>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with a HIGHLY unlikely chance that someone else might someday take a chapter.
>These protagonists' motivations and goals will very likely come into conflict with one another's.
>Character Death is always a possibility...
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The "long version" of Darren's story is actually fairly simple to shorten. Though Dyrus and Laurise's mother had been betrothed since birth to his son, the late Dyrus Sr., and he made a point of being a large part of his future daughter-in-law's life, the pair... Wasn't particularly close in childhood, the teenage Hauteclere particularly preferring to sneak away into nearby cities and disguise her nobility. This changed rather drastically when she wound up impregnated by one of these trips.
Though she never shared the finer details of her...
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>>47778039
>A. Spend time with [Millicent]
>>47778171
You and Millicent look out to the sea as you sail, trying your best to take in the vastness and majesty of the open water instead of the grim circumstances that have kept you in the islands for so much time.
https://www.youtube.com/watch?v=A1SJNhIXIq8
"I... Did always dream about going beyond the shores sometime," Millicent says, laughing slightly sadly. "I guess there wasn't any way I would've ended up out here..."
"What makes you say that?" You ask "You...
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Hey /tg/,
Is Numenera any good? I'm coming back to RPGs after a hiatus, and the concept intrigued me. Is the execution any good?
>>47777643
I went in with a group who all thought it looked good, but ultimately we found it too simplistic and progression unsatisfying, having come from DnD 3.5e. In the pursuit of trying to streamline the game, a lot of the mechanical complexity we found engaging was lost.
Like a peanut butter and fluff sandwich, only you fucked up and got extra smooth and creamy peanut butter so now its just overly sweet with no real crunch or substance. Seems like a nice departure from PB&J but ultimately doesn't add too much and you get sick of it pretty fast.
>>47777643
I only experienced character creation and the start of an adventure.
My impression was that it was trying to integrate elements of d20 and FATE, to the detriment of both.
Character creation was incredibly unsatisfying. After picking one of 3 classes you chose a couple of aspect-y/feat-y things from a finite list that used a largely meaningless adjective and gave some kind of limited mechanical bonus. I also think there were three or so attributes. I think they were randomly rolled.
If I was...
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Does /tg/ remembe Confrontation at all? What was it like? I have been reading into the setting and the models, and it all looks really nice with the Dirz Alchemists being my favorite part of it (Yet very very French). Does anyone even still play this game?
It seems like Age of Ragnarok killed it off as ungraciously as another Age of game.
Too be fair rack ham was slowly shooting themselves in the foot in terms of gameplay.
>>47777470
I think people wholly abandoned confrontation for wrath of kings or other games, it's a shame because there's a lot of models I liked that I'll never get
>>47777780
So much this. The models were top notch, the designers generally knew what they were doing. It is a shame that most of it being OOP, you have to resort to Ukranian recasts or CMoN who sells only a small number of figures for extortionate prices.
I have a set of friends that are interested in playing an rpg and I have experience as a DM playing 3.5, but I'm afraid that the complexities and the depth might intimidate them and cut the game short. I want the game to be as fun and easy to pick up as possible. Do you guys know any systems like that?
>5e
>>47777164
Fate is pretty easy to pick up
>>47777189
Is 5e really so easy that anybody can pick it up with minimal reading? These are guys who are totally non-serious about playing the game.
Here we go, haven't played Dominions 4 yet. i am just about to give it a go. Pretender design/whatever goes into this thread I guess. Nifelheim werewolf build still works?
>>47776535
>>/vg/
That may very well be the case (and I should probably have started the thread there). However, if any "video game" desevers to be mentioned on /tg/ then surely the Dominions series deserves to be there?
>>47776535
Oh, it looks like you're new here, or should I say it sure feels like summer.
>>47776314
Haven't played in ages. Quicker to just boot up a game of CoE instead for a quick fix.
I've always wanted to run Nobilis, and I ran my first session today. Thanks to my players, we ended up with addictive CGI carrots, a rigged tap-dancing competition between a living glitch and a crab-person diplomat, and the party hitching a trailer to the back of their truck so they could follow the road made of time coming out of a PC's mouth.
Hopefully, the next session will see them actually having tea with the moon.
Does anyone else have any experience with this game? How have your games gone? What kind of insanity have you wrought?
>>47776278
I've never played it, but a friend of mine is obsessed with it, to the point of writing up page after page of houserules, play aides, examples and alternate settings. At this point she's probably done more to make Nobilis and Chuubo's playable than Moran herself.
Which edition are you playing? Which of the factions do all of your characters work for?
>>47776345
We're playing third edition (hence the pic). Right now we've got characters aligned with Hell (Great Gatsby-inspired 1920s nouveau riche Power of Want), the Dark (probably-monstrous-but-you-can't-really-tell-under-all-the-clothes Power of Instability), and the Wild (trucker Power of Roads who became a god and just kept on truckin'). Our Imperator's one of Aaron's Serpents.
