Welcome all veteran and new comers to part 2 of Zompocalpyse! To those that are new, you create a character in a zombie environment and survive throughout the days! There are RPG/Civ elements to this so please feel free to join!
Character Sheet:
Strength: 1
Dexterity: 1
Resilience: 1
Intelligence: 1
Wits: 1
Charisma: 1
(13 points to distribute among these)
Weapon of Choice:
====Here's a list of weapon choices=========
Non-Projectile weapons: Small (knives, daggers, hatchets etc) 2d6 for damage
Medium: (baseball bats, rebar, "pointed sticks") 2d8
Large: (Axes, Sledgehammers, Shovels) 2d10
Projectile weapons (requires an accuracy roll of 1d20 first)
Small: (pistols, SMG's, revolvers etc) 1d6 per shot with a maximum of three per turn so you would write first 1d20 and THEN 1d6 per shot so 3d6 or 2d6 etc
Medium: (semi-auto, burst, sniper rifles) 1d8 per shot
Large: (RPG's, LMG's, Mounted guns) 1d12 per shot
Shotguns: 1d4 far away, 1d6 medium range, 2d8 up close.
===========================================
(Your Name Here)
Skills
(Pick 3, you can give bonuses to them if you want like better eyesight might make it easier to shoot guns, or spot equipment, or you can keep it open ended and let the GM decide when it comes into play)
Negative Traits
(You only have to pick one, but I'd suggest picking 2 if you add bonuses to your skills)
Background
(Completely optional)
Combat System
(This is the combat system the GM has decided on, it was originally used for a cyberpunk-esque quest or something, I'm not too sure. We haven't tried it out yet but it's better than what we were using before.)
Phase 1: Tactical Assessment
The QM, from here on referred to in the first person, gives a description of the area that the players are about to engage in. This includes the layout of the room, where enemies are located, what enemies there are, and other points of interest, such as civilians, technology, and other things that don’t strictly fall into the scenery or hostiles categories.
Phase 2: Plan of Attack
At this point, the players will decide and vote on a plan of attack for the room. The plan of attack is a sequence of actions that the MC will take. Each action is rolled on with a 3d10, and are given varying difficulties. For example, moving to cover is almost always a low difficulty check, as in DC 3 or something like that, while shooting a man from 100 meters with your handgun would have a much higher DC, perhaps around 26.
Phase 3: Rolls
Players roll 3d10 to determine success of their actions. Rolls are applied to their respective actions, IE, if the first action is “move to cover” the first roll is applied to it, and so on. Failing a roll can range from a missed shot to you becoming pinned or even hit while moving to cover. I guarantee that no single crit fail can kill you. However, a series of failures may.
Phase 4: Assault
I finally write the result of your plan of attack and rolls. If needed, we go back to phase 1 and continue looping through the four phases until all hostiles are eliminated or otherwise compromised.
Will this be a full-on RP experience? I'd like to know, as I would prefer it over the sillyness that sometimes engrasps /qst/
>>272674
It gets silly sometimes, but for the most part we stay on track.
>Statistics: https://drive.google.com/open?id=1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw
>Character:https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop
>OOC: Previously, on Shipgirl Commander >>254149
Relief washes upon you as you exit the Hot Zone, the two blips on the sensors showing no signs of pursuit. Inside, Takao and Houshou are immediately embraced by the fairies, who take them to their straps. Worry scratches at you briefly as you rest your eyes on them, only to see that neither of them are the least bit harmed, although Houshou – despite being fully-clad in her ORB, still – cannot hide her exhaustion – emotional and physical – while Takao could use some drying off. The latter is quickly answered by a blanket, brought to her by the blinking fairies; they wrap her in it snugly, chirping, as you digest the current state of things.
‘Are you both all right?’
‘I don’t think we can complain.’ Takao lets out an amused and fatigued laugh, turning to the CL beside her. ‘Houshou?’
‘I think I need a minute.’ Houshou doesn’t deactivate her ORB just yet, banging the back of her head against the hull of the RAY; Takao lets out a huge breath at this, holding up a pill box and giving it a good look. ‘Is that a sample of the… ?’
Houshou trails off. You find yourself wordless, zooming in on the item in her hand – Takao is holding up to the bulkhead light, frowning she she squints on your feet to get a better look at it.
