>PLAYAN?
>BUILDAN?
>Should Jace be banned?
So, i want to get back into standard. I have a playset of all the KTK fetches, ao i dont think it would be too bad.
I've pulled 2 Jaces this month. Can i just use 4 flip cards and have those 2 Jaces? I don't think anyone would call me on it
>>44272100
Legally you need to have 1 Jace for each flip card that way Wizards of the Coast can fully ravage your asshole.
>>44272100
You can probably get away with it at the less serious events, although it is against the rules.
Topic: Why are Criminals the slowest runners?
//Snippet
>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y
>Android Netrunner Official FFG News & Spoilers:
http://www.fantasyflightgames.com/edge_news.asp?etyn=1&ecan=197&epn=0
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
>Floor rules
https://www.fantasyflightgames.com/en/news/2015/9/24/install-new-security-measures/
>Official FAQ, Compendium on rulings, and common mistakes
http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/FAQ/Android-Netrunner%20FAQ.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/Netrunner/comments/2f8qj8/netrunner_beginner_faq/
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/
>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
>RIP onosendai.com
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers
http://boardgamegeek.com/geeklist/147101/android-netrunner-lcg-setlists/
>Deckbuilding Resources:
http://netrunnerdb.com/
http://netrunner.meteor.com/
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder
http://www.littlechiba.com
http://acoo.net
>Articles and Blogs:
http://www.strangeassembly.com/tag/netrunner
http://netrunner-math.blogspot.ca/
http://teamcovenant.com/blog/category/netrunner-lcg/
http://stimhack.com/
http://www.cardgamedb.com/index.php/index.html/_/android-netrunner
>Podcasts/Videocasts:
http://boardgamegeek.com/geeklist/157566/android-netrunner-podcasts-metalist
https://www.youtube.com/user/ANRBadPublicity?feature=watch
Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html
How do you deal with Architect?
>>44271100
Mimic
>>44271184
Even more than Yog, I think Mimic's power + 1 Inf combination is a bit much
Disney Villains Victorious is a /tg/ homebrew project based on the glorious idea of a world, not entirely unlike our own, in which (almost) all the villains from (almost) all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.
It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords and the might of Atlantis. It is a world where the grasslands, the jungles and the forests are prowled not only by fearsome primal beasts like Shere Khan and Scar, but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between sorcerous queens like Maleficent, inquisitorial clergymen like Frollo, and dark gods like Hades and Chernabog.
It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the Player Characters and their allies plot, plan, fight, strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.
DVV Google Doc Folder (READ CORE BOOK FIRST):
https://drive.google.com/folderview?id=0B8z4Cy1zaGU1R0ZMSlhlUnBobFk&usp=drive_web
Our new forum:http://s15.zetaboards.com/Villains_Victorious/index/
>>44268166
1d4chan: http://1d4chan.org/wiki/Disney_Villains_Victorious
The Adventurer's Almanac, Fluff Catalogue, Song Catalogue, and Rumour Mill are hosted on the new doc.
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
DTP in the West Story Archive: https://docs.google.com/document/d/1ONQ38zlRwgmM90MMkENcmSZhsIhN4r1O0KqxdQn3GKs/edit
DVV Art Gallery: http://imgur.com/a/1zdua
DTP Art Gallery: http://imgur.com/a/iawzw
DVV: Gridlock Art Gallery: http://imgur.com/a/s1g3b
SAMPLE TRAITS: http://pastebin.com/DsdEgCcc
SAMPLE POWERS:http://pastebin.com/pQDDqisU
Beasts and Chimera rules are in the core book.
Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing
First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg
Seventh Playtest: http://pastebin.com/ygcRPBzf
First Campaign Session: http://pastebin.com/Ne7SpFMJ
Second Campaign Session: http://pastebin.com/2hbsDP74
Third and Fourh Campaign Sessions: http://pastebin.com/cY8TLN0z
Fifth Campaign Session: http://pastebin.com/v2s3s1vi
>>44268172
EXPANSION GUIDE
Gridlocked: Modern/Future Disney, unique setting
DVV Space: Outer space, incorporated into Gridlocked
Dreamworks/Don Bluth: Incorporated it into DVV Core
Setting Sun: Ghibli films, incorporated into DVV Core
Cruel Network: Cartoon Network, unique setting
Saturday Mourning: Saturday morning cartoons, unique setting
Vidya Villains Victorious: Video games, unique setting.
