Okay, I've been away from /tg/ for a while, but I have returned to ask of you a question of dread importance:
How would /tg/ stat a goo girl for fifth edition D&D?
I'm primarily curious about people's thoughts on how one would stat them as enemies (we don't have a Monstrous Manual, but we've got the free "basic" guide), but if anyone's fool enough to try outlining them as a player race, that would be awfully fun to see, too.
Professional Googirl-ologist here. While no one has yet made a 5e googirl, you may browse these 3e and 4e googirls for reference.
http://suptg.thisisnotatrueending.com/archive/1803964/
My last attempt at a Goo Girl didn't win any applause, so I shall try again until you like it, anon:
Goo Girl (Medium Outsider, Extra-Planar, Water [Augmented Ooze Mephit])
HD: 6d8 + 24
Init: +6
Speed: 30 ft, Swim 40 ft
AC: 17 (+5 natural, +2 dex), touch 11, flatfooted 15
Base Attack/Grapple: +6/+6
Attack: Claw +8 melee (1d3)
Full Attack: 2 claws +8 melee (1d3)
Space/Reach: 5ft/ 5ft
Special Attacks: Breath Weapon, Spell-like abilities, summon Goo Girl, Intoxicating Grapple
Special Qualities: Damage reduction 5/magic, blindsight 60 ft, fast healing 2
Saves: Fort +9, Ref +7, Will +5
Abilities: Str 10, Dex 15, Con 18, Int 12, Wis 11, Cha 15
Skills: Bluff, Escape artist, Hide (+8 in water), Listen, Diplomacy, Disguise, Move Silently, Spot, Swim (+8), Use Rope
Feats: Improved Initiative, Weapon Finesse, Improved Grab.
Environment: bath-houses.
Organization: solitary or bevy
Challenge rating:
Treasure: Goo Girls are servants and rarely have anything of their own.
Alignment: Usually Neutral
Advancement:
Level Adjustment: +3 (cohort)
The semi-transparent creature before you looks like an attractive young woman composed of gel; she smells like perfumed soap.
Base, give them a special ability related to grapple, maybe use their con instead of their strength to grapple since they are enveloping you
>>34611283
Goo Girls are Ooze mephits reshaped to better serve the purposes of the mage.
A Goo Girl is about 5 ft tall and weighs about 100 pounds. Goo Girls speak Common and Aquan.
Breath Weapon (su): 10 foot cone of hot, soapy caustic bubbles (this has the same effect as a Grease spell). Living creatures that fail their reflex saves are tormented by burning eyes unless they have immunity to acid or are otherwise protected; this effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds (the save DC is Con based and includes a +1 racial bonus). This attack will extinguish small unprotected fires.
Spell-Like Abilities: once per hour a Goo Girl can hurl a Caustic Blob that functions like Melf's Acid Arrow (Caster Level 6). Once per day she can create a mass of vapors similar to a Fog Cloud spell, except that the vapors are intoxicating (Fort negates) [Variant Stinking Cloud; replace "nauseated" with "Intoxicated" in the spell description]; the save DC is Charisma based. (The fog is not flammable.)
Intoxicating Grapple: Goo Girls produce alcohol within their bodies; grappling with one is essentially the same as soaking in a vat of sake. Each round of the grapple is equivalent to drinking one mug of beer.
Fast Healing: a Goo Girl heals only if in a wet or alcholish environment.
Skills: a Goo Girl has a +8 racial bonus on any swim check to perform a special action or avoid a hazard; she can always choose to take 10 on a swim check, even if distracted or endangered; she can use the run action while swimming, provided she swims in a straight line.
Feats: the Improved Grab of a Goo Girl works against any size opponent. If she grabs an opponent equal or larger to herself in size, she is pulled into his space instead of him being pulled into hers.
Would you guys comment on/help me flesh out/tell me if it's utter shit/etc my setting?
