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Archived threads in /qst/ - Quests - 35. page
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Welcome all veteran and new comers to part 2 of Zompocalpyse! To those that are new, you create a character in a zombie environment and survive throughout the days! There are RPG/Civ elements to this so please feel free to join!


Character Sheet:

Strength: 1
Dexterity: 1
Resilience: 1
Intelligence: 1
Wits: 1
Charisma: 1
(13 points to distribute among these)

Weapon of Choice:

====Here's a list of weapon choices=========
Non-Projectile weapons: Small (knives, daggers, hatchets etc) 2d6 for damage
Medium: (baseball bats,...
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Combat System
(This is the combat system the GM has decided on, it was originally used for a cyberpunk-esque quest or something, I'm not too sure. We haven't tried it out yet but it's better than what we were using before.)

Phase 1: Tactical Assessment
The QM, from here on referred to in the first person, gives a description of the area that the players are about to engage in. This includes the layout of the room, where enemies are located, what enemies there are, and other points of interest, such as civilians, technology, and other things that...
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Will this be a full-on RP experience? I'd like to know, as I would prefer it over the sillyness that sometimes engrasps /qst/
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>>272674
It gets silly sometimes, but for the most part we stay on track.

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>Statistics: https://drive.google.com/open?id=1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw
>Character:https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop

>OOC: Previously, on Shipgirl Commander >>254149

Relief...
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One of them flies on top of the other, sitting on their head and appearing to proclaim something, only to be tackled by the rest of them. On your lap, the fairy in your cockpit gets into a boxing stance, throwing punches as your feed continues to broadcast the tiny melee. ‘I… I’m sorry, but it doesn’t make sense.’

‘What’re they saying, Takao?’ You beckon for her to continue, although she couldn’t exactly see you. ‘Can you ask the – ?’

‘They’re not saying much, but whatever is in here…’ Takao raises the container...
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>>272320
>Access Mission Log
>>
>>272320
>>Access Mission Log

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Welcome to The Island.
You did… better… last time; this time, lets last a single day.
I’m IslandBro, and this One-shot Quest is a rogue-like, which means I fully expect you to die before making any sort of progress. Read the accompanying menu, and follow the instructions to pick the tools for your survival and the instruments of your demise. Previous visitors already selected the crossed out options; those are still on the island, and you can find them, though they owe you nothing. The Nemeses in blue are on cool down after the last round, but the others are keen....
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This is necessary for future readers to find the other entries in this series: http://suptg.thisisnotatrueending.com/archive.html?searchall=The+Island+Rogue-like

Now decide who you are: name, personality, and character. Last time we had a selfish rich kid that had his comeuppance tenfold. Boy squealed like a pig as his body broke. Who's next?
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Rolled 7, 3 = 10 (2d10)

>>283005
Bill, near sighted bodybuilder who's a coward.
>>
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>>261555
The last thread, not necessary to read, but good for if you want more.
Now with more fanart.

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You're but a simple dwarf, tasked with colonizing a harsh, icy wasteland rife with beasts and dangers alike. Previously you prepared for your journey and set out from the capital of your lands, and settled a snowbank to the frozen south. Your journey is just beginning, but you've managed to set up a few farms, and began digging deeper into the stone below the loom below you. You've even managed to set up a small dormitory to keep your men from complaining.

And so now, you ask yourself-what further steps may you take to make sure this place stands tall against...
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>>279414
Do we have a farm yet?
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>>279475
Two, actually. set up to grow Plump Helmets year around. Across from it, you have your dormitories as well. But this is about as far as you've expanded. You dug down to stone, and discovered several gems as well but that is all you've had time to manage.
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>>279493
Doesn't look like there are ravenous beasts milling around the entrance, so maybe we should do some mining. I don't know the best way of defending the entrance.

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Last thread: http://suptg.thisisnotatrueending.com/qstarchive/255141/
Twitter: @Artic_Kobold

All stats: http://pastebin.com/B4bgBxNn

Premise - You are in control of the great nation, the Counsel State of Valornia, and it is your job to do whatever you see fit. Suggest something political, inventive, cultural and/or military inclined and it will be done- as long as its within the boundaries of the time-frame. Every 40 rounds is a year.

It is currently 1530 - round 15.

Recap on last thread:
-...
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>>274051
Current Map of Root Island and the land you control

Current Actions taking place:

Steelmaking – 18
Telescope – 5
Microscope – 10
Concrete – 10
Advanced chemistry – 15
Heavy ships – 4
Oil – 12
Printing Press – 8
Compass – 5
Monasteries in Dami Kříž and Jezero Chrabrost – 1
Butterfree integrate – 14
Cards – 14
Upgrade light ships to Frigate – 5
Evolution for Wartortle – 12
Oil search – 2
Secret Guard – 24
Ministry of Finance...
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>>274061

The map that has been found has been deciphered but it seems to be a little too worn to tell much more than what is shown now. It seems to be a map of two islands, some towns and a couple of forts.