‘I couldn’t get a sample of the Princess, but I was able to get some of this.’ Takao holds it up to your visual feed to give you a better look. You see some red. ‘It’s… I think it’s what was keeping her from regenerating.’ She bites her lip. ‘I also think it’s what’s keeping her dead.’
‘What is it?’ You ask the both of them, before smacking your head – of course they wouldn’t know – and backtracking. ‘Sorry, I meant if any of you had any idea what it could be… any idea at all.’
‘I’m not sure, b – !’
The fairies come up to the pill box… and immediately glow bright with what could only be described as anger. They point to each other, then to the pill box, then back to each other. You’d seen the fairies argue before, almost comically, but this… there is a genuine debate going on between the bunch of them.
Takao’s mouth opens and closes as she observes the argument, and you yourself don’t say a word.
‘Sir… they’re saying that they made this.’
‘What?’ You and Houshou say in unison, looking to her.
‘They’re saying that whatever’s in this, it’s… theirs.’ Takao continues breathlessly.
The fairies continue to argue, chirping at each other quickly and loudly.
TBC
One of them flies on top of the other, sitting on their head and appearing to proclaim something, only to be tackled by the rest of them. On your lap, the fairy in your cockpit gets into a boxing stance, throwing punches as your feed continues to broadcast the tiny melee. ‘I… I’m sorry, but it doesn’t make sense.’
‘What’re they saying, Takao?’ You beckon for her to continue, although she couldn’t exactly see you. ‘Can you ask the – ?’
‘They’re not saying much, but whatever is in here…’ Takao raises the container – you still can’t see a thing – and holds it closer to Houshou for her to have a look. ‘It apparently has something to do with their Alchemy.’
‘The fairies are saying that they engineered this?’ You blink, confused. Why wouldn’t they have shared it with you – with humanity – if it was indeed capable of doing such a thing as killing a Princess? ‘They have warehouses of this stuff or something? If it can turn the tide – !’
‘I don’t think any of the fairies could do this.’ Houshou takes the container gingerly out of Takao’s hand – you can see it better now; there’s what looks like a small twig of red inside of it… and it pulsed an eerie, dim red. ‘This… it’s just so… bleak.’ She shows it to the fairies, who make disgusted faces and recoil mid-air, getting into a fight again. ‘But… if what you say is right, then… I don’t even know what to make of this.’
‘Takao, can you ask them if they know just what it is?’
‘It’s… apparently it’s a Synthesis Compound… like our gear, but…’ Takao shakes her head, looking to the fairies again, frowning. ‘Whatever this is… it’s apparently not something that any – and by any I mean any and all fairies – would willingly make widespread or with an over-the-counter smile. This is something.’
You frown. As far as you know, Fairy Alchemy had always been used to re-create, upgrade and materialize KanMusu gear. Every KanMusu’s grounding point is able to call upon weaponry that they had been attuned to as a spirits, from memories or otherwise… but for them to actually have weaponry capable of such…
You shake your head, pushing the thoughts away.
‘We’ll take it to the Admiral.’ You say with a finality – it was eking into the wee hours of the morning and you wanted rest, as did probably the whole Squadron. ‘Whatever it is, he’ll probably know what we should do next. No one mention this to anyone until I talk with him.’
‘Keeping secrets from us, sir?’ Houshou questions, a little defensively.
‘No. I just want to know what we’re dealing with here.’
The fairy in your lap does a happy uppercut.
>Skip Mission Log
>Access Mission Log
>>272320
>Access Mission Log
>>272320
>>Access Mission Log
Welcome to The Island.
You did… better… last time; this time, lets last a single day.
I’m IslandBro, and this One-shot Quest is a rogue-like, which means I fully expect you to die before making any sort of progress. Read the accompanying menu, and follow the instructions to pick the tools for your survival and the instruments of your demise. Previous visitors already selected the crossed out options; those are still on the island, and you can find them, though they owe you nothing. The Nemeses in blue are on cool down after the last round, but the others are keen.
You will wake up on the Island in 30 mins with what you have brought and a metallic collar fused to your neck.
The Island is not a safe place and it’s all down to chance; for every action, roll a 2d10, the first to determine whose choice dominates, the second your success in said choice, anything above a 5 will have varying positive outcomes, 5 and below will mean failure of varying magnitudes. Three failures in a row will mean instant death. You may also support a choice, and if your roll takes priority, so do the consequences.