Posted about it like a week ago, received some good advice and got asked a bunch of questions that forced me to explore cool stuff about the world. It can be summarized as:
>Tribes of mutated post humans live in some sort of Underdark. They have to deal with an aggressive enviroment and constant scarcity, as well as friction between tribes. There is magic but is either based on faith or extremely dangerous and corrupting.
So it's basically a post apocalyptic, all underground, weird fantasy setting. I've got a basic history of the world outlined, some details on how magic works, how is everyday life down below, and what kind of characters the players are going to be able to play. I will be posting all of this, and to keep everyone's attention I'll also gift you with my collection of underground images.
History of the world goes more or less like this:
>Aliens/things from another place attack humanity
>Most humans die during the conflict,(no dwarves, elves and shit) but some flee below the earth
>The surface can't host any life at all (acid atmosphere or some shit like that) as a result of the war
>With all their bridges burning, the last of what is left of humanity tries to survive in the caves and tunnels below the surface, but life is insanely harsh
>as resources are so scarce, they realize that life in large numbers can't be sustained, so they separate into smaller and smaller groups, and separate from each other as much as they can
>eventually some groups delve deeper and find that there is another sort of "underworld" below the one they were living in, a somewhat alien but more hospitable place, with strange ecosystems and huge, curiously, artificially shaped, big ass tunnels and caves systems
>here is where they settle down, the surface, the war with the outsiders, and the resulting apocalypse and exile just a distant memory in the songs of the elder
>at this moment humans start to show weird mutations, the first are subtle, but with each century humanity starts to walk on weird evolutionary paths, some regressing to an almost beast-like level of intelligence
>with mutations came friction, and each group started to isolate from the rest ("'dem scaly live beyond the chasm, and before the river are those damned mindtouchers, watch out for them, they will fuck up with your brain!"), trying to carve a living out of this harsh enviroment
>>34576838
At some far time in the future (maybe some millenia into it), the last of the mutated post humans would try to go back to the surface in search of their origins, but left it there.
The point of the setting is that this post humans have almost forgotten about the surface, and that they are too busy to even start thinking about stuff like where did they came from or shit like that. They are too busy hunting cave worms for their meat, tending to their 'shrooms plantations, and patrolling the corridors and caves outside their settlements in search of warbands of mutants from hostile settlements or dangerous creatures indigenous to the underworld. The mutated descendants of humanity don't live, they survive. Everything is expensive to them, except life, life's cheap, at least outside of the relative safety of the settlements.
Settlements are small and humble, for the most part, but at least they keep you safe while you sleep. Some settlements are xenophobic and or isolated, and slay anyone/anything that gets too near to them. Others are more welcoming of other mutants "races". Post-humans don't wage wars, all conflicts are a matter of skirmishes, raids, and small conflicts, no one wants to risk too much. Sure, there is the odd full scale attack here and there, but its not the rule.
Besides some mutants having weird mental capabilities, there is algo "magic". Magic is obtained by making a deal with an entity from beyond, from another plane or universe, and the deal is usually gross, like accepting a parasite living inside your neck in exchange for your powers: you give them entrance and a chance to live in our plane for some time, and they give you their (for them common) reality changing skills. Magic is dangerous though, and can sometimes backfire on the user and its sorrounding, corrupting them and turning them into hideous monsters more resembling their parasitic magic patrons, or dangerously warping reality around them, destroying stuff and people.
>>34576869
There is also another sort of magic, the setting’s equivalent of “divine” magic. For most settlements, faith in something (whatever, basically) is a big thing. Some are into ancestor worship, others into some sort of animism, others believe in some deity or entity from beyond, others worship their leaders, etc. Thing is no one knows for sure if there is anyone/anything out there looking out for the settlement, they just have a lot of faith in whatever they believe in and weird things start happen to some of them. This “Chosen Ones” get the ability to perform miracles and get insight from their subject of worship, but without the risk of corruption that haunts other magic users. Thing is that they cannot do whatever they want with their powers, and if they stray away from the tenets of their faith, they won’t loose all of their powers, but they won’t be protected against corruption anymore.
