what's the best design philosophy for dungeon/town design? I'm getting funneled into what feels like a boring "fight the monsters get the loot do the quests" setup OR "tons of rooms that don't mean much" and it's hampering cohesion. Similarly, factional choices are often presented in a boring and disconnected fashion that also seems oatmeal. I was inspired by the deus ex philosophy of stealth/combat approaches and lots of rooms to pick, but this doesn't seem to translate well into multicharacter games
currently working on a...
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>>46187563
I like dungeons that are designed like real buildings or complexes. The ones that have toilets, and not tons of rooms with no purpose. Plus it makes it easier for the GM, you just have to find the blueprints of an old temple and file the names down.
>>46187563
My philosophy is a bit like that of the other anon. For a city or town, my philosophy is not to look at it from a player perspective (what will the players do?) but from an NPC perspective (what do the NPCs do in daily life?). Things like daily markets may be less convenient than a few magic marts, but the average peasant is more interested in fish than in scrolls.
Same for a dungeon. Before it was a dungeon it was something else. What was that something else? A ruined city? A palace? A prison? A tomb?
To...
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>>46188077
don't you feel like after a while you're just making pleb dungeons? When everything is justified by dungeon function, it can quickly deteriorate into boring locations like washpits and eeeevill laundry hampers.A lot of locations end up mundane and predictable
Your weapon fails your PC at the most critical moment. What does he do?
Gets through the challenge with his mouth and/or his bare hands.The PC is bard, obviously.
What, break? It's immune to breaking. I guess it might have failed in the sense of falling into an extradimensional void, because i can teleport it into my hand normally. Regardless, i teleport back a few steps and stop being a melee mage and start slinging out the support spells so my team can keep fighting without my direct damage.
>>46187529
pull out a different weapon
Hey /tg/.
I'm running a L5R session on the 25th. And I have major writers block, I'm normally really good with figuring out what to do next, even more so when I'm fresh off a previous session. But for the past week I've gotten like nothing done. How the hell do I get past this kinda writers block, my mind is just.. Like empty. I have vague idea's and themes and whatever - But when I try to put that to paper it just vanishes.
I'm starting to get really frustrated and kinda panicky, as I like to try my best at giving an enjoyable experience...
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Just go download some pre made adventure.
>>46187955
Fuck no.
>>46187254
>L5R
I don't know much about this setting, but maybe this can help inspire you:
https://www.youtube.com/watch?v=3ieaDfD_h6s
What happened last? Maybe someone here will have an idea.
Are the beliccosa that much stronger than everything else ?
With Towering Monstrocity and a good deployment these things are neigh unsinkable based on my experiences facing off against one 3 times over the past few months..
They take WAY more effort and resources then their costs and few people have the reliable models to deploy forces capable of stopping them. The side with it simply needs to be smart enough to kill the few heavy threats against it in the first few turns and it will grind other superheavies, and then the enemies armies, to dust over the 5-6 turns its alive.
In the world of OP that is 40k Apoc this guy...
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>>46186252
>this guy really stands above the rest.
Huehuehue
Warlord Titans when
I'm planning on running a Dragon Age game using the Green Ronin rules (just got that sexy corebook that combines all the playsets) but I'm still debating on when to set it. I've narrowed it down to two choices. Either during the Blessed Age during the Orlesian occupation of Ferelden, letting players be either mercenaries working for the occupiers or supporters of the resistance (or neither or both, I'm aiming for sandbox here). Or, just do run it parallel to the Fifth Blight and let the characters run through the timeline set during the games.
Anyone...
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>>46184370
I haven't, but I think it'd be easier to run it around the time of the games, possibly in countries outside of Ferelden, since you have more details about what the world is like at the time. I know jack all about the Blessed Age, and you'd most likely be building up the world state from scratch. Which could be cool, if you wanted more of a blank slate.
>>46184719
Well about the only thing I 'know' about that age is the Orlesian occupation and I have a rough timeline of how it played out from the Dragon Age wiki and I'd base the tone of it off the dialogue you have with Loghain during the game (basically that the Orlesian nobility were oppressive dicks) and do a sort of Braveheart campaign where the players either help try and crush the resistance and get made rich even as they watch the increasingly depraved and exploitative nature of the occupiers, or help...
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>>46184370
>>46184792
I'd play it. Admittedly, I loved DA:O and anything set in that world would be fantastic.
Alright you gamefags, I want to see you all design a town. Here's the setup, the town is set in a low fantasy semi medieval setting where magic is very weak in this part of the world.
Say what you want in this, whatever you want, and it's in. But here's the catch, it can't contradict with anything previously placed into the town.
>>46183130
A guy from across the ocean brought a magic generator (it generates magic) with him and set it up in the house marked blue. He's using it to slowly raise the level of magic in this part of the world.
Holy shit someone get to the bridge and crank it up before the boats crash.
>>46183192
>Low fantasy
>Magic generator
Someone isn't very good at this.
