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Archived threads in /tg/ - Traditional Games - 239. page


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I really want to play in an RPG.

Unfortunately, that's not going to happen any time soon, so I need to get myself out of a rut so that I can run a proper game. To do that, I want to know what your favourite systems are for short, one shot, or one off games. Something where I can run things and get myself out of a not-RPing funk without days and weeks of preparation or the expectation of keeping a game alive for six months.

I don't really want to ask for themes or kinds of games or anything, since I feel doing that colours what responses I'll get. Just tell me what kind of games YOUR group plays when they want quick, simple games. Although I will say I'm looking for something a *little* more involved than, say, RISUS or Tactical Waifu.

Other than checking that it's not porn, pic not related.
26 posts and 5 images submitted.
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>>47740589
GURPS Lite when you seriously want to play with rolls a one shot game. 30 pages, extremely condensed, can be used for anything, doesn't suffer from long-ass character creation

Narrative gameplay when we don't feel like rolling dice at all, so usually ad-hoc homebrew with character sheet made out of napkin with all the most important elements about the character on it. Or not even napkin, just telling outright who is your character.

Anyone got reverse of that pic?
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Go with D02 role playing system. Google it.
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>>47740589
Wanna hear a really boring answer?
Even for one-shots/offs we play the games we are most familiar with: DnD, Shadowrun and our Fantasy Homebrew.
Call of Cthulhu also is a possibility, as it's easy enough even if you are unfamiliar with the rules.

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So, I guess they're going to make a weekly or monthly Acq Inc series thing

Neat.

https://www.youtube.com/watch?v=j_fGKY44DaI
11 posts and 1 images submitted.
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>>47740327
Meh. It got tiring. Mike is honestly a bad gm unlike in the comics
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>>47743757
You mean Chris? The GM for the series?
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>>47740327
>celebrity meme gaming

Shameful as fuck.

Kickstarter:
https://www.kickstarter.com/projects/1216685848/the-dark-eye-rpgenglish-edition/
Quick-Start Rules:
http://ulisses-us.com/thedarkeye/TDE-Quickstart-new.pdf

Just got my PDF edition.
What does /tg/ think of TDE?
45 posts and 7 images submitted.
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I think there's gonna be a TDE inclusion in Free RPG Day this year.
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>>47740079
Finally will be able to run this for my palls.
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OP here,
I'm in a German DSA/TDE group for a while now and with the english release I'm somewhat intrigued to do a small roll20 campaign.
>>47740644
Noice

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What's the ideal rate of inflation XP should have when it comes to gain in levels? Are empty levels ever a good idea?
19 posts and 3 images submitted.
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Empty levels are meaningless, since they defeat the purpose of having levels at all. It is paradoxical to have become better without actually becoming better.

You also don't want leveling to take more and more time (as they do in vidya) - just have the challenges in order to gain experience at all be harder.

The reason why there isn't a bunch of level 25 Fighters in the village guard isn't that they haven't trained - it's that they haven't got the guts to do the sort of deeds that would turn them into level 25s.

For a simple xp system, just have each level be achieved after, say, 10 challenges. If something the party does is too "low level", it just doesn't count. An easy challenge might count as 0.5 or 0.75, while a hard challenge counts as 1.5 or 2 regular challenges.
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>>47740129
>For a simple xp system, just have each level be achieved after, say, 10 challenges. If something the party does is too "low level", it just doesn't count. An easy challenge might count as 0.5 or 0.75, while a hard challenge counts as 1.5 or 2 regular challenges.

I've normally just them them levelled as appropriate but the player keep on insisting I give them XP ( I guess it's the 'joy' of having numbers go up, what can I say, skinner was right).

Assuming a rate of steady rate of gaining one level every 3 sessions, what short of scaling should I give them?
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>>47740078
>Are empty levels ever a good idea?
No. Especially if only certain classes get empty levels whereas others don't. A fighter getting more HP and a +1 to his BAB is pretty lame compared to the Wizard or Cleric getting a new gamebreaking spell.

Basically what >>47740129 said.

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Is Jamie Vardy a Paladin?
12 posts and 2 images submitted.
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>>47739500
Literally who?
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>>47739500
>racist
>paladin

uh no
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>>47739532
some meme footy player that got bought by manchester

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Is there a term for armor that has fur collars/trim? I fucking love that shit for some reason. Gives that regal as fuck appearance
46 posts and 36 images submitted.
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i got some different shapes and sizes. capes ok? more natural looks ok?
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>>47739379
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>>47739387

>Hey ! did you create a PC for tomorrow's dark scary medieval eldritch horror game ?
>Sure did ;) He's a War Forged Buccaneer pirate that fires pistols and has a taste for strong oil grog and the high life of the seas !

