Anon who has no idea how to make a thread edition!
Now just wait for all the bitching about the pastebin to start.
>>46106533
>>46106650
That's only natural.
Last Thread >>46074637
And the Pasta: http://pastebin.com/vrqYhnpu
You already know what should happen here.
Also, i fall for the ragging heroes meme and bought a liutenant box of proxy SoB. what units should i do to start? i hope at least 700 points
You don't, because GW no longer has interest in the sororitas. They'll be gone before you know it, unfortunately.
>>46107491
Just like CSM.
Sororitas are cool. TG just has insecurities.
>>46107554
>Just like CSM.
Ah yes, they're going to do away with the primary antagonist of the franchise who contains the primary villain of the Imperium of Man, and one of the most played and best-selling model lines in the game.
Totally gonna get rid of them.
FNM Edition
Only one more week of Eldrazi Winter left.
>>46105367
>local Modern is Saturday
>can't decide whether to play medium-speed deck that fucks a few decks, or molasses-speed deck that fucks everything
Played casually with the cool legacy kids tonight instead. It was fun.
>>46105367
I have questions for people who are good at deckbuilding, in Elves
Is 2 basics correct?
Since it is woeful to draw Shaman of the Pack, is 2 the correct number?
Is it ok to go 4 Chord and 3 collected company?
Is fauna Shaman good?
It's fucking Friday and no one has made this thread yet Edition
>Tabletop/P&P RPGs
[UESRPG + other TES RPGs] www.mediafire.com/uesrpg
Discussion in #UESRPG (irc.thisisnotatrueending.com [port 6667])
[Scrollhammer - Tabletop Wargame] 1d4chan.org/wiki/Scrollhammer_2nd_Edition
>Lore Resources
[The Imperial Library] www.imperial-library.info/
[/r/teslore] www.reddit.com/r/teslore/
[UESP/Lore] www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] goo gl / 8b78MW
[Elder Lore Podcast] www.elderlore.wordpress.com/
[How to Become a Lore Buff] goo gl / 7f43lQ
>Daggerfall Porting Projects [WIP]
http://www.dfworkshop.net/items-part-1-bootstrapping/
http://www.dfworkshop.net/items-part-2-dyes/
>General Rules
No husbandos except Barbas please
Keep the MK, Lady N, and ESO related squabbling to a minimum.
Previous Kalpa: >>46025134
How was everyone's St. Patrick's day? No Sanguine tier antics for me I'm afraid.
>>46105001
true, that IS weird!
>>46105961
Forgot it was St. Patrick's day and did not have a single bear.
Flames of War SCANS database:
http://www.mediafire.com/?8ciamhs8husms
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108
Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw
Quick Guide on all present FOW Books:
http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/
Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts
WWII Osprey's, Other Wargames, and Reference Books
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
and, for Vietnam.
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
--Guybrarian Notes:
https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing
http://www.400gb.com/u/1883935
Panzerfunk, the /fowg/ podcast.
http://panzerfunk.podbean.com/
http://www.flamesofwar.com/Portals/0/Documents/Briefings/CariusNarva.pdf
http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page
Which army do you play the most?
http://strawpoll.me/4631475
what actual country are you from?
http://strawpoll.me/4896764
http://imgur.com/gallery/csesM - seriously impressive A-10 photos
It's pronounced ponsurspay.
keep in mind that TANKS is now up for preview and essential pre-release play on the website....
>>46091853
>Nice timing, Eagles
I'm just good like that...
>>46091972
>which armies are the easiest to learn with? American armor?
That's not a bad choice.
German armor is also fairly easy to learn with, as long as you resist the temptation of the Big Cats. Tigers, King Tigers, and Panthers are difficult to master for new players.
Me: Battletech, /hwg/
Him: 40k, Infinity
Neither of us: Warmahordes
We have different tastes in wargames. I cannot understand. Mind you, my only experience playing 40k was one brief session around 1994. There were genestealers. Someone had orks.
He doesn't into BT and historical. I don't into 40k. Are they THAT different?
>inb4 that face.
>>46090512
>Are they THAT different?
Yes.
>>46090512
That's a really nice table.Not enough LOS blocking terrain though.
How do I into a Star Control 2 setting as a dm.
No one knows the game exists and at least one is an advanced normi.
I guess not even /tg/ kniws star control
>>46090466
Maybe during euro afternoon and american afternoon you'll have more luck.
What are you having them play as? Crew from Unzerwalt? Battlethrall aliens? Alternate history where humanity joined as batttlethralls? Trying to take down slave shield from below?
