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Archived threads in /qst/ - Quests - 23. page


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How long has it been? How long have you been staring at the mirror in front of you? The one playing memories out in front of you like some kind of black and white movie?

Must have been a while, because it's played somebodies life around three times already. You aren't sure if they're your memories or if they belong to somebody else.

Suddenly you see something new show up on the mirror, an image of a family on a farm, in color this time.

You focus on a little boy, his eyes shining with intelligence and you can tell he'll go far.

Out of nowhere he locks gazes with you, and all you can do is stare straight back at him. He winks one eye and everything goes black, then you hear glass shatter somewhere.
-----------------------------------------
"-s! Please, please, please WAKE UP!"

Everything fucking hurts.
You jolt forwards and open your eyes, and see a small woman in some kind of black armor crying over you. She's holding some kind of blow-torch in one hand and a pistol in the other hand. The two of you are huddled in a tiny corner of a closet of some kind, if it weren't for the flashlight on her helmet you doubt you'd be able to see anything at all.

A second passes and your hearing returns, and you pick up two distinct noises from the silence around the two of you. Her sobbing noises, and a loud stomping noise that's getting louder and louder by the second.
She turns her head to the destination of the other sound and the light reveals a door to her side, you notice that it's currently swung open with a broken lock.
By the increase of the volume, you assume you have around three seconds to act.

>Get up to the door and stand your ground
>Snatch the pistol out of her hand and stay sitting
>Look for a way out of this closet
12 posts and 3 images submitted.
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>>311636
>>Snatch the pistol out of her hand and stay sitting
>>
>>311636
>Snatch the pistol out of her hand and stay sitting
>>
>>311636
>Snatch the pistol out of her hand and stay sitting

Last time, you learned about a collaboration that the deceased Mill was working on with Arya mac Lir, and spoke both with her and Vikas Boreas, who opposed their work staunchly upon learning that they were steps away from reaching the Root. Now you've returned to Arya's office for more information, where Ammon has already been for some time.


===

Info Doc: https://docs.google.com/document/d/1mKfXYYoB2QlYCUsIUyCKR6aq0oa8JfqA4xgH6kVo43M/pub

===

Given the opportunity by Ammon, and wanting to delay ending this conversation for as long as possible to avoid getting scolded by him after, you decide to ask Arya about who was aware of the finer details of the collaboration between her and Mill, being sure to not mention the fact that you're aware of the goal, or Vikas's own role in the matter. Arya's eyes simply narrow in response as she looks from you to Ammon, then back again.

"As I was already telling this one," She states, jutting a finger towards Ammon. "Only Mill and I were aware of the project's full nature. Besides us, some of my apprentices knew bits and pieces, though I'd hardly say they had a holistic sketch. I'd be a fool to assume that Mill didn't tell anyone minor traces of information in passing, but I can hardly tell you who since I don't know that myself." After speaking, the Grand-rank magus lets out a sigh, crossing her arms in front of her. "Now then, I will have to ask that you leave. It's getting late and I've gotten behind on my own personal research since I've been having to try and fix what portions of the work I can do without Mill."

Before you can consider trying to insist on the contrary, Ammon silences you with a glance then gives Arya a cordial nod. "Of course. We wish you the best of luck on your work." He says, before walking outside of the office just as the door is slammed behind him. Turning to you, his expression seems to be at a halfway point between amused and annoyed, a hand reaching up to massage his temples. "You've been quite the headache for me today, 'partner'."

[] Apologize, but use the information you got from Vikas to prove that you're doing stuff that matters. He can't argue with results.
[] Apologize and act sad and teary so that he feels bad. The emotional appeal never fails.
[] Punch him in the fucking face.
38 posts and 1 images submitted.
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>>308846
>[] Apologize, but use the information you got from Vikas to prove that you're doing stuff that matters. He can't argue with results.
It might be information he already has but it might still be worth something.
>>
In response to Ammon's irritation, you decide to do as you did earlier, and try to prove your usefulness as a member of the detective force that you aren't a member of. You especially try to focus on the information you gained from Vikas; even if Ammon had spoken to him, it didn't seem like he would know about that, from the way Vikas was acting.