If you die, you die; I stop the quest until I can next be bothered to summon another mortal. No second chances. No second-guessing. It’s go time.
This is necessary for future readers to find the other entries in this series: http://suptg.thisisnotatrueending.com/archive.html?searchall=The+Island+Rogue-like
Now decide who you are: name, personality, and character. Last time we had a selfish rich kid that had his comeuppance tenfold. Boy squealed like a pig as his body broke. Who's next?
Rolled 7, 3 = 10 (2d10)
>>283005
Bill, near sighted bodybuilder who's a coward.
>>261555 →
The last thread, not necessary to read, but good for if you want more.
Now with more fanart.
You're but a simple dwarf, tasked with colonizing a harsh, icy wasteland rife with beasts and dangers alike. Previously you prepared for your journey and set out from the capital of your lands, and settled a snowbank to the frozen south. Your journey is just beginning, but you've managed to set up a few farms, and began digging deeper into the stone below the loom below you. You've even managed to set up a small dormitory to keep your men from complaining.
And so now, you ask yourself-what further steps may you take to make sure this place stands tall against the harsh blizzards and who knows what else? This mission after all, rests in your hands.
Previous Thread for those curious http://archived.moe/qst/thread/227742/#q227742
For the glory of Ber Artob, your grand king, and yourselves, you will forge this land of Semorrovod, "Unitedarch" into a place all dwarves can be proud of.
Strike the earth.Feel free to ask whatever about your fortress. Taking pics of everything would take a bit, The last thread also has all of what you built as well.
>>279414
Do we have a farm yet?
>>279475
Two, actually. set up to grow Plump Helmets year around. Across from it, you have your dormitories as well. But this is about as far as you've expanded. You dug down to stone, and discovered several gems as well but that is all you've had time to manage.
>>279493
Doesn't look like there are ravenous beasts milling around the entrance, so maybe we should do some mining. I don't know the best way of defending the entrance.
Last thread: http://suptg.thisisnotatrueending.com/qstarchive/255141/Twitter: @Artic_Kobold
All stats: http://pastebin.com/B4bgBxNn
Premise - You are in control of the great nation, the Counsel State of Valornia, and it is your job to do whatever you see fit. Suggest something political, inventive, cultural and/or military inclined and it will be done- as long as its within the boundaries of the time-frame. Every 40 rounds is a year.
It is currently 1530 - round 15.
Recap on last thread:
- You have spoken to the Kingdom of Kalisia, a nation of Fire-type farmers and are now trading with them, raw metals for foodstuffs and ales.
- You found a strange map in an underwater ruins and are about to decipher it
- You are now training a Secret Guard who can be sent on more delicate mission, like espionage and assassinations.
- You are creating a Ministry of Finance and the Central Bank of Valornia. The Bank will first and foremost take care of business' and licenses. This may help get more capitalists.
- You have chosen Kveta Sokol as the Grandmaster of the Holy Order of Azelf. She may try to reform the church and add in worship of Mesprit and Uxie.
>>274051
Current Map of Root Island and the land you control
Current Actions taking place:
Steelmaking – 18
Telescope – 5
Microscope – 10
Concrete – 10
Advanced chemistry – 15
Heavy ships – 4
Oil – 12
Printing Press – 8
Compass – 5
Monasteries in Dami Kříž and Jezero Chrabrost – 1
Butterfree integrate – 14
Cards – 14
Upgrade light ships to Frigate – 5
Evolution for Wartortle – 12
Oil search – 2
Secret Guard – 24
Ministry of Finance – 3
Central Bank of Valornia – 3
Murkrow Snipers - 1
---
Current KYR - 47,000
>>274061
The map that has been found has been deciphered but it seems to be a little too worn to tell much more than what is shown now. It seems to be a map of two islands, some towns and a couple of forts.
These islands may or may not exist but this map can be deciphered further but it will take twice as long.
---
What will you do now?