>>46090421
call it a mass effect homebrew
then die a little inside
So I've been collecting and painting and Ork army for about a year now. Going to a gaming night next week. What can I expect? Am I expected to talk like an arsehole and pretend to be an Ork? I'm not into geek sense of humour. Normal humour will suffice
Act like you always do. Unless you're a cunt then act like a normal human being
>>46089694
That's all I needed to hear. Thanks.
>>46089663
What was the point of making a thread?
Hi /tg/.
Quick question : is there a /tg/ telegram group ?
>>46089384
what's the shtick here?
>>46091251
Some sorta messaging app, according to a quick google search.
So, no, probably not.
>>46091271
Well yeah, that much was obvious. I was asking OP what he likes about it.
Vin/tg/age general
Building/brewing/buying
Is this a two deck format? Lets see some non-shops/storm lists.
I'm running BUG Fish:
Mana: 18
1 strip mine
4 wasteland
3 trop
3 u sea's
1 bayou
4 polluted delta
2 misty rainforest
1 mox sapphire
1 mox jet
1 mox emerald
1 black lotus
Artifacts: 2
2 null rod
Creatures: 16
4 deathrite shaman
4 dark confidant
3 snapcaster
2 goyf
1 edric, spymaster of trest
1 trygon predator
1 clique
Spells: 24
4 abrupt decay
1 ancestral
1 brainstorm
1 ponder
1 time walk
4 force
4 mental misstep
2 spell piece
1 vamp
1 Demonic
The sideboard is WIP, but right now its
2 yixlid jailor
3 grafdiggers cage
2 illness in the ranks
3 nature's claim
2 energy flux
1 null rod
2 thoughtseize
City Vault, reporting in
p
1 volc
2 seas
4 tarn
2 mana confluence
1 academy
1 inkwell leviathan
1 goblin welder
2 dack fayden
5 moxen
1 sol ring
1 black lotus
1 lotus petal
2 mox opal
1 top
2 voltaic key
1 time vault
1 Mana crypt
1 Mana vault
1 memory jar
2 misdirection
3 mental misstep
4 force
1 ancestral
1 brainstorm
1 vamp
1 mystical tutor
1 dig through time
1 hurkyls
1 rebuild
1 demonic tutor
1 tinker
1 transmute artifact
1 wheel of fortune
1 timetwister
1 time walk
1 time spiral
1 windfall
1 ponder
1 minds desire
1 treasure cruise
1 yawg will
>>46088981
Why spell pierce over flusterstorm?
>>46089235
Better against shops, 4 missteps to defend it. Can hit RIP, which can be an issue for the deck
Say for example your characters goal was to slay the demon who killed their family, easy enough. you finish that, what now? do you stay with the party out of honor?
What if the BBEG was your goal, you kill him what now?
Alternatively if you're a GM, you're running a game and the players kill your BBEG, what do you do with the remaining soldier in their army? do they discard their uniforms and live normal lives? what have you done?
>>46088727
What makes the most sense. If a character grew close to the other party members, they stay. Otherwise, they retire, but i only had that happen once or twice.
>>46088727
>players kill your BBEG, what do you do with the remaining soldier in their army?
Some discard their uniforms, but most of them shrug their shoulders and go back to the mercenary life they were leading beforehand. Then they inevitably end up being hired by a nearby BBEG, who may very well have lent tacit support to the party, as the death of Kazzy'k the Terrible floods the labour market with cheaper henchmen/sword fodder/mercenaries.
Eventually the players will realise that the guards they knock out, or leave for dead, on the way to the BBEG's throne room have been the same people each and every time. They'll develop a friendly sort of working relationship.
"Yeah, mate, this Dark Apostle of Zthugga? This one's a bit of a dick, just bop me and Dave here on the head and you be on your way. See you at the entrance to the Warrior King's Guard Tower next week, alright?"
>>46088727
I'm both running and playing at the moment, so I guess it's bonus round time.
>What if the BBEG was your goal, you kill him what now?
We're kind of PC-driven at the moment, but there are three ways for it to end for my current character. Dead, ruling a realm, or retired as a village healer somewhere out of the way. He'd vastly prefer the third option, but it's growing less and less likely, and then there's that elf gal...
>Alternatively if you're a GM, you're running a game and the players kill your BBEG, what do you do with the remaining soldier in their army?
A Legion of Doom is an organization like any other. It may turn to less batshit insane leadership and continue on, trying to rebuild. It may disband. It may be subsumed into a larger organization with similar outlooks or structure. It may become divorced from its origins and move away to pursue the same distant agenda in an alien land. Much the same for individuals.
