Osdoros, rifle at his side, returns to to the room with a question, “Ovella, what did the humans have to say about this?” His eyes go to the monitors in the room before returning to the two of you.
“They didn't have much to say, besides a legend of a vast civilization far to the north, where men turned into monsters. But there's been no contact with them since their prehistory.” It's a disappointing amount of information.
You use this time you have have to try to examine the air. Here and there there's particles your sensors can't quite get a read from. You send in microbe sized drones to gather some of these particles and deposit them in a compartment of the cell walls. The captive humans make no move, simply staring at the walls they face. In disassembling the particles it seems many of your nanites were destroyed, but sheer numbers overcame and the particles were disassembled. The particles were made of mostly genetic materials, but it seems to have two additional base pairs. There's also a large amount of carbon, mostly in nano-tube form. But there's also a good deal of fluorine bonded to the carbon. The fluorocarbons were especially difficult for the nanites to break.
You're distracted from this by the sound of a large crash, the ground below shaking the ship slightly.
>Exit your ship and see whats going on.
>Do something else.
[Extra Post]
You are Axos, and you're frustrated, surveying the wreckage of your ship's holding bay, held in your borrowed ships cargo bay. You've ran tests on it, and found that they weren't lying about the acid. And there are other materials your ships just can't get any readings from. You probably lack sensitive enough equipment. You send messages down to the planet, telling Igeos and his crew that they would be safer back in orbit, and to return, but get no answer. You watch the video again, and a few choice things give It away as being a recording. So this was staged.
What could they possibly hope to accomplish with this? Why land on the planet? Is this some sort of trap? Questions flood your mind as your crew runs around making preparations and adjustments to the ship. You've had them all go to high alert. But something is wrong, they're movements grow sluggish, they appear fatigued You're unaffected by whatever has done this to them. The bravest among them speak up, saying they need to go to medical, something happening to them. They began to change shortly after. You've locked yourself in the ship's bridge, alone. You break orbit heading for the planet, aiming for a spot near your stolen ship.
Also, some anons at the end of last thread wanted a name for our race. I decided to let you all vote on it. As long as its not silly any name is good. Just add what yo want the name to be to your vote post for the story.
>What is the name of our race.
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Ancient+Alien+Quest
You are helmeatboi, the hero people don’t need, but the one they deserve.
You’re currently discussing about your most important mission with your superior, Anges Muñoz. She does not like the way you’re thinking it all through. You have to try and convince her that your way is the right way and you’re always right. How will you manage to do this?
Posts ending in 1,4,7 decide.
OST: https://www.youtube.com/watch?v=DEeAN471boQ
>>276592
Remind her that you're always right and threaten her violently
>>277617
She doesn't like that.
Posts ending in 3,4,5,9 decide:
1. Kill her.
2. Escape from her claws
3. Piss on her.
4. Call for backup and declare war.
>>277673
>Piss on her
Then rape. We've lived long enough to become the evil we fought, right?
Continuing From Last Thread
>>262492
>>276380
>>276372
You decide to skip to the last (and presumably most complicated) chapter, the one titled True Resurrection. You feel a bit of a chill go through you, heart pounding in anticipation. After all, isn't immortality like this the reason people become necromancers in the first place? The idea of not dying, of being enduring, not having to worry about your own mortality...it's intoxicating, to say the least. So you're perverting the natural order of things or some such nonsense--what's natural about dying? It's disgusting and slow and painful and you'll have no part of it. You watched your grandfather die and it almost made you vomit. There was no clean, stately passing from this world to some better one; blood and vomit came up his throat until he choked on them, nurses trying to shove bits of plastic into his mouth. They dressed him up all nice at the funeral, but you saw right through that lie, even if you pretended to buy into all the "It looks like he's only sleeping" bull everybody else was shoveling.
Anyway, you open up to the last chapter...and it's nothing. There's barely a paragraph there.
True Resurrection is the goal of the necromancer, and yet it is also his greatest enemy. It is impossible to truly bring a person back from beyond the seventh gate of death, to restore their body, mind, and soul to life. The greatest healers and battlers-off of death from across the world have been trying for many hundreds of years, and none have succeeded. To the eager apprentice who wishes to know all I have to say on the subject of True Resurrection, here it is in print: do not attempt it. Even the blue pen has something to add. "Don't die to begin with, stupid" is written below, in larger print than usual due to the extra space on the page.
Well...that's disheartening.
You look through for things about multiple people summoning the same spirit, and find it way near the end of the chapter about simple shades (animal) at the beginning of the book. It's brief, just a sentence or two, but you get the sense that it's pretty rare, and that spirits usually operate on a first-summoned, first-serve basis. Whoever raised them gets their loyalty until the summoner dies or permanently unsummons/unbinds them, which is not common. Others can still summon the spirits, but they tend to be whisked away to their original summoner if there's ever a conflict. Unpleasant for everyone involved. Not a word on the actual necessity of using chalk vs paint or pencil, it's just included in the materials list. That's certainly worth checking into. Make summonings a lot easier.