OK, let's try that again, this time without the link to Reddit which pretty much killed the last thread. There was some interest last time. Hopefully, we can do it this time.
You know /tg/, fantasy is a HUGE word and it could mean any number of things. However most people seem to stick it directly into a medieval, iron age level plus or minus a few hundred years style of technology and society. But we can see that there is so much more.
Strange eons in the past with primal or tribal fantasy, science fiction in the future, modern fantasy that could be crazy or could be pretty normal with a sinister undercurrent. Or entirely alien worlds that are completely off the wall and invented.
What say you, /tg/? Why is so much of fantasy focused around emulating a single time period instead of the myriad of possibilities?
>Tolkien
>Chainmail with Fantasy appendix
>Folk tales of the time and earlier
There's a reason people are sticklers for a generic middle age time when it comes to Fantasy and it's not that they're hacks, it's an established set of things to go together.
Nobody is stopping you mixing it up, stick Dragons in space or equip Cave Men with laser guns from one of these "Strange Aeons".
Just keep a bear in your mind that combining two unoriginal ideas does not make a fresh new idea, it creates a gimmick.
>>44339890
>Nobody is stopping you mixing it up, stick Dragons in space or equip Cave Men with laser guns from one of these "Strange Aeons".
True, but there are SO many other eras that one could draw from. Caveman/native american style, futuristic, bronze age or roman, victorian or early industrial, modern day, etc. I'm just surprised there isn't more of it and people still like sword and board fantasy so much.
>Just keep a bear in your mind that combining two unoriginal ideas does not make a fresh new idea, it creates a gimmick.
Being original is always a step in the right direction, even if its shitty. Because now you have something that isn't boring and cliche, and if you make it less shitty then it could start being good.
>Being original is always a step in the right direction, even if its shitty
Oh god no.
Post 'em boys
>>44338591
Frozen islands are the best islands.
Esper Lands probalby my favorite art, especially the swamp
>>44338508
Use google you stupid ass motherfucking nigger. This shit is literally spelled out for you if you weren't so fucking stupid and inept that you don't even know how to not be a raging motherfucking faggot ass cocksucker.
>>44338523
What this cock-garvling Shitskin-fucking Swedish girlyboy said, you fucking queer.
>>44338508
http://warhammer40k.wikia.com/wiki/Gene-Seed
It's the collection of cells that grow into the various organs and systems that a man needs to be an astartes.
Hey /tg/ I would like to do a campaign set in the Gothic metropolis of Yarnham before societies collapse under the red moon and the nightmare ritual of Micolash. Maybe even before the scouring of Old Yarnham
What this means is I need a system that can handle basic Victorian era firearms, high lethality, and using exp directly to spend on feats/stats/advancement or whatever. I'd also like to talk about various bits of setting info, like Yarnhams Xenophobia or the fact blood was used as a recreational drink and narcotic there
Or we could just talk about lore if that's ok
I hope this duel isn't to first blood or some shit. RIPIP Holt.
>>44337926
>Commissar Holt challenges you to a duel!
>How does your character respond?
I can just see the GM's face.
>>44337926
This is the same guy, right?
Louie needs to back the fuck down.
>adorable pyromaniac soviet speak
I know she won't live.
Then again, who does.
Here's an idea /tg/. Make an actual fucking dungeon. Like start with an old cellar and just start digging it out, move into it for a year to make it look natural. Rent the place out to larpers, laser tag, weddings, frats, whatever.
Who wouldn't want to put on a foam viking helmet and carry and axe and get allowed to kick in doors, preferably after buying your alcohol?
>>44337717
I live 15 yards from a river in Florida.
On the news some local guy here had a dungeon.
Turns out he was trying to get into the human trafficking industry but the first person he talked to was an undercover FBI agent.
>>44337717
Getting a liquor license may be tricky.
>mfw drunk neckbeards swinging foam swords
Are whips melee or ranged weapons?
They're relee weapons.
>>44336839
Hey is it pronounced MEE-LEE or MAY-LAY or MAY-LEE or MEE-LAY?
Or MEH-LEH?
>>44336869
Which one sounds the most french?
what, exactly, makes a game OSR?
