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Archived threads in /tg/ - Traditional Games - 1626. page


Im GMing a sifi setting and my players have just been sent to a prison.
The prison is basically a reality show where the prisoners try to gain the viewers interest.
They do this to get benefits and if they get enough points they are given a parachute.
The prison is a floating building high above some shitty town no one cares about.

As you can see totally original story.
Does /tg/ have any experience or good advice concerning this type of setting?
Events that go on, ways to gain points and so on.
19 posts and 2 images submitted.
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>>36042071
It is a lie. There are no parachutes. No functioning ones at least.

If you become popular with the viewers you gain benefits and power, but it also raises expectations. Never fail your audience!

Maybe there's regular duels or gladiator battles? Purge days? Sudden traps. Anything to entertain, right.

Rewatch Running Man and Truman Show.
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>>36042556
Also imagine Cube as a game show rather than a survival story.
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>>36042071
sooo... it's deadman wonderland?

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Continuation of Dark Elves
Sorry I'm a bit late, my errands took a bit longer than I forcasted.
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>>35981287
Parts one and two.
Also Current stats
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>>35981324
http://archive.4plebs.org/tg/thread/35920881/ (part 1)
http://archive.4plebs.org/tg/thread/35944046 (part 2)
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>>35981324
Why does Nero have war song? I thought the battle cry was my training or did I miss something.

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I can balance up to 4 PC's, all are welcome.
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Oh yes.

I vote Frost Giants in a Tundra. :)
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>>35920881
Dark elf. Jungle
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>>35921530
Welcome, 2 more people and i will begin.

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ITT: /tg/'s armchair generals and historians speculate on what might have happened if events had turned out differently.

Today's Episode: What if Germany won the FIRST World War?
229 posts and 13 images submitted.
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Enjoy your caliphate in Europe
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what if hitler had done something wrong
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>>35813401
On the plus side, No WWII and German Imperial Hegemony in Central Europe means peace and stability for generations. On the negative side, Colonialism is still going strong, Monarchy is still the dominant form of Government and no Holocaust means Racism and Anti-Semitism are still respectable belief systems.

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Thread thread?
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>>35672273
/thread
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>>35672446
I kek'd
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My favorite

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Hi /tg/,

I'm going to be running the D&D 5th campaign "Hoard of the dragon queen", and I'm relatively new to DMing. Playing a preconstructed campaign will make this easier, because the story hooks should be good, but I'm still very concerned with players running off in 'the opposite direction' or 'wandering aimlessly' or something else that takes them at least marginally outside the scope of the campaign. A few of the players a very familiar with forgotten realms, esp. the relative locations of important cities, etc. How do you reign players in and keep them on track without being as dramatic as "Rocks falls on the party and everyone dies" nor as boring as "You've continued walking, for the 500th day and STILL found nothing".

Also generic DM/GM advice welcome.
27 posts and 2 images submitted.
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>>35543970
I'm running my players through HotDQ right now, and the best thing to do is roll with it if they get off track, but find a way to bring it back in through story.

Example: in the chapter after they rescue Leosin, he asks them to double back to the camp and get information regarding the cave's contents. Upon arriving and seeing the only people there (aside from the mercenary hunters) that would recognize them and destroy them completely, they decide to fuck off in the other direction and find something else to do.

Ok, well they run into the hunters as they are heading out to collect game to eat for the camp's remaining guards. The PC's stop them, recognizing them from earlier, and probe a bit, trying to learn about the camp cave.

They wind up challenging the hunters to a game of hunting, where our ranger was pit against their best hunter, and the reward for winning was information, the mercs not really caring about the camp's security.

As the hunt progressed, with the party and hunters waiting outside a forest as the competitors hunted deer for points, it turned out that the hunters had secretly recognized the PCs from a previous adventure and began to attack the party on 2 fronts when they let their guard down. Now, the ranger is running around in the forest in a 1 on 1 deathmatch against someone with his own skills, and the remaining party members get a fun fight instead of sitting around waiting.

