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Archived threads in /tg/ - Traditional Games - 573. page


File: scro females.jpg (154KB, 1024x576px) Image search: [Google] [Yandex] [Bing]
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>The Scro Navy has just entered your sphere
>The IEN is pulling out "temporarily"
11 posts and 1 images submitted.
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>spelljammer thread

Muh nostalgia
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Throw an asteroid at it.
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>>46864497
the fuck are scro

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Is there a system that allows you to make up classes/skills/races as you go along?

I want to run a game styled after Overlord (the anime/webnovel series), but one of the main points of the setting was the VAST number of different classes, races and abilities available to the player characters. Rather than actually trying to stat out 700 different races (that's the actual estimated number provided in the series), I figure it would be easier to take a "make things up as I go along" approach.

So is there anything that I can adapt into an Overlord game? Or should I just start home-brewing my own system?
11 posts and 1 images submitted.
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>>46863946
Wouldn't any point-based system like GURPS or Mutants and Masterminds do the sort of thing you're looking for?
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>>46863986
Potentially, though to be completely honest I don't know terribly much about either system.

Something more gameplay-oriented than simulation-oriented would probably be the best choice, as the series plays with the idea of similarity to D&D in some respects.
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>>46863946
>Is there a system that allows you to make up classes/skills/races as you go along?
Gurps alien allow race crfeating

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Trove: https://mega.nz/#F!3FcAQaTZ!BkCA0bzsQGmA2GNRUZlxzg!jJtCmTLA

Useful Shit: http://pastebin.com/FQJx2wsC

So Raggi's new LotFP playtest rules have CON modifiers dictate the HP die used. Better the score, higher the d#. Thoughts? I think it's pretty cool, myself.
23 posts and 7 images submitted.
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>>46863758
Mind spoonfeeding a retard on where Raggi's playtest rules can be found? I have been hoping he would get around to releasing them.
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>>46863805
He mails them out to people who are part of the Pembrooktonshire Gardening Society (like a fanclub type deal).
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Show me maps you've drawn, /osr/.

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>unified setting
>harem knights
>sandwich
>cultist chan
>adeptus evangelion
>xeno
>old man henderson
>warhammer high
>disney villains victorious
>redeemed succubus goddess

Reminder, /tg/ gets SHIT done.

Bad OC thread.
19 posts and 1 images submitted.
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>>46863401
Oi, Sandwich and Disney Villains Victorious is awesome. And maybe some other stuff but I'm not familiar with it, but I certainly know those two are.

Y'all are just jealous.
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>>46863401
>VeloCITY
>Metroid Marines
>Chapter Master
>Dungeons: The Dragoning
Yeah, nah, fuck you, mate-o.
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>>46863401
>I don't like it so it's shit

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Stat me, /tg/
11 posts and 5 images submitted.
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>>46863134
-4 strength for bein' a girly boy
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>>46865179
I've been thinking about this recently. The average human strength is 10, but I've noticed that most men are stronger than that. Likewise, I don't think most women are as low as 6. I propose that the average is 10 because women usually have 8 and men 12; -2 and +2, respectively.
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>>46865732
Note that the -4 is not to represent across-the-board strength, but rather the respective maximums.

Hey /tg/, I'm just looking for some general pointers and help for making NPC's in my campaign. Probably playing the least popular edition, 4e, but our party enjoys it.

I'm simply looking for help on how to make enemies on the fly that are adequately strong for my players, without having them made already. We're playing with a fairly erratic group of people, so I don't know how many people will be there each time, so I don't prewrite enemies. They also like to start fights with people I don't expect them to fight, like farmers, or ship captains. Any general advice to make enemies that are strong, and interesting without much notice?
28 posts and 4 images submitted.
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Also pic very unrelated.
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Page 42 of the Dungeon Master's Guide has a table of appropriate difficulties and damage ranges. That's essential for doing 4e stuff on the fly. An even more lazy and sneaky trick, however, is to just pick something from the monster manual and call it something else. Just don't let the players know you're doing it.
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>>46862813
I was using that, but it still left me feeling unsatisfied. I sometimes change enemies AC and damage mid fight because 1 of my players power games pretty hard, so it makes balancing things very difficult.

Gentlemen, how do we make a good revenant bbeg?
>What kind of revenant?
The kind brought back to kick the ass of whoever wronged him in life.
21 posts and 2 images submitted.
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>>46862574
Play him off like a supernatural serial killer whose crimes get increasingly worse. Make the game focus on investigation and let the players unravel exactly who the Revenant was and who he intends to kill
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>>46862643
So...Jason Voorhees vs Sherlock Holmes?
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>>46862704
That wouldn't be appropiate for D&D, maybe treat the players as kind of the "hard-boiled detective" archetype and let it branch off from there unless the group doesn't care for fighting

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Which domains are well suited to a sun deity?
11 posts and 4 images submitted.
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Fighting evil (if evil is darkness), truth (meaning he makes everything appear), harvest/agriculture or something like this in more colder regions.
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>>46861991
Seems like you could justify a lot given the sun, but commonly I'd say.

Light, Fire, Good, Plant/Harvest.

Abstract concepts could be:

-Law (Sun rises and falls every day a set path for all).

-Time (relative to how we measure time, our lives, etc)

-Radiation if you setting matches

There's a few more, but I'm at work. Hope this helps.
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>>46861991
Light, fire, sun, death, life, hearth, home, kindness, war, travel, medicine, knowledge, justice...