It's basically first edition D&D, with a pinch of smug elitism
Old school games tend to be run by "Judges" as opposed to "narrators".
Also, encounters tend to be more lethal, and quests are usually more quest driven, rather than story or "objective" driven.
There is a bit more ambiguity in the rules, and room to dispute certain things like skillchecks and the exact effects of combat or criticals.
There also happen to be more tables used during play.
OSR games aren't better. They're just different. I've enjoyed every tabletop game I've played to one degree or another, but the systems I've had the most fun with are old d20 based homebrews where characters usually have to fight for each magic item and spell they obtain.
>Source: An old grognard.
Old school D&D rules, New Weird fantasy setting.
Hello /tg/ I haven't posted here before. Some friends and I would like to start playing D&D. None of us has really played it before, we are all beginners, how do we get into it? Where do we start, what is essential to play?
Dice books a decent attention span and some creativity. Paper and pencils, modules for the first few games.
Well with the SRD, you don't really need books, but yeah
Dice are good, you need pencils and papers too
I would recommend you stick core only while getting a hang of the game.
>>44335982
>Well with the SRD
>recommending people 3.x instead of 5e
Why do fucking grandpas still act like their version of D&D is the current one?
That shit is 15 years old now and the new, current edition is both drastically better and more popular.
>>44335851
OP you should pick up or download the D&D 5e books. The Player's Handbook, Monster Manual and Dungeon Master's guide are the necessary ones - everything else is an extra. You will need dice of various types - from 4 to 20 sided - which you can easily pick up online or at your local gamestore. You'll need paper for printing things and pen and pencils for writing on them.
You MAY want to consider a module, which is like a pre-packaged adventure. Your best option for 5e is probably Lost Mine of Phandelver. Hoard of the Dragon Queen gets good reviews, but is likely to be a lot harder for someone new to pick up. You can also just decide to not use a module and run the game entirely from the rules and your imagination. You will need someone in the group who is willing to DM, essentially be the guy determining the plot the players are working through.
ALTERNATIVELY do not buy the current edition of D&D and instead buy/steal/borrow one of the much older, simpler editions of D&D or a modern remake - called 'retroclones'. Some prominent ones are Adventurer Conqueror King, Lamentations of the Flame Princess, Castles & Crusades, Dark Dungeons, there's like a million. These tend to be a lot simpler and a lot more testing on the players than modern D&D but there are tons of modules you can tap which are 1) easier to run and 2) actually good.
So in systems with INT and WIS stats and skills that feed off of them, what do you guys usually roll when your character is trying to dredge up a memory?
In D&D, remembering shit is Int.
Knowledge, or KNO
Depends whether you are communing with the hypercosmic gods or directly trying to tap into the memory of the world-soul tbqh family.
I'm a GM with a guy in my group who doesn't seem to understand the rules. While me and other players at the table are more than happy to teach and help, it's obvious that he's depending purely on our tutoring and never bothers to read the book for himself between sessions. I've already talked to him about this on several occasions and he keeps reassuring me that he will, but sure enough when he shows up we have to re-educate him on the most basic shit.
I'm really tempted to "lay into him" now. That is: Punish him for being such a fucking idiot. I don't want to make things blatantly unfair (like a big dragon that concentrates only on him) but put him against against things that all the other players with decent knowledge of the rules will be able to handle, but will knock this particular guy flat on his ass.
Good idea or bad idea?
That sounds a bit harsh and rather passive aggressive.
Some people simply have a hard time learning games, especially when it comes to things like learning from books. If he's a good member of your group otherwise, having patience and helping him along is the nice and mature thing to do, even if it's difficult and not as immediately satisfying.
Maybe he just needs a cheat sheet? Just a page that contains the basic info he needs, like attack options during a turn or what different abilities do, to serve as a quick reminder in case he forgets. You can put one together, or you can ask him to put together one not just for himself, but the rest of the group so everyone has a quick reference sheet.
>>44335516
>Some people simply have a hard time learning games, especially when it comes to things like learning from books
Then they shouldn't be playing table top RPGs. Computer RPGs would be more their speed.
>>44334934
Kill him. Not the PC, the player. Let his death serve as an example to others. Once per session, defile his corpse in front of the others. Make them understand that each player is responsible for learning the rules.
Or, work with him on them. Either is fine.