>>43552129
not enough dicks
>Dark Eldar having a homeworld in the Materium
wut
>>43552129
Explain your setting you wanker.
Let's play a game, /tg/. A game anyone may play.
I would like you to play as yourself, the anon behind the screen. If that is difficult, you may invent a character, any character. For maximum enjoyment, I recommend not giving your invented character too many benefits.
Now, then. How good is your memory of the past 24 hours?
>How good is your memory of the past 24 hours?
4/10
>>43551384
Do not worry if your memory is poor. If anything, you will benefit the most from this game.
I did forget to say one thing. The setting of the game will be this current-day Earth. If you want to involve a character that's not part of this Earth, include some way to send them here: magic, divine intervention, portals, the Akasha Corridor, whatever.
Again, all my questions are open for anyone to answer.
It is 22:00 4chan time right now. What time is it in your area?
>>43551311
pretty good
How are you resisting not getting this, /tg/?
Because it's stupidly fucking expensive?
>>43551104
I have enabling parents who make a combined $350,000 a year and fully support my NEET lifestyle though
>>43551073
is it a specialty GW games? like blood bowl, mordheim, necromunda, inquisitor, gorkamorka , epic, Battlefleet Gothic, man 'o war.........
Hey /tg/ can you help me figure out how to price a fantasy slave market?
I am assuming some flat stuff like:
>longer-lived species (elves, dwarves, etc) will increase the price
>studier species (dwarves, orcs, etc) will increase the price
However maybe halflings would be valuable as cupbearers or factory workers or something? And maybe orcs wouldn't be that valuable because they have short lifespans (does lifespan even matter for salt miners or whatever, for instance)?
Any advice on how slave market prices worked IRL and should work in fantasy would be welcome.
>>43551011
>>43551011
What, are you using D&D?
Take the monthly cost for hirelings, make it a one-time, up front cost with only small monthly payments for upkeep, but impose penalties on morale/loyalty.
>>43551011
Well, when slavery was at its height in America and you could still import new slaves from Africa, they went for the equivalent of what today would be about $15,000 per slave.
Slaves are one of the most prized possessions. Why? Because they are the most capable resource one can have. They can be trained to do whatever you want, they are capable of reasoning.
So already the slaves will be expensive(say, in the tens of thousands of dollars range) due to how versatile a tool the slave is. This does not account for the other expenses though.
Shipping the slaves can either be nearly zero(kidnapped a hobo from the street) to being exorbitant(a slave from far off lands, beyond our continent).
Then there is the general health and well-being of a slave to consider. A physically powerful, mentally competent man will be worth far, far more then a cripple or someone who is daft. As such, it is to be expected that a sophisticated pricing system will be developed to gauge the worth of slave depending on their physical and mental health, their 'exoticism'(humans are so boring, I'd like an elf slave. Yes, I know they are thrice as expensive.) and the cost it took to ship them to the slave market.
Then their is personal taste. Most slave trade in the world I created are auctions, with a base price(a base price calculated according to the rule-of-thumbs above).
tldr; better, faster, stronger, harder is more money money money.
The Emperor, is all of his power, is reborn when the clock strikes Midnight on 999 M41
The Astronomicon is brighter than it has even been before with the Emperors RAGE for what has befallen mankind, and Terra is no longer at risk of being swallowed by the Warp, and the Golden Throne has been repaired back to 100% functionality. The Imperial Web way is now being worked on again by a bunch of very confused Tech Priests who were to sacred to question a 12 foot tall Golden God who was yelling at them.
How any of this happened is any ones guess.
beyond that, shit is still fucked, Aliens, mutants, and heretics still assault the Imperium from all sides. The 13th Black Crusade has taken the worst possible turn as all of the Demon Primarchs are readying to fuck everything up as much as possible, all the Loyal Primarchs are still missing/dead, and Cadia has fallen, the only thing standing between Terra and the Forces of Chaos are is the Imperial Navy, CREED, and the Space Marines of over one hundred Chapters ready to lay down their lives in the defense of Terra.
What does the Emperor do first?
Have a wank
>>43550985
/thread
>>43550953
Ever watched If The Emperor Had A Text-To-Speech Device?
