What is Nechronica? It's a Japanese RPG where the players are undead little girls in a world that somehow went to hell. To help them survive, they have either guns, cybernetic enhancements, or horrendous mutations. They also have the emotion bonds with their sisters, the other player characters, which will be strained to the point where self-mutilation and other such things become common.
Instead of health points, characters get parts blown off their body in combat, gradually wearing them down till they're a leg, or a gun or just a mouth. Combined with a timing system that makes heavy use of counter play, it offers a unique combat system that would be hard to replicate in other settings.
>The Wiki which was updated some in December and dies on occasion
http://tlwiki.org/index.php?title=Nechronica
>Text-based templates
>Character template
http://pastebin.com/zuxghk7A
>Savant Templates
http://pastebin.com/R6hgQdxk
>Horror Template
http://pastebin.com/Qf9cuTBb
>Chat/Scanlation/Sharing room:
https://discord.gg/0lBHRD5AVt8nrm2Y
I'm gonna bump the thread, just because it's fun to hear people(who've played) talk about this game...
I will also bump, becauso some Dnonymous said he would update the pdf, and I expect deliverance.
I will bump too, because I like non-standard rpgs. Plus excellent battlefield system.
What's so edgy about pathfinder? I keep hearing people say that it has lots of edgy stuff, but all I know about it is that it's the system for 3.5 grognards and nothing else.
It's got Social Justice quotas it needs to meet with each adventure, and all in all is actually a worse version of 3.5, but with some shiny abilities given to the PCs to attract more players.
If it weren't for the debacle that was 4e, PF would have died before it was even born.
>>44986923
But is it edgy?
OP: Okay. I have 3-4 to spare so lets play a little.
We left off really pissing of the Svejas, killing of a Lion of the Emperor, de-facto declaring war. Now war is immidient, but it will take some time before Svejas understand that the convoy will not come back. So make the best of it.
Goverment: Theological council
Population: 12706
Literacy: 69%
Food production: High +
Food stock: High -
Resources: wood, stone, horses, iron, copper, sheep, cows, pigs and chicken
Architecture: Houses with second floors and foundament and windows. Comfortable living standards.
Military: 802 sword soldiers, 192 archers. 55 patrolmen, 60 ex-Corp soliders. 115 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack, Three flameboats.
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
If next poster ends i 7, Sveja is coming.
>>44986689
Lets start with sending scout to the pass so we know when they are coming
>>44986689
improve defense
You send scouts to know about the pass. It is a impressive fortress covering the whole pass, making it impossible to get past it without being noticed. It is made of mountainstone and has big steel gate that can be opened and closed manually. To attack it you will need something special. Your scouts makes camp. When Svejas march from the fortress you will have an additional turn before arriving at either Ferris or Destiny Landing.
Goverment: Theological council
Population: 12752
Literacy: 69%
Food production: High +
Food stock: High -
Resources: wood, stone, horses, iron, copper, sheep, cows, pigs and chicken
Architecture: Houses with second floors and foundament and windows. Comfortable living standards.
Military: 812 sword soldiers, 200 archers. 55 patrolmen, 60 ex-Corp soliders. 125 Longriders
Navy: two simple boats with iron-armor. 7 longboats(sailors greatexperience) Three merchant ships. One Carrack, Three flameboats.
WEAPONS/DEFENCE :Halberds, iron axes, iron swords, longbows, basic helmets, leather armor simple stone-wall, longswords, steel swords crossbows,steel helmets, steel armor
TECH: ard, early stone housing, basic boats, granaries, archery, writing, simple paved roads. Basic ironwork, basic medicine, basic winter clothes.
CULTURE Yearly harvest fest. Forefathers believer, common languagewriting. Warrior culture. Code of Laws. Mathematics, Magna Marta
>1.Exploration
>2.Research into food production
>3.Improve religion/culture
>4. Improve navy
>5.Improve defense/military
>6.Architecture
>7.Research/science
> 8. Research weapons
> 9. Expand domain
If next poster ends in 7,8, Svejas is coming
You are a Knight setting out on a noble venture living from job to job in the land of Arbolorn. Whether you spend your days as a wandering Knight or follow your ambitions and rise to power is up to you, Sir Erec of Athlia
>Early Life
-Peasant Upbringing
-Yeoman Upbringing
-Noble Upbringing
>Training Proficiency(Pick Three.)