Sure enough, a trace of surprise shows on Ammon's face following your explanation, the Atlas alchemist nodding slightly. "...well, I won't say that as a motive it's tenuous, but that's valid information nonetheless." He concedes, his expression sharpening a moment later. "That said, don't think I approve of what you've been doing. It's fine to go around asking for information, but not when you're pretending to be my partner, especially when you're saying that sort of thing to a Lord of all people."

Oh. It looks like word of your visit to Lord El-Melloi II had traveled back to him.

"Just...look, I can appreciate the effort, but when I said that I'd contact you when I made my decision, I meant it. Going behind my back and pretending you have a position you don't to get information makes me look bad if it gets out in the open. I'm not going to ask you to stop investigating things, it's your choice, but I'm going to have to ask that you stop pretending to be a detective to get more clout. Alright?"

[] Agree to his terms, and ask about what information he's gathered.
[] Agree to his terms and don't press for anything else, he's annoyed enough as it is.
[] Ask what will happen if you don't agree.
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>>309079
>[] Agree to his terms, and ask about what information he's gathered.
Might as well get our next lead so we actually have a plan for next time.

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Squick Quest part 3 - The Social Butterfly

The world is weird, and so are you.
37 posts and 12 images submitted.
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>>308692
Part 1 - http://suptg.thisisnotatrueending.com/qstarchive/262524/
Part 2 - http://suptg.thisisnotatrueending.com/qstarchive/279321/

Recap: You met the other kids in the underground and decided to isolate yourself for the rest of your time there. When you grow up and emerge on the surface you start conversation with a gun salesman before heading into your new house. Here you meet Ivan whom is a bit annoyed at first but warms up to you a bit. We left off when Doris, the girl with many eyes, enters. What do you do now?
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>>308711
Ask what she did with her hair.
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>>308821
Backing

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Years ago a wars swept the world and left it in ruin. Nobody who was a part of it lived to tell the tale and those who have info aren't telling any time soon. Whatever did happen left every world government in shambles and reduced the USA to a bunch of tribes and small alliances between settlements.

You are about to make your settlement in what used to be Washington State. You and the other outcasts from a California Alliance are here to make a new life in the _____ half of WA.

>We're settling in the east
>We're settling in the west
47 posts and 4 images submitted.
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>>308573
Eastern half.
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>>308580
This, can we be like on a island in the middle of a shallow lake? [Spoiler] let's be like Aztec
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You find yourself in Eastern Washington, separated from the west by the divide that is the Cascades.

>Roll 1d100 to find our island based promise land

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Dawn: a poetic hour, if ever there was one. From the grips of all-encompassing night, it springs, simultaneously heralding the end of nightmares and the death of dreams, whisking all away in those first resplendent rays of probing light. It is a time for birds, for bees, for livestock and the folks that tend to them, a time for all goodly things to begin their lives anew after their temporary stint of worldly absence.

You idly wonder how much Father Michael’s religious speeches may be influencing your present train of thought as you leisurely wind through the surrounding fields of Riven, occasionally waving to the farm hands already busily tending their fields. Some can’t be bothered to return the gesture; some can. Others seem far more interested in the cart you have behind you, laid heavy and high with goods ill-concealed with a tarp.

No surprise there, merchants always draw the eye of people in small hamlets, and after months of tyranny in the south, you may be the first who looks the part coming from these roads in a good long while. Unfortunately, while you certainly have goods for barter, more pressing things occupy your mind as yet, like the sound of bells coming from the town ahead.

--
You arrive upon the scene in earnest some half an hour later to silent bells and near empty streets. A curiosity, to be certain, but a mystery that doesn’t last long as you round a bend toward the stables near the courthouse. Even from here, you can already see the crowds gathered outside, hear the murmurs as they await a verdict from the judges within. Seems justice comes swift in these parts.

> What to do?
> [] Look for Father Michael at the inn
> [] Head straight for the courthouse
> [] Talk to your recently acquired companion, Lucy
236 posts and 64 images submitted.
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>>306556

>>306556

Welcome to RE: Animated round 8. For those dropping in for the first time, welcome to the tales of Lee Townsend, a recently re-animated skeletal bard on a quest to do some good and tie up some loose ends in his inexplicably extended time on earth.

The backlog can be found here:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=re%3A+animated

And all announcements for the quest are posted to my twitter:
https://twitter.com/bananon_QM
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>>306556
>> [] Look for Father Michael at the inn
>> [] Talk to your recently acquired companion, Lucy
Prep her for meeting the Father
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>>306556
>[] Head straight for the courthouse

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Welcome to Adventure Civ Medieval!