We were pretty tired when we got the Imperator and Chancel creation, so the serpent's a depressed anime...
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>>47776345 >>47776482
As the "friend of mine [who] is obsessed with it", I approve. I have war stories, mechanical widgets, and random statted-up NPCs at http://eternity-braid.tumblr.com/tagged/nobilis (the blog's actually for a Chuubo's-based book of mine, but that tag's straight Nobilis). If you have any questions, shoot me a Tumblr ask or something (anon's on). I also host a Jenna Moran fanclub chat on Skype, in case you're interested...
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OP is missing the OP edition!
What decks use collected company?
WHERE ARE THE SPOILERS!?
/tg/ usually has at least some insider info about the cards...
how did i miss this? angel's mercy for 1 mana?
>>47778210
Muh powercreep
The 7th Sea 2e Core Book just got sent to the printers and the pdf has landed! It looks like they'll beat Gen Con for delivery of Core!
>>47776099
Also 7th Sea vidya by the Torment people was announced.
PDF where for us nonbackers?
https://www.youtube.com/watch?v=hOr7c7ybAgE
What determines the strength of a risen skeleton warrior?
Its calcium intake. Drink your milk in the name of the skeletal revolution, children.
The strength of the being that has awaken him.
>>47775598
I'm making a homebrew setting. I'm heavily inspired by Ravnica: an endless city dominated by guilds. I like it.
I need guild names that aren't retarded sounding.
So if you could include a guild in a fantasy setting, what would you call it, and what would it do?
>>47775485
Personally, I would just use Ravnica.
Names depends off of function, and function depends off of what types of trades are feasible in the setting. Is a brewer's guild broad enough to have a lot of influence? Or is there enough magic to justify that falling under a larger alchemy guild that handles both beverages, medicines, poisons, and other mixtures?
Say there is an Alchemist's guild though. While you could just call it 'The Alchemist's Guild', that feels a bit lazy. I think...
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>>47776124
It depends. Setting wise, I don't want to limit the players to the main guilds. Essentially, there will be thousands of small guilds, but only a few will rise to have global reach and power.
Politically, everything is democratic, with each district electing a representative. Guilds can be elected as representatives, in which case the guild chooses a senator from among their number.
A brewer's guild is certainly possible, but such a guild might not rise to global dominance like a general...
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>>47777124
What happens if a large enough guild gets voted as the representative of two districts?
So, I was (and still am) working on a custom setting for a game of Mutants and Masterminds I'm gonna DM in a couple weeks, and I've been hit by a bolt of inspiration. Namely, I was wondering what a superhero setting would be like if it were set in a time with less advanced technology rather than in a modern or near-future setting.
I was thinking that the setting would benefit more from a classical feel rather than a renaissance of medieval feel, with heroes based on ancient Greek demigods. There's also the option of giving it an ancient Sumerian theme ala...
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>>47774329
>Ancient Superheoes
All you gotta do is play D&D. Everyone is a super. And it's ancient.
Rolled 8 (1d20)
>>47774368
>All you gotta do is play D&D
Rolling to resist making a comment about it being summer
Come on /tg/. Is nobody really interested in this?
One thing that's really amazing is you can see in this photograph that I have a natural talent for organizing information and making it easy to understand. This is an extremely important skill, but it's oftentimes frowned upon as "secretary work". People don't understand how crucial this skill is to being successful.
>>47774290
Why is that character sheet the size of a small moon?
>>47774290
>One thing that's really amazing is you can see in this photograph that I have a natural autism.
FTFY
>>47774290
Prety gud OP
Character Sheet Thread?
The group took a one-off character and turned it into a kingdom by way of adventure.
I need ideas for what sort of gifts/blessing a slime queen might give.
>>47774289
Immunity to acid damage?
Slime servants?
Land, I guess?
What does she have to give them?
>>47774321
I'm not sure really, I was making it up as they went along. But I don't think it's right to just give them gold or magic items since slimes wouldn't have much use for those, right?
>>47774342
>since slimes wouldn't have much use for those, right?
Which is exactly why they're giving them away
>The Crab People have infiltrated the land
How does this affect your setting?
My setting is made up exclusively of humanoid seagulls.
So... they have lunch.
>>47774131
>Butter stocks soar
>>47774167
Milkmaids and old churning women rise to economic power as the demand for butter increases.
Soon, power lies in the hands of the peasantry, using the nobility to safeguard their crops.
The balance of power shifts to the people, commoners and landowners become more desirable spouses.
But a great famine is on its way...
Map thread!
Post your maps here, discuss art styles, or whatever floats your boat.
>>47772891
While I'm at it I'll throw you a question: for my upcoming online campaign, due it being heavy on exploration and some heavy shenanigans, I would need to find some program that would allow me to make a map easily and update it often.
I tried Hexographer, but I had mixed results with it so far.
Any other suggestions?
Bonus points if the players could edit it too with notes and whatnot.
Also, incoming small maps dump.
>>47772921
>>47772935