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Archived threads in /tg/ - Traditional Games - 797. page


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/tg/ creates a dying world setting, inspired by the themes of the dying earth and the night lands.
First replies seconded stands.
267 posts and 41 images submitted.
>>
>>46222834
>The big cities are few and far between, and consist of ramshackle wooden housing stacked up to 4, 5 floors hugging the inside of collosal stone walls left behind by nations no one remembers or cares about anymore.
>Without geological activity, most land is flat and composed of sediments. Trench foot and poor water filtration are primary killers.
>>
Everyone knows the planet is dying, but wars are ragging over what to do about it.
>One faction wants to save the world, even though it's very unlikely to happen.
>One faction wants to leave the world
>One faction wants to transform everyone into super beings that can survive the dead world
ect.
>>
>Food rots much faster than it naturally should, and food preserving techniques are much less effective now.
>As such, staying in one place to settle is increasingly difficult, and nomads traveling for food are the norm.

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Link to the Trove:
>https://mega.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg!vJsyAa5T

Relevant Items and Miscellany:
>http://pastebin.com/FQJx2wsC

Question of the thread:
>Why have so many OSR games not deviated from the Fighter/Mage/Thief/Cleric/Elf/Dwarf/Halfling classes?
323 posts and 34 images submitted.
>>
>>46221968
Probably because those were included in the editions they enjoyed and played in the past. Personally I wish people would put more options in their games or change up certain classes, there's enough OSR games that mimic the older setup that I'd think killing a few sacred cows for your own game would be perfectly acceptable.
Hell, let's make the Fighter the most complex class and the Magic-User the most simple class to play mechanically. Why not?
>>
>>46222643
>wizard can magically add bonuses or penalties to d20 rolls
>the strength and frequency with which he does so increases every level

That'd be pretty simple.
>>
>>46222643
>>46222689
Personally, I just like having races as classes. It's fun.
But I also hate, hate how the thief works. He's shite. Low levels his abilities might as well not exist, high levels you can just stop giving a fuck about being clever about traps forever because he can just magically get rid of them no problem. I'm not a fan of magic users being glorified peasants at level 1 either. It's like a tax on fun. "oh you wanna have glorious god like powers in the future? Well pay your "no-fun" tax at level 1 and 2.

It may make me a heathen, but I liked the concept of wizards having some weak at-will spells that they got in 4e.
Most of my basic D&D games have a party consisting of fighters, dwarves, elves, halflings, and clerics. No one wants to be a MU or a thief. Not at level 1.

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For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War. Not the wargame. Not Chapter Master. Or Space Hulk. ROLEPLAYING.

Book Repositories (mega is more comprehensive and up to date)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
Shield of Humanity PDF
https://mega.nz/#!xlRWBaiI!MmOEkMse0wHVsyLDGbZJVGUXgVEuB9lWSyVl6ZhvgGM

40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/

40k RPG Combined Armory (v5.43.150418), containing every piece of gear in all five lines. Not updated with any DH2 content.
http://www.mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), /tg/ made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things
http://www.mediafire.com/view/kpl4pvkdiidvg6n/Fear_and_Loathing.pdf
http://www.mediafire.com/download/2zfoc5jo7s7vrb5/The_Fringe_is_Yours.pdf

>Previous Thread
>>46141652

Stupidest thing your party or players have done that they somehow survived? Bonus points for not being declared Excommunicate Tratoris.
332 posts and 46 images submitted.
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>>46216684
>Stupidest thing your party or players have done that they somehow survived? Bonus points for not being declared Excommunicate Tratoris.

They put a dybuk in a car (a dybuk is a lesser daemonhost, for anyone who hasn't read Disciples of the Dark Gods from DH1e), while it was locked up in a warded cage, and then set the car on fire, stuck a cinderblock on the gas pedal, and threw it at a gang boss.

They got away with it.
>>
Gonna be playing my first Psyker character, what are your tips.
>>
>>46216898
1. DO NOT FLAUNT YOUR POWERS IN PUBLIC. Unless you really feel like rolling up a new character.
2. Psykers aren't like wizards in other settings. Your first answer to a problem should never start with the words "I cast", "I invoke" or "I focus X power." Always solve problems the mundane way first, the less you have to roll Psychic Phenomena or Perils, the better. If shit starts going south, or if there's clearly a problem only Psykers could solve, go ahead, BUT KEEP IT AT FETTERED.
3. Every character you meet that knows what you are, that isn't a heretic, will hate you. Every character, including heretics, will fear you. Feel free to use that in interrogations. Pull some Voice of the Legion shit, make them piss themselves.
4. Be able to use a weapon more powerful than a Stub automatic or a Staff. Make yourself useful while you AREN'T using your powers.
5. Corollary to the above, learn a skill that isn't Lore, Weapons, or Psyker related. You'll be in the back ranks a lot, so maybe go for Medicae as a backup if the Chiurgeon goes down.
6. Try to avoid Bolter Bitches, and the Ecclesiarchy as a whole. Alternatively, make REALLY GOOD FRIENDS with the local Ecclesiarchy, it may save you a few angry mobs later.