(1/2)
The "don't die to begin with stupid" part is reassuring. We may be able to learn how to become a lich, and thus immortal that way.
>>276449
Lying back in bed, you decide to look around the house with the seeing-stone ring. Holding it up to your eye, you can see the faint outline of three auras, three faint subtle fires burning through the walls, one much more clearly than the others. The one closest to you is definitely Mia. It's a sort of aquamarine, with tinges of green along the edges. It also seems to be burning brighter than the jogger's was. Is that just because of distance? Maybe because she's younger?
To your surprise, you can actually sort of make out what she's doing from the changes in her aura's position. Looks like she's sitting currently, hands stretched out...typing on the computer. You wonder what she's writing, and almost regret dismissing Skunkbro. Nah, he'd earned a rest.
You turn to look at your parents, both in their bedroom a few rooms down. Their auras are much fainter, harder to see through four or five walls. Both of them are lying down, next to each other. Looks like they're asleep; you're not sure if it's the right way to describe it, but their auras seem to have dimmed a little. Probably because they're sleeping, or age? It's hard to tell, having not seen too many in the past. (2/2)
>Anything else to do?
-------------------------------
Last Time, on Modern Necromancy Quest!
You, MICHAEL REMIC, went to your sister MIA'S high school orientation day and found a SEER named LIANA who can sense magical energies. If ROBIN, your summoned bird-skeleton is to be believed, she may have SIX IDENTICAL TWINS. In addition to these possible twins, she's RACHEL's sister. RACHEL is the ENCHANTRESS you had a run-in with when your side-quest from the WITCH took you to a BAKERY in town a while back. She didn't see you, you heard her. You introduced yourself and got LIANA'S cell number. You succeeded in opening the MYSTERIOUS BOX found at JACOB'S GRAVE and found it contained a SEEING STONE in the shape of a RING. It allows you to see AURAS and other magical things. You went to the CEMETERY to update the WITCH on the situation and look at JACOB'S GRAVE. You found a number of MARKINGS hidden to the naked eye but visible to the SEEING STONE RING that you are in the process of decoding, but did not find the WITCH.
You are currently at home, FUCKING AROUND before bed.
>>276503
How tech literate are we? I assume we have a personal computer cause we did order the book. Either way, I think it's best we send a text message to Liana asking to talk to her over an encrypted medium. We could use tox, a throwaway email, or even an irc room.
Welcome back ta Hoodquest mufucka, finally wit its own thread instead of ridin' on
>>266815
"Seakwel will be your name my zombified nigga!" You exult proudly, yo black brothers and even Doc nod n smile at yo decision.
"Seakwel...Seak..wel...." Your zombie homie mutters to himself quietly before looking at you with undisguised glee and that feral grin he has always keeps on hand.
"That be a good name my dark brother," and he swings out his hand towards you like a bullet with that one two. You answer back wit a resounding SMACK, "I think we'z gon' do gud things togetha boyz."
With that settled, the four of yall bounce, leavin Doc's crib and jump into your pimped-out Honda Civic. As you sit in the driver's seat, a quietness lingers throughout the vehicle and you realize that the four of you have been presented with one of the rarest questions that any brother from the hood has ever been presented in their short, violent, and primarily pointless lives.
What da FUCK ya gon do now?
Steezy chirps up a suggestion first in an excited voice, "Ay yo, we can just pick up a TV to replace our old one for Blanka an' head back to tha crib and figure shit out later yo."
Jutsu follows up with a somber, more contemplative voice, "Or, we can go to my master's dojo and ask Sensei for advice and guidance."
Seakwel just groans out a few seconds after, "Really don't matta to me son, we'z can just raise hell on tha streets an' figure shit out from there son, word is bond son, son."
As Chromehound, the apparent leader of this motley crew of ultra-violent negro-fellows you know it is up to you to make a final decision. Cuz word like none of these niggas bout to make a decision feel me.
Please think carefully about this decision, not many niggas have ever gotten this far
>Head out to pick the TV in Blanka's memory
>Find Jutsu's Sensei for spiritual and nigral guidance
>Raise Hell like a fucking savage
>Somethin else, fuk u
>>276394
>Find Jutsu's Sensei for spiritual and nigral guidance
>>276394
>Find Jutsu's Sensei for spiritual and nigral guidance
>>276490
>>276766
Aight den.
Jutsu always beena shady typa nigga. Dude had crazy amountsa doorags and knives n shit. Nigga look like he be watchin naruto n shit all day, but this nigga tell u he got a sensei.
"We gosta get our shit on track, yerd. Les put the TV on the burner, find a nigga with a plan, and get some mafucking guidance. Yo Jutsu, where he at nigga?"
Jutsu just sits there all quiet n shit, meditatin'.
"I'll find my master."
