>The bbeg actually has no idea what he's doing nor has a goal, he's just going with the flow of things.
How do you make this obvious to the players without outright telling them about it?
The players will just assume that you as the GM haven't put the effort in to figure out why the guy is doing whatever he does.
>>46860035
have him in the middle of some grand speech and then go "You know I just had an even better idea."
>>46860035
Have them overhear him say something like "To be frank my dear servant, I am following the path of nature. Everything happens for a reason, yes. To know said reason is something only gods can do. I am not a god though. Only a [BBEG race.]"
Alright folks, here's the deal. You live on a harsh, yet resource-filled planet, where factions keep trying to seize control of the lands, and it's rich materials. Pick a faction, assign it's leader, plan their strategies and their politics. Here, you control your own army (Represented by a color)
Choose your alignment and the duty that comes with it.
The available colours are :
>Light-Blue
>Yellow
>Blue
>Purple
>Lime...
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Light Blue.
>>46859812
Seconded.
Purple
Hey guys,
I've wanted to get started in tabletop roleplaying for a while now. Me and my friends have been talking about how cool it would be. But I don't really know where to get started. What guide do I need to read first? I plan on being a GM with my friends. Could you guys explain to me the basics and post a couple of links?
>>46858960
1. Figure out what you want to play.
2. Read the rulebook.
3. Have everyone else read the rulebook.
4. Play.
5. Tweak whatever wasn't fun
6. Play again.
Repeat staps 5 and 6 until everyone is happy/dead.
>>46859344
Alrighty, could you link me the rulebook that you think is the most fun/best?
>>46859431
There is no such thing. It is all up to personal preference.
Decide what how much roleplaying you want, how much wargame you want, how dark and gritty you want it and what kind of world you want.
Once you know that, people should be very happy to suggest systems.
Does anyone know what happened to this magic system? I can't find the guides for it online.
What the fuck is it?
>>46858556
t. newfag
>46858556
It's a rune based magic system that was really fleshed out in the way how your rune circles were positioned would change the spell's effects.
For example, the circle embedded into the border of the middle circle is adjusting the middle rune. I don't have the maker's chart, so I can't read what the runes are exactly
Sike! I'm actually a Space Marine, you fell for my clever disguise!
>>46858023
k cool
>>46858044
fite me fagit
>>46858023
Oh, I thought you were just REALLY big-boned or something. Weird.
Hello /tg/ and welcome back to OPMUQ. Some life and school related things got in the way before but I'm back to semi-regular quest running now.
I believe this is the longest running OPMUQ yet, so here's a recap:
You are Arin Brown, farmer turned adventurer. A goddess, Asriel, returned to the world and sent it into chaos with powerful magic and armies of monsters. Your true love was captured by one of these monsters, a dragon named Timulth. You have just defeated Timulth alongside your trusty companion Alexander the knight you trained with for a year as...
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>>46858165
No ideas for a command?
Magic a map into existence that has bits of the map glow brighter based on how interesting the area is.
Rolled 1 (1d2)
>>46858238
Shit. Got the options field and name field mixed up.
So how come there isn't a guardsmen equivalent of the Legion of The Damned? Regardless of how they were made wouldn't it sooner or later happen to a regiment due to the sheer number of them?
>>46856239
Fuck, wrong picture. Pic unrelated, look at this one ,Op pic doesn't exist!
>>46856239
one of two things, either the cost benefit balance doesn't work out for normal guardsmen, or guardsmen lack the durability/willpower to survive the process.
>>46856239
Not everything needs to have a counterpart OP. Sometimes it's just a bad idea.
>GW has been producing exclusively shit fluff for years
>Almost exclusively shit models for years
>FFG has abandoned 40k entirely for Star Wars. They don't even reprint old 40k books
>Fantasy is dead
Has there been a worse time to be a Warhammerfag?
>>46855903
FFG's active on the 40K front. Don't you like card games?
Times are grim and future is unclean, but there is still glimmer of hope. GW is remaking Specialist Games and Forgeworld brings only quality models and fluff.
>>46856012
Not particularly
There is a mystery that has haunted mankind for generations. Can you solve it?
>>46855121
It meansyou're a cow tool OP
What does a fae catboy taste like?
>>46855121
I always thought the joke was that cows couldn't use tools with hooves
Alright /tg/. I need help from creative thinkers to help me with my hobby/project. Basically, I make small clay (plastiline) miniatures, in a small world, spanning about 1m x 40 cm. You see, for every colour I have a race/army/faction, and I seem to have more colours than ideas. So, here's where you guys come in. I'll list off the colours I need help with, aswell as the colours I have sorted out already.