>>274085
Decipher further.
welcome to CIVO Part III
you'll be controlling 3 tribes.
will you be the ruler of the lands, or will you be crushed by the others?
rules:
>max 4 people per tribe
>max 2 actions per turn
>if population is lower than 4 your tribe dies
some explanations:
>each tribe starts of with 6 points divided over biology, geology and thermodynamics
>besides that you get an extra skill e.g: agriculture, smithing or medicines
>when doing an action that involves one of these skills you get a skill point for that skill
>ones you got 2 skill point at 2 skills you can combine
I know this might seems a little difficult but I think and hope that it wont be too complicated
also: magic, you can obtain it at random points so don't start yelling: "RESEARCH DRAGON CONJURING MAGIC"
also try to specify your actions
okay I'll be posting the first summaries in just a sec so have fun and survive
and if you have any questions feel free to ask ;)
err, i see lots of quest threads here, but all the really good ones are staying on /tg/
what is happening?
call me new to /qst/ but i had to address this.
Cheers, and happy questing!
>>271440
Basically, most of this board has newer QMs and players and so quest quality is a little lower. Also less people populating it so its really slow. Most of the QMs still on /tg/ are OG or dedicated to their old ways and they generally have better quests and more veteran players and audiences.
/qst/ in a containment board for autistic civ and risk quests. All real quests should be on tg.
>>271440
>err, i see lots of quest threads here, but all the really good ones are staying on /tg/
There are a lot of good quests here, like Magic Duel (my current favorite) and The Tales of Jack Chitin.
Fuck off shill.
OH SHIT A BOX WHAT SHOULD WE DO
>>281578
Fuck box
>>281581
THE BOX IS FUCKED
THE PERFECT DISGUISE FOR OUR UNHOLY VISAGE, HAHAHAHAHAHA
make some eye holes and don our new mask
Info - http://pastebin.com/xqDfL9uE
(Sorry, won't be drawing today. Pushed myself too hard and my wrist is hurting.)
You sit there for a minute, dumbfounded at this mess. Wait, it’s not even your body. You don’t remember having arm hair as thick as a jungle some moments ago. Putting two and two together, you realize you’re possessing a body. Why the hell are you still wearing this toga?
Getting up, you try to clean your hands off as you follow the trail of dried blood. Trees and shrubs litter the area away the walls. After a short walk, you come across the end of the drag marks, where there’s a splatter below a crack in the wall. When you glimpse through the hole, you see something that resembles a courtyard. Flipping open your watch, you check the time and date.
WEDNESDAY 12/23, 1:00 PM
As you stand there looking like an absolute moron, someone calls out in a commanding voice,
“Hey! What are you doing? Get over here already!”
Was that… for you? You look up and turn around cautiously, seeing a woman in armor like yours. Hers, however, is a lot more adorned with fabric, does not consist of a toga, and is free of a huge bloody hole on the side.
As you get closer, she scolds, “What the fuck happened to you? Are you okay?”
“Y-yeah, I’m fine,” you manage to get out.
“You sure as hell don’t look fine. Go check in with the Doc, jesus.”
>”I feel great. Just need a change of clothes, that’s all.”
>”Sounds good, where is he?”
>”Actually, I don’t even know who you are. Or who I am.”
>Write-in.
>>269370
>>”Actually, I don’t even know who you are. Or who I am.”
Please don't tell me we're in like ancient Rome or some shit.
>>269370
>>”Sounds good, where is he?”
We need to take care of our wound and figure out what we should do.
You are standing in a small cave, and in front of you appears to be some kind of door. This area of the cave looks like come kind of run down underground facility.
What will you do?
>Rules
>0,2,4 and 6 decide
>No command that would ruin story: E.g 'Kill self' or 'Fuck the ____'
>You can re-roll as many commands as you want, but you can only re-roll each command once.
>One command per person for each image
>Any commands deviating from these rules will be ignored
>>273867
Check your inventory and equip any weapons you find in it
>>273867
Review why we're in this cave.
>>273872
You didn't come into this cave very prepared, you just thought it would be interesting to have a nose around, so as of now, you don't have an 'inventory'. So, you decide to check your pockets instead.
You pull out your mobile phone... and not much else.
The phone is low on battery, and may shut down before too long, it also has no service down here, which is to be expected, you are quite deep below the surface after all.
A Dark Souls 1 quest, inspired by thelegendaryp's The Wild Bunch videos
>Who are the Wild Bunch?: https://www.youtube.com/playlist?list=PL7CjbXxDvrzNFi21syIJS5jzuAWmPVmGg
>Recap: http://pastebin.com/Uam3q9uk
>Character Sheets: http://pastebin.com/7QaUBscN
>Previous Thread: >>226951
You are Smitty Werben, the versatile swordsman at the very left of the picture. You are accompanied by four other undead who are close friends and fellow warriors on the same journey you are: Escape the expanded Lordran after it merged the different worlds into a single continuity.