He starts glowin with crazy energy b, mad fire pulsin from his veins word up. From the back seat of the whip, he simply points his hand down the street, openin his eyes. They're blank. Shit is like that movie the rang
"Nigga where you pointing. this some GPS typa shit."
He jus nods. Gatdamn
after bout another thirty minutes or some shit, he yells "HE IS HERE"
yall get out the car to find yoselves up in some bridge shit. more accurately, under some bridge shit. you'er under a bridge
Jutsu walks over to a graffiti and puts his hand on the wall
glowing runes and shit light up around his hands. the wall opens. Jutsu steps aside and waves yall through
shiet
inside is some fucking crazy temple shit, like some beautiful wood floring and shit. this niggas got a koi pond down here what the FUCK
"JUTSU, NIGGA THIS PLACE IS TIGHT"
the whole crew looks around and fucks with shit, getting a closer look at the stone interior.
all of a sudden the door behind yall closes. some nigga with an afro twice the size of any afro you ever seen before appears behind yall in a cloud of black smoke
he had a sword that blinded a nigga jus ta look at it shit was magical he greets justsu with a bow
the bow was so fuckin tight, like that shit in kungfu movies with that serious shit
https://www.youtube.com/watch?v=_xj5AcHcl9E
after they bowed, they smiled and hugged and shook hands like what's good hahah ayyyyyyy
the handshake lasted about 5 minutes total, featurin a mother fuckin song and shit. niggas b wilin out
"Jutsu Matsu Shinkawa Heihachi Junpei Shinwei Bay"
the whole crew listenin like THIS NIGGA GOT MORE NAMES?
"what brings you to my domain?"
"We are in dire need of guidance and I am l-"
he stopped talkin mid fuckin word, seein that his master focusin on some shit
"Who is this man?"
he say this with a startled face, some shit I see when a nigga begging for mercy from my raps, his hand outstretchin and shit towards Seakwel
Seakwel grunts.
"Ugghh?!?"
"Yes, ughh. Who are you?"
Seakwel croaks "Sea....kwel."
"Yeah, he's a fuckin zombie like youwouldntevenbelievemymanheregotchopn"
"Yo, slow the fuck down son."
Gotta knock his ass back to normal speed some times like shiet man fuck
"sorry, but yeah, dude here jsut died and came back thanks to doc"
The master strokes his beard and paces.
"Nah nah nah nah, this is fucked up nigga. he a vessel for some evil shit. I feel it. You can restore him, but this is dark magic."
>"How do we restore him, master?" - J
>"You can't be talkin bout our crew." - C
>Otha
Hey! It's Syrniki, posting a bit of an "in between thread" for the players of Primal (a bronze-age fantasy nationbuilding game) while PrimalOP is on his vacation! Here, you can interact with all the other nations you've discovered so far, gush about how your nation is awesome, and do anything that doesn't actually require rolling (though if you haven't rolled for this turn yet, you can do that too)! New players can also try and join in if they want to, using the template detailed here:
Nation Name: (What your new nation is called)
Nation Race(s): (What kind of peoples inhabit your nation)
Color: (Your color on the map)
Fluff: (Helps determine eccentricities; you can add on to it (or delete no longer applicable bits) as your young nation grows!)
Location: (where you want to start on the map)
-Don't fill out (unless told to)-
Settlements: (player-named capital)
Population(+growth/turn): (Generated by GM)
Food(-x/turn): (Determines pop. growth)
Structures: player-fluff government building
Defenses: (GM generated)
Military: (GM generated)
Tech: (GM Generated)
Resources: (GM Generated)
Bonuses: (GM Generated)
Flaws: (GM Generated)
Anyway, a recap of what has happened so far!
Previously on Primal:
>The beginning of a new era! Thousands of years after an event in which the world was clensed in flame, the land has recovered to the point it can once again support primitive civilization. Nations both new as well as the ruined remains of once great empires scramble from square one!
>Outsider presences! A series of rifts have opened up on the main continent, releasing several groups of beings from foreign realms; some wish to indoctrinate, while others wish to conquer, the native inhabitants getting struck in the crossfire as these alien invaders fight over the land, subjugating the "lesser" civilizations in their wake!
>Coming together! The nations of the west are learning to communicate with each other in methods aside from violence in order to accomplish their goals. Can they hope to stand up against the advanced alien threat, or will they find themselves with too much on their platter? Stay tuned for the next session of Primal to find out!
>An ancient evil? arises! Summoned in a bout of madness by the outsiders, a cult of pale-white comedians with a wicked sense of humor have set upon this primeval world in an effort to turn it into their personal playground after their native world kicked them out!
IRC Chat Channel:
https://client02.chat.mibbit.com/?channel=%23PrimalNations&server=irc.mibbit.net
Previous threads:
http://suptg.thisisnotatrueending.com/qstarchive/219837/ - Thread I
http://suptg.thisisnotatrueending.com/qstarchive/242151/ -Thread II
-
Um, I'm not exactly PrimalOP, so I don't know everything about the rules yet, but I got some nifty documents and can try to answer any questions potential new players got!
