>players encounter something potentially hostile
>their immediate idea is to charge and kill it
>even if the odds are not exactly in their favor and the system (WFRP2) WILL kill them
How to discourage them from this?
>>47662413
kill them.
they'll learn.
Warn them, let them die.
If this still doesn't work, then it's time to realize that the group you play with is a pack or murder-hobos and you'll have to adjust your DMing style to accommodate this or find a new group.
>>47662413
Provide an objective implication that they should be careful.
After a bit of tweaking and play testing, this is the so far the best performing variation of the deck yet. For the most part consistent. Flaws are you get wiped out by Electrickery. However it's not impossible to get around it and you'll rarely see it game 1. Fogs are a threat but can easily be beaten out by 2-4 Flaring Pains in the side board. Agents a control matchup, you can out agro them for the most part. agents burn there is little you can do and is for the most part a loss game 1.
More play testing will be done
Combo Goblins
Creatures:
4x Goblin Bushwhacker
4x Mogg War Marshal
4x Goblin Electromancer
4x Goblin Matron
Instant/Sorcery:
4x Brightstone Ritual
2x Preordain
2x Keep Watch
4x Dragon Fodder
4x Krenko's Command
4x Battle Hymn
4x Distant Melody
Land:
5x Island
4x Swiftwater Cliffs
11x Mountain
>MTGO Pauper Guide
https://www.cardhoarder.com/mtgo-beginner-guide
>What are some top tier decks I can get on MTGO/Paper?
http://www.mtggoldfish.com/metagame/pauper
>BUT I WANT TO SEE ALL VIABLE DECKS!
http://tappedout.net/users/fruuty/deck-folders/
>Which rules should I follow?
If you don't already have some homebrew version with friends, follow the MTGO card pool and banlist (and please spread this to your friends that start playing with you). Currently the only place Pauper is officially supported by Wizards is online, and they have a card pool and banlist, therefore that is the format we should be using offline on paper as well, since decks and cards can transfer to games between each other with no confusion.
>WAHHH THATS TOO HARD WHERE...
http://www.mtg-hunter.com
The bottom left has a box, select MTGO Pauper, all cards in the card pool and banlist are taken into account.
>What deck should I use?
Ask in the thread!
>Is MTGO worth it?
If you have no local paper competition, but want to play a vast amount of Pauper, it can't be beat, even if it is a clunky GUI, you learn quickly.
Some good decks for newbies include but are not limited to:
>Burn
>Elves
>Goblins
>Stompy
>Slivers
>Affinity
>Mono U Control
>UB Teachings
Since what speds up those threads are shitbrews I wanted to make a deck around ETB abusing and pic related. Besides Kalastria Healer what else can I jam in it?
Are there any new eldrazi that fit into most decks like pic related? I want to run Korozda Guildmage pauper EDH and need some fat bastards with a lot of toughness
Hi folks, i just need your quick help. I'm trying to translate a roleplaying game module into english and wan't to check if some phrases sound about right or if they are somehow off somehow.
"If they don’t succeed in a difficult willpower check, they are engrossed into the third order half-demons’s realm of dreams."
"When you open your eyes, fog is billowing around your beds. Where there have been walls when you fell asleep, now trees, heavily burdened with vines, wind themselves into a bloodred sky."
For the first sentence, 'engrossed' isn't quite right.
Maybe 'dragged' or 'pulled'?
Second sounds fine to me.
>>47661732
thanks for the response.
i think dragged fits quite well. it sounds like something a demonic being does. pulled is a bit neutral isnt it? there will be one or three more phrases soon.
"It is cool and grey streaks twich and quiver at the edge of your perception."
cool?frigid? slightly cold?
for me as not native speaker "cool" is to much weighted on the side of "cool story bro" and less temperature.
I'm down with something nasty and will be in bed for a few days. Since this means I'll be resting and watching movies, I'd ask /tg/ to give me some cool titles to spend my sick leave.