>Jagermanjensen (FUCK YOU BACON. GRAVELORDS RULE.)
He's the bro at the middle, your right-hand man with a mean left hook. He's the heavy hitter of the group and a devout Gravelord. Somehow managed to steal a Dark Hand.
>Bacon Bits (With a side of ranch dressing.)
The dude on the very right with the spiky helmet. He is a deft flanker who carries the sting of a hornet and is adept at close combat.
>Dragon Shit (RAWWWWRRR.)
The obvious draconic humanoid beside you and the group's wildcard. He wields a huge arsenal of random equipment and can breathe fire in a pinch.
>Greg (hey. i'm greg.)
Last one to be pointed out, at the middle-right. He is terse, soft-spoken and tanks like a castle. Big guy, even for you.
Along with other assorted characters you're recruited into the group. You're gonna need all the help you can get.=================================================================
The rampant gargoyle dives onto the open platform as a last-ditch attack. The entire floor quakes, parts of which crack from the impact. The immense momentum causes the gargoyle to skid across the platform and fall off the ledge. Due to the self-damage it sustained, it is either dead or too weak to fly again—where Dragon Shit will finish it off.
Aurum manages to duck in time, while Tealah tackles Bacon Bits to protect him from being hit in the face with a stray wing. You are slammed into a, thankfully-intact, section of the wall and receive a mild concussion. Nothing an Estus swig can't solve. Greg manages to block a severe blow but his Wooden Shield isn't doing him favors. It's amazing how it hasn't broken apart yet and he insists on using it to keep his fast roll. Gurhen is tripped by the gargoyle's tail and...that's it. He's okay even though his legs hurt. Lastly, Aura the meek human sorcerer is skidding across the floor from the strong gust of wind created by the impact. Her twin sister rushes after her.
"Sister, are you okay?" Aurum asks in concern.
"I-I'm fine, I just scraped my knee, I think."
>Assess everyone's status and equipment
>Move down and regroup with Jagermanjensen and Renalyn
>Write in
>>268325
>Ass everyone's assus and assuipment
>>268325
>Assess everyone's status and equipment
>>268332
No one got their assess seriously kicked, aside from the Gargoyles and their riders. Everyone's equipment seems to be in ass-kicking shape, bar Greg's Wooden shield. It looks like it has some cracks on it but it should hold up long enough to find a blacksmith. You recall that you're trying to ring that Bell of Awakening and bring it up with the group.
"I'm...not so sure about that." Aura reminds you that it was what the two of them were trying to prevent. Bacon Bits thinks otherwise.
"Hey, we went all the way up here and fought three whole gargoyles just to ring that damn bell like normal. It's a sheer waste of effort if we turn back now."
Meanwhile, Tealah asks Greg if Soapstones are still relevant. He says no.
>(Bacon Bits) Yes, ring that bell
>(Aura and Aurum) No, go back down and regroup with Jagermanjensen and Renalyn
Thou art a naïve young dragon whom hath just been kicked out of thy parents' lair. After a bit of wandering and wondering without direction, this feisty armoured chap doth shout some very flowery words at thee about handing over some kidnapped princess. Thou knowest naught of this. What is thy name, and what art thou to do?
>>268231
We shall be named Omanag. As for this nosy knight, we should just leave. It's not like we have a lair or gold pile to defend anymore.
>>268236
>>268248
>>268249
>>268253
Thou talkest to the stranger with as much grace as thine uncouth mind can shark up.
"Good sir knight, thou art - er, you are mistaken. I am Omanag, daughter of Hvideldarnir and dweller in his lair 'til this morn. He hath no damsel in his keep, and as he is the only dragon who liveth in the Yarrick Hills-"
"I am aware," the knight snaps.
Thou art irked. "You must have the wrong wyrm. Prithee make your inquisitions less, er, nosy, and perhaps I shall-"
"NOSY!? Thou darest mock the physique of a knight of Her Majesty?" The knight whippeth out his sword. "Take me to the princess now or forfeit thine eternal honour, o vagrant drake!"