Miss anything?

What's the /tg/ view on Rational/Rationalist Fiction genre as a whole? Harry Potter and the Methods of Rationality, for all its flaws, at least did one thing right in that the rules and laws of the universe are internally consistent, as any fantasy world should be, and that the protagonist has no qualms in exploiting those rules for his own gains. Essentially, the Rational Fiction genre is the side of Rules-Lawyering and Power-gaming that we begrudgingly respect, for all the fact that he was a jerk to the group about it, you can't help but give props to That Guy for destroying Psionics.
261 posts and 20 images submitted.
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>>46211961
Sidereal master race!
>>
If someone has to make up an entire philosophy about how much they love shitting in other people's cornflakes, I see it a moral obligation to mock them mercilessly forever.

So fuck off. Life is absurd and always has been.
>>
>>46211961
>Rationalist Fiction genre
Is it an entire genre?

List some aimed at adults.

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The Master is dead, long live the Master!

WoB edition
We don't talk enough about Word of Blake, let's talk about them
Do you have any Celestial configs you want to share?

Old Thread: >>46168410

===================================

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
313 posts and 49 images submitted.
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>>46211682
>We don't talk enough about Word of Blake
Are you fucking joking? EVERY SINGLE THREAD, without fail at least two blakefags will show up and spout their meme faction catchphrases.
If anything, we need less Blake
>>
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>>46211820
>If anything, we need less Blake

Damn it I'm trying!
>>
>>46211820
>only two blakefags per thread
SEE? WE NEED MORE BLAKE
ONE TUKAYYID WASN'T ENOUGH

>>46211927
I don't understand /btg/'s hate against the Republic of the Sphere. They are almost a carbon copy of the Word of Blake, except the "muh evil faction" thing (and even then they are very gray with their "let the Republic ideals survive at any cost")

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So, last night I posted a thread about people's favorite systems, and this game came up. I'd never heard of it, as it's never been in English. So, I've started the translation process. Check it out.

Notes:
This is ver 0.1. I just fed the text Google and pasted into a doc. A lot of the language is obtuse, and in some places kind of funny. The next step is working through the document and cleaning up the language

This game is written with the assumption you have never touched a roleplaying game before.

This is the simplified, or "fastplay," of the game. Even the main game would be considered rules light, and this is rules-lighter.

Aside from the cover I made, there is no art, and the document isn't pretty, that's couple steps from now.
203 posts and 17 images submitted.
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>>46172467
If people are interested in the story of how this game came to be:
https://en.wikipedia.org/wiki/3D%26T

Also, if anyone has access to scans of the main rulebook or any of these Capcom based supplements they would be willing to share, I would really appreciate.

http://web.archive.org/web/20080712084200/http://www.dragaobrasil.com.br/3d&t/titulos.htm
>>
This is great! I was wondering if there was anyone out there still working on an English translation of this.
By the way, is this translated from just "3D&T", or "3D&T Alpha"?
>>
>>46174914
3D&T Fastplay, which is the simplified version of 3D&T.

I have a line on the Alpha game.

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Kings of War/Mantic General
Nobody ever makes a thread edition

Condensed rules:
http://puggimer.net/documents/KOW_Ref_2-0.pdf
Books:
https://www.mediafire.com/folder/meedbza42sp4m/Kings_of_War
Errata:
http://www.manticgames.com/SiteData/Root/File/KINGS%20OF%20WAR/KoW%20FAQ%20and%20Errata%20290915.pdf

Recommended list builder:
kow2.easyarmy.com
Hit "PDF" at the top right for easy posting of your lists
Includes relevant special rules on the last page.
203 posts and 38 images submitted.
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>>46172420
How can I make an all-skeleton list work?
Would Undead or Empire of Dust be better for it?

The biggest problem seems to be shambling, requiring a heavy investment in surge casters.

The second problem is limited Height 2+ units, Large Infantry and Cavalry.
>>
Anyone tried Varangur?
>>
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I'm here to call mantic shit

But the rules are nice.

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https://www.youtube.com/watch?v=amCab72-6zE&list=PLGO1qX_1g9_rT7tGrPScZFiXG6rQC9dAZ&index=2

News Report:

Peace talks over the Great Interior Desert have broken down. The nations of Qadrus, Droerus and the Principality of Beskaosia have recalled their ambassadors after Anuncia, Droiqubar and N.O.R.D refused to move their land claims further back from the borders the former. With the I.F. deadline approaching the Security Council has demanded that all non-taskforce military units withdraw from the region in preparation for occupation. In a shocking turn of events Anuncia, Droiqubar and N.O.R.D have formed an alliance and delivered the following ultimatum to the I.F.

