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Archived threads in /tg/ - Traditional Games - 583. page


How should DM describe an effect of nonmagical weapon upon a creature, that is immune to nonmagical weapons?

"Iron skin"? "Sword sinks in the flesh, but has no effect"? ...?

thanks
15 posts and 2 images submitted.
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>>46811074
Depends on the creature, what monster are we talking about?
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>>46811074
"The sword slides across the skin, making a loud scraping sound. The creature seems unharmed."
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>>46811088
Jackalwere.

>>46811089
I like this.

What sort of magical tools and artifacts would an occult detective employ in his work?

Assume a Victorian-era D&D mid/low-fantasy setting. The character in question is a necromancer (Speak With Dead type, not zombie overlord type) with a couple of levels in Rogue to get that "going where you're not supposed to go smooth talker" build. Basic firearms are available in the setting, any other questions regarding technology level or anything else that could give you a better picture of what items would be suitable, please ask away.
38 posts and 4 images submitted.
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>multiclassing rogue and wizard

Top kek, enjoy your shittified caster.
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>>46810619
I'm not going for an optimized build, I'm going for one I want to try out.
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>>46810640
Go into Evangelist instead, it's the one PrC for wizard skill monkeys.

Or try an occultist. It's a little more skill monkey than the regular wizard AND it uses occult relics for magic anyway.

>"We want to play a game based on super robot anime and 18th century Age of Sail!"

How would you run this?
23 posts and 5 images submitted.
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Boats that transform into giant wooden robots.
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>>46810368

Massive colony ships travel the seas and can carry several steampunk mechs at a time. Strong exploration theme, rules for human-scale, ship-scale and mech-scale battles (which interactions between all) and throw in some islands with giant monsters as well.
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>>46810617
>steampunk
Please no.

>Wish needed to kill a spirit Naga
>but not the Tarrasque
Why is 5e such a massive faggot arse?
11 posts and 4 images submitted.
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>>46810346
Because of WotC.
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>>46810346
Who the fuck cares, anon?
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Speaking of tarrasques, how would you tame/seduce one? What would happen if you casted awaken on one?

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Have you ever played a game of D&D that were set in a unorthodox age?
Normally, D&D exists in a sort of 1400-1500 european age (without gunpowder).
But the 3.5 Dungeon master guide had rules for gunpowder weapons, bronze and stone age technology, heck it even had some modern and future tech.
So tell me, /tg, how was your game-out-of-time like?
How did it differ from normal d&d?
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To the people saying power creep in Yugioh has been getting out of hand, and Magic is just soooo much better: remember that insane period power creep that lasted all the way from Lorwyn to New Phyrexia? Remember how people complained constantly about how broken Planeswalkers were in MtG, just like how people are now complaining about how busted pendulums are in YGO? Yeah, power creep happens. It's how ALL of these companies reboot their card games. Pokemon did the same thing during the Black and White era. People bitched about the EXs constantly too.
14 posts and 4 images submitted.
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>>46808806
>asking us to remember things
>not having selective memory down to a science
Why even live?
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>>46808806
Power creep in YGO is completely different than in magic. A few rogue cards aside, MTG has had a fairly underpowered standard the past few rotations. YGO is at a whole other level of bullshit where literally everything has to have a million ways to survive boardwipes/earn value when it dies. It's gotten to the point where they could safely unban Raigeki, a costless one-sided boardwipe. And I say this as someone who deeply loves YGO.
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>>46808806
k

What are some systems that let me play as ghost with proper ghostly mechanics?
32 posts and 2 images submitted.
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>>46808798
it looks like he's being groped by condoms
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GURPS
D&D4e
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>>46808798
World of Darkness has Wraith and its sister series has Geist.

Both have different themes but similar concepts. Both involve a greater spirit bonding with you as you die, but one is focused on finality and the other is focused on second chances.

I was sent here from /m/

What traditional RPG class is the most /m/?

Knight?
14 posts and 1 images submitted.
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>>46808698
Depends on the system.
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>>46808698
Paladin
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>>46808710
Ofcourse, but in more general terms I'm talking about like... fantasy setting games.

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Why would a tribe of wizards live as hunter gatherers?
13 posts and 2 images submitted.
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>>46808669
Because they're wizards and they can do whatever they want.
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>>46808669
Magic needs animal and plant parts. It also works better if you either pick/hunt it yourself or the person who did so hands it over to you with no intermediaries.