Know'st thou the sharpness of his blade and the softness of thy belly. What art thou to do?
Your name is Silica Wilson, and you are the Captain of a mercenary group called The Vanguard. Currently you are on a mission to uncover an artifact called The Chromescore.
Currently you are exploring an abandoned military base located within a giant forest called The Green Sea. Death and dishonor or Fame and fortune, what will you find hidden within?
Twitter: I'll have one as soon.
Previous threads:
http://suptg.thisisnotatrueending.com/archive.html?searchall=chromescoreReposting start of previous thread to get the ball rolling again. Updates will be slow to begin with. Well slower than normal anyway.
As the sound of movement dies away, you are once again left with the sound of rasping re-breathers. You grip the door handle to the cleaning facilities, and cautiously enter the room.
“A few lurking creatures aren’t anything to be concerned about. Just keep an eye out.” You say, reassuring the team.
Your flashlight reveals the contents of the room as you move through it. At first it just looks like a laundry room. Piles of clothes, both military and civilian are scattered about the room, a pair of doorways leading to what you imagine would be the showers. This perception changes when you move behind a dividing wall at the end of the room.
A door with a sign bolted to the front now hands off its hinges. Looking over the sign you attempt to read it. You recognize a few words and even the structure of some others. Suddenly it clicks in your head.
Turning to the team you ask. “Anybody here read traditional German?”
You get a few confused looks, as they shake their heads.
Eckard adjusts his mask. “Hold on, didn’t we pass by a bunch of signs in Neo-German as we searched the place?”
“They must have built the military portions of the base before the civilian, changing the signs when the base was remodeled. This means that this base was still in operation even after the first Arcologies were built.”
Widget shrugs. “It does explain the rifle you found.”
This new information sheds some light on the reason why this place may not have been excavated. And why it’s so far away from any known Arcologies populated or abandoned. Whatever is here warranted the need for the base to be used. So, it either means that there’s definitely an artifact here. Or, something a lot more dangerous was going on here.
You smile to yourself, and turn to face the team. “We’ve either found ourselves a goldmine or stumbled into a death-trap.”
Quad replies his deep voice resonating through the air. “Captain, if this place is now considered a possible risk, I’d recommend calling for some reinforcements.”
Eckard backs his argument. “Yeah, and if this place turns out to be the biggest score we’ve ever seen, we could use some help carrying the loot.”
Widget lays out her counter argument. “Calling for extra guys might not be the best plan, I think that a sneakier approach might be best.” She points a discreet thumb a Quad. “I’m surprised we haven’t attracted more monsters than we already have.”
Quad turns to Widget. “You’re not as subtle as you think little girl. Why should we be sneaking around if we have already alerted potential hostiles?”
Eckard backs away as Widget closes some of the gap between the two. “Because, if we go in gun blazing like you want to do, then we’ll be swamped by monsters that want to join in, meaning more people will get hurt. If you’d use your head for thinking instead of cracking nuts then maybe you’d understand that.”
Quad ducks down closing the distance, and pokes her chest. “A sizable squad could sweep the base and clear all hostiles in less than five minutes. Then we’d be free and clear to excavate as much as we wish. And I don’t crack nuts with my head!”
“Yes, you do, I’ve seen you do it when you think you’re by yourself.” An evil grin spreads across Widgets face. “Is it one of your ticks?”
“That’s it!” Quad yells over the comms.
Now annoyed by the lack of professionalism occurring before you. You pull your ear piece off and force feedback through the comms system. Silencing the argument before it can start.
“Alright you two, shut up and start acting a little more like mercs instead of preschoolers!” down any attempt at restarting the fight. “Now stay quite while I think this over.”
They are both sound ideas. Clearing the base will make it easier to move around, but may attract more attention than we can deal with. On the other hand, continuing to move silently through the base will reduce the amount of encounters with hostiles, but will reduce our movement and how much we can carry. Maybe a compromise would be best?
What are your orders?
>Continue as you are, stealth in a good potion.
>Call for reinforcements, clearing this place will make your life much easier.
>Continue moving through the base as normal, and call for reinforcements to follow behind at a distance in case of difficulties.
>>268611
>>Continue moving through the base as normal, and call for reinforcements to follow behind at a distance in case of difficulties.