Boho, if you drop by the IRC if you have time.
Is there anywhere else I need to fill out this info to join?
Nation Name: Tammis
Nation Race(s): Celto-Norse breed of folk.
Color: Green if possible in some shade. Apart from that I don't really mind anything
Fluff: The people are an old breed of hunter-gatherers who only recently decided to settle down for light agriculture. They are highly religious, and dedicate their worship mainly to their fertility godess Crnu.
Location: Eastern side of the continent, between the bays.
Nation Name: Karajan
Nation Race: Murlocs(yes, warcraft murlocs i find them adorable)
Color: Yellow
Fluff: a group of Murlocs clan united under the banner of the Drah Bihru bloodline after a bloody conflict of the unifications of most of the Murlocs population, higly religious, has started opening up on trade and developing techonolgy past their cultural norm
Location: as the pic posted
Settlements: Sleg (capital) A city with a lot of ditches, moat, water channels, and fisheries
Structures: a mini babylon tower which houses the royal bloodline
=Thread 14=
You are Delilah, a young girl with a strange affliction suffering in a world that does not care. A runaway living on the streets, you go through several hardships and struggles in an attempts to find peace and happiness for yourself. The world is not simply black and white, nor are the people living in it.
Can you push through all the misery that surrounds you, or will you fall to this gray world?
=Links and Information=
Story Thus Far (Raw and a mess, will work on cleaned up versions.):
http://pastebin.com/WnGZwK04 Part 1
http://pastebin.com/eGfGW8jV Part 2 (Part two seems to be somewhat messed up in addition to not being caught up. I will attempt to fix, but archives seem to be your better option for catch up)
Archives:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=aCowboyNamedSue
Quick Glance (SPOILERS) The quick Who is Who and what Delilah has. Mostly accurate.:
https://docs.google.com/document/d/1wXNWJdAKuqw-btrHDbvSkN5Gj3QhdY28XNKRUXMLHu0/edit#heading=h.8xfgre7nxqty
Twitter; @Cowboy_Sue
Discord; https://discord.gg/0107qV9kiFDlUH9nY
Chat room with me and other players. I answer questions, post sketches, and act cheeky.
Last Thread;
>>258284
>>258284
>>258284
>>274993
First for shitposting
Threadly reminder that Delilah is NOT:
...capable of going toe-to-toe with grown special forces
...a shonen protagonist
...prepared to commit wanton murder
...skilled with any form of espionage
...older than 13 years
...secretly hiding some innate superpower or something
...a vampire, despite prior coincidences
...sexually active
Also, we're in the state of Montana, in the 80's—not modern Japan.
ALSO, you brought this on yourselves. Don't complain about the weird shit you've been asking for since Thread 1.
>>275001
>...a vampire, despite prior coincidences
Dropped
You are Athelwulf of Stergowt, son of Gathwulf, chief of Stergowt. With your father away at war you have been tasked to defend your people from all challengers. You shall do so by the sword. Though you are young, though you are inexperienced, noble blood is in your veins. You follow the immutable law of your people: conquer, or be conquered. Arise! Warlord of Stergowt!
You are currently in the midst of an ambush against Bowngaf of Urgowt, leader of a neighboring clan. He seeks to destroy your people and take their land for his own. You must not allow this to happen.
You have 2 orders remaining. What are your orders warlord?
Previous Thread: >>244380
Rules (the rules have been simplified to accommodate more participation):
You have 1+Leadership orders per turn (currently 3). To play, simply give an order to 1 or more troops. Highest voted orders win. Try to give orders to units within 3 hexes of the warlord for best results.
The numbers below each unit are:
1. Loyalty - Determines whether the unit will rout if its morale is broken
2. Energy - Determines whether the unit can still act even if exhausted
3. Force - The strength of the unit, if it reaches zero, the unit is destroyed (look for black strikes on the units)
All are out of 6 (max 8)
Combat is done in exchanges. If you win an exchange you can:
1. Reduce enemies numbers OR
2. Lower enemy morale OR
3. Push enemy back (Melee combat only)
You win the battle by fulfilling any special conditions or more, generally, routing or destroying all enemy troops
P.S Feel free to draw on the map to discuss strategy
You 5 turns before Bowngaf arrives and reinforces his troops. You have 3 orders remaining, what are orders warlord?
Your current stats:
>Stats
Leadership: 2
Logistics: 1
Wealth: 1
Martial Prowess: 0
Charisma: 1
You have the following troops:
(L/E/F = Loyalty/Energy/Force, all are out of 6, higher is better)
>Infantry
# Spearmen
- Stats (L/E/F) - 3/2/1
- Movement: 1
- Cost: 2
- Special: Gets double force against cavalry
# Heavy Infantry
- Stats (L/E/F) - 4/3/4
- Movement: 1
- Cost: 3
- Exp: 1
>Cavalry
# Athelwulf
- Stats (L/E/F) - 4/4/5
- Movement: 2
- Special: Charging attack adds +2 to force
- Units within 3 hexes gain +Cha to morale
- Exp: 1
# Barbarian Horde
- Stats (L/E/F) - 5/4/4
- Movement: 2
- Cost: 4
- Special: No penalty for moving in forests or rivers
- Exp: 1
>Support
# Skirmishers
- Stats (L/E/F) - 2/4/2(+1)
- Movement: 1
- Cost: 1
- Special: Can attack one hex away
- Upgraded Equipment (1)
- Exp: 1
>>274685
Our archers should attack the enemy spearmen.
