We battled in a small tauren camp when we were separated. She held three of the Bristlebacks off by herself. But the odds began to overwhelm us.
I led some away only to see her overwhelmed by newcomers. In my rage, I turned to face my enemies, but they brought me down easily with their vast numbers.
I awoke to a tauren druid tending my wounds. He had come across me on the Gold Road as I fell.
Please, /qst/, find some sign of my wife.
>>314535
>Follow the Gold Road south.
>>314535
>World: Where is Mankirk's Wife?
>314681
'She's in Ogrimmar, under the inn m8.'
"I am telling you Hopkins, the blue suit looks way better on you. Sack the black one. Dorothy will love it.." Officer Jim was interrupted with a dispatch call
An 187, Almond St. in Ruby Hills.
Your partner stepped on it, the siren soared in this peaceful Sunday late night. Soon, you reached the crime scene.
Looks like someone was caught redhanded
A Negro.
Pinned down by two civilians who were enraged for an obvious reason.
A little girl, no more than fourteen years old was stripped and spread out in the house next to this...
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>>314487
>Go to the mother, try to calm her down. Let Jim handle the negro.
>Beat up the negro with the father.
But first grab some rope. We've gotta lynch it as well.
Extremely low energy risk threads throughout the day. I promise I won't die.
You guys know the rules, get at it!
>>313729
Ooops, left something out.
>>313734
Representing Red as the Order of the Commies. Claiming California.
>>313734
Representing "The Free Deer." Purple. Claiming Michigan.
Previous thread: >>298219
>Strengthen the field into a magical workshop
"We should build our workshop first. Once we have strong defences, we can move onto attacking"
"A wise choice, if I say so myself. I recon it might take longer than what daylight remains, still it should not matter."
Väinämöinnen hands you his wooden staff.
"I will require you help. You are...
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>>313573
>Wait for it to leave and send your own familiar to track its master.
>>313573
>>Wait for it to leave and send your own familiar to track its master.
I want to destroy it before it see anything important but that would make it really obvious that we're hiding here. Do familiars give information back live or do they have to get back to the master to deliver the information?
>>313885
I assume they're the eyes of the master so the owner is seeing what it's seeing.
It's hot and dark. So fucking hot and dark. It's also probably hiding Japs somewhere but you and your Marines have been fighting and killing those slanty-eyed rats ever since you landed on this pathetic fucking island so no shit.
You grip your M1 tighter and start creeping towards that suspicious cave your squad passed earlier, the one with all the vegetation camo and booby-traps all laid in front. If your experience on this volcanic shitstain means anything, Jap infiltrators are going to creep out from it past midnight and try to slit the throats of some of...
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>>312748
Might wanna look for some guards or something first. If the coast is reasonably clear, then by all means blow the filthy Jap's brain out.
>>312748
>>Shoot out a lantern or two, you'll maintain sight and stealth advantage, if there are any more you can choose a different angle
>>312802
This option doesn't seem the best due to the fact that the element of surprise is likely the only thing we have going for us. The filthy nip buttmonkey probably has some friends, so we should shoot his brains out, quickly grab the tortured dude, and run before we're caught by any more nips.
Follow the life of MC-kun, the male protagonist of a clichéd romcom action shounen show.
He is sick of all the clichés he faces everyday.
He wakes up in the morning in the nude, with his clothes not in sight. Then he notices her little sister clinging into him, also naked. Then proceeds to greet him:
"Good morning, MC-kun!~"
"That does it. I swear that I will kill every last on of these clichés and break free from these walls." He thought to himself.
He hears her older sister closing in on the door. This is obviously...
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Pry her gently off of you, saying: "Good morning to you too, but please get off."
If the older sister comes in before you can do that, glare at the little sister.
>>312288
Lock and barricade the door. Then proceed to fuck the little sister's brains out.
If the older sister somehow gets in she can join.
>>312308
This. And make sure to grab your gun and destroy reality itself
GENRES: Mystery, Murder, Timeloop, Action
SERIES EQUIVALENCE: Part 6 – Stone Ocean
INSPIRED BY: Puella Magi Madoka Magica, Umineko Naku Koro no Ni, Psychopass
QUEST THEME: https://www.youtube.com/watch?v=gtmdnB95Uxc
12 people, 1 corpse and a boarded up apartment with no way out. Trapped in the mysterious Blue Oyster apartment complex, you and fifteen of it's inhabitants must find a way out. However, it seems as though time itself...
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> Keep moving: we'll find out when the lights are back.
"Oh~? What's up friiieeeend? Did you see something Hannah didn't~? o<:D"
"...No. It's nothing." You retort in reply, shining the light away as you continued to walk. It must have been something you glimpsed on the corner of your eye; nothing important, after all. "Mhmmm~! Okie Dokie Artichokie friend~! :D" Hannah continued to walk, marching flailing her arms to and fro as she hummed. Was it just getting...
