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I've been playing this new game and I gotta say it would be awesome to play a thread based on it so I will give it a shot!

You are the chosen leader of your species. After millions of years of evolution you have reached the age of FTL space-travel! You will be building an intergalactic empire based solely on your decisions! Will you be a warmonger, conquering your way across the cosmos and subjugating all who stand in your way? Will you be a wise merchant, trading and buying planets and creating client-states? Will you be a sacred priest, spreading your holy word...
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>>119708
>Fungoid
I think this has a lot of potential
>>
>>119708
cats - spirit militarists
>>
>>119708
>Fungoid

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>Previous installments (Read the story so far like a book!)
Maid Simulator 2016 - http://docdro.id/8jCOSkI
New Maid Simulator 2016 - http://docdro.id/v4cSyYm

>How does this game work?
Honestly I had no idea what I was doing at first, but I think we've found our strengths and weaknesses by now. This is not a game where you will be crunching numbers. Neither is it a fast and easy game that people should just be jumping in and out of. Rather it is a slow game, heavy on atmosphere and psychology with open-ended choices that reward creativity, an attention to detail and the willingness to analyze and try to understand the weird characters you will get to know. It's not completely without action though. Once in a rare while you will be pushed into a corner and asked to make a decision that might end with permanent death and a premature Bad Ending. In that case, you will never solve all the mysteries of the Huxtable Mansion. We don't fuck around here. Did you think this was just a game?

>What kind of story is this?
It's a gothic, psychological slice of life thriller mystery with science-fiction, fantasy, alternative history and horror elements. Some would call this "slipstream", "new weird" or even "magical realism". There are is also an undertone of sadomasochism, but you don't have to be into any of it to enjoy the game. Finally there might be /u/ (yuri romance), depending on how /qst/ plays it. In short, if you like fuzzy feelings and weird stuff like Lost and Twin Peaks you are at home.

>Hello, I want to get filthy rich on your ideas/work/whatever. Will you sell out?
YES. FUCK YES. Please contact me.

>Anything else?
We have an OLD poll going http://www.strawpoll.me/10145340
We have a NEW poll going http://www.strawpoll.me/10192310
This is my TWITTER https://twitter.com/helpmecosmia77
Also I read that if you want to create a loyal following, you should make them do meaningless rituals - so please, every time you sit down to play this quest, stretch and open hand into the sky and say, "Bubblegum". Also call each other Maidsters or something cringy like that, and tell all your friends and family about this. "I know you're usually not into 4chan, but you'll love this!"
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I don't feel like you were able to reach a clear decision in the last thread, so please continue the discussion now. I will probably be here to continue in the usual time frame, somewhere not very long after 8-9 PM GMT.

>>108008

The gears! If you can somehow get something stuck in there, maybe it can stop the golem or at least get its attention and save Mistress until you can think of something else. You begin to look around for something to use, but you just can't seem to find anything.
"AAAAAAAAAAAAAH,"...
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>>116614
You will consider previous suggestions, from previous thread, or we need to post new?
>>
>>116614

Going with the tear off part of your dress to use as a bandages for her arm, as well as cover up her eyes (or what is left of them)

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How to Play:
Pick Blue team, Red team or Green team.
Put something relating to your chosen team in your name. Each turn, your team will be given a series of options in order to progress your civilization.

Rules:
> max 3 ppl in tribe
> each turn you can make two actions (per tribe): One standard action, and one culture or tech.

Action : Explore, Build, Attack, Diplomacy etc
Tech : Develop new techs or upgrade current tech
Culture : Develop new culture or upgrade current culture

Blue...
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>>116311
I pick humans.
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>>116315
Oh and I name myself John Doeman
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>>116311
Human

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In which /qst/ plays as a little girl trapped in a
spoopy setting. Will you escape? Well lets find out.
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>>125612
The girl you see is Mint.
She is currently locked in the room.
>___
>>
Talk to the other girl
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>>125626
(that's not a girl)

>>125622
Talk to the corpse

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You are a young lad without a knight to squire for and you need honor and prestige, and maybe a romantic partner.

For now you wake up from your hovel. It has been a couple of weeks since Sir Havfavel has passed and you need to move on, mostly so you don't starve.

You are scrawny, but strong of will and for some reason older men around town like your face. Where do you go, squire?
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Go to the inn to look for adventurers
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>>122075
Seconded
>>
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>>122075
You avoided stepping in dung on your way there, and end up finding only one adventurer, a dark hooded figure that seems to be drunk, as well as the old barkeep.

You have no money but you are not turned away.

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You make your home in the Nebula Star Cluster, or NSC a small sector of space containing several system with a continually fluctuating state of peace and war among them. There are many opportunities to make one's fortune here, but first we have to decide your journey begins.

Before you entered the sector what were you?