I'm recently into a bit grittier, yet not full-fark sci-fi/fantasy genre and I'd appreciate titles similar to Mad Max: Fury Road, Cloverfield road 10, The Witch, Sleepy Hollow, Cloverfield (the one with the monster), The last Witchhunter and alike ... Can be less known movies, since I know most of mainstream so far.
thanks guys
The Mighty Ducks.
>>47661406
Seconded
Surrogates.
is there a tabletop RPG for /his/ accurate rome play?
>>47661301
>/his/ accurate rome play
Just go with GURPS. You should be able to bash together something that allows you to masturbate over your romaboo fantasies of what you think Rome was like.
>>47661301
Bloodpouch
>>47661301
If you're going for /his/ levels of accuracy, there'd be a large segment of the population angry about the grain dole, equating it to Marxism, despite Marx not existing for another two millenia.
>Player dies
>>47660869
What are you attempting to convey here.
>>47660877
Sadness at the loss of a friend?
I suppose that would be awkward to account for his character, but I feel like I would probably be more preoccupied with the non-game implications of that
You can get these cheap little pokemon figures that are near 28mm size at 48 for £7, I was thinking of grabbing some of these and a bunch of bases to do a doofy homebrew war game but here's the question, what style of game should it be?
Square base rank and flank and throw in an infantryman "Trainer" as the command unit in each group?
Skirmish game with a hero unit trainer and his poke squad?
larger scale skirmish?
If you gooing for that, do round bases, rank and file for five pokemans and a dufe seems a bit silly.
>>47660754
1. Each player chooses 6 pokemon
2. Freeform battle
>>47660754
Where do you get them from?
Post your campaign ideas /tg/, either current games or games you've been wanting to run
Other people critique them
>>47660746
No, you
I've had a baby of a campaign I've been working on off and on for a few years.
The problem. Is that I've come up with a beginning, and an endgame in mind, it's just filling in the middle I've always had trouble with.
Basically the party finds the McGuffin in the beginning, which is an orb. If they decide to do some research they'll find out it's a holy relic to the predominant Good religion. Really though, it's actually the Eye of Vecna, and long ago his disciples forged the story of the relic in hopes would-be do folders would go out questing for it while they search elsewhere. Periodically, the eye gives the holder insight or flashbacks to events that have happened, and sutely whispers temptations ala The One Ring. Eventually cultists pick up the trail and give chase. Meanwhile, a mind flayer cabal is attempting to get their hands on the artifact to power their doomsday machine that will block out the sun and plunge the world I to darkness so the creatures of the under dark can rise up and take over the surface.
The issue I seem to think I'll have is that I would basically need a cleric (likely) or a paladin (less likely) in the group to really drive the whole searching for the answers/returning it to the church. It would also help if they worshipped the god in question. I don't know, I'll probably never get to run the game.
>>47660955
Autocorrect's a bitch.
http://media.wizards.com/2016/downloads/DND/UA-Feats-V1.pdf
This IS just unearthed arcana, but it's as close to new official feats as we're going to get in the next six months at least. Thoughts?
>>47660521
>Thoughts?
They look unwaveringly terrible except for, perhaps, tripping. I would always take the +1 to two stats over this garbage.
The noncombat feats are essentially fluff and I can't imagine wanting them.
>>47660521
Yes. D&D do not need feats. That's dumb and silly. They should had get rid of them in the 5th edition and nobody would have even fucking mentioned them, but nooo, they had to put them in the fucking book.
>>47660570
True, all weapon feats in this article are worse than polearm master, and 5e still doesn't offer me a reason to wield anything other than a polearm.
Anons, I'm looking for some advice.
Next month, I'm going to be traveling with my board game group. There's four of us and everyone is interested in trying out a tabletop RPG.
However, none of us, including myself, have ever actually played a tabletop RPG. Since I have played things like Warmahordes, and I generally find all our other board games, they've left it to me to pick out a game. I will also be the DM/GM of the group.
I need help making this awesome /tg/. I'm willing to try any game system and/or scenario and money isn't an issue if stuff needs to be bought (minis, books, etc.).
