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Nearly five thousand years ago, there was two types of people - those with magic, and those without it. From the first moment someone drew energies from the Otherworldly Plane, the Ether, man has subjugated his fellow man. The ambition of these Magical Lords drew them into mighty wars with one another. Due to the lore being complex, the ability demanding on the body, the time consuming of mystical study began to fade. As the population of magic users declined, the rights of every man began to soar. Cagomani the Great began a social contract with his most loyal servants. In exchange...
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>>119634
This game is inspired by the Black Company series by Glen Cook. While not in the same universe, it will follow some of the same basic conventions such as humans being the only race.

The system will be using is partially inspired from the Black Company Quest currently running too. For skill rolls, we'll be using a percentile roll under system. Participants will roll a d100. Best 2 of 3 are taken in, and the average between them is decided. Example: Anon1 rolls a 1, Anon 2 and 3 both roll 100s. Only one 100...
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>>119652
Dansc Hermit Mage
The Hermit Mages have existed for quite a while in the Danser cities, Areteia being infested with them. These not so humble practictioners of the mystic are men with more willpower than training. Stealing scraps of information from the Mage Lords of the Danser, pawning and pleading for more, they are able to preform simple tricks. The Bannermen has actual mages, but their advanced age demands more fodder. Will you become like many would-be apprentice successors, or actually...
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>>119652
>Landless Réimírin Knight
>Your father, or his father, or someone in your ancestery pissed off the King. A bad idea. You're a bloodline without the power, a name without the backing. A hollow remnant of something proud. You have heirloom armor, a horse you probably had to steal or kill for. You've served with the Réimírin army as an Equestrian Scout, but that's a no where position. The Bannermen was founded by people such as yourself. Perhaps...
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I've been exiled from my village for crimes I may or may not have committed.
They escorted me outside to wait for my death.

Outside the village is a dead forest full of distorted looking trees, and a lot of foliage on the ground.
Besides that, it's unknown what lies here, attempts to explore the outside always failed.
A lot of people never return, and those who do, describe the kind of madness fitting for a nightmare, and that's the only consistent thing in the reports.

I shouldn't be too far away from the village, they wouldn't...
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My name is (You don't need to remember) Luaye Boyo, and I'm not about to die here, not like this.

I removed my blindfold to look around.
I think I see something slowly moving in the darkness behind me.
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>>119312
Attempt to make fire
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>>119327
I have nothing but the clothes on my body, the blindfold, and I guess I should mention...
Yeah, I might have to get rid of these first

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you are the op in this quest. where would u like to begin the story
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>>135829
TRANSFORM INTO SAILOR VEKTROID!
>>
in the stomach of a trex fag
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Rolled 5 (1d20)

>>135829
In the biggining of this jurney its reveald that the true identety of Cap Fag is in fact OP.

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Twitter: https://twitter.com/bookerman32
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Quest Theme: https://www.youtube.com/watch?v=_2Nj8OxYLTw

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of...
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"What are you going to do, Ryoji?"

That's the question asked of you as you find yourself in a very familiar position. Training in the early morning with Rei has seen her kick the crap out of you in the name of improving your combat skills. And it always end the same way, with you flat on your back, Rei sitting on your chest, with your arms pinned to the ground. And every single time she has you in this position, she feels it's her need to taunt you.

"Don't worry Rei, this time I'm breaking out," you reply with a smirk.

"I...
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>We were a little busy, Sak...
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>>128155
>>Hey Saki... why are you here?
Oh boy...it begins.

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You awaken in a jail cell.
You do not know why you are here.
You do not know who you are.
Indeed, you remember very little.
What do you do?
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>>124762
Shout out of the bars "GAS THE KIKES, RACE WAR NOW"
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>>124815
Seconded
>>
...Can I bump my own post? I hope so, because, um... we won't be shouting that.

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The sun rises over the forest you call home, illuminating everything and ushering in the start of a beautiful new day.

In the small building where you've lived all of your life, you sit up in your bed, stretching your arms and yawning as you take a quick look around your room. Everything is right where you left it last night; your canteen is on the dresser across the room, along with your only other set of clothes.