Why, /tg/ ?
50 posts and 13 images submitted.
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Because
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>>47738670
Because some people like making fun, high adventure characters.
If you want to run a scary medieval whatever, put limits on what people can make instead of letting them do whatever they want.
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>>47738670
Because as a fictional character in your made up story, he can do anything you want to claim he did.

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https://www.youtube.com/watch?v=9QkUr-uiEpk
12 posts and 2 images submitted.
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>>47738533
She's cute.
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Yes, Pike a cute.

We know
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MONSTAH

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You are the last character you played.
This min maxed pitbull wants to slap your shit.
Just how fucked are you?
33 posts and 9 images submitted.
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>my last character didn't skip leg day
Sorry dawg
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Cybered Ork Street Sam.

I'm fine.
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He's a mean private investigator, he shoots your dog

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Tell me your favourite system /tg/
>Why is it good?
>Why is it bad?
>What is the absolute worst thing about it that you just hate?
>What's the weirdest thing about it?
43 posts and 7 images submitted.
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>>47738150
Unknown Armies (3rd edition, specifically)

>Why is it good?
It's got one of the best sanity models in any rpg, with deep mechanical caused by each facet of the sanity guages.

>Why is it bad?
The rules are in an early alpha state so character creation is temporarily confusing as fuck.

>What is the worst thing you hate about it?

There are a few magic schools that have some rules to them that I want to aggressively edit until they work better.

>What is something weird about it?
Your attributes are also basic skills and they can only be changed by succeeding sanity checks.
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>>47738150
Call of Cthulhu/Basic Roleplaying

Simple/elegant/does its job.
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>>47738150
WHFRP 2nd Edition

>Why is it good?

Super-fluid career system that ties directly into the RP, super-easy to understand rules and a god-tier setting. It's also very easy to integrate homebrew rules and mechanics.

>Why is it bad?

Characters die too quickly, so a lot of the epic "Hell Yeah!" factor is lost.

Combat is also fairly static in the early game when few characters have >1 attacks, dodge blow or powerful magic, so it usually turns into "I aim and attack" over and over again.

>What is the worst thing you hate about it?

FFG scrapped it for overcomplicated bollocks.

>What's the weirdest thing about it?

Players I've hosted seem overly-eager to invest their XP into the Consume Alcohol Skill.

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++Requesting information on bionic schematics, fellow Tech Priests. Ave Omnissiah++

There aren't very many examples of 40k bionics at all, let alone interesting ones. Please help me make some cool bionics, /tg/.
33 posts and 3 images submitted.
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>>47737864
Mate, there are tons of them. Go crack open the 40k rpg books and see just how many there are.
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>>47737875
And almost all of them are replacement limbs/organs/etc, a piece of common party equipment built into your body or some variation of mechadendrite.

Still, even if I did underestimate how many sources for bionics there were, does that mean we can't think up some cool ones?
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>>47737864
Remove legs.
Add antigravity engine.

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Well /tg/? Lets fucking see and rate em'!
Lets get dem world buildin juices flowing.

Fun Mode:Post an anthem of your people or general musical theme.
Hard mode: Stick to a consistent theme
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And ribbed for her pleasure.
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Instead of picking a table for myself that a thread will be based upon, how about we let the die chose for us?
So, the result of one d18 will chose wich faction we will roll up.
25 posts and 3 images submitted.
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Rolled 9 (1d18)

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>>47737319
It's a chaos warband
https://1d4chan.org/wiki/Chaos_Warband_Creation_Tables

first roll
>Chaos Allegiance D100 Roll
>>
Rolled 55 (1d100)

>>47737337

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ITT: cards and strategies that trigger aggro players
16 posts and 10 images submitted.
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Like this?
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>>47737178
So pic unrelated?
Winter Orb is solid in 1-drop centric aggro decks.
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>>47737307
For maximum butthurt, pair with this.

>"We Are All Us." The Lunars teach cosmic unity as their central precept. They assert they have combined the best of mysticism, shamanism, theism, and wizardry into a single, coherent, tolerant whole and they will open your eyes, with a punch to the face if necessary. The goddess Sedenya, also known as Shepelkirt, is the Goddess of the Middle Air, reborn with the aid of the Seven Mothers to destroy the rebel Orlanth and unify all cultures and lands in the benevolent light of the Red Moon. Even those tainted by Chaos can be healed and turned into good Lunar citizens, for Chaos is not outside Glorantha but a part of it and it must be healed and made part of the whole. All things, even Chaos, serve the Red Goddess. This faith heads a growing Pelorian empire which brings change to all it touches, yet is a land of civilization and order and law. We are all us and you will be us too.

Are Lunars cultural marxists?
19 posts and 3 images submitted.
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Red pill me on Cultural Marxism? Is this another of /pol/'s made up words?
>>
>>47737232

yes
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>>47737246
Liar

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