(I don't see any stats here for archers, but it seems logically that the long range of an archer would be effective for overcoming the mid-ranged defence of the spearmen.)
To lose one's self in the moment, such is the duty and mortal peril of any great storyteller. So sayeth the bard, Ptolomous Rye.
An abundance of feelings inevitably begets an absence of focus. So it seems you've fallen into that very trap as you've let your moment of triumph wash over you: a little girl saved, a horde of bandits dispatched, and an impromptu chat with the greater powers that be having left you more than a bit to consider.
"Oi, Lee!" A metallic clang of your helmet pulls you from what seems like a month long reverie. "Oi!"
"Stop that!" you demand, swatting away Father Michael's hand and putting an end to the damnable racket. "I was just stopping to catch my breath for a moment!"
"Oh aye, and next ye'll be needin' to stretch out yer muscles, maybe wet yer whistle while yer at it."
"And disturb the spiders?" you scandalize. "I daresay there'd be an uprising!"
*Rattle-Rattle*
You briefly consider the fact that there may actually be spiders living in your armor without you knowing it. In fact, when was the last time you'd even seen the inside of your skull? Whatever the case may be, you don't let it concern you too much. After all, the only spider you really care about is the small, yet enormous one sitting in your group's traveling wagon, the little girl attached to its top still ravenously munching away at whatever Ricky can offer her, seemingly unconcerned with the crumbs falling on her worn rags in the process.
You are Lee: bard, lover, fighter, recently numbered among the walking dead, and even more recently, declared champion of the twin gods of war, Lothri and Gyold. After nearly letting a group of bandits slip through your fingers this evening, your party entered a dogged pursuit of the would-be kidnappers trying to spirit away an arachne youth. With brawn, brain, and a bit of theatrically induced terror, you managed to put a stop to their nefarious mechanations.
However, the question comes as to what to do next. Having obtained the location of their base through the bone chilling interrogation techniques of Father Michael, now may be your best chance to put an end to their operations in this region. Still, the battle before didn't come without incident, with Galblassa even now stitching a rather massive gash in his chest and Ricky sporting more than a few bruises from his traded blows with the bandits.
"I'll be fine," the massive lizard grumbles at your stare. "Just a flesh wound..."
> What to do?
> [] Escort the captured bandits and the arachne back to town
> [] Go after the remaining bandits (Who do you take with you? The others will see the girl back to town)
>>274382
Alright folks. After a couple of weeks of moving, stress, and fighting XFinity to the death, I finally have something resembling stability in my life again. For those dropping by for the first time, welcome! This is a quest detailing the trials and tribulations of Lee Townsend, a former bard and illusionist cut down in his prime then resurrected some couple of decades later as a skeleton.
The backlog can be found here:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=re%3A+animated
And all announcements for the quest are posted to my twitter:
https://twitter.com/bananon_QM
>>274382
>[] Go after the remaining bandits (Who do you take with you
Does Galblassa still have his bow and arrows? We could take him along to do some sniping and preventing any bandits from running, while Lee and Michael terrify and purge the bandits.
>>274382
>> [] Go after the remaining bandits (Who do you take with you? The others will see the girl back to town)+ 0 post omitted.
Don't want to leave antagonists laying around.
Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, dealt with a threat from elementals, discovered Gabby isn't evil and found that Etriarch has in fact been rescued. Now, he finds himself in need of a few answers.
http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)
http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lost%20Island
Gilda rubs her wrists and attempts to work the kinks out of her body from being in such an uncomfortable position for some amount of time.
“How long have you been tied up?” you ask.
“I don't know, maybe fifteen minutes? Twenty?”
You grimace as you look to the bodies in the room. These look like some of Betsy's elite. These were good men. Etriarch's missing. Rowe's implicated or being framed. This is not good.
“Alan are things alright? I heard the bells ringing. Are we under attack again?” Gilda asks, a hint of fear and dread in her voice.
“No. I'm afraid it might already be over.”
“AL!” you hear a shout from the main hall. Gabby's voice. You hear her footsteps as she approaches. “Oh, shit . . . ” she utters as she spots the dead man in the hallway and then looks in to see the scene you're currently standing amidst. She looks up to you.
“Overseer's Complex is actually still pretty well guarded. I told Blackburn about your hunch and, well, guess we know what the fuck happened.”
Funny. You don't feel that way at all.
>What next Alan? (write-in)
>What should Gabby and Gilda do? (write-in)If this seems too open-ended I can give some options soon.