Theu eliminate the hunters down to 1, and when the ranger returns, they all get the information out of their prisoner before letting him loose and heading back to Greenest.

Did they follow the premade campaign? No.

Did it work out in the same way? Yes.

Adapt and move on, but don't railroad for the sake of the book.
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>>35544114
Wow thanks anon, this is exactly the sort of advice I was looking for. If anyone feels like posting similar examples I would appreciate it. Do you find that cheatsheets & note cards are helpful in this regard?
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>>35544408

>>35544114 here
And yes, cheat sheets and note cards are a must. I like to have my players fold an index card in front of their seat that has their name, AC, and total/current HP displayed. This way everyone can see, less question asking, generally smoother play.

Also, even though it's a premade campaign, ensure you read through it fully before playing a chapter so you are prepared for scenarios as I described above.

It doesn't hurt to figure out which combat encounters are going to happen, and write them all down in a way where when the fight starts you can just pull the sheet out and roll as opposed to taking time to make a sheet with initiatives, enemey AC/HP, all that stuff.

Let's take a trip back in time to when chainmail bikinis and Conan rip-offs were socially acceptable.

A time before "realism" and Wayne Reynolds fucked things up.
299 posts and 151 images submitted.
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Is that from any particular setting?
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>>35459483
Both are from one of the AD&D Forgotten Realms Monstrous Compendiums

Your paladin's (or cleric's) goddess reveals herself to him, as a succubus who reformed some hundred years ago and ascended to divinity. Her followers now preach a gospel of unconditional love and support for everyone, far and wide, with the exception of those who throw away their chance at redemption, in favour of spreading misery and evil.
But upon investigation, it is very plausible that the supposed redeemed Goddess is still a full-blown succubus who is just playing a long con so she can devour souls of her innumerable followers and adherrents.


What we know so far:
1. Her name is Lilium, and her domains are love, devotion, polyamory, motherly care, emotional bonding, good vibes, true love, cooking, gentle domination, and redemption.
2. She lived roughly 700 years as a succubus, killing and consuming the souls of every last one of her victims.
3. Her clergy are "sacred whores" dedicated to lending a friendly ear or helping hand to the lonely that need it. These sacred whores are either other "redeemed" succubi or Lilium's divine servants. These divine servants were the few select souls who were unbirthed into loyal divine succubi servants after getting devoured.
4. Her version of an afterlife is consuming the souls of her followers and having them live on eternally as fat on her ass/tits, making their goddess more beautiful and powerful in the process.
5. There are statues of her scattered in the wilderness that when hugged, grants the hugger Lilium's divine blessings.

What would your party of adventurers do?
311 posts and 125 images submitted.
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Immediately begin drafting a plan to smite this impostor.
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Lawful stupid paladin shitposter detected.
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>>35452823
>Irredeemable Succubus Vore Goddess Thread
Well, time to make a new thread.

>>35452840
STFU samefag.

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All my lore is useless because I'm only knowledgeable up to spellplague times. Getting into 5E and loving it, going to DM Phandelver and HotDQ for some people who have never played before, and I'm trying to figure out what's been going on, and finding out I can't into the Sundering. Got no clue what's going on there. Neverwinter's gone? But LMoP has the adventurers start in Neverwinter...Can some kind anon explain the Sundering, and perhaps the states of the major Swords Coast cities? Uploading 5E pdfs in exchange.
17 posts and 12 images submitted.
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>>35435579
Here's LMoP for those who'd like.
I'm working on altering some bits and adding hooks to Hoard of the Dragon Queen.

Making the Black Spider be a member of the cult, for example, and adding in HotDQ hooks to PC backstories.
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>>35435636
Here's Defiance in Phlan pdf, haven't looked it over yet.
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>>35435636
Didn't actually give link, my bad: http://www.mediafire.com/view/9ddqn88b40h15q8/Lost_Mine_of_Phandelver.pdf

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What's the kindest thing your character has done for another?
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57 Orc cocks
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helped a fellow pc come up with the money to free her mother from slavery.
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Accidentally NTR'd the Party's Paladin with his fiancée.

