>that feel when you just spent all your cash on a legacy deck
>>47618033
>tfw you realize you want another
thank xenu I have a group that allows proxies.
>>47618033
WHAT LEGACY DECK DID YOU BUY ANON?
>>47620500
This.
Also the feels are only bad if you don't play it often. 'Often' is up too your definition of course.
Fantasy scenes or environments. Bonus points for forest or swamp areas.
OP if you're not going to contribute past the first image I'm done.
>party tries to capture every single fucking person, monster, animal, or zombie they fight alive so they can 'interrogate' them
What do they expect to find out, exactly?
they're grasping desperately for plot hooks
>>47617639
About their lives, their dreams, their quirks.
And most importantly:
Their name.
>>47617639
Obviously the power that's inside, anon.
is there a game like 3.5 meets old school?
>>47617297
Castles and Crusades, perhaps?
5e tried to do that, too.
>>47617446
>>47617409
5e Didn't feel that Old school to me, it could be that when we play an OSR player usually dont have story even a name, and with the 5e campaign everyone had their backstory , also i prefer the skills and feats in 3.5
What makes a swashbuckler fun in your opinion? Do you prefer them medieval or early modern?
Early modern is a lot more interesting than medieval in general.
>>47618022
Yea, I never got all the wanking over the Middle Ages
Early modern age has a distinct flavor all its own
Nice balance between romanticism and enlightenment themes
It was the last stage of history where science and magic were one
>>47617180
Being able to do a lot of stuff (being suave, tough, dextrous, and strong) and generally being a "cool" character.
And they usually have access to guns which is cool too.
What has been the best ever /tg/-related day you've ever had?
>>47616844
When I got to bea player
Probably when I lost my virginity to my first DM back in middleschool.
>>47617886
>but it was run by a teacher
>what a twist
Has anyone here played it? It's supposed to be a closer simulation to the fluff.
https://community.fantasyflightgames.com/topic/136156-advanced-dark-heresy-20-is-now-published/
https://www.dropbox.com/s/3km44s7tfy34ynj/Advanced%20Dark%20Heresy%202.1.zip?dl=0
>Dark Heresy is set into an appealing world of grim future. The original mechanics however become unsatisfying very soon as the combat, investigation, items, psychic powers do not answer to those expectations the lore of the Warhammer 40,000 sets around them. This very comprehensive package includes carefully planned and play tested system that allows far more interesting and challenging approach to this game and the characters. Main features in this package are: redesigned combat with all weapons, items and armour converted to this system too; redesigned use of psychic powers and complete lists of all psychic powers converted to these mechanics; rewritten talents, traits and skills to make the character's far more able and interesting; redesigned character sheets that feature far more interesting way to record your character; rewritten scum career; mechanics to character Influence and Renown; completely rewritten critical effects system and other damage models. Also the new version of the Advanced Dark Heresy features far more faster ways to handle all the things without losing any finesse that was introduced in the first version.
>>47616286
I hadn't heard about it, but I'll check it out. The part about Ascension really caught my eye; I always loved the idea of Ascension, but the execution was poorly managed.
>>47616286
What kit is that? It looks like the land raider with a current generation tank.
What would you say are the biggest advantages of playing through the computer over playing in person?
>>47616256
The mute button, whether it's for your mic or theirs.
>>47616256
Smell doesn't travel through cyberspace.
>>47616256
Immersion.
It's easier to imagine other characters when you're on skype than in person.
Would dwarves have different ideas about intoxication than other races, because drinking is so prominent in their culture?
Dwarves cannot become intoxicated.
>>47616161
Then why would they drink?
>>47616036
Maybe it's my experience as a fraternity brother speaking, but I highly doubt they'd worry about intoxication level in terms of ability to consent. Being shitfaced would be so second nature to them that there probably isn't any sober sex happening in all the dwarven kingdoms.
https://www.fantasyflightgames.com/en/news/2016/6/3/blood-money/
>Question of the day:
What do you think of Khan and Builder of Nations having 12 influence? Do you think MWL will make them unplayable?
>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y
>Android Netrunner Official FFG News & Spoilers:
https://www.fantasyflightgames.com/en/news/tag/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers
>Floor rules
https://images-cdn.fantasyflightgames.com/filer_public/66/62/66628aed-d2e3-41c3-9ea2-1caae96b104f/adn-floor-rules.pdf
>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/c9/e5/c9e522d2-d9f6-4053-9a80-684198c25fa5/adn_faq_v301.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/
>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net
https://github.com/shyndman/ono-sendai (You’ll need to build it yourself)
>Deckbuilding Resources:
http://netrunnerdb.com/
http://meteor.stimhack.com/
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder (not recommended)
>Articles and Blogs:
http://stimhack.com/
https://self-modifyingcode.com/
https://runawaynode.wordpress.com/
http://eriktwicereviews.com/tag/netrunner/
https://sneakdoor.wordpress.com/
>Podcasts
http://runlastclick.blogspot.ca/
http://canlaugh.com/nerdrunners/
http://www.northerngamingnetwork.com/tagme/
http://thewinningagenda.com/
>>47615947
I can see why it could be hard on for Khan (though I can't see potential combos with the MWL cards yet), but why would MWL effect Builder of Nations?