Basically anything that isn't related to darkness can work. Sun gods can range everything from holy healing light god , justice and knowledge god, and angry fire war god.

Is there any good scifi/cyberpunk game that doesn't have magical shit stuck in or take place in space?

The key word here is "good."
20 posts and 3 images submitted.
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>The key word here is "good."

No.
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Interface Zero for Savage Worlds is good. Realy fun mechanics and high production values.
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>>46861468
Digital Shades, Corporation.
>>46861512
Relax, mate, it's obvious he wants to be spoonfed.
I like indulging faggots with so much information so that they still have to dig through all of it to find relevant things, which is harder than if they just googled for stuff themselves.
If anything, it creates point for discussion by others.

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>It’s more elegant than chess. It’s more enjoyable than Go.
>Tak is the best sort of game: simple in its rules, complex in its strategy.

What does /tg/ think of Tak? Could it possibly hold up to these claims?


>Play Tak
https://www.playtak.com/#
>Login as guest to connect to server
>Host a game and type takbot:play in chat for bot match


Tak is an abstract strategy game envisioned by Patrick Rothfuss and designed by James Ernest (of Cheapass Games). They're currently running a kickstarter for it that's well over its goal, and they're supposed to have a retail release in the fall, but you can make a set pretty easily.

It seems to have a surprising amount of depth. I made a set out of some old backgammon pieces and have had fun playing with whoever I can find. It's incredibly quick to teach for the depth it offers, like something like go, but the small amount of pieces required makes it way more portable and thus more practical than carrying around a go set so I can actually see myself playing it.
Anyway, give it a shot and let's talk about it. Is there room in the current board game market for an abstract strategy game? Will anyone care about this game when it comes out?


>Rules
http://cheapass.com/sites/default/files/TakBetaRules3-10-16.pdf

>Info
http://cheapass.com/games/tak
12 posts and 1 images submitted.
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>all this crap
>link to the rules randomly in the middle
Fucking hell. If it's so simple just type the rules.
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>>46861458
You posted about Tak yesterday as well.
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>>46861458
>>46861664
>>46861837
>accidentally posts in /tv/
>gets shit
>follow him here because interested
>gets shit from own board

you guys are brutal

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I dislike having to go to a GW location to play, especially as I'd like to see and try other games, but all the game stores that sell the stuff hoast nothing but magic the gathering, with a bit of pokemon and Yu-Gi-Oh on the side, what is the best way to try and set up a local war game community?

For starters I want to be hosting all stripes of warhammer including epic, as well as kings of war and battle tech
12 posts and 1 images submitted.
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Get better hobbies faget
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>>46861361
start a facebook page and spread the word that way, since it's facebook people will trust you more
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>>46861361
Do you intend to set up a place to gather? You may need to build funding, resources, money, etc. So you can front load the place

What do Fighters call themselves?
17 posts and 3 images submitted.
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Knight, mercenary, sellsword, soldier. Whatever. Some might call themselves "fighter", I guess.
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His given name Karl of course!
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>>46860783
bill, jimmy, bob, sarah, that sort of thing

Okay, are you ready to hear a normie explain 40k to all of YouTube? One of those listicle channels your mother subscribes to on Youtube just posted 107 facts about 40k. I await your thoughts.
https://youtu.be/fI-fkPPUQOo
Let the hate flow.
13 posts and 2 images submitted.
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>>46860258
Why is a woman talking about Wh40k?

Wh40k isn't a woman's hobby or a setting for women, get her the fuck out of there.
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>>46861156
She's obviously a fake gamer geek. Hopefully she'll gtfo when her boyfriend hears her talking shit. I'd bang her until the end of days though.
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>>46860258
>Giving views to "TOP 10 AMAZING THINGS YOU WERE TO FUCKING STUPID TO REALIZE ABOUT SOMETHING YOU ALREADY KNOW ABOUT!"

Just tell us what stupid things they said so we can get the satisfaction of feeling upset over their ineptitude and move on.

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So are cells done and over with in this new era of delta green?

Also,

How the hell do you guys provide the evidence for a joint task force for your cover stories?
16 posts and 4 images submitted.
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>>46860231
I don't know

and

What?
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No, some cells are still around. Part of Delta Green went back to the feds, part kept up the cowboy tradition.

And what >>46861182 said
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>>46843159
How are MAJESTIC the real heroes? Aren't they the ones that're selling out the planet for their own gain?

So what is life like for an average Imperial Joe Citizen?

Is there any writing that goes into life on the worlds of the Imperium of Man?

Not just Hive Worlds, but agarian, forge, paradise, all that good stuff.

What kind of economy do they run off of?
14 posts and 1 images submitted.
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>>46860095
Okay. Think of earth.

Got it? Now imagine a lot more industrial centers, every body is super religious, and once every 100 years, you might get attacked by some petty alien species.

Thats your average modern world. But in reality, there are so many fucking imperial worlds out there it is silly to try and categorize.

Basically, your world can be however you want it so long as:
A) You have one appointed representative of the planet.
B) You have a approved world wide religion based on the Emperor
C) You export what ever the Imperium demands in tithes.

Other than that, fucking anything is possible
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>>46860216
>B) You have a approved world wide religion based on the Emperor

I disagree with this one. There can be many religions on one planet so long as they all venerated the Emperor.
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>>46860306
>There can be many religions on one planet so long as they all venerated the Emperor.
Guess why there is always heresy to purge

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