lift him up by his shoulder and carry him out of the shrine.
This isn't the time to sit here and listen to him whail and scream.

The door closes behind you, and the Lass inside still looks just as dumbstruck as ever.
Madeleine and Keiko, who were happily talking and blabbering about who-knows-what, quickly turn their attention to you when they hear the sorrowful cries of a small kid who just had his only family tell him to go away.

"Jack?!" Madeleine jumps with a start.
"Hey! What's wrong with him?!" Keiko seems equally worried.

You quickly fill Madeleine in on what just transpired. With a hoist, you drop the kid into Madeleine's arms. She seems just as confused what to do now as you do.
Then, you reach into your pocket, and get your flask out. Heavy alcohol is the solution to this problem.

>Madeleine, anything ye know what to do with brainwashin?
>Maybe it's just a coincidence, and this kid here really isn't her brother.
>Maybe I need some serious help from Gougere with this.
>Maybe her name isn't really Esther after all.
>Start drinking, let it all go.
>Other?
63 posts and 8 images submitted.
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>>47122519
>Madeleine, anything ye know what to do with brainwashin?
>Maybe it's just a coincidence, and this kid here really isn't her brother.
>Maybe I need some serious help from Gougere with this.
>Maybe her name isn't really Esther after all.
>Start drinking, let it all go.
>Other?
>All of the tails and ears
>Doesn't matter who, as long as they have them
>No holding back or remorse
>NONE
>>
Pastebin:http://pastebin.com/jCGAA6J2
Archive:http://suptg.thisisnotatrueending.com/archive.html?tags=dog%20days%20quest
Twitter:https://twitter.com/Announcer_QM
>>
>>47122519
>Madeleine, anything ye know what to do with brainwashin?
>They're definitely related, remember the birthmark!

Welcome back, me hearties, to the fourteenth chapter of Mecha Space Pirate Quest! As always, you are Admiral Roarke Susan Starwind of the Iron Kestrels space pirate fleet, master of the starship Rhinehawk, and pilot of the terrifyingly crit-prone Knuckle Kaiser.


Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y

Last time, you turned a failed scouting mission into a successful rescue mission, committed another bout of mass-murder on the Green Skulls, and now you're back on the Rhinehawk, where you have time to interview the scientist you rescued.
357 posts and 48 images submitted.
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Rolled 1 (1d10)

>>47122506
Aw yes its that time again, time to see how the dice feel tonight
>>
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“Doctor Duncan Clancy, I'm a particle physicist working the the Solar System League's joint initiative.” The scarred man lights offers you a cigarette, you decline. He shrugs and lights it, puffing smoke across the table in the Rhinehawk's mess hall, “The little girl is my daughter, Athena. My wife died giving birth to her.” He adds the last point after a questioning headtilt from you. You'd been about to ask if the Green Skulls were holding her mother hostage, the last thing you want is a potential spy...even an unwilling one...with technical knowledge and access to your mechbay.

“What exactly were you working on, doctor?” You've set your PC to open a notepad and a speech-to-text transcription program. Samantha is sitting next to you, listening silently.

[Continue]
>>
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“This facility was originally a legitimate mining operation owned by a Martian sheikh, some wealthy bigwig named Abdul Ahmad. I've only met him a handful of times, but he seemed like a good guy. He's got a handful of daughters, so we were able to talk about that at least. Man appreciates an efficient mech design too, unlike some people.” He grunts scornfully, taking a long drag and tapping away the ash, which spirals into the smoke and towards an air purifier and recirculation vent, “He's a major investor in the joint initiative, and offered the military this colony as a secret facility and test site for new weapons, mecha, and systems. I was brought in as part of Project Skywalker, studying advanced uses of the A-Particle field used to contain fusion reactions. The UJCIDF read some of the papers I wrote back on Europa and thought my ideas had merit, unlucky me. Should've just stayed in the Jovian colonies with my daughter, but like every scientist I wanted to be remembered for my work. They put me in charge of building a prototype unit using some of what we learned through our research. Granted, it wasn't a traditional design, due to the weight of the thing we had to improvise to make it fulfill our goals for power output and sturdiness...but the Tarrasque is still, in my opinion, the finest space-combat mech that ever was. Unsurpassed range and firepower. A main cannon that could even reduce your mech to scrap in seconds. Complete 360-degree protection against flanking opponents. The latest Bahamutcorp Bichir Armor AND a miniaturized version of the defensive screen projector they're installing on the most modern starships. It's even capable of sustained gravity flight! I told them, once you mass-produce the Tarrasque, no war is unwinnable.” He sighs heavily.

[Continued]

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