The world was once ours and we shared it equally. The forest was our domain and it stretched between all four corners of the world. We lived in peace and upheld the balance. There was death, but no suffering. It was all part of the circle of life. However, all that changed when the creatures with the Red Flower came to this world. Humans, the Guardians called them. They came in the night and burned down our forests, killed our guardians, raped and pillaged our lands. There was no end to their crusade against us and no reason behind their cruelty. We, the creatures of the forest, was brought close to extinction before our salvation came: The World Tree, the center and the roots of our Forest that once spanned the world, called us all back to it. Within its borders the last Guardian, the Great Horned Owl, placed three barrier spells that would keep the Red Flower out and whomever wielded it. Before he fell into a deep slumber from which there would be no awakening, he placed the new role of Guardianship upon the red-eyed Awoo Race. They would guard this new forest realm behind walls of magic until the end of time.
After three centuries of peace, the first of the three barriers were broken and we received a grim reminder that the Humans would not stop until all Creatures of the Forest lay dead.
You are Lin, a 17 year old Awoo girl that dreams of becoming the Strongest Guardian and assuming the mantle of the Hero that will save the Forest Realm and all those whom live beneath the World Tree!
____
[STATS]
>Combat: ++
>Social:
>Knowledge: ++
[Traits/Perks]
[Positive] Childish Energy: You have an unusual amount of stamina and don't get tired easily from physical activities.
[Positive] You Control It: In a moment of great fear, you persevered without your Guardian Blade. Your mind can now endure more and you may enter fights/battles without your Blade by your side.
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Twitter: @ShonenQM
Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/255364/
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Awoo
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Last Time: While the Human Knight-Lieutenant Hao Sing joined the Grim Knight's Legion up in the North, Lin & Company finally became Guardians only to receive news of Chao...
>>267968
One might wonder, 'how do you light up paths and areas in the middle of a thick, dark forest at night without the use of Red Flower?' - The answer: Fireflies.
At the edges of an encircled area that could best be described as a courtyard of grass and leaves, there stood lanterns filled with fireflies illuminating the night. Upon the field, in the midst of the courtyard, stood several fresh guardians. At least 40 of them. 10 stood up front, apart from the rest of them. Outside the courtyard, surrounding it, there was countless on-lookers. Were they here to look upon the faces of the ones who would protect them? The ones who would die? The ones who would become a beacon of hope for them? Who knew anyone's fate for certain?
You found yourself among the ten standing at attention up front, watching in silence as three Veteran Awoo Guardians took their place up on the stage. This is how the system worked: The top ten Guardian graduates were allowed to choose individually where they would like to serve, be it within the second Forest Realm, the Inner Forest Realm close to the World Tree and farthest away from the Humans, or one of the four sub-groups of the Guardians that patrolled the borders and launched attacks on the Humans beyond the barrier. The other 30 or so would be divided into the Guardian roles that fit them the most, but only the top ten had the chance to join the privileged Guardians living close to the World Tree. A fucked up system, but you didn't think Guardians should be close to the World Tree anyhow. The more defense and offense they had up front, the less they needed at the back.
Of course, not all agreed with your views, Awoo and non-Awoo alike. Throwing a glance to your left, you could already spot a few Dwarf Oni's and actual Oni's, several of the Moth people, and a couple of Horned Rabbits. At least a small part of the Creatures of the Forest had come to watch this traditional occasion. It used to draw more attention, but since the first barrier fell and that Forest Realm was lost, more and more had given up on the Guardians.
>Continued
>>267981
Next to you stood Heim and further away behind you stood Ming. Unfortunately, she wasn't in the top ten. In a way you hoped she'd land in the same group as you but where you were going, you kinda hoped she didn't as well.
"Are you going to tell me what you're picking or will I have to make a guess when it's my turn to pick?" Heim whispered, trying to mask his words with light coughing. It looked stupid, but cute.
"The Ichigo Guardians." You replied without trying to hide the fact that you were talking with someone while one of the Veteran Guardians spoke.
"Why not the Kenshin Guardians, with Chao?"
"They're not accepting any this year, apparently. I'll join the Ichigo group and operate in the North while he's in the West. I'll surpass him, even he's not there to see it."
One of the Instructors gave you a murderous glare, silencing the both of you.
>Listen attentively to what everyone says.
>Don't listen attentively and just wait for when you have to speak up.
>Just listen for selective things in your interest, including news from the Northern front and the Western Front.