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Pardon everyone.Hotel work ain't easy.I have a few days off, but I'll try my best to keep up.
>>312244
>Lie to her convincingly
Previous threads-
http://suptg.thisisnotatrueending.com/qstarchive/219837/
http://suptg.thisisnotatrueending.com/qstarchive/242151/
Hopefully people see this, as it's been a while!
Rolled 5, 2, 10, 3, 9, 1 = 30 (6d10)
Let's kick this off with a good old-fashioned fight.
[3 Peacekeeper Soldiers [3.5x]] [1 Minor Peacekeeper Brigade [1.5x]] [1 Peacekeeper Soldier [3x]] [1 Peacekeeper Unit [4x]]
The peacekeepers stay on their warpath, having pushed back the enemy troops they continue their march as planned.
https://client00.chat.mibbit.com/?server=173.255.253.218%3A%2B6697&channel=%23PrimalNations
Chat for everyone.
>>312303
REAL CHAT: https://client02.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
>We resume our adventure across the barren wastes of Carcerum
In the past few months, everything you know has changed. You were once just another child trudging through the rubble of the Carcerum Underhive, but now you've become a part of something greater than yourself. You and your friends had slain a huge creature, an Allisan Lion, and in the process, proved your worth to become one of the Horned Lions, a Chapter of Space Marines. You and your friends had become initiates – except for Sen, who reacted poorly to the gene-seed implantation...
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>>311379
Im ready Brother, may the Emperor grace us with his Guidance this day
>>311379
You've narrowly escaped death more than once already: the plinth that might have severed your arm in a test of faith, the narrow escape from the caves with monstrous xenos in hot pursuit. Shaking your head as you stumble down a dark sand-dune, you realize that not even an hour ago, you fell out of the sky on a flaming jet, and you're only sore - the bleeding from your scrapes stopped before you could even bandage properly, your blood bright red even in the dusk of Carcerum.
The gene-seed is truly...
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Rolled 9 (1d10)
>>311411
here's our buff boost
Well shit.
You are an imp standing at about 5 feet tall and you're in place you don't recognize as being hell. It's not on fire and doesn't smell of rotting flesh. The ground isn't muscle tissue and screams don't fill the air. From what you've heard the place you're in fits the description of earth.
Around you are trees and plant life and you maybe saw an animal. The area is rather peaceful until gunfire breaks out north of you. This provokes you to dash yourself towards those sounds until the plant life stops blocking your...
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>>320847
>>free the prisoners! they could make good subordinates.
>>320847
>>free the prisoners! they could make good subordinates.
>>320873
After gathering your courage you decide that not letting these possible criminals die would mean you could have them be your underlings.
>How could we save these doomed men?
Previous thread: >>298869
Liana steps into the old truck and slides herself onto the passenger side of the wide bench seat, looking around as Skunkbro simply phases into the cab through the back window. "Wow..." she remarks, looking at the brown crushed velvet upholstry and rolled-up yoga mat keeping her from placing her feet down in any kind of comfortable way, "Did Richard Simmons die and give you his truck?" You grumble a long-suffering groan to yourself as you reach over and pull your dad's tube of shame from the floorboard to let Liana put her feet down. This is your primary mode of transportation, and you hang out with athletes that moonlight as smartasses; this isn't even close to the first time you've caught flack for the decor your mother picked out. You apologize for your father's yoga mat, which you deposit in the yoga mat behind the seats before starting the truck. The drive to the cemetary is uneventful, and you pull up outside the cemetary gates and open your door to get out, but Liana seems hesitant. "I thought we were going to the cemetary on the other side of town..." She says, looking out the window at the old wrought-iron gates protecting the headstones. You didn't even think about it when you asked her to come with you, but there's another cemetary on the other side of town. All of the headstones here are old because any funerals that happen these days are conducted over there. Liana looks back at you with a pleading look in her eyes. "I'm sorry Micheal, but can we leave? I... I-I don't think it's a good idea to go in here..."
>Attempt to convince Liana to come see the grave. (Roll 1d20)
>Go ahead and leave
>Other
-------
Welcome back to Modern Necromancy Quest! Your name is Michael Remic and you are a track star and aspiring profaner of the dead!
In the last thread(s), you took a trip to the shared apartment of LIANA, the SEER you met at freshman orientation, and her older sister RACHEL, the ENCHANTRESS. While you were there, LIANA temporarily shared the power of a SEER with you, and you enabled her to see SKUNKBRO, your summoned SHADE of a skunk you found dead on the side of the road. She told you about her tragic backstory, became your friend, and agreed to come use her gift to look at JACOB'S GRAVE. You and LIANA are on your way to look at the grave right now!