You hop out of bed and walk over to the dresser, changing and grabbing your canteen before heading outside.

You've been alone here...
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>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twelve year old boy named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are...
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You step out of your home and take a look around. You can hear the birds singing in the trees, and see a few of them flying high above you.

You don't see any other animals, but experience has shown you that they are usually close by. And many encounters with them have made you stronger than most of them.

A rumbling in your stomach tells you that it's time for breakfast.

You know of a tree that bears delicious fruits nearby, which would make for an easy meal. But, you also know there are plenty of animals good for eating to be found.

Then...
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Welcome, ladies and gentlemen, to The Tales of Jack Chitin.

The Tales of Jack Chitin is a fantasy adventure in a wonderful world full of various unspeakable abominations. In this quest you will follow the ups and downs of an intriguing human fellow named Jack Chitin. He is what people would call a "bug hunter".

Well... the polite people anyway.

What wonders and HORRORS await us? Let's find out!

I will post a short intro picture, and the inventory and map before I start the quest, so you...
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"The name is Jack Chitin. I spend most of my time in the forests here, where I feel welcome at least. I'm what most of the town folk call a Buz... a bug hunter. These lands are abundant with all sorts of creatures, some of which you would mistake for myth and legend. But believe me, they are real, painfully real.

However, I still feel a connection with these creatures, a connection others can only imagine. It is both a blessing... and a curse."

"Hah, no matter how many times I practice that stupid speech, the result is the same."

"..."
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The Inventory
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The Map

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Trying this board out for the first time and setting up a mini-quest that will eventually become a more refined quest!

Looking for 3 players to test out how it plays. First 3 to respond that they want to play will be Red Player, Green Player, and Blue Player, in that order. Do a 4d5 roll on your opening post, it will be your starting HP.

The goal is to escape the dungeon (land on the box where the yellow arrow is on the map). You do not have to kill anything to escape and win the game! However, if you leave the dungeon too soon, your fellow players may have a...
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Combat:
If an enemy occupies the same space as you, you enter combat mode! You cannot leave combat mode until there are no enemies left on the tile. Players may assist one another and join into an existing battle. Each player and each enemy can only make one attack per turn. Players start with a base attack of 3. When in combat mode, instead of rolling to move, you are rolling to attack, so roll 1d based on your listed base attack (so if your base attack was 6, roll 1d6, if it is 10, roll 1d10, etc) and state your intended target if there multiple enemies on a tile. When...
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bumpy
>>
Share it with the discussion, so others will know of your quest.

>>106218

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Born of Ice

Soon the flames will fade, and only Dark will remain. This truth served to end every kingdom before you. But this is not the story I am here to tell. This is not the story that you, the Undead, are a part of. You exist, long after these tumultuous times. You are upon the precipice of great change, and an unknowable force has driven you up from the dead again. When the new Age of Fire died out, the Dark overtook everything. The Kingdoms of Old had finally fallen, and in their wake came the Age of Ice. The world is a husk, a barren landscape of former glories...
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>>119368
>That of a young woman, dead in her prime
>>
>>119368
>That of a young man, dead in his prime.
>>
>That of a young man, dead in his prime.

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Yuma, AZ
198X
5 years after the End


Thread 1
>>64847

Thread 2
>>97652

You are Hank Dalton, 22 year old driver, mechanic, and now coyote exterminator apparently. Last time on The Last Grease Monkey, you:
>Found out that while DevilBoy was dead as shit, whatever was actually controlling him can transfer into other bodies, like a Condor for instance
>Managed...
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Rolled 65, 21 = 86 (2d100)

>>118496
>C) The farmhouse, but fuck hiding. Jim has some better artillery in the Riviera's trunk, grab it and massacre these fucking mutts
This is gonna get messy.
>>
Rolled 11, 17 = 28 (2d100)

>>118496
>C) The farmhouse, but fuck hiding. Jim has some better artillery in the Riviera's trunk, grab it and massacre these fucking mutts
Sup NT
>>
Rolled 11, 55 = 66 (2d100)

>>118496
C) The farmhouse, but fuck hiding. Jim has some better artillery in the Riviera's trunk, grab it and massacre these fucking mutts
Fuck all this spoopy shit, superior firepower is the real killer

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"I got good news and bad news."