>>267986
>Just listen for selective things in your interest, including news from the Northern front and the Western Front.
>first thread at >>265146
>trying a new thread since the first one is in permasage
The weeks after Sen's death passed by quickly, like dust flowing through your fingers. Sen had stayed on your mind, and you can tell the same is true for Fraq and Rab – their brows always creased in concern when you pass them in the empty halls of the Shadowed Lair. In the rare quiet moments that you are afforded, you marvel at the architecture with the Lair – leaping columns, and archways that seem to grow and twist from the very rock. You're positive that the Lair itself is underground, after those long years in the Underhive, you've developed a kind of second sense. Questions about everything seem to burn in your mind constantly, but as the novelty of your position as an Initiate has faded, so too has the friendliness of the brothers of the Horned Lions. You proudly wear the gray robes of an Initiate, but you feel that you might be the only one to notice. A peculiar kind of tension seemed to be present within the Chapter, and so you had kept your questions to yourself. You realized quickly that many of the robed figures were not actually brothers of the Chapter – servants of some kind, they wore featureless gray robes like your own and remained silent at all times. Once, you had attempted to speak with one, as you walked from the Medicae wing – his eyes were large and somehow blank, and he did not respond. You're not sure if he could understand you at all.
You may not have been able to interrogate the servants or the brothers, but you were certainly watching and listening. For one, the three of you from the Underhive were not the only Initiates present – you had personally seen at least three others, all as large as the true brothers of the Chapter. Secondly, these other Initiates had gray robes like your own – but two of them had red bands over their right biceps, and the third had the red band as well as a red hood. Rab and Fraq had unmarked gray robes like yourself. Fatho, the apothecary, wore robes of unmarked white. The brother who directed the Chapel service in morning and evening prayer wore robes of black – a Chaplain Kegrail, you think he's called. The other brothers wore mostly robes of a dark red color, as far as you could tell. They all seemed to ignore you.
>>279473
The Lions had greeted the four of you with waves and content grins when you had first arrived in the Fortress-Monastery, but Sen's death seems to have soured your welcome. The rare brothers you pass by seem to filter you out of their vision now – just another Initiate flitting from one place to the next, not even worth a second glance. Spoken word in the Shadowed Lair seemed to be discouraged for all brothers – you'd gotten used to hushed conversations that pause as you come within earshot, and resume as you turn the corner. For Initiates, it seemed that you were permitted to speak only when asked a question directly – and you were never asked. You once coughed as you left morning services at the Chapel, and almost all 50-odd brothers present in the Shadowed Lair had turned to glare at you momentarily. You found yourself mirroring your betters by wearing a mask of disdain to blend in, as you strode quietly from between the Medicae, the Chapel or the tiny bedroom that had become yours.
The Chapel itself was a place of wonder – beautiful wall carvings and tapestries of battles and worlds that you did not recognize were splashed along the perimeter of the Chamber. The Chapel itself could easily house hundreds of brothers, but you had learned through eavesdropping now that most of the active part of the Chapter was away on some campaign, on a world called Litore. At any rate, you enjoyed the services – you couldn't understand the language of the dark-robed Chaplain, but the passion of his words seemed to wash over you and refresh you.
Unfortunately, you couldn't say the same of the life outside the Chapel – you had had two more operations, along with Rab and Fraq, although these implants were somewhat more mysterious. When asked by Rab to explain them, Fatho had pursed his lips somewhat, and said,
"The first is called the Haemastamen – it better regulates your growth so I do not have to. The second is called Larraman's organ – in battle, it will staunch your wounds and keep you alive. No more questions, Initiate." True to Fatho's word, however, Fraq's haltering growth seemed to become much improved. A fear that you did not consciously recognize – that Fraq would suffer the same fate as Sen – evaporated as you watch his height leap to match Rab's. Fraq would be shorter than Rab, it seemed, but only by a matter of two or three inches. In only six months, you grown at least one and a half feet taller, and over a hundred pounds heavier. It seemed clear that you would be the tallest of the three. Beyond your height though, you had a deeper sense of well-being – a feeling of health and vitality that must be welling up from the gene-seed itself.
>roll for your gain in wounds, /qst/
>1d8+3, best of three, please
Rolled 1 + 3 (1d8 + 3)
>>279479
here ya go
>>279473
bump for interest?