These islands may or may not exist but this map can be deciphered further but it will take twice as long.

---

What will you do now?
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>>274085
Decipher further.

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welcome to CIVO Part III
you'll be controlling 3 tribes.
will you be the ruler of the lands, or will you be crushed by the others?

rules:
>max 4 people per tribe
>max 2 actions per turn
>if population is lower than 4 your tribe dies

some explanations:
>each tribe starts of with 6 points divided over biology, geology and thermodynamics
>besides that you get an extra skill e.g: agriculture, smithing...
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err, i see lots of quest threads here, but all the really good ones are staying on /tg/

what is happening?

call me new to /qst/ but i had to address this.


Cheers, and happy questing!
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>>271440
Basically, most of this board has newer QMs and players and so quest quality is a little lower. Also less people populating it so its really slow. Most of the QMs still on /tg/ are OG or dedicated to their old ways and they generally have better quests and more veteran players and audiences.
>>
/qst/ in a containment board for autistic civ and risk quests. All real quests should be on tg.
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>>271440
>err, i see lots of quest threads here, but all the really good ones are staying on /tg/
There are a lot of good quests here, like Magic Duel (my current favorite) and The Tales of Jack Chitin.

Fuck off shill.

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OH SHIT A BOX WHAT SHOULD WE DO
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>>281578
Fuck box
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>>281581
THE BOX IS FUCKED
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THE PERFECT DISGUISE FOR OUR UNHOLY VISAGE, HAHAHAHAHAHA

make some eye holes and don our new mask

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Info - http://pastebin.com/xqDfL9uE

(Sorry, won't be drawing today. Pushed myself too hard and my wrist is hurting.)
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You sit there for a minute, dumbfounded at this mess. Wait, it’s not even your body. You don’t remember having arm hair as thick as a jungle some moments ago. Putting two and two together, you realize you’re possessing a body. Why the hell are you still wearing this toga?

Getting up, you try to clean your hands off as you follow the trail of dried blood. Trees and shrubs litter the area away the walls. After a short walk, you come across the end of the drag marks, where there’s a splatter below a crack in the wall. When you glimpse through the hole, you see something...
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>>269370
>>”Actually, I don’t even know who you are. Or who I am.”

Please don't tell me we're in like ancient Rome or some shit.
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>>269370
>>”Sounds good, where is he?”

We need to take care of our wound and figure out what we should do.

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You are standing in a small cave, and in front of you appears to be some kind of door. This area of the cave looks like come kind of run down underground facility.

What will you do?

>Rules
>0,2,4 and 6 decide
>No command that would ruin story: E.g 'Kill self' or 'Fuck the ____'
>You can re-roll as many commands as you want, but you can only re-roll each command once.
>One command per person...
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>>273867
Check your inventory and equip any weapons you find in it
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>>273867
Review why we're in this cave.
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>>273872
You didn't come into this cave very prepared, you just thought it would be interesting to have a nose around, so as of now, you don't have an 'inventory'. So, you decide to check your pockets instead.

You pull out your mobile phone... and not much else.

The phone is low on battery, and may shut down before too long, it also has no service down here, which is to be expected, you are quite deep below the surface after all.

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A Dark Souls 1 quest, inspired by thelegendaryp's The Wild Bunch videos
>Who are the Wild Bunch?: https://www.youtube.com/playlist?list=PL7CjbXxDvrzNFi21syIJS5jzuAWmPVmGg
>Recap: http://pastebin.com/Uam3q9uk
>Character Sheets: http://pastebin.com/7QaUBscN
>Previous Thread: >>226951
You are Smitty Werben, the versatile swordsman at the very left of the picture. You are accompanied...
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>>268325
>Ass everyone's assus and assuipment
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>>268325
>Assess everyone's status and equipment
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>>268332
No one got their assess seriously kicked, aside from the Gargoyles and their riders. Everyone's equipment seems to be in ass-kicking shape, bar Greg's Wooden shield. It looks like it has some cracks on it but it should hold up long enough to find a blacksmith. You recall that you're trying to ring that Bell of Awakening and bring it up with the group.

"I'm...not so sure about that." Aura reminds you that it was what the two of them were trying to prevent. Bacon Bits thinks otherwise.