Other info on the group that may be helpful:
-they all are familiar with and don't mind fantasy (everyone is into LotR and GoT), however an alternate setting might work better for this group. Things that could also work: Turn of the century/Sherlock Holmes/Cthulu style (1890s-1930s), Superhero, Star Wars, Cyberpunk, or Modern.
-the group is very interested in things like puzzle solving, mystery, and intrigue (we've had a great time doing escape rooms together). Does not need to be combat focused.
>>47659073
>puzzle solving, mystery, and intrigue
No RPG system really does that built in I think (except maybe Paranoia? Does that count?), the puzzles, mysteries and intrigues usually come from the story/setting/players interactions with the world etc.
For some old-school stylings but a bit more modern play, I'd recommend Dungeon World; it's very fast to start for players as well, and as beginners they probably don't require as much options. The DM's guide (basically the last 2/3rd of the book) is also really, really useful regardless of what you decide to play in the end.
>>47659229
I included puzzles/mystery more for a potential scenario than a system. Since I'll be DMing for the first time, I'm thinking I'll mostly need to rely on someone else's creativity rather than coming up with an original setting.
>>47659073
>everyone is into LotR and GoT
Try One Ring. It's relatively simple while not being vague narrative game, hitting middle ground perfectly (core rules around 300 pages, and qutie easy to get). Catches spirit of Tolkien's works - both in presentation and general feel, and with mechanics - the rules have astonishingly strong connection to the themes.
It has few flaws (generally weapons, giving little options, and few things like reputation that are solved in painfully stiff, mechanical way while really it should be left to RP and GM fiat) but those are, well, barely important details.
There's also GoT game but I don'rt really think that GoT formula would work well in RPG for inexperienced group
Your chapter discovers an artifact, upon touching it you and your party are transported to the time of the great crusades.
You are found by a traitor legion before the horus heresy on a planet they are currently reclaiming.
What do you do?
>>47658679
Save Horus from falling to Chaos, that's what.
>>47658679
Join in the Holy Conquest and revel in the purity of the ancient and majestic rise of the Imperium.
Then inform High Command of your own Progenitor Legion where the option arises, and hope to the Emperor that your Primarch isn't mentally retarded.
>>47658835
> and hope to the Emperor that your Primarch isn't mentally retarded.
So Imperial Fists are boned then.
So /tg/, I have an issue, an issue I've had for years and I'm not sure what I can do about it.
I have a bit of a problem player/dm (we all take turns DMing). He's not a problem in the sense that he's disruptive or that much of a That Guy, it's more complicated than that.
Every game he plays in he wants to be a special snowflake type character. In a typical DnD setting that isn't a huge deal, but I've played with this dude for years now, it's tiresome. Where it becomes a bigger issue is any other setting. He will try to be the specialist snowflake he can be. A good example is once we tried a Vampire The Masquerade game and he made the DM bend over backwards to give him a character from some weird ancient group of vampires. When he's not allowed to be something special he tends to just shut down. Another is once I ran a game and everyone had to have sorta mundane characters to start with, so he essential built a character who could effectively sit on the sidelines and do nothing while he just twiddled about on his phone.
Pretty much any setting that isn't some high magic setting where he can be the specialist wizard ever is a huge issue for him.
The other issue is when he DMs. He drowns us in loot and instead of XP he gives out levels. The current game we're playing is a 4e DnD game, in two sessions we went from level 1 to level 21 and we all have 30th level gear and effectively have infinite money. It sounds fun but every game is like this, and when you've been playing games where characters are over leveled and over geared for years on end it's gets extremely boring. The stories he tells are good, if not a bit samey, but given how OP our character end up getting so fast, it kinda ruins everything.
I've tried talking to him about this but he just doesn't give a shit. I can't just go find a new group because I really like the other two players, and we've all been playing together since highschool, so I can't kick the dude out. What the fuck do I do guys? I'm stuck
You need to have that conversation with him again, and you need to keep having that conversation until he gets it. If the other players feel that way, get them to back you, and I mean make sure they're not going to bitch out and shut their mouths if you bring it up at the table.