-Swordplay
-Shield work
-Horsemanship
-Archery
-Diplomacy
-Economics
-Leadership
>Code Of Chivalry
-Faith
-Honor
-Mercenary
>>44986644
-Noble Upbringing
-Diplomacy
-Economics
-Leadership
-Honor
>>44986644
>Yeoman
>Shieldwork
>Diplomancy
>Leadership
>Honor
>>44986644
Noble
Horsemanship
Shieldwork
Swordplay
Honor
What do people actually like about the standard Elf/Dwarf/Human/Orc/Etc line-up? I've searched for answers, but have yet to find anything tangible in terms of what people feel they get out of it. Is it just familiarity, or is there some other advantage that I can't/don't grasp?
>>44985671
We can fuck halflings and its perfectly legal.
>>44985671
It's pretty much familiarity. Less time needs to be spent explaining what the races are, so the game can move on to what they do.
Though I usually abandon the standard set in homebrewsand humans, there's nothing bad about it.
>>44985671
Yes it is advantage. Different races, different stats. And that's that. Even if you're not a minmaxer, you're probably choose a race based on the stats they give or the advantages and benefits they get implied or not.
it's like every white wolf game. 90% of players choose their clan/tribe/whateverthefucktheyarecalled based on the powers they'll get and advantages that will be provided.
Roleplay be damned.
So I just remembered this existed, it's some old Anti-D&D propaganda, looking back on it now the characters actually just really hardcore LARPers
http://www.chick.com/reading/tracts/0046/0046_01.asp
You're a Cave Hydra, big and mighty, and after an encounter with particularly oversized Grick, you found yourself in need to recuperate your wounds, which healed within expectations. And after munching down your preserved Bear, you decided to go on a patrol around the Glowing Forest and then around the Dwarven Village.
The forest was clear, as clear as a Forest can be. None tried to question your authority over your territory, save for a single Cave Bear, but you took the threat of stepping over your lawn with a grain of salt. They're very cocky and more often than not, they just search a fight, which you aren't looking for at the moment.
The Dwarven Nest however, is a different manner all together and requires a bit of more precise handling. You've already shown yourself there and the dwarves are most likely confused by your doings, you doubt that they get to see a towering Hydra returning something to them all that often.
>Be straightforward, show yourself in front and parade around just outside the actual village. You're the area boss after all.
>Be cheeky, get closer and hide as much as you can, see how they live perhaps.
>What else?
>>44985407
>Pastebin: http://pastebin.com/u/GBQ
>Twitter: https://twitter.com/OrkQuestQM
>ask.fm: https://ask.fm/OrkQuestQM
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Great+Beast
>>44985407
>Be straightforward, show yourself in front and parade around just outside the actual village. You're the area boss after all.
>>44985407
>Be straightforward, show yourself in front and parade around just outside the actual village. You're the area boss after all.
When it comes to post-apocalypse campaigns, how important do you find the issue of religion?
Recently within my group, one of the other players wanted to run a game to test out his game mastery skills. After three sessions, we as a group started discussing the pros and cons of his style, which led to us discovering he doesn't care for religion and prefers to avoid talking about it.
This came up because it was asked how he intended to develop a cult he mentioned once.
While I respect his decision to exclude religion from his games, the issue did make me wonder in general how people prefer to handle, or not handle, such a massive part of human nature.
So when you GM do you gloss over religion in your worlds or does it shape those worlds, or something in between?
>>44985089
>When it comes to post-apocalypse campaigns, how important do you find the issue of religion?
Depends on the setting.
>>44985089
>While I respect his decision to exclude religion from his games...
Lolwhat? Excluding religion from fiction, why? I get that it's not something that people might be super into but it's a pretty big theme to just throw out.
Also, post-apocalyptic settings are pretty perfect breeding grounds for strange cults and faiths. History teaches us what happens when everything gets wrecked and someone shows up and says he's pals with god.
>>44985089
>So when you GM do you gloss over religion in your worlds or does it shape those worlds, or something in between?
It's part of world building so it shapes the world like:>Elves are anathema for being demonic whores of seduction
This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.
Useful links: http://pastebin.com/b5cN2RkK
This link contains numerous writing guides, general advice, and various quest tools and communities.
https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.
IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)
> QM question
How STEM is your quest?
> Player question
Why are QMs with unusual beliefs (like Hexer, XS, JQOP and Soma) so great?
>>44984851
>why are social reject qms popular with social reject players
>>44984851
To players: Be honest, have you samefagged? When was the last time you samefagged? In the last month? The last week? Last 24 hours?
Has there been a noblebright wanderlust quest?