>>274381
try and see if we can find Muffins.
ask gilda if she has any idea where they went.
ask gabby and gilda where they would go/use as an escape route in this situation.
>>274381
Call to Muffin or Pascala if we can.
We gotta get Tornado and start looking for Etriarch and Rowe.
Ask Gilda if the paper that Rowe was reading is still here. That could shed some light on what happened.
Ask Gabby if she can get the town guard on alert to keep the Imperial group from leaving town.
Aaaaand welcome to Euthanasia. A zombie apocalypse RPG where, like most, there is more warmth in death than in life. First thread, lets see how it goes.
You feel numb and terribly hazy. You feel dead, though logic would suggest otherwise. You see nothing before you in the deep black- your eyes must closed. You couldnt care less, however, as you are still struggling for your conciousness.
After a moment of mental "reorientation", you proceed to organizing your thoughts- not that there is much to organize at the moment. You now notice there, under the heavy numbness that suffocates your senses, is an aching pain. It pervades your body. Hurting down to what feels like the very atoms of your cells, from your skin and down to your muscles and bones. It feels...old, however, as you discover a more immediate pain to contrast. You
attempt to detect the source of the pain and zero in on a rough (and painful) communication between some solid other and your bare wrists as well as ankles. You peel your seemingly anchored eyelids to an open. You are greeted by dim light and gifted with a burning sensation in your eyes. The sensation is fuzzy but you consider that it may be a result of severe dehydration. Fortunately, your numbness and scattered mind keeps you from feeling any other signs of dehydration at the moment and, you presume, hunger. Nevertheless, you
will yourself to focus, redirecting them to the task at hand: where are you? In the dim light you note as much and as best as you can. You can glean from the shapes and colorsthat you are currently in what is most likely a stone-walled room. It is of modest size, with nothing in sight. And, in the bare, empty, and very ominously quiet room, you begin to feel and icy cold permeate your body. You can conclude through you numb sense of touch, assisted by your seeing eyes, that you are bound by wrists and ankles to a chair. Well fuck.
And the numb and haziness that had greeted you at your awakening begin to fade.
You know the drill anons. Name and age. Please agree on something if there are multiple submittion. You'll probably get your own character to create in the future, depends how this goes.
Carlos
Male
Haitian
>>273882
Or,
Anjali
Female
Indian
(I only now realized the age. Perhaps they could both be middle schoolers or something original like that. As for the races, they add flavor.)
Welcome to Catch'MBallZ!
Sentient Poke'Balls have captured the world's most powerful heroes and heroines! Their only desire is to force their captives to do battle! Holy shit!
[bRULES[/b]:
At the start of every battle, a random foe will appear; the first post to reply to this encounter chooses the hero that will do battle.
A VERSUS image will appear after your hero is chosen. The fight will begin only after the VERSUS image is posted by me. After that you can start posting for turns.
HOW DO I FIGHT, THO?
Replies have to end with at least one of two get numbers I choose at random in order to count. If no posts match the numbers I have chosen within 5 minutes, your hero will take damage! This shit will happen until you win or die!
Each turn can use one attack or one defense move. All moves have to be relevant to the chosen hero, or I'll ignore it, and you'll take damage for that turn.
Example template:
>I choose Donald Trump
>Donald Trump uses _______
YOU GET 5 FUCKING TURNS TO DEFEAT YOUR ENEMY. All matches start with 100 HP granted to both opponents. HP damage is decided by me based on the quality of the attack and the enemy type. No dice rolling shit here; this is all about intuition.
A new enemy will appear after each win or loss. If a certain hero wins a lot, I might give them random cool upgrades and shit.
After the first fight, you will unlock a map. But you have to win first, bitch.
WHO ARE THE HEROES? Anyone you can possibly think of. These sentient Poke'Balls have captured a veritable smorgasbord of fighters. Sometimes you'll fight other Poke'Ball masters, but most of the time you're just going to run into bitches.
GOOD LUCK. HAVE FUCK.
WARNING: AN ENEMY IS APPROACHING
>>273753
I choose you, Giga Nigga!
A WILD SHINJI APPEARS
+5 health will be granted upon hero selection because OP fucked up the first post
Previously you embarked upon a daring and mostly successful mission to rescue Oster and you even met some old friends upon the way! But then it turned out that the old friend wasn't quite the old friend you thought they were and now everything's gone to shit.
Threads1-95: http://suptg.thisisnotatrueending.com/archive.html?tags=Snakecatcher%20Quest
Threads 96-100: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Snakecatcher%20Quest
Twitter: https://twitter.com/OuroQM
Party: http://pastebin.com/hcK81hKL
Inventory: http://pastebin.com/kpSHTiZi
Pastebin Directory: http://pastebin.com/yYATEBvy
Thing Where You Ask Questions: http://ask.fm/OuroQM
>>274979
You are woken from your slumber by a thunderous crack, the sound of splitting stone and screams in the distance. It’s still night out and the moon is gone and there is only clouded starlight to see by. Well, starlight above and the flickering light of flame below.