> A Bounty Hunter: Start with a fighter ship, plasma rifle, laser pistol, and a galactic license to kill for hire

> Galatic Trader: Start with a small Cargo Ship, knowledge of market...
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>>133314
>>Scientist: Start with a small science vessel, standard lab equipment, and knowledge of general sciences

SCIENCE!
>>
>realizes that I made several typos in the OP post in my excitement
>>
>>133314
This: >>133328

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Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, acquired a magical coat, failed to prevent a gruesome fate befalling Paul and was practically interrogated by one of Dolah's subordinates. Now, he attends Paul's funeral.

http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)

http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lost%20Island
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Paul's funeral is rather short. Father Curtis conducts the ceremony in Calloway's chapel. Quissonce, Gilda and yourself say some words to a small gathering of people who knew the man. Unfortunately he was the last of his particular group to perish and as such the people who knew him best on the Island left this world before him. He was brave. He protected Gilda during one of Seaside's worst events. He freed the rest of you from being saddled with a cursed object. And now he gets to experience his final rest.

After the ceremony ends, you spot Dolah speaking...
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>>129546
>Speak with Blackburn
We also need to ask him about any management tips we can pass on to Essentia.
>>
>>129546
>Speak with Blackburn
>Check up on Quissonce
>Ask Gabby what she's doing here

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****A group of hardened adventurers camps in the valley below a towering, terrible megalith - the Castle Gravesholme. With meager preparations and fear in their hearts, the group prepares themselves for what may be their last entry unto the breach.****

Gravesholme is a dungeon RPG for three to five players. Players take the role of adventurers, filling classic archetypes (fighter, mage, healer) or variations of. A degree of creativity is allowed to the player, with cooperation from me as the DM to make it realized within the game.

Each player has 30 health. Combat...
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Combat and all interactions will be a mix of DM creativity and stats.

If you'd like to play, please claim an archetype with whatever specifics you'd like would fit the theme. Allocate your stat points, with an emphasis on balance and light specialisation based on class choice. I will give a selection of spells and equipment to choose from once a player has chosen their class. Once all players have created their characters and gathered equipment x the adventure will begin.

This game will last a few days and will concern the entry and first floor of the...
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>>
Is this another Dark Souls inspired quest?
>>
>>131183
No, I've never played dark souls. It's moreso inspired by the castle of elemental evil.

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We're in the slammer /qst/, what do?
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>>123905
Walk away by the hole in the wall
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Slam the first guy you see with a lunch tray.
>>
Rolled 65 (1d100)

Locate Solitary Confinement cells while walking down hall.

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>Previously, on Shipgirl Commander >>81799

You curse your weight as you run along the cracked street, grunting and groaning as you make your way to the harbor – where the prep would take place. You had expected to socialize a bit more more with the rest of the KanMusu, but the backlog in your duties – after merely a night – had drained you of quite a bit of your time. It was still morning, but you are already double-timing it, making your way past people on the street. The...
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>>115418
>Mission Preparation
Let's get this shindig going.
>>
>>115418
>Mission Preparation

We're already late, no need to waste time on small talk.
>>
>>115418
>Mission Preparation

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I'm back /qst/, let's get to it.

When we left, you were in your cell, with nothing but a femur you stole from someone else's leg.

Your cell is located in the medium security wing.
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>>131303
See the usual rutine of the guards
>>
bash the cell with the femur
>>
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>>131313

After spying on the guards, you trace one back to the armory. While the usual medium security guards only have tasers and batons, armory and max security guards are armed.

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Prev. Thread: >>92934

Last Time, we made our characters, and now, we shall begin our epic quest! Our current players are:
- A Hallow Autumnal Ranger
- A Ghost Samurai
- A Gargoyle Bomber
- A Human Bandit

Sound off, guys, and we can begin!
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>>126852
I'm here and ready.
>>
>>126852
Here at the moment.
>>
>>126852
Be sure to let the superhero fans know!

>>>/tg/47227809

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Rules
Most votes wins
no rerolls

i will choose the highest of the first three rolls, will tell you when to roll


For as long as anyone can remember, your father led the tribe. You all stood one-hundred strong and bent nature to your will.

He has kept the tribe attuned to the requests of the gods and prosperity has been your tribes only memory for so long. Up until now, all has gone well and you were to make eighteen years of age when the plague struck. All across the land whether it be friend or foe, tribes have had...
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>>124953
Yareth
>>
Rolled 94 (1d100)

Frank
>>
>>124969
choosing a name is based on who ever gets the most votes, actions like "Oh we want to kill a giant lizard." rely on rolls

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You wake up in your bed. You are very, very tired of this shit. You grab a 2-foot length of pipe from your shed and resolve to commit as much destruction as you possibly can, starting with this pipe, before you are killed. You breathe a quiet prayer to the God-King Dubs as you walk into town, and inform him that you shall be seeing him soon.

This is my first quest, please be kind.
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>>119726
Go to a pawn shop for a loan
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>>119729
After the loan is obtained, dig through garbage for shit
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You walk into the pawn shop and ask for a loan. He's a friend of yours, so he doesn't ask you for collateral. You now have 300 dollars.

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>Choosing highest digit of the first 3-10 replies
>Dubs or trips gets more priority however

I'm bored, let's get reckless with this one.
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>>115629
Proceed to gatling punch someone.
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>>115629
Charge the pair, flying kick one then grab the other.

Use him to club the remainder with BURNING FURY!
>>
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>>115659
You horribly mangle one of the gray stickmen near you. There are two more stickmen remaining, they are stunned.

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