So /tg/, I'm planning to use the Feywilds in my campaign soon. I've already read the general specifics of what it is and how it fits in the canon D&D world, particularly how time can be weird, which I'm planning to use as a plot point.
I imagine that, aside from elves, the Feywilds would be almost like your storybook forest, with those classic fairytale creatures and magic, and things like pic related running around here and there.
I remember reading something about elves being bigger and making the characters feel like children, with everything...
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i don't know anything about fey to be honest, (more of a shadowrun guy) but id be interested to see what people hav dot say, so heres a bump
Are you running 4e or 5e?
>I remember reading something about elves being bigger and making the characters feel like children, with everything being bigger than it should be
So what you are saying is, everyone in the Feywild is a big guy for visitors?
>>46890233
Read A Midsummer Night's Dream, faerie high jinx ensue
Why wasn't it modeled on 4e?
>>46887588
Community backlash against 4e and the success of Pathfinder.
>>46887588
It is modeled on 4e. Just like 4e is modeled on 3.x, and 3.x was modeled on 2e, et cetera.
>>46887588
It is, in part.
It takes a lot of cues from 4e, but it also takes a lot from 3rd and 2e. It really is an amalgam that takes a lot of the structure of 3rd edition, the feel of the relatively lighter mechanics of 2e, a bunch of the more modern gaming ideas of 4e, and adds some new ideas of its own to produce a product that ends up better than all the parts put into it.
The only edition that might still claim to be better is 2e if you wish to evaluate a game by its lore, but 5e has considerably better...
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http://www.seventhsanctum.com/generate.php?Genname=spell
1. Generate 5 spells
2. Choose one of them
3. That's the name of your new roleplaying game
What makes your game special and better than all the rest?
>>46887173
>Sadistic Angels' Hex of Corruption
It's a metal fantasy setting.
>>46887173
>Titan's Hunger
War is on the rise and people with terrible and unknown powers are coming into existence. This is tied to the reawakening of Titans who are empowering their chosen soldiers to carry out their war against one another for supremacy of the material universe.
>>46887173
>Witchery of Acid
It's a Lamentations of the Flame Princess hack featuring OSR conversions of late 3.5 D&D materials. It includes XPH psionics and ToB style martial arts converted over to LOTFP, as well as a mutation-mage based on Magic of Incarnum, and rules for Binder-style pact magic. All in a BECMI compatible framework.
>because the party can't understand the BBEG and don't have the means to do so, the sweet and perky interpreter must deliver his fierce monologue
>>46882231
We can hire her on after we kill him, right? We needed an interpreter the last 3 sessions.
>>46882231
It can be funny when C3-P0 does this, but it's just irritating in ttrpgs more often than not
Is she OUR interpreter, or his?
D&D 4e General. Thread starter question: What house rules do you personally prefer for 4e?
If you are GMing, remember...
1. To strongly consider giving out at least one free "tax feat," like Expertise and pre-errata Melee Training.
2. To use Monster Manual 3/Monster Vault/Monster Vault: Nentir Vale/Dark Sun Creature Catalog math. Avoid or manually update anything with Monster Manual 1 or 2 math.
3. That skill challenges have always been scene-framing devices for the GM, that players should never be overtly told that they are in a skill challenge,...
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I wish I could find people around here interested in 4E.
What's in your collection, guys?
I just pulled my books out of storage. Just remembered I have The Plane Below: Secrets of the Elemental Chaos, and the Death's Reach adventure that my sister got me for my birthday. Haven't gotten to use either yet.
>>46874072
>I wish I could find people around here interested in 4E.
I agree, but it's no wonder really.
There's no new material, the existing materials are actually mostly "transparent". so there's not much to argue about, and home brewing for it is either very low effort (no need for discussion) or very tedious (low incentive to do it).
Oh and I think we got better about edition warring too.
As a neophyte DM, why shouldn't I run Essentials, with the Class Compendium stuff for veteran/rules-oriented players?
Welcome back to the second thread where we take the role of Anlec Falconcrest, a veteran of the first and Second war, who has returned home to a land that is considered a den of traitors by the rest of the Alliance. Put in charge of the town of Strahnbrad, an important trading center of the Former kingdom, you have taken it upon your self to bring the Kingdom to it's former glory.