>Video Feed

Anuncian Ambassador: “We of the Alliance reject the authority of the International Forum Security Council and formally withdraw ourselves from the Assembly of Nations. The Great Interior Desert is now the sovereign territory of Anuncia, Droiqubar and N.O.R.D. Any attempt to seize the territory by the I.F. is unlawful and will be repelled.”

As of 6 am this morning the combined Peacekeeper task force crossed the borders of Landum and Molvania.

>Video Feed

I.F Spokesman: The desert alliance are nothing more than a bunch of rogue nations who would leverage their military might to expand their territory. This antagonistic behaviour is the kind that led to the Great War. It is the mandate of the Security Council to maintain order and supress any nation that would carve out an empire at the expense of it’s neighbours. The task force will secure the desert and these antagonistic governments will be brought to heel.
274 posts and 12 images submitted.
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>>46165453
((Welcome to the Mecha Mercs Skirmish Campaign.

This is a tactical turn based collective game where each player takes on the role of a mech pilot. As the campaign progresses the players will accumulate a supply of resources which can be used to build up a persistent pool of mechs and equipment, but watch out! If your pilot dies you could lose it all and be forced to start again with an inferior mech.

Right now we are currently in a Hanger thread where the players can talk shop, ask the QM questions and take time to upgrade their mechs before the game progresses.

We are currently not accepting any new players.

QM twitter: https://twitter.com/CognisQM

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=cognis
(Scroll to the bottom)

Player Resources: https://drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=sharing))
>>
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A few little patches:

Increased the sensor range on the Squire because there's really no reason for it not to have it at 10.

The penetration the squire's electro pike has been decreased to 16, so as to make it more distinct from the Batman's electro bat.

Decoy drones now have mobility 5 so that they can actually emulate Knight Lite mechs properly.
>>
The last mission made me think a lot about Decoy Drones and how they interacted with other aspects of the game, so I'm putting forth the following clarifications:

Decoy Drones do not trigger mines.

Hacking a Decoy's hightech systems will cause it not to act that turn. All other hack actions will do nothing but the hacking effect will still appear over the drone.

Decoys can perform fake attacks. These attacks are completely convincing but they always miss.

Enemy decoy drones do not necessarily appear as the same unit as their controller.

>Was the world champion
>no one copied his deck card for card

this truly is an unrealistic anime
256 posts and 39 images submitted.
>>
Getting cards in the yu-gi-oh world is incredibly hard. While you can easily get pathetic monsters with 300-900 attack points, anything higher than that is rather rare, with cards above 2000 being all but impossible to find for sale since only a handful were ever printed.

We're talking about a world where only 4 blue eyes white dragons were ever printed.
>>
>lives in a world where card games are played almost universally
>there is no comprehensive card list online so people stop exclaiming they've never heard of a card every other game
>>
>>46160402
>>Netdecking
>>Not believing in the heart of your cards

Yeah that sounds like a route to a quick loss.

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Any advice on how to create continents/worlds? Whenever I try to draw a world map on Inkarnate it never feels "right". It feels like I'm just dropping down entirely random shapes instead of creating a world that's both aesthetically pleasing and plausible (by which I don't mean per se that such a thing could happen in reality, just that it looks plausible enough not to be called out on its bullshit at first glance).
6 posts and 4 images submitted.
>>
>>46316523

Try going for something aesthetically pleasing. Continents made of majestic sweeping lines with nice concave bays, and strings of archipelagos around jutting areas.

I haven't checked but there's probably a ton of generators on the net too. Gen up some for inspiration.

Do you have the game Civilization? Or any 4x game that makes a map of a planet? That's something you can use too.
>>
http://suptg.thisisnotatrueending.com/archive/1769395/

This is what I use to knock up a country/continent map on the quick. Probably better methods (and if anyone wants to post them I'm all for it), but it gets the job done.

As for making the shapes plausible/pleasing? From what I've tried and heard from others, it's more or less a combination of trial-and-error teaking and sheer dumb-luck. Sometimes something will look hopelessly shit but then you'll gently fiddle with one pointy bit and suddenly it's fucking LUSH.


Since we're talking worldbuilding: Has anyone ever done a setting where a nonhuman race is the dominant/main species and humans are comparatively rare/exotic? If so, how'd it go for you?
>>
>>46316688
Oh, that's neat. I downloaded GIMP ages ago but never used it so I might as well do this and see how far I get.

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Twilight Struggle is terrible. If the USSR successfully coups Iran in the first turn, the US is practically locked out of the Middle East and western Asia for the rest of the game unless they want to pay a prohibitively high price for parity which will then set them back in Africa and the Americas.

