Okay, I've been away from /tg/ for a while, but I have returned to ask of you a question of dread importance:
How would /tg/ stat a goo girl for fifth edition D&D?
I'm primarily curious about people's thoughts on how one would stat them as enemies (we don't have a Monstrous Manual, but we've got the free "basic" guide), but if anyone's fool enough to try outlining them as a player race, that would be awfully fun to see, too.
Professional Googirl-ologist here. While no one has yet made a 5e googirl, you may browse these 3e and 4e googirls for reference.
http://suptg.thisisnotatrueending.com/archive/1803964/
My last attempt at a Goo Girl didn't win any applause, so I shall try again until you like it, anon:
Goo Girl (Medium Outsider, Extra-Planar, Water [Augmented Ooze Mephit])
HD: 6d8 + 24
Init: +6
Speed: 30 ft, Swim 40 ft
AC: 17 (+5 natural, +2 dex), touch 11, flatfooted 15
Base Attack/Grapple: +6/+6
Attack: Claw +8 melee (1d3)
Full Attack: 2 claws...
Comment too long. Click here to view the full text.
Base, give them a special ability related to grapple, maybe use their con instead of their strength to grapple since they are enveloping you
>>34611283
Goo Girls are Ooze mephits reshaped to better serve the purposes of the mage.
A Goo Girl is about 5 ft tall and weighs about 100 pounds. Goo Girls speak Common and Aquan.
Breath Weapon (su): 10 foot cone of hot, soapy caustic bubbles (this has the same effect as a Grease spell). Living creatures that fail their reflex saves are tormented by burning eyes unless they have immunity to acid or are otherwise protected; this effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds (the save...
Comment too long. Click here to view the full text.
Would you guys comment on/help me flesh out/tell me if it's utter shit/etc my setting?
Posted about it like a week ago, received some good advice and got asked a bunch of questions that forced me to explore cool stuff about the world. It can be summarized as:
>Tribes of mutated post humans live in some sort of Underdark. They have to deal with an aggressive enviroment and constant scarcity, as well as friction between tribes. There is magic but is either based on faith or extremely dangerous and corrupting.
So it's...
Comment too long. Click here to view the full text.
History of the world goes more or less like this:
>Aliens/things from another place attack humanity
>Most humans die during the conflict,(no dwarves, elves and shit) but some flee below the earth
>The surface can't host any life at all (acid atmosphere or some shit like that) as a result of the war
>With all their bridges burning, the last of what is left of humanity tries to survive in the caves and tunnels below the surface, but life is insanely harsh
>as resources are so scarce, they realize that life in large numbers can't be sustained, so they separate into smaller and smaller groups, and separate from each other as much as they can
>eventually some groups delve deeper and find that there is another sort of "underworld" below the one they were living in, a somewhat alien but more hospitable place, with strange ecosystems and huge, curiously, artificially shaped, big ass tunnels and caves systems
>here is where they settle down, the surface, the war with the outsiders, and the resulting apocalypse and exile just a distant memory in the songs of the elder
>at this moment humans start to show weird mutations, the first are subtle, but with each century humanity starts to walk on weird evolutionary paths, some regressing to an almost beast-like level of intelligence
>with mutations came friction, and each group started to isolate from the rest ("'dem scaly live beyond the chasm, and before the river are those damned mindtouchers, watch out for them, they will fuck up with your brain!"), trying to carve a living out of this harsh enviroment
>>34576838
At some far time in the future (maybe some millenia into it), the last of the mutated post humans would try to go back to the surface in search of their origins, but left it there.
The point of the setting is that this post humans have almost forgotten about the surface, and that they are too busy to even start thinking about stuff like where did they came from or shit like that. They are too busy hunting cave worms for their meat, tending to their 'shrooms plantations, and patrolling the corridors...
Comment too long. Click here to view the full text.
>>34576869
There is also another sort of magic, the setting’s equivalent of “divine” magic. For most settlements, faith in something (whatever, basically) is a big thing. Some are into ancestor worship, others into some sort of animism, others believe in some deity or entity from beyond, others worship their leaders, etc. Thing is no one knows for sure if there is anyone/anything out there looking out for the settlement, they just have a lot of faith in whatever they believe in and weird things start happen to some of...
Comment too long. Click here to view the full text.
Discussion of Custom Pokemon Medieval Fantasy setting.