There's definitely a deck involving pic related.
Took an experimental version of one to a Regional today and it didn't do so well.
Going for some bullshit with Fisk and Sifting or Populist Rally after Investment Seminars. I've got Exclusive Party + Comet jank in there which can leave. The issue is early aggression and setting up before getting the soft lock.
I played it against a deck that plays Netrunner and I decided the Corp after they got to 6 points. Jinteki made me wait until I got central breaker suite to start pressure. Dunno how I feel about horizontal decks. Dunno how I feel about suite. Economy feels like it takes too long until I land a cheap Siphon. I also had to go tag me even with fairly important resources on the board.
Laramy Fisk: Savvy Investor
3x Account Siphon
2x Easy Mark
2x Employee Strike ••
6x Exclusive Party
3x Fisk Investment Seminar
2x Information Sifting
2x Inside Job
1x Levy AR Lab Access •••
2x Populist Rally
2x Special Order
3x Sure Gamble
2x Comet ••••
2x Data Dealer
1x Oracle May •
2x Political Operative
1x Salsette Slums ••
3x Scrubber •••
2x Alias
2x Breach
2x Passport
Deck is gutter trash as it is, but I think the premise is sound. Maybe some other shell.
My players are going up against this guy tomorrow: but I'm not sure how to handle the battle. Dragons are extremely intelligent creatures. What kind of things would a dragon do in battle that regular goblins and whatnot would not?
>>47615543
First. It can fly. Abuse breath weapon, do not engage in melee.
Second. It can plan. It won't engage in battle unless it thinks it can win. It should have a plan to win, and backup plans if the adventurers are too strong to beat.
>>47615543
Use the terrain to their advantage in complex ways.
Be able to realize when it is losing the battle, meaning it is much more likely to know when it needs to run.
Prioritize targets by their threat level rather than size or proximity.
Lay traps for the party, especially complex ones designed specifically to capture a specific party member or mitigate a certain party advantage.
Basically, think, "How would a real-life person fight this party?"
Just use your own strategic knowledge, goblins make stupid decisions about who to attack or where to move, dragons can plan 3 moves or more ahead. They can see the weak link from the look of their build and the armor they're wearing. You've played with the players before so you know their combat tendencies, a dragon would be able to accurately predict these too, he'd have an escape or back up plan if things went south
Alright. Forge World is very expensive in AUD.
Should i consider recasts or second hand items?
3x Chimera Armoured Skirts
>70.94
1 x Leman Russ Executioner Turret
>31.53
3 x Leman Russ Annihilator Turret
>94.59
3 x Rapier Laser Destroyer
>177.35
1 x Trojan Support
>84.73
Grand total. 547.81 dollars and that's just bare basic's not anything like the Infernus and Macharius heavy tank.
I can get a lot more in store for that much, hell I'd even get discounts for spending that much.
>>47615365
With Tanks, It's considerably more.
3 x Minotaur Artillery Tank
>549.78
3 x Malcador Infernus
>549.78
3 x Macharius Heavy Tank
>679.84
2 x Macharius Vulcan
>433.52
3 x Macharius Vanquisher
>679.84
Grand total. 3440.57
That is a lot of armor, you planning on doing conversions?
>>47615365
>>47615380
Oh, I seemly forget the razor back bit.
3x Razorback LasPlas
>88.67
What would I use to run a Sherlock Holmes inspired investigation-type of game? Or does the mystery genre not translate well to tabletop?
>>47614913
Any system with an "Investigation" skill handles it well.
When it comes to detective work in TTRPGs, it's almost entirely built around your ability to construct an interesting and challenging mystery and your players' ability to solve those mysteries without meta-gaming.
Mystery is totally possible in any RPG. You just need the right players.
The only part the system plays is helping you incorporate pertinent thematic elements into the game. For example, you probably wouldn't use Worlds of Darkness for your Bladerunner-style cybernoir game.
Probably.
>>47614913
Bump for curiosity myself.
>>47614913
Here's an article with a bunch of good tips on how to do this:
http://mythcreants.com/blog/five-tips-for-running-a-mystery-game/
Hey /tg/, I want to start a BBEG thread - in particular, to get your opinion on a BBEG I'm brewing up for a homebrew fantasy campaign.
He was a simple blacksmith, corrupted by an external power (I'm thinking an artifact which made him supernaturally brilliant at smithing and artifice, but eventually drove him to madness).