In the particular game I'm running most big-time antagonists are warlords, crime bosses, and mercenary captains so it tends to default to option A. Chief is dead, hail to the chief. The organizations are weakened or reformed in the process, but as long as the war of everyone vs everyone else continues, the state of the world won't change much. Two of the PCs want it to change and build something better, so there might be a giant fuckoff battle against the forces of old chaos at the end.
ok /tg/ i think i pretty much finished this OC homebrew race. they are aquatic merchantile cosmopolitan skill race that replaces the half elves in my campaign.
i made a thread yesterday and added some things that people suggested. it might be done. only thing i need is an opening quote like the ones in the PHB. i think the quote should involve something about the unknowable horrors of the deep.
what do you think?
does anything need to be added?
any writefags have ideas on what to make for the opening quote?
>>46087592
Why are you replacing half elves to begin with.
>>46090499
maybe he's running a sea campaign or something, also half elves are the most boring ass race ever
Is there some format or file given out by wizards that lets people easily make their own official looking races? I've seen a lot of people making races, classes etc and they all look pretty official.
So I know it's not a game talked about on here much, but I've been thinking about playing Dropzone Commander. I backed the Polyversal kickstarter which is trying to make a generic 6mm sci-fi game and Hawk is supplying some Posthuman Republic minis as part of the kickstarter, but it looks like it won't get funded.
So I thought fuck it, I'm doing it for the PHR stuff anyway, might just get into Dropzone.
My questions would be how are the quality of the minis? And does the game flow well? Is it simplistic like 40k, or kinda in the middle like Warmachine or complicated as fuck like Infinity?
Pic semi-related, the giant scorpion mech PHR gets is a big draw for me
>>46086913
I wouldn't say it was complicated. The game is extremely tight. The rules take a single session to get the jist of, the odd rule like barrage or focus might take a couple of practical examples but that's it. It's awesome to see anyone even mention the game here. I went to Invasion 2016 as a new player and it's my main game now. I've sold off my 40k stuff and my Aleph for infinity as these games just don't gel with me the way dropzone does.
If you can, have someone demo it for you. I was introduced with a demo game and picked it up pretty fast (considerably faster than I learned 40k and infinity)
Model quality is pretty high, the details are pretty great and even if you suck at painting they take washes and inks really well. you can just spray these things a colour, wash em for tone and pick out some choice deets and you're tabletop ready and actually looking pretty good. outside of the starter sets (hard plastic) everything is resin though. it's good resin but has the usual flash to clean etc.
PHR are a fun faction too, and the one I started with. faction balance is fairly solid, would only recommend avoiding Shaltari to a new player til they've learned the basic game structure as they kind of dick around with the rules.
I've been quite enjoying Dropzone along side Warmachine these days, nice rule set that has a lot of tactical depth for all its apparent simplicity. The only part of the game I'd like to see changed is CQB because its so weirdly complex that we have to look it up every time.
On a related note, the fuck am I supposed to do as a UCM player against type 4 walkers? One of my buddies runs a list with Nemisis, a Hades, and two squads of Helios and nothing I throw at him can ever take them all down. On paper Falcons and a Phoenix should tear the walkers up but I can't get through the bazillion AA shots on fucking skimmers.
>pic related, the embodiment of my salt
>>46091916
Looking at the thing, and having put together some guesswork based on models owned, I've thought that hitting it with longbows and the Kodiak's laser would be a safe way to take it down. Maybe if your opponent is marching it out, running some of those laser tanks. That said, I haven't personally played against it yet so I can't say if those would be effective.
In your tabletop experience, what was your favorite BBEG to go up against, or, if you were the GM, perform/write/play?
Favorite BBEG of mine:
Nellius, the Deathless.
A forever-ago, there was a college of magics in the land of Westfall, which had a great number of students studying there, all hopeful minded youths who wanted to create spells for every sort of day-to-day trouble or task. Like Hogwarts, but much more freeform and do-what-you-want.
However, one student, whose name was lost to time, began compiling every tome he could to extend his life, believing that if he could outlive all his teachers and fellow students, he would gain the most magical knowledge and therefore become the greatest and most powerful wizard in history.
His ritual to enter lichdom didn't go unnoticed. The school security unfortunately caught him too late, as his phylactery was in the midst of being forged. With the best magic they could muster, they teleported all the students they could out. With that out of the way, they teleported the College itself, with Nellius down into the caverns beneath where the school once was. He eventually escaped, but had been slain. This process repeated for millenia, until he had an idea.
Nellius began to spread a rumor, one that a book with great magical knowledge was lost to time in the College of the Damned, what Westfall's old pride became. Anyone who read it could become a master of their field, and the paragon of all magic.
In truth, he had sealed his phylactery into the book. Those who read it and he deemed worthy, he would slowly dominate and steal their soul away, taking their body for himself and adding that soul to his phylactery. Using their memories and knowledge, his magical power would grow, and every time an owner would die, he'd send the book back to the College through underlings, growing stronger with each generation.
