So how would you go about setting up a Chapter which uses some of their serfs in active combat duty? As in, not just supply side or defending the home base, but actually bringing them in to assist as light infantry.
I'd start it off with having the chapter get its shit rocked. Hard. To the point where it has to take a break from even minor engagements due to very low numbers. Partly to alleviate boredom, partly because for the next few decades the chapter serfs will be their major military force as for even defensive purposes the marines will either be spread far...
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>>46806177
Like the idea. Have a similar concept myself, where each imperial guard regiment raised from thier home world had a squad of marines + a company of scouts "tag" along.
Basically the commander of the regimentS are in nominal control but like the ensigns in the British army they rely on the tactical acumen of the veteran sergeant leading the marine component.
The marines themselves are then used as field commanders with the scouts acting as thier Co. Squads (carapace armour isn't used...
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>>46806512
I kind of like that too. I was thinking that using their serfs (who already at least have to go out with them in ships) would sidestep the issue of them being used as auxiliaries partially since they'd still be dependent on the chapter for resources; the time and money spent on building up their serfs is time and money spent not legion building, and while it does make a significant tactical advantage their serfs would still be just human. Well equipped and possibly given commissar level enhancement, but more...
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>>46806177
It worked for Huron. Yeah.
Cool old-school miniatures thread.
It is the year 579 on New Earth, nearing the end of the sixth century of civilization’s return to the surface of the planet after the Nibiru cataclysm wiped away societies of the past. Barren and desolate, the world only now begins to reform. Small utopian fringe cities exist between badlands and uncharted wilds on the frontier of a new and unexplored world.
Technology has made leaps forward, with A.I. having gained full sentience and a number of hard-light technologies and plastics being used in place of conventional building supplies. The most revolutionary device,...
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>>46804438
>Mack
>Male
>>46804438
>Bob Ross
>Male
>>46804438
A letter from the Hunter's Guild Majoris arrived today containing the following letter:
Dear Mack Ross,
We here at the HGM would like to start by congratulating you on your acceptance into our organization and would like to take a moment to remind you of your duties as a hunter, As such, you will be requested for a number of dangerous tasks considered too dangerous for the regular military. Furthermore, you will be partnered with a number of your fellow hunters to complete these missions. In order...
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Twitter:
>https://twitter.com/AM_in_PM
Previous threads:
>http://suptg.thisisnotatrueending.com/archive.html?searchall=beast+in+the+sky
For Crew, Location and Ship information, please refer to the pastebin below:
>http://pastebin.com/u/AM-PM
Now with themesong!
>https://www.youtube.com/watch?v=5eVrlMoombE
Previously you rescued a trio of immodestly-dressed slave girls with sheer heroism and pure thoughts alone. After liberating yet...
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Your ship floats there silently and invisibly over what can barely even be called a ship anymore. There are no signs of movement below, any bandits that are around probably somewhere within the comfort of the hulking husk. Your intel is woefully lacking, but then again, who needs intel with guns like these?
What do you do?
>>46804171
See if we can spot anything without dropping cloak?
>>46804217
Cloak is running fine. It doesn't take lowering that to give it a once-over with binoculars. The only times you need to drop the veil are when attacking, being attacked or, once you have it up and running, raising the barrier.
Ok, /tg/, we all know there are some adventures or plots or whatever you call them that have been around since forever. Thing is, I haven't gotten to do any of them.
ITT we list/discuss classic adventures premises.
>A town is in the path of an Orc warband.
>A vampire has a town under its control.
>A something has kidnapped the princess.
>the Paladin encounters an orc baby
The local/regional/national ruler is actually evil and corrupt.
An ancient evil has awoken.
>>46803372
I said adventures, not one-shots.
can we talk about calendar systems in general?
trying to come up with a calendar system for a steampunky setting.
i really like WH40k's calendar system, e.g. M40.xxx, it's simple, intuitive (40,000 + x hundred of years), and shows how far into the future the setting is.
for my steampunky world, however, i want to go for a realistic approach involving multiple calendar systems revolving around a central, common calendar system, i.e. Gregorian calendar, Japanese emperor calendar, Chinese lunar calendar, Roman calendar, etc.