In this quest, you will help a medieval realm strive and grow as trouble arises and other nations work on their own agendas.

Last time, OP had several near-death experiences.


how to play:
1) choose a realm to play for. change your name to reflect your choice (ex: Bowtie Noble). Max 4 players per realm.
2)each turn, your realm has 2 actions. You can choose a cultural, technological, or immediate acion, plus one bonus action based on your realms' bonus action(if your realm has a bonus tech action, you can do any action one time per turn, plus a tech action).
3)discuss with your compatriots which actions you will take. Once you're done, reply to my recap anchor post with the recap of your actions.

twitter: @Opee_Adventures

previous thread: >>269671
812 posts and 70 images submitted.
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sunbros ww@
>>
>>306328
Looks like you survived the plague Opee, welcome back.
>>
>>306334
HEYOOOOOOOO

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We'll be starting at an ancient level, but not the mud and sticks sort of thing a lot of civs start with. This will be rather small scale, focused on the people. With that done, first three votes for our race, first three for our ''place'' (Are we starting in a city state, a small trading settlement, a tribal village?)
44 posts and 7 images submitted.
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Tribal village
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There are plenty of charts around, but for new people, pic related.
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>>305608
Undead tribal village

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First three votes for a race, first three for a place.
34 posts and 1 images submitted.
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>>305432
Gnolls in plains. (Imaginative I know.)
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>>305432
Insects underground
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>>305432
Homunculi
Floating islands

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I will start this off by saying; I will not be able to provide draw faggotry, but I will provide situation appropriate images.

You are Amy, a normal girl in the world; from this day, til your birth, you've been nothing but average. Your one defining characteristic, has been your XX chromosome.
That may be about to change, for the better or worse; your life has been tossed into the hands of some kind of force; we shall see if they are benevolent or malevolent.
You get out of bed, and look in the mirror.
What colour is your hair? [First come first serve]
Are you conventionally attractive? Be honest with yourself, Amy. [roll 1 d20]
38 posts and 9 images submitted.
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Rolled 6 (1d20)

The most boring shade of brown that exists
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Rolled 8 (1d20)

>>305115
>As brown as brown can be
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>>305119
You're heavily underweight, self-starving to fit those size zero dresses? You're pale, and not in an ivory fashion; a pasty manner. There are hints in your facial features, and your bone structure, that if you actually looked after yourself, you could maybe push for above average; but as you are, you are the most unremarkable woman you've ever seen. Your dark, dull brown hair and plain features stands testament to your race. White, anglo-saxon.
"I'm not like the other girls" is your mantra.

After waking, checking the mirror, and of course showering; you find yourself with another choice.
How do you dress? Remember Amy; we're all judging you here.

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It is the year 225AC in the lands beyond the Wall, though this isn't something on your mind. No, as a young giant, you are more concerned with hunting and possibly finding a wife. Adventure is another motivation for you, the allure of plunder and booty calling to most men of your age.

Choose One
>Strength: You are an especially strong giant, more even than the freakish strength of your kind
>Intelligence: Most giants aren't the brightest, but you are a rare genius, close to a human.
>Speed: Speed isn't typically a trait associated with giants, but you have always been much quicker than your lumbering fellows.

Choose a Name

Posting the thread now, and will count votes in the morning. Let me know if you guys have any questions. This takes place in the GoT universe, about 75 years before the main books, during the reign of Maekar Targaryen
48 posts and 2 images submitted.
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speed
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>>304938
>Intelligence: Most giants aren't the brightest, but you are a rare genius, close to a human.
>>
Intelligence

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Partial archive - https://yordlequest.tumblr.com/

Kurridge, the average joe Yordle who, after a series of unfortunate events such as accidentally mining a Krug while on an errand from a shop in Bandle City, Getting knocked out by said Krug to be rescued by Braum and Tristana, then left alone in a palisade outpost somewhere in the woods, where she met a strange spirit with chimes who proceeded to terrify the fuck out of her before taking the chime she found on the ground earlier and leaving.

Afterwards, she saw a mysterious orb of light which she promptly stuck her hand into - and found herself teleported to Summoner's Rift. Following a brief bout of crying pathetically and acquiring a new skill "Cry like a Bitch", she had then met the tiny(relatively speaking) denizens of the place.