>cont.
>>46086642
In comes the party, escorting a young princeling and his bodyguard to the College of the Damned to retrieve the book. He attends the College of Eastfall, which had a sort-of inter-school rivalry with the West. Thinking he can get a huge grade by retrieving the tome and writing about it's contents, he enlists the party to bring him there. Hijinks happened along the way, it was light stuff until Nellius returned.
When Simon (the NPC) finally got his hands on the book, the mental domination kicked in and he started subtly moving the party into more deadly scenarios, feigning ignorance as to how that death trap was triggered by him, or not knowing that he was rousing that deadly beast. Things like that.
The party still hasn't even been roused to his presence. It's gonna be fun when they get to him.
Not much of one, but he's my favorite.
Naberius, soldier who delved into the abyss to save his hometown, defeated it and was labeled a hero. the abyss wasn't very happy and made a mortal enemy of him, Naberius new job is now to defeat the abyss every time it pops up. he spends lots of time leveling and the like fighting back the abyss until eventually he beats its ass so hard it retreats, not satisfied he goes into the abyss once more to defeat it once and for al, at its home.
he does so but after defeating it the leftover power floods into him, he becomes a god amongst men and is cherished by the land. through all this he remained a hero, not some corruption crap.
as he adventured on he found it too easy, the abyss was a nigh unkillable force he'd spent years fighting, his life felt empty without it.
he embarks on a new quest to get rid of the power gained by the abyss and bring it back so that he can have the meaning in his life back. he gets the adventurers to help him bring it back to life convincing them "its returning and this ritual will seal it for good" and he releases it upon the world again.
Best news, all the power in him then takes over and make him the new host of the abyss, players new job is kill him.
yes yes i know its pretty bland, but its from my first campaign and he holds a special place in my heart
>>46088817
In the end the players beat him, the abyss left his body and the players were given the choice to spare him or kill him, knowing he intentionally brought back world devouring evil.
They opted to spare him, and he went on to live a life in prison for his crimes with no power.
Players still refer to him as "he's how we might end up if we get too much power"
Can we please have a thread about magic systems that aren't vancian DND bullshit? I love me some prepared spells every now and then, but there has to be something more interesting out there. I don't care if it's homebrew or not, just make sure it's not boring.
>>46086140
I like spell points. You get 2 per level as a magic user, and it costs the spells level to cast it. For example, if you are level 5 you have 10 SP, so you could cast 5 level 2 spells, 10 level 1s, or any mix that adds to 10. Level 0 spells cost nothing.
Alterations, like maximizing/minimizing magic power or range or speed ect. would cost more or less points.
You get your points refreshed at the start of each scene.
I'm never gonna get around to putting this in a system, so I'll just leave this here.
>Witchcraft (also known as spontaneous creation) only requires a set time of meditation, ranging from half an hour to eight hours. Any weapon, tool, or projectile is generated at its lowest level, and can be strengthened by the positive energies generated from destroyed dark forces, and from the gratitude/love of the people you save.
>Sorcery, magic generated from within, uses spell points based on the spell's effects and magnitude of each effect. Because this magic is controlled by the user, they can control how much power is used, so they don't have to cast a 20ft wide fireball if a friendly is in the zone.
>Wizardry, which taps into an enchanted weapon's magic, only requires the charge of the weapon in use, but is limited to the spell(s) "programmed" into it. Weapons generated by Witchcraft already have special effects based on the person who generated it, so such weapons aren't able to be enchanted for Wizardry.
>Faith draws upon a being's belief, whether in a god, a pantheon, one's guild, or simply an abundance of love for the people. It is strong and costs nothing, but loses strength as the user's life fades. Times of doubt are also crippling to a Faith user.
>Then there's Alchemy. It is similar to Vancian magic, but is closer to actual chemistry. The user is only limited by their in-character knowledge of effects, and by how many vials they can carry. Some reagents can react instantly, and may even be harvested during battle. Others require prior preparation. Usually the higher power reactions require more prep time.
>>46086140
I made a spell system where a wizard had certain amounts of various 'flavors' of mana in their palette, and spend up this mana through certain spells. So while one wizard might be able to move objects, if he only has the 'Hemarosl-aspect' mana to do it with, then he might accidentally set the objects on fire. Because of this, a wizard needs to decide carefully which aspect he wants to keep. You want to save the 'restorative' typed mana for healing spells, but if you *really* need to, you can throw that mana into a firebolt.
Then they recharge their mana either through time and meditation, or they can find a node to recharge instantly- except each node only has one type of mana.
Then there are certain rare types of mana that have special effects. Those can't be found from nodes or 'focused' through meditation. You have to ritually sacrifice a dragon heart or whatever in order to gain it.