If I wouldn't have shown him what a filthy slut his fiancée is that sleeps with random men who save her life he would have had married her and found out later!

Oh yeah, apparently they were childhood friends too.

Hey, /tg/,
I'm planning a sky pirates campaign of roughly early-to-mid-19th century tech level, and I wanted to see if I could come up with a compendium of unique firearms with mythical origins. Nothing too game-breaking, but enough that my players don't feel like all the good weapons are swords and bows. Unfortunately I have hit writer's block, and am requesting your assistance. System is Pathfinder.

tl;dr mythical guns thread. I'll start.
>Hand-crafted by a master hunter at the beginning of the second era, this carbine was used to hunt increasingly large prey. By the time its owner passed, its bullets had pierced some of the largest mortal creatures in existence- including, according to legend, a dragon or two. Now that its owner is gone, it passes from hunter to hunter, itching to once again fire upon the biggest beasts in creation.
244 posts and 112 images submitted.
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>>35354687

>firearms
>DnD

you sure, anon?
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>>35354786
Unfortunately, yes. Thankfully, there's stats for revolvers, muskets, rifles, etc. on the Pathfinder SRD.
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Shameless self-bump

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How does a centaur wipe its ass?
72 posts and 14 images submitted.
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The same way a horse does
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How does it use a toilet?
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>>35327430
Extreme flexibility, tools, rubbing against other objects, help from other centaurs. Take your pick, I guess.

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How do I show my players that world is full of horrors and dangers?

How do I induce paranoia?

Mimic and shapeshifter come to mind. Ideas how to apply them are very welcome.

World is Hostile and Nasty and no, returning to CRPG-like Willage at the end of the day does not mean encounters are over. That is what I want to get across.

But not by just tossing more and more monsters at them.

thanks
11 posts and 3 images submitted.
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>>35316780
>How do I induce paranoia?
Get meta.

Make them roll perception for things that aren't there. Make rolls behind the screen with no meaning. Pass a note to a player telling them not to share the contents of the note with any other player. Ask them questions about EXACTLY how they're preforming an action. Ask them what one of their saves are, or if anyone has ranks in a particular skill.
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>>35316780
I feel like this is a pretty good example
http://suptg.thisisnotatrueending.com/archive/12130366/
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>>35316780
Rule One: No dungeons. No fucking dungeons!

Having dungeons segregates the world into "Monster space" and "Not-Monster space." Sure, there can be random encounters when you're headed to dungeons, but that's part of the dungeon experience.

Rule Two: No stupid monsters.

Now, I don't mean the monsters have to be erudite, or even capable of speech. But they can't be morons. They need to be cunning. Hunt the PCs whenever possible. You want to use zombies? Fuck you, you're not using slow, shambling movie zombies. They have to have that spark of human cunning that allows them to hunt properly. Make them fast and agile.

Rule Three: You can never go home.

There should never be a space that feels like "home." Either the players are itinerant, in which case they need to be constantly denied the chance to form social infrastructures, or they stay in one place. If they stay in one place, that place must be infiltrated. You mentioned returning to a village at the end of the day. Fuck that. Either they show up somewhere new, or they don't leave the village in the first place because the horrors come from within the walls.

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I need ideas for a 3.5 or PF Halloween one-shot.

We did silly werewolves last year.

I was thinking maybe this guy?
35 posts and 5 images submitted.
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Spawn of Kyuss.
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>>35258738
What about a slasher one? Can your players survive the wrath of jason?
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Something lovecraftian?

Paizo's got some decent horror modules that would be easy to run. Carrion Hill is basically the Dunwich Horror.

Something involving hags, witches, and stolen/switched infants?

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DIS 'ERES AN ORK THREAD. POST ORKS YA GITS.
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>>35139655

OI, DON'T TELL ME WOT TER DO
YOU AIN'T ME BOSS

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