Hey!
I've been working on a 360 day calendar that's vaguely inspired by the Mayan calendar.
>>46802691
Calendars are too much effort for literally no gain. I just use the real calendar and have the game world and the real world move in lock-step.
>>46802691
>that image
THAT'S ISN'T HOW ROMAN NUMERALS WORK! This fucking education system, man...
The correct way of writing "2015" in Roman numerals is MMXV.
Can we get some cleric/paladin music that isn't the same old boring latin chant?
I like using these two as "thematic music" for any sort of god-related character
https://www.youtube.com/watch?v=ypuaJLHK_LQ
https://www.youtube.com/watch?v=W0DrXyzlHM8
First time I've seen an electric hurdy gurdy -- that's awesome!
I feel like this could work as some good Paladin music. Good feel to it and lyrics match up pretty well.
https://www.youtube.com/watch?v=LzmH7wf9zOU
>>46801942
https://www.youtube.com/watch?v=isxvXITTLLY
Why is RPG design by committee a bad thing?
>>46801652
Too many cooks will spoil the broth.
>>46801652
The same reason design by committee is always bad. People fail to notice flaws, the original vision (if there ever was one) becomes muddled or forgotten and it usually lacks any sort of unifying internal features.
Conflicting opinions, desires, and end-goals.
If Group 1 wants to have a hyper realistic mega system, Group 2 wants something he can throw together for their friends, and Group 3 wants Not!Morrowind, you're gonna have a shitty time.
So tell me about this Bushido game.
It looks like exactly what I'm looking for, but what do you think?
Also can I find any files for it online?
>>46801208
i found a PDF ages ago and printed it at college...2012, i think.
look harder, anon.
>>46804252
I'm scared of viruses though
>>46801208
The way it handles being historical not-Japan is probably one of the best methods out there. But the system itself is very much a representation of early RPGs. It has NOT aged well.
I'm starting a new D&D 5e Campaign next week, and I have a overwhelming urge to play as Donald Trump. How do I go about this without the DM and the other players immediately getting who I'm trying to be, and how do I go about doing the big reveal?
>>46800796
>How do I go about this without the DM and the other players immediately getting who I'm trying to be
Don't be in 'murrica.
>>46800796
Once you get some gold, become a flamboyant entrepreneur with grandiose taste in furnishings.
Be overbearingly gregarious and prepare numerous publicity stunts to pump your ego and develop your name as a personal brand.
Eventually of course you'll have to get involved in courtly intrigues and lobby for building a wall and throwing all the orcs or whatever out of the kingdom... you'll probably give up the joke at that point, but everything before that will just appear to be normal asshole adventurer...
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>>46800796
Don't mention any blonde hair or wall building.
I know there's a big OSR community for D&D. But are there "OSR communities" for games other than D&D?
>>46800630
Like, are there dudes out there making retroclones of Shadowrun 1E or TMNT or mid-90s Vampire or something?
Does that happen?
Imma gonna make a Cyberpunk 2020 retroclone.
>>46800630
>that image
>What if Harry Potter was a 1st Level Magic User in old-school D&D?
You watch as Rico of Marsedorf uses a crowbar to pry open a stuck wooden to enter the dungeon known the locals of villages in the Ysrid Forest as the Secret Prison of the Gargoyle Warlord. Your cousin and the warrior of your small band, Dudley Dursley rests on his kite shield as he watches the thief finally get the door to budge. The blonde thief gives the door a kick for good measure. It falls off its hinges and lands in the dusty hall. The smell of the dungeon is musty and stale. Old Holmes Lyne, his gaunt and bespectacled frame at odds with his mail and shield. You think that's he's more likely to hurt himself than any foe with that mace of his.
Before you step in, you recall the words of your master, the Archmage Gauwin of Amswood on dungeons.