• Pink - Neutral Civilians
• Green - Orcs/Greenskins
• White - Robots/Necrons
• Black - Necromancers
• Yellow - Paladins/Holy Army
•...
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Tell us more about the setting, please.
>Dark green
Animated trees/dryads?
There was a thread a while back about warforges that later on became feral and barbaric after the collapse of their original human civilization. That could be grey.
That, or woolly mammoth loxo.
>>46854909
The setting is quite random, y'see--.
Basically every once in a while the era changes, and so does the weaponry.
Ofcourse there are multiple apocalypses and scourges and even extinction to some races, but in the end, things tend to work out, only to be messed up again.
Overall the landscape is irradiated desert, hills and ruins, with some structures remaining. No water whatsoever.
Current weaponry is swords and shields, yet somehow airships and cruisers and starships excist-.
Magic...
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This was a well-written and complex documentary about the werewolf--human--vampire societies in relation to each other.
PUT RESPECK ON IT'S NAME.Please don't ban meHow do non-human races interact with each other and humans in your setting? Do each individual race breed at an acceptable rate without human input? What would happen if all humans just disappeared? Are vampires in your setting inexplicably tied to human, and only human, blood? Can werewolves only turn humans?[/spoilers]
Why would you spoiler your actual POINT?!
Why would you post a picture of twilight?
>>46854181
>spoilering the coherent part
>leaving the full retard part unspoiled
U wot, m8
Tips on making a sandbox for a one-shot
I thought it would be a neat idea to run a one-shot or more-shot with my group since an old friend is in town for a while. We're all pretty experienced roleplayers, but for this I think a rules-lite system with fast char-gen would work best. Dungeon World, Tavern Tales, and 6d6 are the choices - whichever is the easiest to print.
How do I go about making a FUN sandbox world? Map first then fill in points of interest? It's gotta be big enough to allow for at least two sessions but small enough so to not be overly...
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>>46854066
It's all about the hooks, man.
Sandboxes go nowhere if there are no hooks. You don't have to prepare adventures. Challenges are easy to come up with on the spot. Goon stats are enough for most combat. But without hooks the world is just bland. The players won't know what is expected of their characters. Minds won't synchronize, everyone will have a more or less coherent image in their heads, but they won't come out.
With hooks you offer the characters opportunity to position themselves, get polarized, and make decisions. This invites drama and tension, both essential to having a story come out in the end. But let's not get ahead too much.
How to make hooks? What are they? What do players do with them?
A hook is anything that makes a player ask questions. Things that strike their interest. Details that stand out. Things that leave an open question hanging over the table. It can be subtle.
...
>>46854741
A good start is to flesh out your NPCs. Now don't go writing pages of background, the less you define the better. You just need a name, one or several secrets, a mask or spiel, and a bit of relevance. In a sandbox relevance is fluid because there is no grand plan yet. A mask or spiel is how they present themselves. This can be a superficial thing they do, or a naked and honest reaction they do not control, and which it is should remain undefined for now. What matters is the personality you play up when interacting...
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>>46854838
A good rule of thumb is to always present more hooks than the players can follow. This makes the world seem bigger and more mysterious, and it underlines how the players have control over the story.
Provide a little of the big picture, but don't make it random details. Instead focus on why it could matter to a story. Like the local ruler, surely there is an opposed faction hiding in their ranks or lands. How this opposition is acknowledged, denied, faced, avoided, explained, or rationalized, it sets a...
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How many times in your tabletop career have you been given a hero's welcome?
>>46854062
Like, once.
That GM was based.
>>46854062
>every good campaign that has lasted had my characters being villainousor scummy
>all bad campaigns that fizzle out or I walk away have me playing a heroic good guy
>tfw hero's welcome never
I'm going to give my players one next session. Any suggestions?
Mortals get out.
Yea fuck these guys! what with their flesh and their stupid bodily functions!
Awww... Come on you two. We all have our flaws. Those youngsters just have to wait a bit, until they´ll only be needing milk to survive.
>>46853994
But their china is very well crafted.
Hey /tg/ any of you out there play Guild Ball?
Its some what similar to Blood Bowl type of game.
>>46853716
I haven't, but I require information.
Looks cool
>>46853745
From website its made by Steamforged. Season 2 rules came out this month.
"Guild Ball - The Tabletop Fantasy Medieval Football Game. Mob football is a game generally played between neighboring towns and villages on feast days (hence the popularity). Players on opposing teams clash to control a leather-wrapped inflated pig's bladder and attempt to kick it into the opponent’s goal.
The public went crazy as the game was elevated to new heights of spectacle. Guild Ball was born amidst a blaze...
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>>46853716
>every female mini has super-emphasized boobs that don't actually adhere to physics, body shape, or even their own clothes