Your character has just been challenged by his/her rival to a belt-fight, or "Spänna Bälte" as it's known.
"The challenge was thus, that one fighter pulled his knife and asked his enemy 'how much cold iron his gut could withstand'. The answer was: 'Well, I can withstand as much you can'. The challenger measured off a piece of his knife's blade while threatening: "I shall carve you up, and sun and moon shall shine on your remains'. Subsequently the blades were wrapped with leather straps below the mark, shirts were...
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Pretty good, yeah.
https://www.youtube.com/watch?v=Ym0hZG-zNOk
I got this shit. Got the theme music and everything.
>>47783720
ah crap replace "elbow" with "wrist". It's hella difficult to translate from ye olde swedish to modern english
The swedish wiki page on Spänna Bälte if anyone's interested
https://sv.wikipedia.org/wiki/Sp%C3%A4nna_b%C3%A4lte
have you ever had a character wear a full-body costume (or fully covering armor) to conceal their identity? how did it go?
Yes. It concealed their identity.
No because it's impractical and uncomfortable.
>>47783654
I once played in a eastern-fantasy game as a ninja-styled character whom specialized in disguise... however, being able to actually act out the roles actually ended up mattering much much more than the costumes themselves. To be honest, I actually didn't have my character conceal her face most of the time, as it being seen didn't exactly mean much in a low-technology setting where photography and such didn't exist and her physical description was average enough to be like half the population anyway....
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Why is this so popular all of a sudden?
>>47783447
>all of a sudden
Ever heard of Scholar's mate?
>>47783447
chess has been popular for many years
>>47783460
Sure but I've never once played against a Patzer online, except for the last two days where I've seen it three times. Was it used recently by a GM or something?
Has /tg/ played or even heard about No Limits? Its a sci fi wargame mean to be played with almost ani minis.
/vmg/ - Viral Marketing General
>>47783009
>viraling an old, free game that markets itself on using any minis you happen to have
Nice kneejerk, you fucking retard. Carry on, OP.
>>47783009
viral marketers dont give away the product you doofus
>>47782875
Looking at it now I can definitely say i am not interested. A model has 8 different stats+special rules, and weapons have 7+special rules on top of that.
Its depressing to see so many of these games come out designed to be used with whatever as people search for alternatives for 40k or whatever, and end up falling in the same game design traps of 40k.
I'll pass.
Recently started a campaign with someone who has never played d&d before as the dm (he wouldn't take no for an answer and he's pretty imaginative so we figured what's the worst that could happen) the setting he came up with, albeit pretty standard, has had some pretty cool encounters and puzzles so far with some good workarounds to challenges built in. The only problem is that he didn't understand how levels and AC work so combat is utterly impossible since the entire party is level one and can't do shit to any of the monsters we've encountered...
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Maybe sit him down and explain as best you can how to balance his world :)
>>47782486
>cannot mindlessly slaughter, must roleplay
oh anon you are unworthy of this first-time DM
>>47783187
Nigga, they're playing DnD. I am pretty sure they do plenty of roleplaying, but they also, ya know. Want to fight Monsters.
There's a reason why the Fighter isn't called the Workthroughourdifferenceswithwordsandfeelingser.
How would you do a setting where the entire known world is a dungeon, city of ember/gurren lagann style? I want to run a sort of mega dungeon setting where tales of the surface world are barely more than folklore to the inhabitants of the dungeon
>>47782432
Is the story/plot to escape this dungeon, or delve deep enough to escape?
>>47782432
Where do they get food?
>>47783287
The foundation of the ecosystem is chemosynthetic bacteria and other microbes feeding on thermal vents. From there you just travel up the food chain. It's also possible to just have wizards or other magical phenomena create light which enables photosynthesis.
Is anyone here familiar with the Amethyst setting? I'm particularly interested in reading it, and if I like it I fully want to buy it (I love collecting good RPG books)... but the book is $70. I can't quite justify spending that on it yet.
First, a link, because my below description isn't actually all that great: http://www.drivethrurpg.com/product/176948/Amethyst-Quintessence-5E
So. Amethyst, for those of you who aren't aware of it: In our world, way back in the past, elves and stuff lived. They were essentially spawned from the magic of chaos,...
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>>47781901
So it's Shadowrun without the Cyberpunk aspect I'm taking it?
>>47781962
Hm. Sort of. I'm disappointed to say I'd never actually thought of it like that.
Amethyst seems to me like it's more of a typical fantasy setting thrown on top of our modern world (because by 'modern day' in the setting, our world is basically completely replaced by fantasy stuff). Shadowrun claims to be that, but really it isn't.
>>47781901
Some other relevant info, for those interested:
Amethyst was originally a 3.5 (or 3, not sure) setting. It was recreated for Pathfinder, and again for Savage Worlds and D&D 4e. Overall the various versions got pretty solid reviews, though I haven't seen any info on the 5e version aside from what's on the DTRPG page.
Where my immortal bros at?
>>47781692
>>47781699
>>47781714
So in your honest opinion, would you play a Maze&Monsters inspired campaign/RPG? Why or why not?
>>47780813
Man, that's a hell of a misleading cover...
https://www.youtube.com/watch?v=iI0Vp5aELZg
>>47780813
Also, I don't really get your question, do you mean a campaign based around the metagame M&M or a gurps-style campaign where you play as a demented nerd?