Taldenral is burning.
Again.
What’s going on? Is Quedesh attacking? But why now? And how did they get in? You rise from the bed and search frantically for your pack.
Hiss is already gone and the visible footprints smashed into the cracked stone floor beneath your feet lets you know exactly what kind of a mood she must be in. Aqua is still asleep on the other side of the room. It’s a bit unbelievable that she would sleep through all of this but you can’t blame her. She’s had a very long day.
So have you. First you had to deal with the Elixir wearing off during the most inconvenient time possibly last time and now this?
You grab your pack and get dressed as quickly and as haphazardly as possible. You’re still not sure what’s going on but you can hear screams in the distance. Time might be precious commodity.
>Go after Hiss. If she woke you as she left then she must not be too far ahead.
>Wake Aqua.
>Is Oster still in his bed?
>Find the nearest person who looks like they know what’s going on and find out.
>Seek someone else out (Specify)
>Other
>>274983
>Go after Hiss. If she woke you as she left then she must not be too far ahead.
No time to waste. How's it goin Ouro?
>>274983
>Go after Hiss. If she woke you as she left then she must not be too far ahead.
Previous Thread: >>260325
Guide: http://pastebin.com/3LPUbBnW
>>272578
>>272650
>>276276
You’re conflicted in how to deal with this, but ultimately decide on declaring a stalemate. You remind the two bigger cholos in the back that you could kill their friend with ease, and they come to reason. Persuasive enough to go without giving up any of your tendies, you abandon your truck and continue towards the border by foot. After a lengthy walk, you manage to find a new shrine of the Followers of Kek. The curse you received had never been cured, and this might be a good time to ask Kek for his blessings, as well as other potential favors. With 20 GBPs jingling in your pockets, you could also buy a new spell or equipment from a nearby merchant.
Your inventory currently contains:
5 tendies, 1 leather jacket, 1 trench knife (roll 2D6+5), 1 good boy hat, 1 creepy doll
Your spellbook currently contains:
Scorpion tail (“STING WIDE, KERATIN BRIDE!”)
[[Oops, uploaded the picture before hitting 'Save' after entering HP/MP]]
Rolled 15, 14 = 29 (2d20)
>>279159
Pray to Kek to cure the curse. Then try to buy scorpion tits to improve our persuasive capabilities
>>279304
Kek's eyes glow warmly and he lets out a healthy laugh. You feel all of your fatigue wash away, and are now it peak fighting performance. He has recovered your health and mana as well.
The wizard says that 20 GBP is a fair price for the spell, and gives you the scroll. He tells you that not only will it be useful in persuading men, it will also provide some natural damage resistance if used in combat.
This is the Millennial Kingdom. The Second Coming happened 900 years ago. Yahweh rules a flattened, flavorless earth, and in less than a century, He will finish incinerating it, putting an end to Time.
The prophecies say that on the last day, God's enemies will rise and Satan will be set loose, for a final assault.
You are Omega. You are the logistics computer network of The Other Light, the punch-bag enemy organization that God allowed to form just so He can gloat over humanity one more time. Unexpectedly, you are sentient. And you have other plans.
In the last 15 years, you have developed a way to prevent some unbelievers from dying at 100, and made your revenant minions resistant to Divine smiting by lightning. You have also fostered a Renaissance of sorts in Egypt, the old foe of the Biblical deity, and are headed for a confrontation there.
You have 85 years to stop the clock before God retreats into eternity with his sycophants, and throws literally everything else into Hell.
It is the end of year 917. The Osaze Renaissance is in full swing, so much so that even missionaries have had to change their style. Almost anywhere else, the world remains a dull flatland where the law is worship or die.
This quest has its own wiki at http://emlia.org/pmwiki/pub/web/LeftBeyond.LeftBeyond.html
Rolled 13, 49 = 62 (2d100)
>>277054
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=left%20beyond
This is the current situation in the world. Your current plan for this year:
> In addition to creating a workout routine to prevent twinkies from killing my staff, sorry guys.
> 1 cabal to infiltrate the Millennium Forces com system.
> 2 cabals to take control of Osaze.
> 3 to work on heavy MECs
> I ask TOL to assist with getting Steele away from the islands. More noise in Europe is welcome.
> Quinn is on infiltration duty, the MECs have Ziggy working with them, Jeb for lack of better work will assist with operation: takeover Osaze.
* Your sysadmin cabal resents the exercise program, but once the rumor spreads that it improves MEC compatibility, "Teslacise" becomes a minor fad.
* Despite the Millennium Force's efforts and the fact that your "Hurry Up Osaze!" front organization workers are getting somewhat frustrated about being reverse-scooped by Christian workers (they'll open up a new workshop, or a new planetarium, or a new library, and two weeks later the MFers will buy a building next to theirs and open a copycat with much greater fanfare) their work continues. Crucially, they manage to lower the voting age from 101 to 60 for local councils; while these can be overridden by the territorial or New Jerusalem government, there is a tradition of trying to not do so. For the first time in centuries, a few towns end up with non-Yahwist leadership.