The sun was hanging obnoxiously high in the sky by the time Dullem finished gathering reports from the sober group of peasant knights he had managed to corral together in search of your missing Testament. It had taken them sometime to comb across your estate, gathering and comparing stories from some of their half-conscious comrades as the majority of your household seemed to slowly be slipping further and further into a miserable state of sobriety.

"The bad news is that she's not anywhere in the area." Dullem...
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Previous Threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=Valen+Quest
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Valen%20Quest

Where things are said: https://twitter.com/Riz_QM
Where things are asked: http://ask.fm/RizQM

Assorted Supplemental:
Current Abilities - http://pastebin.com/PchcdWpw
Basics of Mana - http://pastebin.com/V9b1DMrS
A List of Forgotten Things - http://pastebin.com/kPEscJ3h

Write-ups:
Kara's Day Out - http://pastebin.com/8ZbiSKLs
Adventures with Asche - http://pastebin.com/RNviCBJu
The...
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>>130230
>OkriZkaC
>riZ
That was god given.

>Go investigate these pranks
Which I guess means we're going to have to ask some of the drunk knights.
>>
>>130230
>>Go investigate these pranks

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African Risk please join
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>>129304
Slavlin Isles (TUSR Island)
Red
Madagascar
>>
Afrikaner's Alliance
Gold
South africa
>>
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>>129304
Egypt
Gold
We Wuz Kingz

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Risk thread- starts when 5 people join
To start, say you name, colour, and location
one roll per thread
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>>102204
>>102210
>>
>>134029
-dark
-washington
-as above
>>
>>134029
The large empire of kansas.
Any color.

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This will be a typical guide your civilization through the ages thread, but first lets create a map for the world.

Things to decide:
>Map colors (you can link a paper texture if you have one you'd prefer me to use)
>Continent number and shapes
>Forest, mountain, biome locations
>Unique features

Every idea seconded gets incorporated
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>use default
>7 continents in 3 separated groups
>normal earth biomes
>glaciar ages, massive earthquakes and stuff
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>>131092
The sun is the source of all consciousness. During eclipses, many people faint.
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>>131158
Very interesting idea with a lot of possible implication. Perhaps a group have the ability to stay aware during the night. This would limit travel as people wouldnt want to be left helpless on the road over night

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Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=50%Human
Twitter: https://twitter.com/valencia_qm


You are Alex, half man, half omnimorph. Omnimorphs can transform into anything they've absorbed. You are currently on a quest to defeat Deerhead, a massive and dangerous omnimorph who has learnt how to absorb memories. During this journey, you have met:

-Selene: Omnimorph who escaped Blake Biotech with you. She has assumed the body of a sexdoll to be her 'identity',...
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You were at the fields which laid embedded in the forests outside of the port town, with Eleven, who was training to use her new human body. She was still twitching while in that form - Eleven's tiny omnimorph body was struggling to manifest such a huge morph.

She punched at a tree stump, and her arm exploded into a mess of flesh and gore.

"Eleven! you're overdoing it!" one of her soldiers yelled.

Unfazed, she went to recover the pieces, and re-absorbed them into her mass.

"Focus on your training, Eighty nine." she snapped...
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>>129152
We need a Canadian character

All the American characters are literal fat blobs, and I like the accuracy of your portrayal, but a big strong Canadian character would be better

Then this story would be much better

Americans are simply shit at making stories and characters tho so that doesn't surprise me, seeing as though we have better tv shows and books

There's a reason your country is shit and ours is the one the rest of the world looks up to (due to dealing with you fat fucks)
>>
>>129152
For Selene
>>Neutral mass combat: Basic combat techniques with your omnimorph mass. You remember that Johnson's style focused on this.
For Alex:
>>Maximize: Enhancing/overloading the potential and biology of a morph to achieve a certain effect.

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