What I had in mind to explain what actually happens with faith and “divine” magic is that all mutants are slightly psionic, right? But they just don’t know it, and even if they found out about it, they wouldn’t be able to do anything with their psionic capabilities. The “Chosen Ones” of each settlement/cult are actually unusually psi-receptive individuals that can “tap” into the collective reserves of psionic energy that the community as a whole gathers through faith and channel them into magic, without having to deal with extra-dimensional outsiders.
Discussion of Custom Pokemon Medieval Fantasy setting.
Basic premise: You play as Pokemon in a Medieval type Pokemon society in some kind of post-apocalyptic Kanto (i.e. no trainers or humans of any kind). Imagine a Pikachu Paladin or something along those lines, perhaps mounted Pika cavalry riding Nidoran into battle, or Flying Pika Air support mounted on flying Pidgeottos. Certain Pokemon have become intelligent and civilized, others remain wild and untamed.
Previous Threads:
http://4archive.org/tg/res/34513132
http://4archive.org/tg/res/34536191
http://4archive.org/tg/res/34560640
Alt links in case above are down:
http://archive.4plebs.org/tg/thread/34513132
http://archive.4plebs.org/tg/thread/34536191
http://archive.4plebs.org/tg/thread/34560640
I'd like to continue discussing ideas regarding what kinds of cultures and dominant ideologies certain Pokemon would have, such as Meowth developing a civilization that is driven by their greed, making them violent or opportunistic, Totodile being river raiders, etc.
Also, I was wondering what people thought of the idea of basing the Pokemon cultures within Kanto/Johto/Sinnoh/Hoenn on Feudal Japan, with Samurai and shit, and keep the European Fantasy stuff like Paladins and Knights confined to the Kalos region? I like this idea, but am not sure if it's a bit too limiting. Would Pokemon even realistically act Japanese if they suddenly became human-like. The series didn't seem to show those regions as being super Japanese culturally I don't think, but I'm not Pokemon expert.
Anyway, discuss ideas, draw some pictures, write some history fluff on wars waged between Pikachus and Meowths and Rattata civilizations. Give me your best /tg/
>>34592493
I'll just put this up to bump the thread.
you said about having ideas for a party yesterday?
>>34592704
Unfortunately other things got in the way and I haven't got as far into this as I would have liked. That said, I have some jumping off points. First, I want to start on the Eastern edge of Kanto, probably around the Power Plant (to give an idea of what Pokemon are typically found there). The party is 5 individuals, and I definitely want there to be at least a Pikachu, Rattata, and Sandshrew, with the other two being either an Elekid, Cubone, Farfetch'd or Bidoof. I haven't decided on what classes each character would be yet, so I leave that to you if you'd like. Additionally, these are starter, barely trained greenhorns being sent out on what is most likely their first mission of clearing out an Ekans den, or dealing with a Mankey raiding party or something, just to give an idea that their equipment would be starter equipment and basic. Speaking of equipment, I may have discussed this before, but I thought it'd be cool if some Pokemon cultures used parts of other Pokemon as armor/ weapons, such as Krabby / Kingler shell armor or shields, Goldeen horns as spear tips, etc. Just a thought. The more technologically advanced civilizations may not do this, but it'd be cool if the lower tech civs did.
Anyway, those are just some general thoughts. Feel free to take artistic liberty, choose other species of Pokemon from around the same area, etc.
Hopefully I'll have better, more completely fleshed out characters soon.
Pokemon wandering around post-apocalyptic Kanto is a pretty great setting. Alien structures are always cool.
I'd like to see a diversity of species even among tribes(ex: a few Squirtle and Marill alongside the Totodile raiders). A completely uniform group seems boring when there are 700 different Pokemon to choose from.