Want to cast a fireball? Find some magical spitting flowers and an inflating toad (it's got gas).
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1) Their form of magic (or level of obsession) attunes them directly to cosmic forces at the cost of coherent thought. Their minds brim with so much power that they have no room left for language, planning, or the patience to farm. Essentially, the "addled wizard who forgets when lunch is" cranked up to 11.

2) They ascribe to a monastic/questing tradition and wander intentionally, living off the land. They may or may not be looking for sources of mana first and foremost, and simply scrounge whatever necessary food they need along the way.

3) Alternatively, they are immortal/long-lived have no need of food, but simply cook for enjoyment and to maintain their sanity... because 300 years without bacon is a recipe for disaster.

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Don't call it a tomb.

This is the future you chose.
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>>46808391
Necron... spider tits?
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>>46808391
Well that's just silly innit?
Who'd go to a future-you-chose world?
It's bollocks it is.

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Also general setting ideas

>Humanity has developed faster than light travel, but only between two established endpoints
>To expand to the stars, massive automated constructor ships are sent to systems containing earth like planets to build warp beacons
>These ships contain skeleton crews of cryogenically frozen settlers to ensure the projects don't fail in their infancy
>Ships can take decades, even centuries to reach their destination and construct a link back home
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>As such, most major human colonies are still in and around our solar system
>Constructor ships are hugely expensive, mostly built by large mining conglomerates looking for resources
>traditional colonies were also founded by several of earth's governments on especially promising planets
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>Almost all extrasolar development is centered on or around the warp beacons, which also serve as livable space stations
>Communication between Beacons is limited, as all information has to pass through the gate on ships
>This has lead to increasing isolation between colonies, and more distinct cultural identities between each

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Help me create a character based on this image.
24 posts and 6 images submitted.
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Squat Thunderblast
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
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Give him a pair of axes, make the hair longer, add woad war paint,and then play as a barbarian. leave shirtless, ditch the underwear (historically some cultures had warriors who went into battle naked to prove their mettle, and fuck with their opponents heads).
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>>46808228
https://www.youtube.com/watch?v=a6A2WhUcNec

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What's a new/poorfag to do /tg/? Warhammer looks hella cool, but GW looks just as jewish. MTG seems affordable enough. One off board games are a little pricey but that could just be me.
I checked 40K General's OP figuring it would have a pastebin with Hot Pro Tips on how to counter GW's nickle and dimeing but the only thing they had was an official FAQ link. Which could obviously tell me to purchase a 65 dollar Canadian box of unassembled unpainted plastic giblets. So I assume 40K fans just take the dicking?
What's a new/poorfag to do?
15 posts and 3 images submitted.
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>>46807977
Ebay is your friend. I found a pretty sweet Night Lords army on the (relative) cheap.
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>MTG seems affordable enough
MTG is dominated by a secondhand market that is just as Jewish as GW.
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>>46808096
I'm pretty casual with CCGs though. I just buy packs and make decks. I used to be big into Pokemon but the powercreep got ridiculous.

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So loved Gravity, recently played Adr1ft and am currently reading Chris Hadfield's autobiography. This got me thinking, how could you make a (vaugly) realistic game taking place in earth orbit?

I mean it seems like there aren't all that many ideas but I'm banking on that just being a side effect of my uncreativity and /tg/ usually surprises me with some crazy original concepts so I figure this is worth a shot.

Some ideas:
> experiment so dangerous it could only be tested in space breaks loose
> Secret mass driver on moon starts getting conflicting commands on whether to stay silent or 'avenge' the UK and the satalite(s) talking to it must be quietly shut down before it makes up it's mind
> Old Soviet satellite thought dead for decades wakes up and starts transmitting
Like I said, I'm not that creative and that fact really gets to me. Thanks in advance to both posters.
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Eclipse Phase has a ton of shit going on in Earth orbit, you could check that out.
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>>46807548
You want to look up the manga/anime called "Planetes".
Its about "garbage collector" astronauts trying to clean up the junk in orbit before operation of satellites becomes impossible.

Maybe not enough for a game in and of itself, but an interesting starting point.
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>>46807987
Dude, I read that and age ago. Somehow my forgetful ass managed to forget it. Thanks for the reminder man.

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Anybody on /tg/ have any of the Delta Green PDFs from the kickstarter, I'd really appreciate a link for downloading them so I can try running a session this weekend.
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Posting related images for bumping
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https://www.dropbox.com/s/6vc7fuxg5n5jyfd/Delta%20Green%20Need%20to%20Know.pdf?dl=1
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>>46806495
In the PDF share thread were three here >>p46771156 and the two following posts

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