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Devil%20Summoner%20London%20Quest
Character sheet: http://pastebin.com/4keHKgX4
Twitter: https://twitter.com/MolochQM
This is...
“Familiar” is the word that first springs to mind, the word you want to use before any other. Yet, you know it's not exactly the right word to use. Even so, you know that you've seen this macabre statue before, with its leering face and monstrous body. Actually, there is one bit of the statue that you've definitely seen before, in museum pieces and biology textbooks – the twisted human skull it wears as a face. The rest of it - the silhouette of a charging bull, the cloven hooves for feet and the crude metal jewellery draped across its muscular body – are all... less familiar.
Still, it is without fear that you reach out and touch the looming edifice, letting your small palm rest upon the rough surface of the skull. Not stone at all, you realise as a few flakes crack off and drift away, but a thick layer of ancient dust and grime. Barely listening to the voices murmuring in the background, you begin to wipe away the filth. The leathery flesh beneath, blending seamlessly into bone, is... warm.
Dust stirs as a breath – the first in a very long time – slowly rattles the air around you.
>>44984495
You wouldn't say you're afraid exactly, but there's no way to deny that you take a hesitant step backwards as the ancient creature before you stirs. There's no particular malice in its movements – this is no beast surging from slumber to rage in an instant – but even a glancing blow from those meaty fists would be enough to put you down for a long time. Even if it was just stretching, testing the limits of its body...
A heavy rush of air, thick with the scent of beasts and dark with greasy dust, escapes the beast as it snorts. Within the black reaches of the skull's hollow eye sockets, faint lights first flicker and then glow with a steady intelligence. That great head rolls back and forth as the waking demon scans the surroundings, before those burning lights return to you – and there they stay, narrowing into gleaming points.
“What cruel illusion is this?” the beast groans, its voice dragged from some deep and infinitely hollow pit, “Is this how you choose to torment me, appearing in the guise of my dearest treasure?”
Dearest treasure, you murmur as his hand reaches down to your face, you don't understand.
“No...” the demon murmurs, stopping just short of brushing his fingers against your face, “You're no illusion, but you're not HER either. You're not my daughter.”
Perhaps you're slow on the uptake, but the pieces are slowly falling into place. Buried here, on sanctified ground, is the child of spite – your other self. That, at least, is what the Archangels told you. But if that's true, then the beast looming over you is...
Marco?
There is no easy way to describe the demon's reaction as you whisper the name. He seems to shudder and freeze in the same instant, before slowly turning his face back to you. “Mia,” he rumbles, your name echoing out.
>I'm Mia. I'm your daughter
>I'm not your daughter, and you're not my father
>How can you be... like this?
>Other
>>44984501
>I'm Mia. I'm your daughter
"You've been watching over my...her grave for an entire cycle?"
>How can you be... like this?
>>44984501
>>How can you be... like this?
Honestly, I don't know if we could really be considered his daughter. Kind of a weird issue.
Next week I'm going on my first LARP, any advice /tg/?
Don't act like an ass and have fun.
We'll need a bit more details to give you much more advice than that.
>>44984801
Welp, I'm just going in as a warrior, a mercenary a bit like Geralt Of Rivia. Not really original, I know, but I'm pretty sure I'll be a lot more free to do what quest I want, when I want etc.
I'm with an organised clan too. Is there any cool forum/place for LARP? The community looks a bit scattered.
>>44984989
First of all, the larpthreads on /cgl/, though slower, are generally more helpful. The most important things people'll need to know to give advice are genre (high fantasy, low fantasy, sci-fi, modern, etc) and location (-in general- American larps have more fighting and less roleplaying, Scandinavian larps are have loads of roleplaying and very little fighting, and Central European larps sit somewhere in the middle).
As some more personal advice: when playing a warrior-type, ESPECIALLY one based on a well-known character, think long and hard on what you want the character's personality and background to be like. If you go in as faceless-rank-and-file-dude-#37, you won't get as much roleplay as when you play Sam Mason, the cheerful boy who went out to see the world to follow in his older brother's footsteps.
When making a character's background, try to create a humble story that avoids the most common tropes. Basically, don't do any of the following:
- Play a character whose parents are both dead
- Play a noble
- Play a lost noble
- Play a prophesied hero of ...
- Play the last survivor of ...
And similar things. All of these CAN work in a background story, but I'd avoid them when starting out.
Cont.
What's the shittiest place, with the shittiest atmosphere, you've ever visited during your campaigns?