He seeks the hottest flame, and to get it he's going to rend the dimension he's in to access an infernal plane otherwise accessible and occupied only by demons and firey creatures (think of a map of the world, and then drawing a slightly squiggly line down the middle, cutting along it, and pulling it apart like curtains to reveal another map underneath. That's what's going to happen.).
To do this, he needs to gather some thaumatic artifacts and secure specific points of power across the world. To this end, he's created his army, which will be the primary antagonists to the party - a variety of constructs, usually made out of bronze but varying greatly. They'll roll the world until he can split the realm, and if he does that then there'll be a major crisis for the party to deal with.
How's that sound?
I also want more construct ideas - golems and warforged and whatever. The goblin equivalent in his army is going to be the Slicer Construct, which looks like some sort of bronze, skeletal bird-like creature, razor-sharp and capable of folding down into something that looks like Swiss army knife that's about the size of a Pringles tube, good for infiltration in shipments to settlements they plan to raid.
What do you think? Can I do better?
Pic related.
>>47614335
what setting? 3.5/páthfinder? 4th edition? 5th edition?
there are some construct/golem-like monsters in the Iron Kingdoms Monster Manual 1 and 2
there is also like 3 golems in each 3.5 monster manual from 1 to 5, also check the draconomicon for dragon golems
>>47614335
alternatively you can turn anything into a construct by adding a "golem" template and you will have whatever you want as minions for your bbeg
>>47616103
Entirely homebrew. Setting's homebrew, elements unashamedly stolen from other things or thought up of own accord. System's homebrew, also a Frankenstein's monster of bits and pieces I found neat about other things.
I'll look up those books for ideas. Thanks much.
So far, I've got...
- Slicer: As described.
- Soldier: Clockwork humanoid, zombie parallel.
- Wolf: Primarily glorified alarm systems, but also good for harassing party in packs.
- Berserker: Steam-powered spinning monstrosity with an erratic number of weapon-mounted arms/
- Heavy: Lumbering siege breakers.
- Harrier: Bird-like construct for aerial assaults.
And the bosses...
- Burning: flaming ifritii demon style construct; a clever party can notice and act on its fuel supplies
- Tengu: Big, agile flying bird-man construct with a sword and a temper.
- Hydra: You can guess what this is. It'll even start constructing extra heads if given too much breathing room.
- Soldier (Prototype): Essentially an intelligent enemy Warforged PC with several levels on the party.
I'm thinking about more traditional golems, but I'm seeing how far I can get with metal and steam etc. first.
>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with a HIGHLY unlikely chance that someone else might someday take a chapter.
>These protagonists' motivations and goals will very likely come into conflict with one another's.
>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.
>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.
>Write-ins are encouraged.
>The previous threads are archived on suptg under "Silver Scales of the Past," and a pastebin summarizing each one's events will be provided at the start of the next, like so: http://pastebin.com/6Rb9xYsz
>A list of all current summaries and threads: http://pastebin.com/iKNTJYgf
>Our update Twitter is qmgrandflocto, and we have an ask.fm also under ask.fm/qmgrandflocto
>Preempting any memesters in the audience tonight. /qst/ is a trial board, and I am not currently under any obligation to migrate there.
Xerxes' journal, at least 16 years past its being written with the hopes of immediate discovery, has put hope back in the hearts of the Imperials, Rene's group especially. Putting it in Kris' hands for safekeeping, what with her having the Witch Pendant, Rene and the rest feel a far stronger motivation to survive this upcoming battle and drive off the rebels. If they can just do that, they can begin looking into the mystery of these heirs, and who on earth could've taken the most vital pages.
Samson and his fleet have had to quickly get used to being bossed around by a brat who's brutal with a blade. His mind wanders more to just how hard he'll double-cross the Dories once it comes time that he's returned to his father, how he'll see to it that the new authorities of the land smoke them and their benefactors out as many times as it takes. Director Hera awaits the forces of the Holmstead Resistance, barely able to stay her axe as she and her army-nay, her friends, brothers, sisters-in-arms-prepare for an all-out assault on Briggid Island. This tropical island paradise's fate hangs in the balance of this one battle.
Dyrus and the rest, meanwhile, bid the Wolfskin region and Garou Valley, soon to be renamed, behind them, accompanied by an impressive horde of Tarvosian Nomadic warriors, more than have been gathered in one place in years. A few days' passage through a single mountain range is all that's keeping them from the final... Well, no, it won't be the final battle of their journey, with Central's situation having worsened despite General Taniel's hardest efforts, but it will be THE decisive moment of the war, of the years of secretive planning beforehand, of all the lives senselessly lost along the way...
>A. Be Samson
>B. Be Dyrus
>>47614221
Er, vote time renewed.
>>47614531
Renewed again.
Probably should've expected this coming off of a hiatus, but it was this or oxidized charger wires possibly burning down the house.
A far less pleasant experience than hearing the talking heads song, real life housefires, I'm sure.