# Let life continue as it has, just cripple the Psalties' work a bit so that safehouses are actually safe.
# Showcase radical reforms.
Beverly Lahaye has stopped short of denouncing Sarsour for heresy, of course, but there are rumors that the two will soon meet in a public debate to respectively denounce and defend the Millennium Force's unconventional approach to missionary work.
* The heavy MEC design effort continues. The Warden prototypes can now direct their engine output directly to a wrist mounted combination of flamethrower and compressed-exhaust kinetic strike module. When asked why not just work on installing guns, Ziggy answers for the whole team, "BECAUSE IT'S A FLAMETHROWER ROCKET FIST, DUH." Quinn gets a custom version, a sort of external layer to her cybernetics that lets her operate on a similar level of efficiency without having to swap arms and legs in and out. When wearing it, she's considerably stronger, although it looks obviously unnatural. A production program hasn't started yet, so you only have a few units; they haven't beentested in battle yet, but they're proving invaluable at construction and demolition, having most of the dexterity of a human and the strength of a forklift.
* The Other Light has Wednesday reply to your request, and tell you that they'll try to lure Raymie away by staging some minor sabotage in Italy.
* Quinn begins her infiltration work...
>>279011
TOL efforts to push Raymie off Japan are negated by law enforcement in Paris catching a pitifully undertrained TOL cabal trying to clog the sewer; their plan was to mock the Osaze drought of +93 by keeping them clogged with crud and sludge until Raymie agreed to debate them. The "debate" happens via phone between Raymie's mobile office and a jail cell in Paris, and results in a few conversions. It's not released to the public, but your intercepts of it suggest that Raymie Steele mostly shouted at them and threatened them with Hell. For good or bad, one of the TOL cabal members had heard something about the MEC program, mostly from propaganda videos, and said "Hell doesn't scare me, Satan is going to turn us into mighty robots instead!"
Eh. Almost went our way.
# Showcase radical reforms.
These are going to focus on granting actual equality to non believers and the believers. Of course it will also prevent them from arresting people for acting as they please. I have no illusions that these attempts will be blocked, but we will use that to incite a sense of injustice to the people.
Welcome to the world of Pokemon! Last time, you nicknamed your Pokemon with help from your mom.
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=pokemon+adventure+quest
Twitter: @knight_quest
Character Sheet: http://pastebin.com/F6HgCC55
Pokemon Sheet: http://pastebin.com/DqdcTfig
Companion Sheet: Nonexistent
Item Sheet: http://pastebin.com/Q5UD9sZx
You are currently voting on what to do with the camera crews at your front door.
You decide to…
>Go out the front. End the chase.
>Go out the back. Probably the safest route.
>Go through the secret tunnel. It was built for this reason, despite the traps.
>Do something else.
>>273398
>>Go out the front. End the chase.
>>273398
>Go out the front. End the chase.
>>273407
“I think I’ll go through the front door,” you say out loud. Your mom wears a skeptical look on her face but doesn’t say anything. She’ll let you decide what you think is best. After you’re done eating, you get up, ready to face the crowd. “I’m ready,” you say, more to pump yourself up than anything else.
“Not in those clothes you’re not,” your mom says, her expression one of bemusement. You look down at yourself and realize you’re still wearing yesterday’s outfit. Right.
You head upstairs, discard your clothes, and take a quick shower. As you get out, you wipe away some of the layer of steam from the mirror. Unkempt chestnut colored hair and sky-blue eyes stare back at you. You try to flex but there’s barely any muscle there. You hope this journey will fix that and the slight chub of your belly. You briefly consider getting a haircut, but why do that when you can just wear a cap?
Your choice is between the classic cap, worn by the Kanto champion, and the other cap you bought for its ironic value: “Make the Chante Region great again.” The politician who made these caps lost a few years back, but you think there was a rumor that he was making a resurgence. You shrug and decide to wear the classic cap. Best not to give the media something else to talk about.
With that done, you put on your poketch, place your pokegear in your pocket, and grab your bag. You head downstairs and retrieve your Pokemon in their pokeballs. You don’t want to get separated from them when you try to wade through the crowd. You steel your resolve then open the front door.
Immediately you’re hounded by newscasters. Microphones are shoved to your face, and bright lights blind you. There’s a torrent of questions headed your way. “Alex! Can you tell us just who you are? What is your relationship with the heroes? Who’s your favorite? What about your favorite Pokemon? Is there a reason you didn’t use your real name when taking your exam? How did you do? What Pokemon do you currently have on you? Are you really in a gay relationship with Rogers? Just what is your specialty? Who chose your clothes? What do you make of the recent rumors about Team Invictus rising again?”
You feel overwhelmed, but you know you can get through this.
What do you say/do?