Deciding to march on with them in hopes of finally accomplishing her goal. To become somebody, or at least get out of this place alive.

But it was not to be, as she found herself blown sky high by something on the way to the battlefield, and now found herself stripped to her knickers, and bound by rope.

Upon talking to the creature that had presumably taken her hostage and tied her up, she finds herself being offered a choice to join this creature.

Will you -

>Join him
>I may be a defenseless, half naked mook but this shit just don't FLY!
29 posts and 4 images submitted.
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>>304569
>>Join him
>>
>>304569
>>I may be a defenseless, half naked mook but this shit just don't FLY!
>>
>>304569
>Join him
At least it gets us down here. We can figure out the rest later...right?

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Echoes..Screams.

Eyes slowly opening, a wave of dirt permeated miasma coffers your nose. A salty taste of blood is like iron in your tongue...Groaning in pain, you shiver extremely as your only in a loincloth.

Turning to your right, you spot the decrepit corpses of three brutalized Humans.

Damn...Your Squadron was done away with..

>Your chains are quite loose
13 posts and 4 images submitted.
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Fap Furiously
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>>304060
This should loosen the chains further
>>
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>>304060
A wave of urges rush over you..Your right hand seems free from the loose chains, so you pull your loincloth partially.

Images of your Captain, Urikia Lonica, fade into your mind. She had the most voluptuous breasts and ass, well toned from decades of Military compaigns.

She mostlikely is a sex slave to the Dwarves now, but your push this out your mind and masturbate furiously. Your 12 inch green longsword sways proudly as you mercilessly wank.

fap
fap
fap

After 2 minutes, you complete on the floor, your sperm coating the floor in front of you. You sigh in bliss.

>You are happy

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you are a retard

>enter new name now lol
17 posts and 1 images submitted.
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>>303791
Retard#451
>>
Dickie D. Dunderfuck
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>>303791
John Johnson

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Welcome to Banished Quest!
You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you performed experiments upon your body, discovered where in the soul the self-image is housed, shed your fleshy prison, and returned to the mortal coil.

It is currently the 4th of Yuddha, in the year 936 NH.

Character Sheet:
http://pastebin.com/8wLGz3HQ
Inventory:
http://pastebin.com/9mxDQn7N
Companions:
http://pastebin.com/tWc3Zjje
Spellbook:
http://pastebin.com/Tu1sVEnQ
Runic Library:
http://pastebin.com/7zQt9XLy
Current Missions:
http://pastebin.com/rzD5PPsU

Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
http://pastebin.com/2iHKTQTS
Combat:
http://pastebin.com/e1peu2ih
http://pastebin.com/1niidZEa
Enchanting:
http://pastebin.com/jUQKQLLx
Fluff:
http://pastebin.com/ydKwNLba
http://pastebin.com/sijmZSSf
http://pastebin.com/UygnkCBe
http://pastebin.com/gR0sgiFu
http://pastebin.com/ibi8j7Md
http://pastebin.com/q8rQUjzS

Archives:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Banished%20Quest
Twitter:
https://twitter.com/Quidam_Asinus
Ask Page:
http://ask.fm/Quidam_Asinus
Tumblr:
http://somaqm.tumblr.com/
IRC Channel:
#BanishedDiscussion on Rizon

Notes:
Using names or trips in this quest is heavily discouraged. While it is impossible for me to prevent you from doing so, I ask that you not. I will also not count any votes made while using names or trips.
952 posts and 81 images submitted.
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In the end you dismiss the idea of killing Vicitra. He's still just a boy, probably no more than seventeen. He died fighting to defend your brother's holdings first from bandits and then from an otherworldly incursion. You gave him a second chance at life, admittedly more out of curiosity than any sense of obligation, and even if some supposed representative of the Gods deems that a crime against the natural order you still consider it more then justified. Looking back on it now, you learned that it's possible and indeed quite simple for a man of your talents to create a new shell for a soul rendered bereft of one. You also learned that without a self-image one's memories are forfeit.

To go back now and kill him simply because it would ease your journey through Elaudia would seem improper. Vicitra served as your test subject and regained his life as a result, but in the process lost all which made him who he was. His personality, his memories, and his family were all lost at the moment of his death. Robbing him of the only tangible benefit he derived from your brief meeting just as he's beginning to find his feet in a world he no longer recognizes would be inordinately cruel. Even if he will be plagued for the rest of his life by the constant meddling of divine entities which seek his death.