Basic premise: You play as Pokemon in a Medieval type Pokemon society in some kind of post-apocalyptic Kanto (i.e. no trainers or humans of any kind). Imagine a Pikachu Paladin or something along those lines, perhaps mounted Pika cavalry riding Nidoran into battle, or Flying Pika Air support mounted on flying Pidgeottos. Certain Pokemon have become intelligent and civilized, others remain wild and untamed.
Previous Threads:
http://4archive.org/tg/res/34513132
http://4archive.org/tg/res/34536191
http://4archive.org/tg/res/34560640
Alt...
Comment too long. Click here to view the full text.
>>34592493
I'll just put this up to bump the thread.
you said about having ideas for a party yesterday?
>>34592704
Unfortunately other things got in the way and I haven't got as far into this as I would have liked. That said, I have some jumping off points. First, I want to start on the Eastern edge of Kanto, probably around the Power Plant (to give an idea of what Pokemon are typically found there). The party is 5 individuals, and I definitely want there to be at least a Pikachu, Rattata, and Sandshrew, with the other two being either an Elekid, Cubone, Farfetch'd or Bidoof. I haven't decided on what classes each...
Comment too long. Click here to view the full text.
Pokemon wandering around post-apocalyptic Kanto is a pretty great setting. Alien structures are always cool.
I'd like to see a diversity of species even among tribes(ex: a few Squirtle and Marill alongside the Totodile raiders). A completely uniform group seems boring when there are 700 different Pokemon to choose from.
Good luck, OP. I'm looking forward to what could be in store.
Lets get this started shall we?
You know the rules, but in case you dont just ask me.
Please pick a difficulty setting along with your race/location. Easy, Medium and Hard. This will impact how we start and how forgiving the GM (me) is.
First to 3 wins!
PS: Oh and please name your selfs for this thread. It makes my job easier.
>>34579442
I'll name myself if this goes anywhere. Going to vote for hard difficulty Lizardfolk in a Volcano/Lava Wastes type area. Maybe we're descended from dragons or something, dunno.
>>34579442
Minotaurs in Jungle
Hard
>>34580078
this +1
Hey /tg/
I'm back. Also, to keep this easily identifiable, what should I call this setting? Pokemon x DnD? Pokemon x Mouse Guard?
Anyway, archived threads here from 4plebs since 4archive seems down:
http://archive.4plebs.org/tg/thread/34513132
http://archive.4plebs.org/tg/thread/34536191
And ongoing /vp/ thread:
>>>/vp/20788266
Basic premise: You play as Pokemon in a Medieval type Pokemon society in some kind of post-apocalyptic Kanto (i.e. no trainers or humans of...
Comment too long. Click here to view the full text.
>>34560640
2) Fluff for the Civilizations of different species -
In the latest archived thread, there were a couple ideas on some cool intelligent Poke cultures, let's get more of those, example:
The Totodile are split into a multitude of clans who travel the rivers of the land in grand barge-cities. At best they are peaceful travellers, trading fish and fine rods for necessities, at worst they are vicious raiders, plundering villages and taking slaves. Their are rumours of the Red Eye Clan, who eat those they...
Comment too long. Click here to view the full text.
>>34560654
4) Finally, gameplay mechanics -
I'm most likely going to run this in Savage Worlds, using the Super Powers rules for the Pokemon powers and special attacks like Thunder, Ember, etc. Mouse Guard and Torchbearer Nature mechanics have been brought up and sound interesting, I'll probably implement them as well, but does anyone who has played either of those RPGs have input on how to make it work in SW? Does anyone have the Torchbearer RPG so I can look how it works there?
Also thinking of making...
Comment too long. Click here to view the full text.
>>34560640
>I'm back. Also, to keep this easily identifiable, what should I call this setting?
Pokemon Mystery Dungeons? I mean, it's obviously not the same angle as the game, but it sort of captures immediately that you play Pokemon, rather than Trainers.
Continuing a thread from last night. Archive here: http://4archive.org/tg/thread/34513132#p34527873
Basic premise: You play as Pokemon in a Medieval type Pokemon society in some kind of post-apocalyptic Kanto (i.e. no trainers or humans of any kind). Imagine a Pikachu Paladin or something along those lines. Certain Pokemon have become intelligent and civilized, others remain wild and untamed.
Just want to see if /tg/ has any more amazing ideas, since discussion helps me develop my own ideas for the setting.