Shitty on purpose, I mean
>>44984301
The sewers of Khare
A swamp that was a black dragon lair, and it had failures on the veil so magic was all fucked up.
The GM made all loot from the dragon stink so items were sold for half the selling price and face several smell related debuffs .
Jacksonville, Florida.
One hundred years have passed since the unification of the Yorkmen with the Tribe of Lancaster. Sharing in the knowledge of their peoples, the Clans of the Tribal Confederation of Brigantia have gained much from joining. The Lancastermen shared their knowledge of Herd Animals and Leather. The Yorkmen introduced Domesticated Dogs, Spirituality and their discovery of shiny minerals in the hills to the east. Together, as Brigantians, in just a century, they discovered the secrets of working Bronze from Copper and Tin, and developed a Calender, a near-neccesity in coordinating multiple villages and clans.
The Picts, an offshoot of the Brigantian Tribes prior to unification have developed a unique culture to the north. Rumor has it that many Pict villages have been founded even further north, where they attempt to bully struggling communities into tribute. Brigantian relations with the Picts are frosty at best, and outright hostile at worst.
TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Tribal Confederation
RELIGION: Animism
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500
BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good
BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Average
Wood: Average
Copper: Average
Iron: Poor
ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep
BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender
WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 250 warriors
1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
>>44984141
The first reply to an update by anyone either than me will generate an Event, if the post ends in a 0 or dubs, trips etc.
MAP KEY
DARK GREEN - Forest
LIGHT GREEN - Plains
BROWN - Hills
DARK BLUE - Ocean
LIGHT BLUE - River
>>44984141
Research Wheel
>>44984226
>Research Wheel
>An enterprising Clan of the Brigantia has invented a device, what they call a "wheel," that can be moved about the ground by rolling. Shortly there after, ox-drawn carts for hauling lumber, ore and other resources become common, vastly increasing yield. To accomadate these carts, a road is built between Yorkshire and Lancaster.
>+Resource Production, +Stability
TRIBAL CONFEDERATION OF BRIGANTIA
ERA: Bronze Age
GOVERNMENT TYPE: Tribal Confederation
RELIGION: Animism
CULTURE: Patriarchal Agrarian
SETTLEMENTS: Yorkshire, Lancaster
POPULATION: 2500
BASIC FOOD PRODUCTION
Hunting: Very Good
Farming: Good
Fishing: Good
BASIC RESOURCE PRODUCTION
Bone: Good
Hide: Good
Stone: Good
Wood: Good
Copper: Good
Iron: Average
ADVANCED RESOURCES: Dogs, Leather, Cattle, Sheep
BUILDINGS (YORK): Stone Huts, Granary, Palisade, Meethouse, Pasture
BUILDINGS (LANCASTER): Stone Huts, Granary, Pasture, Tannery, Palisade
TECHNOLOGY: domestication, weaving, simple masonry, simple metalworking, simple leatherworking, simple woodworking, boatmaking, runic writing, calender, the wheel
WEAPONS: Simple Bows (Iron Arrows), Bronze Axes, Bronze Spears, Nets
ARMOR: Reinforced Hide Armor
COMBATANTS: 250 warriors
1. Explore
2. Research Food/Resource Production
3. Research Technology
4. Improve Culture/Religion
5. Construct Building
6. Train Warriors
7. Raid Target
8. Random Development
Meme machine edition
What are you playing?
What are you brewing?
What are your meta predictions for the pro tour?
>>44984004
>less than or equal to the four
Fuck off to /ccg/
>playan
Rhino Midrange
>brewan
colorless aggro
>predictions
ramp doing something. Or nothing new.
>>44984004
>What are your meta predictions for the pro tour?
1. Stormchaser mage becomes Jace's best butt buddy
2. Eldrazi are all over the place, and they crubstomp the rhino.
Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related
Previous Thread: >>44966956
Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/v77AhEFV
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0
Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>http://pastebin.com/ZkpXpbJ1
Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk
Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin
All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ
Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media
The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>http://pastebin.com/cJY5FK9T
Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Let's talk about Muslim Jedi for a minute.
>>44984008
Why do you want to talk about Barriss Offee?
modelfag here, new mould looks good apart from overly thick wings and some issues getting the resin into the laser cannons again (talcum powder made a smooth cast without bubbles but I think the talc didn't get everywhere, so bubbles at those extremities).
Also, the sacrifices I make for howlrunnerfag to see a squadron of his beauties one day soon, had a bad scalpel stick into my thumb, now bandaged and bathroom cleaned of a good amount of blood.