Has anyone given the other system a try?
https://drive.google.com/file/d/0BzqNmYX2wzXZeC13YWl4d0JhRUk/view
These guys are about to release 2.5.
>>47508949
>As We gear up for the release of v2.5, we wanted to share some of the thoughts that went into it v2.5 with our community. Our Dragon Ball Z RPG isn't just a combat simulator, like other imitators, it is a revolving system with more than just smashing bad guys. We felt, players shouldn't have to pretend when it came to non-combat skills and situation. Intelligence and other like minds aptitudes should be just as important as Strength and Stamina. Right?! Dragon Ball Z is about something...
Comment too long. Click here to view the full text.
>>47508960
On one hand, they're right. You got people like Bulma and Briefs who were fucking geniuses that contributed more than half the fighters. On the other, they got tangled up in things before by trying to expand on DB. Like status effects, equipment, and the breakdown for alien species.
Overall, I'm just not a big fan of their style, but don't wish them any ill.
>>47509086
I understand their intent but I feel it is somewhat superfluous. Wanting to adventure in the DB world sounds great, but you have to bear in mind that not only does it literally have predatory dinosaurs and saber toothed tigers and shit, it also has hostile aliens that show up ALL THE TIME.
Even in DB, having a skillset isn't nearly as important as being strong: just ask chiaotzu or krillin.
Their goal is to let the fights happen in the background while that guy wants to rp as gohan "making...
Comment too long. Click here to view the full text.
Hey /tg/.
For many of you whenever you hear the word Succubus, then you most of the time either imagine a lusty demon that looks really attractive or you go full SMITE.
I was wondering about the whole Succubus thing and why not expand on them to be more than emotion eaters (or simply lusty demons).
I was thinking about Succubi becoming like manipulators and spies due to their supernatural abilities (and very uncommon charms), spying for their daemonic overlords and orchestrating the events among mortals to get the proper results. Not just going so far as...
Comment too long. Click here to view the full text.
>I was thinking about Succubi becoming like manipulators and spies due to their supernatural abilities
They actually do perform this role in the Planescape/D&D setting, mostly because their ability to disguise themselves is rarely surpassed anywhere except at much higher levels thanks to their obscene charisma score. That, and they tend to be terrible at direct combat, so they wind up having to fulfill alternate roles.
Personally though, I would like to see more succubi that transform into legitimate physical threats, rather than...
Comment too long. Click here to view the full text.
>>47508731
>How to expand on a Succubus?
Happily and multiple times.
>>47508982
As in the rip'n'tear variety?
Agreed, and their war-forms should be as powerful as they are monstrous and only used as a final resolve when anything brains-related ceases to work or simply won't work at all.
Also would add that since Succubi would enjoy manipulating people's desires and look attractive for that, then they wouldn't like turning into a scary close-combat monster and do so only when everything else fails.
Tell me about the Angels in your setting.
Angels are positive energy plane elementals that generally appear as shimmering, variegated geometric forms and shoot lasers.
Angels are manifestations of the thoughts of God. Despite seeming like independent beings, they're really fragments of a greater whole. A conflict between Angels is an internal disagreement in the mind of God, an entity so vast and complex its existence, through the lens of our world, can only be glimpsed in fragments.
>>47508668
Sacred homunculi used like tools.
One such sacred church has an ezekiel's wheel style one that was sent by their deity with it's wings ripped out, eternally dribbling blood that the church uses to heal the sick and wounded. It's in their basement.
The angels aren't really intellegent in the same way as a person, and are much more akin to divine semi-organic robots, with very basic minds that are designed for obedience. The one in the basement of this church was commanded to fufill...
Comment too long. Click here to view the full text.
Anyone know any systems and/or house ruled mechanics that would work well for a Megaman Legends type setting?
>>47508634
FATAL. It's the only RPG I can think of that controls as poorly.
>Dat img
C for Sex Pants
Maid RPG
>Hey anon, you like card games, want my old YGO cards?
>Sure
>Assume I'm getting a few decks
>mfw get given enormous box
This is a photo of just the loose ones after I'd sorted them. Trap and monster cards add up to 2490, not counting magic, rares, limited editions and cards in folders.
This is fucking insane. What am I supposed to do with all these cards? How can I tell which ones are worth anything and which are trash?
>>47507991
From that picture, I see mostly trash
Around 8 years old card for the most recent
http://yugiohprices.com/
all of 5 seconds googling. Im not doing your homework for you
>>47508040
I'd say thanks anon, but I'm not after anyone to tell me individual prices (I can do my own homework). But there is literally thousands of cards here, I have no idea where to start or what to do with this many.
>>47508032
Pretty sure all those pictured are trash, I think the guy just bought boosters. Just in that picture alone works out at 300+ boosters. Shit's insane.
Look what i made.
Never make anything again.
>>47507870
Agreed
>>47507870
>>47507887
There is hope for humanity
Hey /tg/
How would you create an interesting undead civilization? And by that I mean that they should have unique needs (or maybe not so unique) to the point that they could be considered just another faction/civilization in a setting.