The way ahead is hard and paved with danger, already, you have made powerful allies, and even more powerful enemies.
Can you make the eagle rise?Pic Unrelated.
previous thread
http://suptg.thisisnotatrueending.com/archive/46778732/
This is the map of Alterac. The orange box is the location of tower pointe, the garrison is held by a high ranking noble of alterac with his own household garrison. Prior to the first war, it was the place where Stromgarde was held back by the redoubtable general Hath.
Now, the fortress is not being held by any one from alterac.
>>46866411
the brown block is the location of the forces of Stromgarde. They are encampled there, in striking distance of Tower Pointe, (marked in orange) and are nestled between the spurs of the lower foothills of alterac.
The blue boxes are the fortresses that Uther Lightbringer captured during the siege of Alterac city. It is still being held by Lordaeronian forces, but you have sent your militia to garrison them while the Alteraci army is in tatters. The fortress of Falcon's rest (closer to strahnbrad) has been...
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As the story last stood, your militia, led by captain Garth Ryson, your right hand man was en route to the Falcon's rest. The nearest of the fortresses to garrison it. On the surface, the kingdom of Alterac seems to be recovering well from the war. The new king, Isiden Perenolde is popular enough with the court, despite his long fostering in Gilneas. Due to his closeness with Genn Greymane, there has been a flurry of activity in Alterac city as it is being rebuilt. Large numbers of gilneans architects are finding work there, along with some grumbling from the local alteraci...
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You awake to the laughter of children. From the rays of bright sunlight seeping in through the softly billowing curtains of cotton lace you realise you must have slept in. Used to sleeping roughly from your days squiring for Ser Arlen Rivers, at times no better than a common hedge knight, you find the goose-feather mattress and otterskin covers to be intoxicatingly comfortable. So much so that you worry it’s starting to make you soft.
Rubbing your bleary eyes you rise and look out the window into the courtyard. You can see Lisa and Beryl Gauthier laughing as Alan chases Aprille with a stick. Your momentary worry that this might be some sibling quarrel is dashed by Aprille’s shriek of glee as she manages to wrest the stick from your young brother and chase him in turn. A smile tugs at the corner of your lip.
It’s good to be home.
-------------------------------------------------------------------
Welcome to House Gauthier Quest, a tale revolving around the heir of a House famed for the beauty of its daughters and gallantry of its sons. Set in the Riverlands 297AL, one year before the events of Game of Thrones, our land is one rich in food and farmland. Our family lives comfortably, our home closer to a mansion than a fort, our town more concerned with this health of this years lambs than whether bandits threaten to raze their homes. Our people are happy, hearty and in good health, having escaped the worst of the conflicts in Westeros so far.
All good things must come to an end. War is coming, and it falls to us to determine the fate of our our people, our family and our House.
Twitter: https://twitter.com/MaesterChecwyn
Pastebin: http://pastebin.com/DdjSwibJ
Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Gauthier
First for elmo
>>46865891
Bump
>trusting maesters
Games Workshop decides to make 40K more of a 'Humanity, fuck yeah' universe, and sees Space Marines as an obstacle to this idea (since Space Marines are kinda human but also kinda not).
As a result they remove the Space Marines entirely, and give the role they had (bulwark against the terror) to the Sisters of Battle. Sisters are now the Imperium's most elite fighting force.
Your thoughts, /tg/?
>>46893897
Just fucking kill me maybe?
>>46893897
My first thought would be why do that when sisters models are all old as shit, metal, and expensive when SM are one of their biggest cashcows.
>>46893897
There'd be literally no difference to the setting. SoB would just be Space Marines and SoB as they are now wouldn't exist.
SoB currently are so insignificant their removal to fill the seat of Space Marines would effect nothing.
Your question basically amounts to "what if we squatted SoB and made all space marines cute girls"?
Why don't other non-Blood Angel chapters put their librarians into Dreadnoughts?
>>46891792
Because then BA would have one less thing to keep pretending they need their own codex instead of vanilla codex with chapter tactics.
>>46891792
Because Librarian Dreadnoughts are stupid. The whole concept of a Librarian being powerful was because they could shoot mind lasers and increase their own strength magically. Dreadnoughts are already naturally stronger and can shoot lasers.