Good luck, OP. I'm looking forward to what could be in store.
Lets get this started shall we?
You know the rules, but in case you dont just ask me.
Please pick a difficulty setting along with your race/location. Easy, Medium and Hard. This will impact how we start and how forgiving the GM (me) is.
First to 3 wins!
PS: Oh and please name your selfs for this thread. It makes my job easier.
>>34579442
I'll name myself if this goes anywhere. Going to vote for hard difficulty Lizardfolk in a Volcano/Lava Wastes type area. Maybe we're descended from dragons or something, dunno.
>>34579442
Minotaurs in Jungle
Hard
>>34580078
this +1
Hey /tg/
I'm back. Also, to keep this easily identifiable, what should I call this setting? Pokemon x DnD? Pokemon x Mouse Guard?
Anyway, archived threads here from 4plebs since 4archive seems down:
http://archive.4plebs.org/tg/thread/34513132
http://archive.4plebs.org/tg/thread/34536191
And ongoing /vp/ thread:
>>>/vp/20788266
Basic premise: You play as Pokemon in a Medieval type Pokemon society in some kind of post-apocalyptic Kanto (i.e. no trainers or humans of any kind). Imagine a Pikachu Paladin or something along those lines, perhaps mounted Pika cavalry riding Nidoran into battle, or Flying Pika Air support mounted on flying Pidgeottos. Certain Pokemon have become intelligent and civilized, others remain wild and untamed.
I'd like input on a couple things:
1) Which Pokemon should be the "intelligent" human - like Pokemon?
Other than arbitrarily picking those that people like or think are cool, I'd like some kind of logical criteria for why some are more intelligent compared to others.
I'm planning on starting in Kanto, but Pokemon across all generations are valid. Keep in mind, starting in Kanto means Kanto's native species are the most common, i.e. Gen 1 Pokemon.
>>34560640
2) Fluff for the Civilizations of different species -
In the latest archived thread, there were a couple ideas on some cool intelligent Poke cultures, let's get more of those, example:
The Totodile are split into a multitude of clans who travel the rivers of the land in grand barge-cities. At best they are peaceful travellers, trading fish and fine rods for necessities, at worst they are vicious raiders, plundering villages and taking slaves. Their are rumours of the Red Eye Clan, who eat those they don't kill or enslave.
3) Evolutions - how should they be handled?
If you were my players, would you be pissed if I made evolution difficult to obtain or outright banned it for PCs? I want to stay canon, so I don't want evolutions to suddenly disappear from the world, and like the idea of encountering fully evolved Poke as like Bosses or something, example:
I imagine this like going off to fight a Charizard that's been plaguing the countryside, killing it, and being known as Sparky, the Dragonslayer or some shit. In the end, I want a reason for PC pokemon in particular to not want to evolve.
In particular, I want to limit or ban PC Poke evolutions for 2 reasons, copy pasted from archived thread:
I kind of want to make it difficult to evolve, maybe by making those that evolve more savage (could take some negative edges in SW or something), predominantly to avoid a situation where you have a party where everyone is the same high level, but one guy has a Pikachu, and one guy is a fucking giant Blastoise or something. It just seems, unbalanced size wise and stuff, and again, goes away from the Mouse Guard gritty kind of feel I'm going for?
>>34560654
4) Finally, gameplay mechanics -
I'm most likely going to run this in Savage Worlds, using the Super Powers rules for the Pokemon powers and special attacks like Thunder, Ember, etc. Mouse Guard and Torchbearer Nature mechanics have been brought up and sound interesting, I'll probably implement them as well, but does anyone who has played either of those RPGs have input on how to make it work in SW? Does anyone have the Torchbearer RPG so I can look how it works there?
Also thinking of making PCs have to decide between increasing skills like sword fighting or increasing special Poke attacks, like Lightning based attacks. I think this will make things easier to keep track of, and also allows for more traditional RPG type parties as specialists would be more like mages or monks or something.