>>314858
>>Go ahead and leave
Ask her what's the problem first, though.
Well, besides the tinge of eerie gothic style horror during this car ride, anyway.
Also, ask her what she's seeing.
After that, see if there's anything going on at the other place. Couldn't hurt to check that place out for possible interesting shades to raise.
>>314927
All this sounds good. Especially asking about what she sees.
Rolled 18 (1d20)
>try to convince her to go in
"Come on, afraid of a graveyard?"
The Story So Far:
https://my.mixtape.moe/vlnktw.pdf
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=FINAL+ROUND+-+Act
Twitter (for updates, to ask me questions, and generally you'll know when I'm whipping shit up.): https://twitter.com/qstMoofin/
Current stats and information: https://docs.google.com/document/d/1DXhzCTez2sELVIH25N6UdJqurF0grk9SIuotAbGiT54/pub
Last time: >>286779
The bell rings nearby from the side of a school. A bunch of kids...
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>>311211
>"Feeling a bit betrayed is all."
"But otherwise I'm fine, thanks for asking."
Updated map, by the way.
>>311211
Ayy gurl I don got ur number gimme dem digits and imma hit u up l8r aight?
Sup /qst/
This is the continuation of the Skaven thread quest from last week. We'll be continuing from where we left off, and I'll post the stats below. If you're interested in playing, simply state two actions that you want to civ to take this turn. Each turn is equal to one month in game, and the civ gets two actions per turn. Actions include researching tech, moving and attacking with military (Combat rolls not included in turns) and basically anything that could feasibly be done in a month. Longer buildings and tech research can take a few turns. Y'all...
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Whoops, didn't post the full stat block
Month 2 of Year two
Stat Block: Skaven
Melee: Struggle (-5 to all melee rolls)+3 (Military training)
Ranged: Average (+0)+3 (Military Training)
Breeding: Exceptional (+5 to all breeding, significant bonus to population growth)
Magic: Exceptional (+10 to all magic rolls, +10 to all plague rolls)
Diplomacy: Struggle (-5 to all Diplomacy rolls, -10 to all rolls for dwarfs)
Stealth: Exceptional (+5 to all stealth rolls)
Building: Struggle (-5)
Hunting: Average (+0)
Special Modifiers: Pestilence:...
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Glad to see it's back!
2 actions
> Send 1 of our assassin Skaven to sneakily scout for 15 days then head back. We want him to avoid all contact with other civilizations
> Make a forge! So we can start making better weapons
And as a free actions:
Equip swords and armor to our infantry
>>316919
If there's no other votes I'll go with this soon.
GET IN HERE!
The Eastmount: Named for its geographical location east of mountains, it boasts lush jungles filled with horrible monsters, plains regions filled with the tribal and violent fhey, bands of Avicated bandits murdering people horribly and loose settlements called Freeholds which function as small principalities filled with scheming murderous assholes.
People wouldn't even bother with the region at all, except for the great city of Merkantus! Located in the aptly named Trader's Bay, the city is massive by medieval standards. Over a million people reside there, and...
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Hej, is a futab- boy.
>>312060
Boy.
Previous thread >>>286839
Thread archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=A+Safe+Haven
Pastebin of Character combat information: http://pastebin.com/v6wsp2mx
Looking for a journey through a strange land filled with monster girls and magic? Well, you came to the right place! This quest has an emphasis on world building, character-driven narrative and recently combat.
You are a young still mistakenly masculine girl taken to the strange land of the Astral Plane. Here you must survive...
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>>310373
>>309530
Tell her in private? And risk the death of you and your friends? No. You break free from your captor's web thanks to your sword. In fact, it seems your surge of strength had occurred to the rest of your party as well, as only Anna was still hopelessly trapped in the webbing. “My, what strength! You would prove most delectable indeed!” They are charging. You can see four in total including her. You are all generally feeling a little bogged down by the webbing still lingering on you but you’ll have to fight.
>Fight offensively
>Fight defensively
>Come up with the battle plan to deal with these Arachne, refer to Pastebin for needed information
Well, you're up early, OP.
Fight offensively.
>>310378
Overall
Stay a little more defensive. Not dying good.
MC
Cut Anna free. After Anna is free, focus on one target with Anna.
Anna
Try to get free. When free, focus on one target with MC
Yuki
Defend Anna and MC while MC is cutting Anna free. After Anna is free fight a target with Victoria.
Victoria
Throw Spear through a Arachne. After that assist Yuki in fighting a target.
Akitani
Petrify the Final target that doesn't have a spear through them or isn't currently being engaged.