>GM just makes assumptions about your character and starts telling you what your character would and wouldn't do
Hey OP, could you tell me the names of the other players in your group, and post your character sheet?
I mean, you DO have a group, right?
As a GM, this is something I have a problem with doing. I try and add flourish to my narration and end up taking agency away from characters. Granted, it's not an amazing amount, and never in combat or in crucial conversations with NPC's, but the small things like reacting to other players actions etc.
>>46183127
I attack the king.
Before being interned on the Golden Throne did the Emperor ever poop?
>>46182557
Probably. He still does. Psykout grenades and iirc psycannon bolts are made from the "metabolic byproducts of the golden throne"
>>46182557
Probably not, he's most certainly above Humanity in terms of biology and likely had an in-depth understanding of ascendant Biomancy. I doubt he needed to eat.
>>46182557
its called warpstorms
Do you play background music during your role playing sessions? If so, what are some of your favorites? I'm looking for some ideas to use while playing with my group.
>>46182530
I had a complete tavern and adventure music soundcloud once, contained everything from background sounds to boss battle music
Twas pretty great no lie
Idk where it went to tho
I'm using roll20/teamspeak for my current online game right now.
I've picked out music, entire background tracks and multiple too, but I've either forgotten to use it or found it annoying considering volume levels so far.
The only way I could see it working for me is if I bothered to get a playlist of songs/background tracks I can put on repeat, an actual stereo and a quiet house to have it.
Even then, it would be too hard to switch to specific tracks without interrupting the flow.
>>46182530
I haven't had good experiences with music at sessions so far (not that it's happened many times)
That said I've been wanting to play a lycanthrope for a while now just so I can see how long it takes the group to notice the theme behind a constant stream of "Hungry like the Wolf", "Who Let the dogs out?", "Werewolves of London", etc.
How American is your character /tg/?
Well I traded a bunch of bombs to some goblins in exchange for a hostage and then immediatly slaughtered all of them afterward.So to answer you question, pretty fuckin American.
I have been to multiple realms outside of my home realm to fight evil cults and monsters for no reason other than I think it is the right thing to do. Along the way I have fucked up a good deal of real estate and caused a lot of economic strife because of frequent misunderstandings with my character and local lords, ladies, and law enforcement.
Paladins = Murrica.
He's a gay French fighting for brotherhood, liberty, and prosperity. So not very.
Would you go beyond this point?
>>46182242
>Experienced divers have died here
Who'd pass up loot like that?
>>46182242
>>46182293
Are we talking "experienced" as in levels 2-5, or levels 15-20?
Do you think they'd drop SCUBA Tanks+3 and High-Quality Neoprene rares?
>>46182242
Is that one diver giving a us thumbs up while another blows him?
Heya /tg/! I frequent these boards but I'm not sure if this would fit here. Is it possible to have a League of Legends lore/art thread? Is there enough interest, and is it against the rules or not?
I guess this isn't against the rules, since there is an elder scrolls general here too, and not on /v/.
For those interested, what is your opinion on the new WIP lore for faggy draggy? (Used to make universes n shit, but then space beans came and enslaved him)
Bumping this up with league art
>>46182515
Fuck off.
I finally played through Bloodborne and now i feel like the setting would be awesome to run a campaign in.
Thing is, I have no idea what system would be good to use for it. My first idea was some incarnation of DnD but the guns and massive weapons quickly shot that idea down. And since i usually play more Sci-Fi thena fantasy don't really know of any other Fantasy games that would fit. My hope is that you guys can point me to a system that i can use tor un it in. I don't mid a bit of houseruling/refluffing but i don't want to have to rewrite half the rules...
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>>46181925
>bloodborne themed game
Congrats on being unoriginal.
Anyways, I would run No-caster pathfinder with cheaper guns, armor as DR, wounds/vitality system, and let players use syringes on fallen beasts to generate tiny health potions they can use on themselves as a swift action.
The problem with bb is that everyone has more or less the same fighting style.
>>46181925
>What system fits best?
It's called Video Game RPG Of The Month (VGRPGOTM), you can find it on every rpg-related site, every month a new splatbook comes out.
>>46182208
Yeah i'm original as nobs.
I'm not really too convinced about pathfinder but if that's the closest i guess it'll do
Show me your bbeg's/your character's final form.
>>46181929
Cool
New players - always welcome!
Previous thread:
>>46139172
Pastebin - check it out for story, stats and technologies:
http://pastebin.com/t7gWa2pa
>Population:6 900 000 (78% white, 7 % chink,7% kafi, 4% hibibi, 4 % pajit)
>Economy:Thriving;Camark gold & silver coins,good international trade, postal service, National Bank, mercantilism, manufacturies
>Food stockpiles:medium-high
>Food...
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In the western conitnent(we should come up with names for the continents) the Kaichou are continuing their campaign against the southern darkskin tribes
>>46181652
A. Explore the new continent more.