Anyway, the last few threads have been great. Give me your best /tg/, suggestions, comments, critique, all welcome!
>>34560640
>I'm back. Also, to keep this easily identifiable, what should I call this setting?
Pokemon Mystery Dungeons? I mean, it's obviously not the same angle as the game, but it sort of captures immediately that you play Pokemon, rather than Trainers.
Continuing a thread from last night. Archive here: http://4archive.org/tg/thread/34513132#p34527873
Basic premise: You play as Pokemon in a Medieval type Pokemon society in some kind of post-apocalyptic Kanto (i.e. no trainers or humans of any kind). Imagine a Pikachu Paladin or something along those lines. Certain Pokemon have become intelligent and civilized, others remain wild and untamed.
Just want to see if /tg/ has any more amazing ideas, since discussion helps me develop my own ideas for the setting.
In particular there are three things I want to discuss.
1) Playable Pokemon Races (The "civilized" races) -
What types of pokemon should be playable? I've decided that for my game, I want to start in the Pikachu Kingdom's territy (name to be finalized) which I figure should be centered around the Viridian Forest, with outposts through Routes 1-5, and a small enclave of perhaps Thunder sages will have made the pilgrimmage to the ruins of what used to be the Kanto Power Plant. In a similar vein, I want to imagine any Pokemon culture's territory to be based on where the Pokemon were typically found in the game. Thus, playable races at the start will be limited to viable pokemon in this area. Furthermore I was thinking of limiting the races to those Pokemon that were bipedal at the least, and most likely the mammals, because I don't know, reasons. I want there to be some kind of logical reasoning for why some races are civilized and playable, and others are still wild. Is this too restrictive? I'm not entirely sure, but I also don't want to open the floodgates and say play as whoever, because honestly a metapod knight sounds kind of dumb and would detract from the setting tone I'm trying to establish (think Mouse Guard).
>>34536191
Cont'd
2) What will the cultures of the civilized races be like?
I'll include my one example from the archived thread: I was thinking Meowth could be power hungry antagonists, driven by their greed. They'd be militaristic and violent, but cunning and strategic. Perhaps they're the most industrialized, a la Orcs in Tolkien.
Further as I've kind of eluded to above, the Pikachu (and maybe any other electric races) worship Zapdos and treat any of the places its nested in as a shrine/holy site. I imagine Pikachu as kind of the human analogue in the world. Not necessarily the only human analogue, but one of them. Maybe they're the most Paladin-esque, heroic fighters who follow their Lord of Light's word and bring peace, culture, and knowledge wherever they go. Of course not ALL Pikachu will be like this, but it'll be the defining feature of most of the culture.
3) The system and mechanics.
Thus far, I'm planning on hacking together the mechanics in Savage Worlds, and using the Super Powers rules to implement canon Pokemon attacks like Quick Attack, Thunder, etc. Anyone have any suggestions for another system? Also, should I make players have to decide between their regular skills and their special Pokemon attacks, or should they be able to advance both at the same rate, i.e. should a Pikachu Paladin have to choose between increasing his sword fighting skill or his Lightning attack? Also, since my inspiration is Mouse Guard, one Anon suggested I implement a Nature mechanic from Mouse Guard. This would make sense in implementing with the "evolution causes a Pokemon to become more feral" idea that was put forth, especially if we fluff it as fighting and violence is what forces evolution, and without the love I guess of humans and trainers, evolved Pokemon simply become wild.
Welp, that's kind of where I'm at now. Come on /tg/ give me your best ideas. Tell me I'm being too restrictive. Fluff some Fantasy type cultures with a Pokemon twist.
>>34536191
Bump. Slow day or no interest?
Would it be too much work to implement abilities?
I know Pikachu has a good one named Static that punishes melee attacks. I think it would add some variety to encounters without being overcomplicated.