Usually they don't need sustenance or nourishment, they also do not need to sleep, do not need (or do not care) to work in any way except fulfilling the wishes of their masters.
How would you make some undead civ with free will?
>>47507698
>How would you make some undead civ with free will?
Crossed
>>47508364
The Crossed are alive (and terribly-written), they don't count as undead.
>>47507698
Well, let's be clear on a few things. First of all, entirely undead or a mix of undead and living? A society entirely composed of intelligent undead is probably going to have different dynamics to one where you have living necromancers in the mix.
>>47507698
Necropolitan were pretty cool.
>tfw you will never achieve true love with a Sister of Battle like guardsman Klingus
WHY EVEN LIVE
>>47506929
Sad bump
that feel
>>47507618
maybe I've been seeing too much /d/ but I'm getting the impression her balls are far too tiny
>a powerful bard who has the power to put anyone who listens to her song to sleep
>laments the fact that no one is able to actually listen to her song in full, and becomes furious at the listeners for not appreciating her music
>>47506463
In fact, she carries around some paints so that she can take her anger out on those that fall asleep.
>>47506463
My next XBBEG.
Thank you anon.
>>47506463
Play for elves, problem solved.
I find even role playing female npc's in my setting to be a bit weeaboo in itself. It's hard to not play them off as being super sexy in my head. Any advice to change that frame of mind?
>>47505100
Well, one option is to be super sexy.
The other is to make it like, say Fist of the North Star or those really old manga before the era of political-correctedness. There are women, they're just never important or in positions of power.
>>47505129
Even the role of a bar maid the party just decides to speak to though. She doesn't have much to say, but I've had women be informants or arena combatants
>weeaboo
That word lost all meaning, it seems.
What are deck building games like? I've never played one before and have only heard of them fairly recently. What are some good ones to acquire and play?
>>47504696
Did you enjoy the tedious task of constructing, tweaking, and fine-tuning your Magic deck? Now imagine if someone made an genre out of that one aspect and you have deck building games in a nutshell.
>>47504780
That doesn't sound too fun.
Dominion is solid and easy to learn, but don't expect any kind of theme.
Ascension has a bit more randomness, but generally that just leads to more varied decks between players, plus it's a bit more thematic.
Thunderstone is, sadly, out of print.
Star Realms is tiny but brilliant, sadly only 2 players out of the box.
Legendary I don't have much experience with. I know setup/takedown time is a bit long, but it has some awesome flavour in all its incarnations.
I like deckbuilding games quite a bit. Starting off with some basic cards and then slowly...
Comment too long. Click here to view the full text.
Does the average Imperial citizen take all his or her tubes and hoses out before going to bed?
>>47504275
Most planets in the imperium can't afford all the tubes and whatnot and live rather boring lives
The average imperial citizen doesn't worry about tubes
>>47504319
Oh the simple luxuries of a tube free lifestyle!
>>47504319
>Open the 6th ED brb, it has a picture of countless naked citizens being marched somewhere under guard. They are riddled with tubes and metallic pieces.
Uh huh
My good friend and I want to run campaigns, we love GMing, but we get burnt out or the campaign naturally falls off a cliff after a few weeks/months. We find ourselves talking about RPGs a lot and have decided now is the time to try something crazy for both our sakes – a co-GM game.
Our basic premise is the players and us develop a world and fill it with inhabitants, be they races, tribes, or overused hive-mind mushrooms. Then, the players effectively control or guide a race/tribe/group etc, be it via the aspect of them playing as a God within the setting, or as an...
Comment too long. Click here to view the full text.
I do wish the Quest threads would migrate over to their designated board.
Bump.
Last bump.
>>47504201
Right now, this sounds like a VERY long-term game of Microscope, smushed together with Kingdom., though it's probably not what you're looking for.
Microscope is a sort-of-but-not-quite collabrative world/history building game. Collaborative in that you work together, but not in that you do not create by committee. At the start of the game, people have the option to veto out elements, or make suggestions or ask questions during play; but while it's your turn to add something to the world, you...
Comment too long. Click here to view the full text.
What do you think about the new scenic bases /tg/?
>>47503962
If the 25mm ones came in a box of 60, I'd buy one or two. 33p per scenic base is not much.
>>47503962
I just leave my bases blank.
>>47503990
>You’ll receive 20 25mm Round bases and 20 40mm Round bases, with 32 extra skulls for decoration
Could peoples' misery be used as a fuel for something in generic dnd settings?
Yes, capitalism.
Certainly. There are rules for it: Liquid Pain, in the Book of Vile Darkness. Useful stuff.
>>47503241
I've always liked the idea of joy and unhappiness being to separate sorces of magic, but not actually tied to the general concept of good and evil. Joy is more potent, but with a shorter fuse. Unhappiness is stable, but not as powerful as joy. One man could abuse joy by selling drugs. Another man could walk among the poor and do what he can to help, relying on their state to give him strength so that he can go from shithole to shithole helping while slowly growing in power.