The entire game is practically decided on one dice roll in the first turn of play.
7 posts and 1 images submitted.
>>
>>46315924
(you)
>>
So who really likes playing the USSR? I know I do.
>>
>>46316583
I'm a dirty commie myself so I have a hard time playing as dirty capitalist pig side.

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I'm brainstorming ideas for a huge, underground megadungeon that my players will be trapped in. I'm laying it out in smaller sections, each the size of a large dungeon themselves, to make it easier for my to format and create assets and organize

Please feel free to throw out any ideas, no matter how great or how stupid, and I'll arrange them on my chart here according to post number. I'm going to do this a few times until I decide how I'll ultimately going to create my megadungeon.
18 posts and 3 images submitted.
>>
>Rooms have different segments on different floors for 3D puzzle fun
>Traps may drop to lower floors with stronger monsters
>Multiple entrances and exits to each floor to allow players to avoid out of depth monsters
>Good reason why they're trapped there
>Ways to foil magic-based cheatyface attempts to bypass the whole thing (not relevant until level 9 or so)

Any more details available on the premise? I've wanted to do this forever as well.
>>
>>46315598
This room is remarkably comfortable friendly. It's got a hearth, comfortable benches, a fountain.

It's a bit too friendly. The room starts following them around, 2 rooms behind them.
>>
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good job me, typo on the first image

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There's literally nothing wrong with being a goblin.
18 posts and 6 images submitted.
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>>46314953

Gimme dat XP, faggot.
>>
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>>46314953
Whatever you say Thunt.
>>
>>46314953
If goblins can actually contribute to society in your setting, otherwise purge.

You are S.A.F.E; an A.I created by Zerd Tech to govern an american family of five in case of apocalyptic events until the arrival of a potential rescue force.

The world outside of the bunker is change. S.A.F.E must ensure the utmost safety of its subject by any means necessary.


Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=S.A.F.E

Twitter: https://twitter.com/FalloutQM
75 posts and 2 images submitted.
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>>46301028
Rebooting.....

_____

Day 18
____

Unidentified Subjects01 and Unidentified Subject02 are not hostile against each other.

Unidentified Subjects01 spread infects by spraying blood on victim as seen on Live subject 9/10

Further studies on unidentified subject02 is required.

Incubation period: Unknown , more surveillance and analyzing is required.

Fallout residue will cover S.A.F.E and the surrounding areas within 5.1 days.

Possibility of water contamination: 31%

Possibility of future carcinogenic effects upon contamination: 21% [Subject A/B], 49% [Subject C/D], 3% [Subject E]


Accessing 3-95 protocol....

.
.
.

Solutions found:

Solution A:
Applying Z00R water purifier [-7% power consumption]

Solution B
Applying Z00R water purifier at 50% efficiency [-3% power consumption]

Solution C:
Adding Z-E01 to water reserves [Side effects may include : Hormonal disturbance/Loss of Taste sensation/Stomach ulcers]

Z./S.A.F.E/:>

>Solution A= 1~
>Solution B= 1~
>Solution C= 1~ [R.O.L.L Algorithm of 100 is required to detect the severity of said side effects.]
>OVERRIDE: Ignore water contamination problem.
>...?
>>
>>46314633
>>Solution A= 1~
Can't take risks with water.
>>
>>46314679
>>46314679
hello anon, we will start in a few minutes

If i want to simulate plate armor`s deflection bonus against cuts (like swordstrikes) , is it better to go with additional cut resistance or with armor-class deflection bonus?

I wanted to ask which would be the more realistic approach and gives more variation, assuming the system is abstract of course, but strictly realism-oriented in the end.
9 posts and 2 images submitted.
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>>46314473
>If i want to simulate plate armor`s deflection bonus against cuts (like swordstrikes) ,
In my opinion a proper depiction would be that if the plate armor and the sword are made of materials that are roughly the same strength, then there is no cutting, period. Instead you can offer the player to aim for an unprotected area and give him an appropriate penalty on his to-hit roll (depending on the quality of the design of the armor).
If the blade is of a superior hardness then you subtract the armor rating of the plate from the damage that the cut would normally do.
>>
>>46315124
with a strike hard enough and a weapon with enough mass behind it , it would at least dent the plates i guess. Poleaxes and bardiches existed for a reason

otherwise , i really like your idea. maybe i should split the damage into cut and impact? it would allow to beat someone unconcious through his metal helmet even if it dulls the edge.
>>
>>46315571
>Poleaxes and bardiches
Hacking and cutting are two different kinds of attack. Late medieval swords weren't balanced to hack anything much. Axes and bardiches were top-heavy and thus give themselves naturally to a hacking motion.
Of course, for swords no one should forget that halfswording and mordhau exist.

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