Basically after that, just don't try to come off as attacking him or the way he plays. Speak softly, make eye contact, and explain that the things he's been doing for years has become tiresome to the rest of you, and maybe he might end up having fun trying a different play styles, or to take a break from GMing until he can come up with a game following the proper mechanics that he feels comfortable running.
>>47658284
>If the other players feel that way, get them to back you
And there's why my problems have gone unsolved. The other two players either don't care or don't want to be involved in that discussion.
I'll call the other two players Twig and Girl.
Girl frankly doesn't care. She's just there to hang out with us and chill. She could give a shit what we're playing. Don't get me wrong she still participates and is a good player, but as far of what we're playing and the quality of it, she just doesn't care.
Twig is different though. He's a very old school guy, He folks played DnD and other table top games back in the 70s and 80s, and they got him into it when he was a little ass kid. He's got some more hardcore oldschool sensibilities. Point is, I've talked with him and I know he shares my issues. He really wants a more serious game with some actual challenge like I do. He doesn't HATE the problem player's games, and I don't either to be frank, but it's getting very old. Sadly, Twig doesn't want any type of conflict. If I ever bring this typa stuff up he just looks away and refuses to get involved.
I've had multiple civil discussions with the problem player. I make sure we don't end up in a fight over it, but he just brushes off what I say every time.
He does this especially with his special snowflake characters. Every time he says something to the extent of "we're playing pretend, why should I not want to have the best and coolest character I can" and when I tell him that sometimes he ends up fucking over the game or DM because of that logic he just blames the DM for not being flexible enough.
Yeah okay hang on let me just shoehorn in your royal elven sword mage into my gritty realistic thievery game. Oh wait, I did that once, it fucking sucked for everyone but you.
>>47658449
Replying to my own post to add
I know it sounds like I'm just throwing up roadblocks or something, but I don't plan to let up on him. I'm gonna keep having this discussion with him until I'm blue in the face.
I know he can do this and still have a great ass time, I just need to find a way to make him see that.
Your party is confronted by a dire pelican.
I roll to seduce it.
Rolled 5 (1d20)
>>47657991
Fucking roll then.
>>47658000
You succeed.
Not because you're seductive, it just has really low standards.
What are some systems that have realistic (and hopefully still fun) representations of wounds, bleeding, wound healing, and infection?
Bump?
>>47657480
Dark Heresy and its offshoots have a crit table.
>>47657231
King Arthur Pendragon has a system of "grave wounds" and "chirurgery". You will receive a Grave Wound like a punctured lung or broken bone if your HP drops below a certain number. If you are KOd while you have a Grave Wound, the character must first receive First Aid so he doesn't just bleed out.
If he survives, he will become bedridden for weeks or even months being cared for by a maiden/priest/family member/whatever and slowly recovers. This is called Chirurgery. This may sound pretty boring, but since it's expected that a large part of the party will receive Wounds (pretty lethal system) it actually provides some nice breather episodes between adventures, and possibilities for romance, intrigue and administrating your fief, those three things being pretty big aspects of Pendragon.
Every week of in-game time, the character receiving Chirurgery must roll a dice to see how much HP he recovered. Prolonged strenuos action like running, traveling or even getting into too much arguing can make he actually LOSE hp, and infection is a possibility if he didn't receive first aid from someone competent. Bad care will also make you lose hp, and there's even an example of an angry wife slowly killing her wounded husband by neglect over the course of weeks.
Are there any rpgs that handles mass combat well?
Not the kind of battle where it's army vs army but rather a system where player characters are able to defeat a whole army of goons by themselves and makes it a fast and fun experience.
Minions in 4e? Can be very cinematic.
>>47657175
'fast'
>>47657142
Deathwatch has a horde mechanic, where one Space Marine could potentially take out a horde of normal guys.
We use tabletop simulator and draw the horde as a blob. The blob can move, and it gets smaller as you kill more and more of it.