The decision made, you relax and permit yourself a brief nap. The undulations of Zahak's immense frame through the air, combined with the unceasing roar of the air rushing past, prove surprisingly soothing. You sink easily into a pleasant languor, stuck somewhere between awake and asleep. Only as a hand grips you firmly by the shoulder are you finally stirred from your lethargy, feeling decidedly well rested.
>Vys Pool: (71/71)

Fulvia hangs precariously from the saddle, her inhuman voice banishing what last vestiges of sleep clung to your thoughts. You note that the long gash you earlier saw her carve into her arm is gone, and has left no evidence in its wake. {We're about to fly over the walls of Nazir, I felt it wise to inform you, as Zahak will soon be changing course to land in the palace courtyard.}

You offer her a nod, sitting up in Zahak's saddle and grabbing firm hold of the metallic lip at its front. Chryssa has since maneuvered herself off of the side of Zahak's neck, instead arranging herself in what looks to be a rather awkward position between his heaving shoulders. True to Fulvia's word, he pitches forward just as you've seated yourself firmly upon his back. You might have been thrown were it not for her warning.

(1/2)
>>
Rather than just plummeting to the ground, your son's usual landing strategy, he does something rather curious. You and Fulvia are heaved forward as he extends his legs, and his wings start twisting back and forth like two great fans. The sheets of metal which serve to armor his wings likewise begin to behave oddly. The hundreds of tiny little bronze scales peel themselves away from his wings, twisting themselves forward to form what almost look like two additional wings. Thus with uncharacteristic grace, Zahak alights at the center of the palace courtyard. You don't even think he cracked any of the paving stones for once.

Probing the connections afforded by your brooch, you're able to quickly ascertain that Mortia and Profectus are asleep. You can't detect Darzi, so she's probably not wearing her brooch. Meaning she's either asleep or in the baths. Not surprising, considering the hour. The thin sliver of the moon has nearly reached its zenith, though it provides so little light that torches have been lit to provide for the guards in its absence.

It occurs to you belatedly that the new moon must have been only a few days ago, at the start of the month. It's almost hard to believe you've spent a bare three months on the road and accomplished so much in such a short period. Grandmaster of the second order, and on the cusp of the third, wealthy beyond imagination, and the first man to be unbanished while still alive. Your place in history seems almost assured.

Chryssa's voice distracts you from your thoughts of the future, and from the vault of the stars above. “Should I wake the others, or shall we wait until morning to set off? I admit my own eagerness to depart, but trust your judgment in this matter considering you are the only one to have seen what lies on the other side of the portal.”

It might not be wise to wake up the whole temple with your arrival in their... well, you don't really know where the portal opens up precisely. It appeared to be a confluence of several different hallways, perhaps a major avenue of transport through the temple grounds. Yet it also seemed to be underground. The basement, perhaps? Regardless, you were also thinking about having one last conversation with the Paramatma before leaving. You have questions, and there's a good chance they have answers.

>You'll leave in the morning. Head up to your brother's chambers to meet with the other version of you.
>Tell Chryssa to fetch the others while you head down into the tunnels beneath the palace to open the portal.
>Write-in
>>
>>302591
>Tell Chryssa to fetch the others while you head down into the tunnels beneath the palace to open the portal.

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You are James Tyrannosaurus “Jim” Rex, CEO of DINOFFICE™, the only office that employs both humans and dinosaurs!

You are currently in your office as it’s about one of the only rooms that can fit you comfortably.

You hear a knock at the door.

“Um, sir?” an unconfident voice asks, there is enough foot shuffling to suggest it’s more than one person.
36 posts and 9 images submitted.
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>>302189
Tell them to come in.
>>
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>>303682
"Come in" you gruff, voice reverberating around the room.

Hesitantly, the door opens, revealing the office chucklefucks Veloci and Tobias.

What did they want?

"We, uh, we were uh, wondering-" Tobias stammers.

"If we could have some extra time off?" Veloci finishes, peering up at you.

This wasn't the first time they pulled this shit, but it is one potential way of getting rid of them, hmm, what to do, what to do...
>>
>>304094
Tell them that if they need even more free time, you could arrange non paid permanent vacations for them

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