In particular there are three things I want to...
Comment too long. Click here to view the full text.
>>34536191
Cont'd
2) What will the cultures of the civilized races be like?
I'll include my one example from the archived thread: I was thinking Meowth could be power hungry antagonists, driven by their greed. They'd be militaristic and violent, but cunning and strategic. Perhaps they're the most industrialized, a la Orcs in Tolkien.
Further as I've kind of eluded to above, the Pikachu (and maybe any other electric races) worship Zapdos and treat any of the places its nested in...
Comment too long. Click here to view the full text.
>>34536191
Bump. Slow day or no interest?
Would it be too much work to implement abilities?
I know Pikachu has a good one named Static that punishes melee attacks. I think it would add some variety to encounters without being overcomplicated.
As for the issue of advancing regular skills vs. moves, I'd say players should have a choice, but PP should refill slowly (1/5 max per day?) so that swordfighting remains a good investment even at high levels.
>Pathfinder.
>Level 12 party.
>Oracle's camel is godlike.
>Party's fighting robots.
>One robot rolls a 43 to try to hit camel.
>"It misses."
>MFW the only way to hit this camel with a CR 17 monster is crits.
What do /tg/?
>>34522107
Don't piss off the camel, for starters
>Camels are better than Monks in Pathfinder
I don't even know what to say
>>34522107
> AC 43 in Pathfinder
What is this I don't even.
Hey /tg/
I just came up with a crazy scenario idea, and need some help turning it into a game I can run, and see if anyone has run something like it before.
The scenario is basically Mouse Guard x Pokemon, whereby the mice are pikachu's (sp?)
Anyway, other than knowing it exists, I've never played Mouse Guard or read any of the comics, and am mostly only familiar with Gen 1 of Pokemon.
That said, I was thinking that in addition to having basic martial based fighting skills, any Pokemon warriors would also have 4 special attacks, such as...
Comment too long. Click here to view the full text.
>mostly familiar with Gen 1
Just so you know, it's probably in your best interest to shoot down any player who wants to play as a Ralts, Buneary, Riolu or Fennekin.
>>34513443
Or, while you're at it, just limit the choices to the first two generations. That way they can't do any dumb gay shit.
>>34513443
Are these really popular Pokemon or something? Or is there a reason these pokemon would be considered "intelligent" races that I'm not aware of? I was thinking of limiting the region to Kanto to begin with, and then expanding the campaign elsewhere where more races could be discovered, but that can change no problem.
So /v/ has a daughter now because Zoe Quinn. What will it take to get /tg/ pregnant?
>>34497755
GW discontinuing 40k
>>34497755
/v/ should leave.
>>34497755
wait, whats the backstory to that?
So I drew something /tg/
Opinions/requests?
and third
>>34476934
That's nice.
Everyone is equal, exept that we are more equal than others
>>34477378
Isn't that also an Ork saying?
>>34477392
Orks have no place in the greater good. They had thier chance
Well, I think we can all tell how this thread will go.
How do you come up with your BBEG's lieutenants, /tg/?
With my ~IMAGINATION~
>>34457482
I think of avenues my BBEG doesn't cover. If he's a martial warlord, he has at least one magical lieutenant. If he's a mage, he's got at least one hulking muscleman.
Also, can't forget the Starscream, effective or not.
I read one piece/jojo and work from there.
would you an orc woman
>>34460907
Sure. I basically never stop an orc woman.
>>34460907
Where do you think you are?
So when did this "Orc females are green elves with people with a muscle fetish" fad begun? I bet it's WoW fault.
How do you feel about the following that the next Space marine game won't be a sequel but rather a prequel to "Space marines" involving a certain thunder warrior.
>>34454842
>Dat File Name
Arik Taranis
>>34454842
i'd rather have another dawn of war game than space marine.
>>34454842
Yes, but as with >>34454904 I still have hope for Dawn of War III
Ok, listen up you maggots! According to The Administratum there has been a miss in the logging books about our great guard regiment!
So I want all of you maggots that calls yourself guardsmen of the Imperium to get someone that can re-create our regiment for the Administratum.
(I want you guys to create one, my imagination sucks + it's more fun when /tg/ does it)
call us the Frenzied Hippo regiment.
We are only good for scouting and skirmishing.
>>34418095
Just use the charts and have us pick shit.