>>47780813
Probably not. Mental Illness: the Game doesn't really appeal to me.
Plus there's only so many times I can kill a Gorvil and then get told it was really a bum
Hey /tg/, this might not be exactly /tg/ related, I'll preface this with saying I've never exactly gotten into tabletop RPGs or Wargaming (despite an interest) so maybe this won't exactly resonate with everyone.
Does anyone else have a problem maintaining a main class? Or at least deciding on one? I guess what I traditionally enjoy in characters throughout fantasy films/games/boardgames are skirmishers and raiders (outside of Total War games where I find them a waste of a slot ). Even when it extends to Magic there isn't that one color that stands out as enjoyable, and even if it stands out as enjoyable it doesn't have that flavor or lore that makes it really fun to use. The main thing I'm really wondering is how do you get past these things and really pick up something you end up sticking with? I'm just getting constantly frustrated by my indecision and can't seem to find a class for most RPG/MMOs.
Also thinly veiled request for cool Skirmisher/Raider-type art.
>I've never exactly gotten into tabletop RPGs
Yeah, we can tell.
>>47780699
>how do you get past these things and really pick up something you end up sticking with
Simple: you don't. Playing one kind of character all the time is boring as paste. Variety is the spice of life, and specialization is for insects.
I've been playing TRPGs for 10 years, and I've never used the same character build twice.
>>47780856
This. It's the people who play the same character every single time that get annoying.
Though you do need to be able to stick with a character for a full campaign. Or at least until it dies, so you might find that you prefer a high lethality game.
ITT: Post edgy characters you enjoy, whether it's because their so edgy it's amusing, their edgy in the right ways, or just characters you have a guilty pleasures for.
Ahem.
Cybersix, anyone?
>Imperium
Fascist hellhole where you get shot for stupid shit, have to worry about getting your ass invaded by space orcs, space elves, space demons, and space bugs.
>Eldar
Dying race that gets eaten by demons on a daily basis.
>Tyranid
Mindless space bugs, no individuality.
>Necron
You're a skeleton, whoop-de-fucking-doo.
>Chaos
Infinite pleasure and happiness. Or alternatively,...
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>>47779720
Because I don't want my soul to be buttfucked up the ass in a six dimensional fashion.
Also because I refuse to become the slave of some creature that has the gall to call itself a god when it truly is nothing more then the psychic manifestation of an obscenely large amount of certain emotions.
I will not bend the knee to the psychic equivalent of a ball of shit that has congealed inside of a fetid sewer.
>>47779720
>infinite pleasure and happiness
Horrific mutations and numbness to all that is.
>>47779720
I have actually.
I worship Nurgle, and Nurgle only.
>giving enemies bonuses to grapple PCs with long hair or loose clothing
Is this fair?
>>47779305
yes
>>47779305
Maybe, but if you're going to start doing that, you need to account for everything that could possibly provide a bonus or a penalty for grapple, and it'll inevitably spiral out of control.
>>47779305
>giving enemies bonuses to grapple PCs with long dicks or loose vaginas
Is this fair?
Starting a campaign of Pic Related soon, wondering if anyone had the [REDACTED] supplement the link is dead on the wiki.
Also AdEva general I guess
>>47778911
Currently running an AdEva based on Norse Myth. Angels are Gaints, the Evangelions are called Úlfhéðnar, The Magi Super Computer is instead The Oracles, and a few other various things. I even have the Nerv HQ based in Scandinavia. It's been pretty fun so far, as the pilots are trying to stop the coming of Ragnarok.
>>47778911
Samefagging, but whatever.
Why using 2.0? Version 3 is out, ya know?
https://1d4chan.org/wiki/Adeptus_Evangelion
>>47779132
I'm using 3.5 but I'm looking for the Redacted Supplement so that I can have ideas for possible scenarios, the tv tropes page mentions several interesting ideas that the supplement has that I might implement at some point
>players scare some guards away from a graveyard to go get a thing
>they leave the town the graveyard was in during the same session
>friend comes up to me and says "hey we should see those guards again, that'd be really cool!"
>"alright, maybe I can do something"
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>>47778468
Without knowing what your campaign is like, I couldn't say.
If you're, you know, an adult with half-decent social skills then you could just ask him "what can I add that would interest you, because you seem a bit bored and I don't want anyone to be bored"
>>47778468
Clearly you must make the Guards a recurring pair of NPCs that the group runs into, as clearly there has been a breakdown in communication. Clearly he expected to see the impact the group had on the two, and took your half-assed answer is an affirmation that it would happen. And now, he is no long invested because his immersion is 'broken'. Maybe have those guards be part of a band of bandits and have the fight be averted because the ex-guards remembered the group and they try to negotiate their way out...
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>>47778551
I asked him and he said "It's fine, I'm not bored." so I asked him if he was interested at all and he said "on a scale from negative 10 to positive 10, I go between a -1 and a 1." This gives me a pretty good idea of what I should do, but I don't want to just quit after 15 or so sessions.
The campaign is basically them trying to start a cult and become barbarian kings, but they keep getting sidetracked and doing other stupid shit that has nothing to do with that.
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