"Hey,...
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Thou art a naïve young dragon whom hath just been kicked out of thy parents' lair. After a bit of wandering and wondering without direction, this feisty armoured chap doth shout some very flowery words at thee about handing over some kidnapped princess. Thou knowest naught of this. What is thy name, and what art thou to do?
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>>268231
We shall be named Omanag. As for this nosy knight, we should just leave. It's not like we have a lair or gold pile to defend anymore.
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>>268231
>What is thy name,
This: >>268236

>and what art thou to do?
We will tell the man that we have been recently exiled from our parents' lair so we don't own worldly possessions of any sort. Direct the man towards our parents' lair instead. Perhaps the one that he seeks is there.
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>>268236
>>268248
>>268249
>>268253
Thou talkest to the stranger with as much grace as thine uncouth mind can shark up.

"Good sir knight, thou art - er, you are mistaken. I am Omanag, daughter of Hvideldarnir and dweller in his lair 'til this morn. He hath no damsel in his keep, and as he is the only dragon who liveth in the Yarrick Hills-"

"I am aware," the knight...
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Your name is Silica Wilson, and you are the Captain of a mercenary group called The Vanguard. Currently you are on a mission to uncover an artifact called The Chromescore.

Currently you are exploring an abandoned military base located within a giant forest called The Green Sea. Death and dishonor or Fame and fortune, what will you find hidden within?

Twitter: I'll have one as soon.

Previous threads:
http://suptg.thisisnotatrueending.com/archive.html?searchall=chromescore

Reposting start of previous thread to get the ball rolling again....
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As the sound of movement dies away, you are once again left with the sound of rasping re-breathers. You grip the door handle to the cleaning facilities, and cautiously enter the room.

“A few lurking creatures aren’t anything to be concerned about. Just keep an eye out.” You say, reassuring the team.

Your flashlight reveals the contents of the room as you move through it. At first it just looks like a laundry room. Piles of clothes, both military and civilian are scattered about the room, a pair of doorways leading to what you imagine would be the showers....
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Quad replies his deep voice resonating through the air. “Captain, if this place is now considered a possible risk, I’d recommend calling for some reinforcements.”

Eckard backs his argument. “Yeah, and if this place turns out to be the biggest score we’ve ever seen, we could use some help carrying the loot.”

Widget lays out her counter argument. “Calling for extra guys might not be the best plan, I think that a sneakier approach might be best.” She points a discreet thumb a Quad. “I’m surprised we haven’t attracted more monsters than we already...
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>>268611
>>Continue moving through the base as normal, and call for reinforcements to follow behind at a distance in case of difficulties.

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The world was once ours and we shared it equally. The forest was our domain and it stretched between all four corners of the world. We lived in peace and upheld the balance. There was death, but no suffering. It was all part of the circle of life. However, all that changed when the creatures with the Red Flower came to this world. Humans, the Guardians called them. They came in the night and burned down our forests, killed our guardians, raped and pillaged our lands. There was no end to their crusade against us and no reason behind their cruelty. We, the creatures of the forest,...
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>>267968

One might wonder, 'how do you light up paths and areas in the middle of a thick, dark forest at night without the use of Red Flower?' - The answer: Fireflies.

At the edges of an encircled area that could best be described as a courtyard of grass and leaves, there stood lanterns filled with fireflies illuminating the night. Upon the field, in the midst of the courtyard, stood several fresh guardians. At least 40 of them. 10 stood up front, apart from the rest of them. Outside the courtyard, surrounding...
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>>267981

Next to you stood Heim and further away behind you stood Ming. Unfortunately, she wasn't in the top ten. In a way you hoped she'd land in the same group as you but where you were going, you kinda hoped she didn't as well.

"Are you going to tell me what you're picking or will I have to make a guess when it's my turn to pick?" Heim whispered, trying to mask his words with light coughing. It looked stupid, but cute.

"The Ichigo Guardians." You replied without...
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>>267986
>Just listen for selective things in your interest, including news from the Northern front and the Western Front.

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>first thread at >>265146
>trying a new thread since the first one is in permasage

The weeks after Sen's death passed by quickly, like dust flowing through your fingers. Sen had stayed on your mind, and you can tell the same is true for Fraq and Rab – their brows always creased in concern when you pass them in the empty halls of the Shadowed Lair. In the rare quiet moments that you are afforded, you marvel at the architecture with the...
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>>279473

The Lions had greeted the four of you with waves and content grins when you had first arrived in the Fortress-Monastery, but Sen's death seems to have soured your welcome. The rare brothers you pass by seem to filter you out of their vision now – just another Initiate flitting from one place to the next, not even worth a second glance. Spoken word in the Shadowed Lair seemed to be discouraged for all brothers – you'd gotten used to hushed conversations that pause as you come within earshot, and resume...
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Rolled 1 + 3 (1d8 + 3)

>>279479

here ya go
>>
>>279473

bump for interest?

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