As for the issue of advancing regular skills vs. moves, I'd say players should have a choice, but PP should refill slowly (1/5 max per day?) so that swordfighting remains a good investment even at high levels.
>Pathfinder.
>Level 12 party.
>Oracle's camel is godlike.
>Party's fighting robots.
>One robot rolls a 43 to try to hit camel.
>"It misses."
>MFW the only way to hit this camel with a CR 17 monster is crits.
What do /tg/?
>>34522107
Don't piss off the camel, for starters
>Camels are better than Monks in Pathfinder
I don't even know what to say
>>34522107
> AC 43 in Pathfinder
What is this I don't even.
Hey /tg/
I just came up with a crazy scenario idea, and need some help turning it into a game I can run, and see if anyone has run something like it before.
The scenario is basically Mouse Guard x Pokemon, whereby the mice are pikachu's (sp?)
Anyway, other than knowing it exists, I've never played Mouse Guard or read any of the comics, and am mostly only familiar with Gen 1 of Pokemon.
That said, I was thinking that in addition to having basic martial based fighting skills, any Pokemon warriors would also have 4 special attacks, such as thunder in pikachu's case, or quick attack, etc.
What do you think /tg/? Any ideas on what system this would be best to run in? Additionally, what other intelligent "races" should there be, other than the Pikachu? I was thinking Meowths or something could be their nemesis, since I know Weasels or something are the main enemy intelligent race in Mouse Guard.
If it's any help, my group is mostly familiar with Savage Worlds, which I'm sure I could try to cobble something together that vaguely works, but I wanted /tg/'s input.
>mostly familiar with Gen 1
Just so you know, it's probably in your best interest to shoot down any player who wants to play as a Ralts, Buneary, Riolu or Fennekin.
>>34513443
Or, while you're at it, just limit the choices to the first two generations. That way they can't do any dumb gay shit.
>>34513443
Are these really popular Pokemon or something? Or is there a reason these pokemon would be considered "intelligent" races that I'm not aware of? I was thinking of limiting the region to Kanto to begin with, and then expanding the campaign elsewhere where more races could be discovered, but that can change no problem.
So /v/ has a daughter now because Zoe Quinn. What will it take to get /tg/ pregnant?
>>34497755
GW discontinuing 40k
>>34497755
/v/ should leave.
>>34497755
wait, whats the backstory to that?
So I drew something /tg/
Opinions/requests?
and third
>>34476934
That's nice.
Everyone is equal, exept that we are more equal than others
>>34477378
Isn't that also an Ork saying?
>>34477392
Orks have no place in the greater good. They had thier chance
Well, I think we can all tell how this thread will go.
How do you come up with your BBEG's lieutenants, /tg/?
With my ~IMAGINATION~
>>34457482
I think of avenues my BBEG doesn't cover. If he's a martial warlord, he has at least one magical lieutenant. If he's a mage, he's got at least one hulking muscleman.
Also, can't forget the Starscream, effective or not.
I read one piece/jojo and work from there.
would you an orc woman
>>34460907
Sure. I basically never stop an orc woman.
>>34460907
Where do you think you are?
So when did this "Orc females are green elves with people with a muscle fetish" fad begun? I bet it's WoW fault.
How do you feel about the following that the next Space marine game won't be a sequel but rather a prequel to "Space marines" involving a certain thunder warrior.
>>34454842
>Dat File Name
Arik Taranis
>>34454842
i'd rather have another dawn of war game than space marine.
>>34454842
Yes, but as with >>34454904 I still have hope for Dawn of War III
Ok, listen up you maggots! According to The Administratum there has been a miss in the logging books about our great guard regiment!
So I want all of you maggots that calls yourself guardsmen of the Imperium to get someone that can re-create our regiment for the Administratum.
(I want you guys to create one, my imagination sucks + it's more fun when /tg/ does it)
call us the Frenzied Hippo regiment.
We are only good for scouting and skirmishing.
>>34418095
Just use the charts and have us pick shit.