"Dungeons are not so much normal caves or even ruins. Indeed, Harry, they arise from the primordial and malevolent chaos beneath the earth. It is foolish to expect some sort of logic to their construction, as they are not structures in the traditional sense as such. They are more like a predatory plant, luring hapless mortals into their depths with promises of gold and glory. However, for those who can live to tell the tale, the rewards are both great and sweet."
"Are you spacing out there, Harry?" asks Rico.
"A little."
You enter the dungeon. The masonry of the walls is excellent. You've seen the lords' castles less well constructed than these walls. Every step you take kicks up a small cloud of the dust of ages on the flat, flagstone floor. You descend for some distance under the flickering illumination of candles; and the deeper you go, the warmer it gets. You are quite comfortable in your voluminous wizard's robes, but Dudley is already perspiring under his mail hauberk. The only sound you can hear is that of your footsteps.
Rico of Marsedorf, who takes point several dozen feet ahead, halts. As you come near, you realize that he has stopped at a crossroads. Peering around the arch, you see that the path to the left reaches another corner in perhaps twenty feet, but the path to your right extends far longer. Rico, Dudley, and Holmes Lyne look to you for a decision.
"I hear scratching down the long end," whispers Rico.
>Short path to left
>Long path to right
>>46800640
>>Long path to right
Your Party:
Harry Potter (You): Magic User 1, 4 HP, AC 8
-Weapons: Staff (1d6), Dagger (1d4), Dart x6 (1d3)
-Spells Prepared: Sleep
Dudley Dursley: Fighter 1, 8 HP, AC 4
-Weapons: Longsword (1d8), Dagger (1d4)
Holmes Lyne: Cleric 1, 5 HP, AC3
-Weapons: Heavy Mace (1d6)
Rico of Marsedorf: Thief 1, 5HP, AC 6
-Weapons: Shortbow - 12 arrows (1d6), Hand Axe x2 (1d6)
I'm actually using Swords and Wizardry with alternate rulings as needed to run this as a quest rather than as a traditional tabletop game
If you could play a faction from an existing setting sent to a different post-apoc setting (specifically Degenesis, where fuel is a hard to get commodity), what would you play as? Say, Imperial Guard from 40k would be one example. Preferably one that has some sustaianability/self-sufficiency
>>46800149
Delta Green.
Works perfectly, think about it. They hide in plain sight, favoring law employment and administrative occupation. They go on secret missions and face things that they can never mention. High mortality, high turnover, mission structure... it works.
Bonus points for including a theme song?
https://www.youtube.com/watch?v=GuETuApX-WM
>>46800149
UNSC marines. I've thought of playing a game in the theme of Metro 2033 centered around UNSC survivors after a 'partial glassing' of the capital city of a outer colony planet. They survived by hiding in the 50+ meter deep metros. The Glassing was left incomplete due to the outbreak of the great shism,
The fleet that assfucked their defenses was half brute, half elite, and so it tore it'self apart as soon as orders came in. The survivors have to contend with the utterly apocalyptic landscape...
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In space settings where sentient or semi-sentient aliens still haven't been discovered and mankind is opssessed with the fact, is there any way to split Humans into races without going into factions or actual races so there's some variation or should I just pick one of the two?
>>46798829
If there's no reliable or fast travel between worlds, and humanity doesn't take extraordinary measures (like, continues caravans of sublight habitat-ships to promote genetic drift), humanity will inevitably split into races. Hell, Terrans, Lunarians, Martians, Titanians.
Usually it's space born vs earth born, depending on your setting it could be moon, earth, space, mars, venus
In another thread, there were 3 races from Earth: humans, dolphins, and uplifted animals
>>46799098
So long, and thanks for all the fish?
If one wants to run a fantasy campaign with a system that's not D&D, not GURPS and is rather realistic but rules light what would be the best choice?
So far old D6 WEG system seems to be the best choice.
>>46798502
When you say "fantasy" and "realistic", what exactly do you mean?
Are people going to die of infection from getting cut by an orcish sword because no one understands germ theory?
>>46798527
Something like LoTR movies where sword in the gut means serious injury or death and not d8+4 damage out of 50HP?
>>46798502
I you're not scared of catching "the furry". Ironclaw is good (second edition)