>>46891820
Entirely this
>I cast Bane of Bala Ged, and give it haste via forerunner of slaughter.
>I swing.
What's your response, /tg/?
>>46880979
I exile two permanents I control and then accept the damage.
>>46880979
I tap two white land to float mana, exile the now tapped lands, then cast celestial flare with the floated mana.
>>46880979
in response to entering combat, I roll up brain in a jar to 3 and cast ruinous path off the trigger.
>resources
pastebin.com/najKHFda
WAAAGGHH!! edition
I need more greenskinz art.
>>46878948
First for Birdmen of Tzeentch
Ironjawz a shit. Armor is for pussies
May a thousand poxes wither their ugly green hide
How will President Kroak protect us from the orruks
I want to get started with gaming in Glorantha. There seems to be a fuckload of different systems and editions and I don't really know where to start. Recommendations for systems (pros & cons) and essential reading are very much appreciated.
Also Glorantha thread if anyone cares.
>>46875526
There are only two main systems: The RuneQuest line and the HeroWars / HeroQuest line.
RuneQuest is based on d100 and the Basic Roleplaying Playing System (Call of Cuthulhu, Pendragon, Nephilim, if you know these), and evolved over the years.
http://glorantha.wikia.com/wiki/RuneQuest
I'm only familiar with RQ3. Seven stats in the 3d6 range (Strength, Constitution, Dexterity, Intelligence, and differently from D&D Willpower, Size and Appearance). There are no levels, instead you have...
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Soon, there's apparently going to be a new edition of RuneQuest that's paired with Glorantha again rather than being mostly generic like RQ6. That would likely be a good place to start. Otherwise, if you want to start now, pick of Sartar: Kingdom of Heroes for a good, fairly grounded introduction to one of the more popular regions of the setting, Dragon Pass. From there convert it to the system you want to use. The book was made for Heroquest, but it's fairly rules agnostic and would work to convert into RQ6 if you prefer that kind of game.
>>46876294
Pretty much.
Also when we will get more info about other places than Sartar/Dragon pass. Fucking hell every edition is the same.
Where to find judge and player fooling proxies/fakes?
Post you're proxies bad or good!
If I see one more idiot telling us to white with a marker on a sticky note I'm going to throttle them.
Pick is people who spend thousands on MTG when they find out people are playing with proxies in tournaments.
>>46866570
Post pics so we can start flinging shit at eachother.
>>46866570
>If I see one more idiot telling us to white with a marker on a sticky note I'm going to throttle them.
Make sure you have the five mana open, then.
Just write with a marker on a sticky note.
My name is Cecile, and I'm sixteen years old. I already thought my life was odd, what with my parents having moved halfway across the country for their new job and leaving me in the care of my older sister... but then my best friend went and had a book shipped to my house that ended up giving me superpowers.
Thanks to Theresa, I was able to get a lead on the next place that Faceless was going to hit. And with the help of her Branch, we successfully snuck into said place and prevented him from stealing this gaudy statue thing...
...but I may have maimed him...
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Roused awake by the rays of the sun, I roll around under the covers a few times until I reach the edge of the bed, then I blindly fumble around with my arm until it finally reaches the nightstand where I left my glasses. It isn't until they're firmly situated on my face that I finally open my eyes.
Comfy bed, check.
Girlfriend, check... wait a minute.
She's sitting perfectly upright in the bed... and judging from the bags under her eyes, it doesn't look like she's gotten much sleep at all. And though seeing her like this is cute...
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>>46890699
>be a nosy cecile and ask her why she looks so miserable
>be a thoughtful cecile and get the lady some coffee
In that order
>>46890699
>be a nosy cecile and ask her why she looks so miserable
then
>be a thoughtful cecile and get the lady some coffee
So what's /tg/'s opinion on mill? Is it a nice strategy or is it a mechanic too old and annoying for today's MtG standards?
The basic fundamental rules of the game make it trash tier and it will always be trash tier, barring combos or printing something degenrate like Mill 20 for U.
>>46879075
Which rules make it thrash tier?
Also, we have pic related, mill 10 for UB, that's 1/6 of a deck already
>>46879057
They're usually fairly shit, however I just fucking hate playing against them.