How would you do a thief or a rogue in D&D (hell, in general) that actually breaks the mold of the stereotypical ways these characters are often expressed? I'm trying to come up with an intresting character for a game, and I can't really find any good ways to make the character jump out. Usually, I try to find one good, strong, colorful idea that really makes the character come to life and feel like an actual main character (in a cast of main characters, I mean). Something that doesn't actually have much to do with the character class or such, but is mostly all about the character. The problem is, it just feels like rogues are already so archetypical and make so many assumptions on being a kind of stereotype that I can't really do much about it. I just can't really find any good, strong idea about what this character is ABOUT, other than the things the class tends to push at me.
Have you played any good, actually unique rogue characters? I don't mean random shit like "My character is retarded and/or eats random body parts from defeated opponents" that's cheap and only good for a few laughs, but something that had a very strong central idea that actually made them come alive? And if you haven't, how would you do this if you were to play one?
Okay, so. The generic rogue in D&D or similar assumes some very specific things about your characters. Firstly, he does illegal shit. He gets into wrong places, he knows how to get there unseen, he can pick pockets, stab people in the soft bits and otherwise is quite professionally predisposed to doing things you're bit supposed to do. It's also fair to assume that he purposefully learned these things (willingly or out of necessity, although the latter is overdone and boring as fuck).
That's something you can't really change, it's the basic idea of the class. If you can't play that, play a different class. But you can change the reason as to why he does these things. One popular idea lately has been the vigilante who's actually a counter-thief of sorts. Military-minded spies and such also get thrown around. These are the types who would also have similar skills and knowhow (and generally also have kind of similar personalities and suchlike).
I've done a slightly different take, and I generally like this one. Assume that at one point your character was very much the kind-of-a-ninja-but-not-really stereotypical fantasy rogue. But you know, it's fucking HARD to live a life of systematically eking out an illegal living. There's other rogues, the law, and also the people you're trying to take advantage of, and any of them catch you, you're gonna get fucked. But you know what? You're in the possession of a set of skills that are of great interest to types that put themselves into danger otherwise and require a sharp guy who knows what's what and can get shit done. Or people who'd need people who'd need you. I.E adventurers and adventurer-hirers.
(Cont.)
>>43551081
(Cont.)
So, you're not a thief any longer. No, you're not reformed in that "I-wanna-do-good-now" -sense. Maybe something happened that made you realize how shitty being a thief could be, but it's not about redemption. It's about making a better living, where people actually LIKE you for doing what you do, instead of hating you. It's about getting paid for what your did, not paying fines. Keep quiet about your past, turn a new leaf, be a professional. Thievery? You don't do that shit any more. Except maybe you sometimes do, but only in moderation, only when it's gonna be really easy. You'rea mercenary now, someone who can actually tell people what they do for a living. Much simpler, usually. No need for that shitty back and forth between you and the law, no need to have an escape plan for every situation (although of course you do, you're a professional).
A reformed thief-turned-mercenary, but not for the sake of any moral problems. That's my take on it. Not revolutionary, but it's a good, strong background. As an added bonus, you have as many plot hooks (Your past's not gonna let you slip out as simply as that, you criminal asshole) as needed.
>>43550761
Works as a religious assassin and uses the slain's wealth to further the reach of the church.
Highwayman who is in it more to pay off his debts, played like the Highwayman from Darkest Dungeon
A hook and shortsword fighting bounty hunter accustomed to fighting in groups.
Are there any systems out there with interesting health systems? I don't care if it's locational or whole body.
Things like seventh sea's cuts and wounds or shadowrun's physical and stun damage tracks, I mean. I'm getting tired of games where all characters and monsters are just HP sponges whose actions are a switch between CAN DO ANYTHING AT ALL TIMES and DEAD
any games out there* i mean
shit
>>43550756
I'm in a Dresden Files RPG campaign (based on FATE. I'm not sure quite HOW much of DFRPG comes from it though). In it, you have physical, social, and mental STRESS tracks. They're like health bars in that they soak up damage, kicking you out of combat once it overflows. HOWEVER, if an attack is going to overflow your stress track, you can take a consequence instead. This can be used by your foes to help in their opposed rolls. Mild consequences can be healed in about a session. More severe ones may be leave a permanent disability on your character (which is still preferable to death).
How the stress tracks work:
Let's say your physical stress track goes up to 4. This is represented by 4 circles. If you are hit by an attack that does 1 damage, fill the leftmost circle. If hit by an attack that does three damage, fill the third circle. If hit by another attack that does 1 damage, (oh no, the first first is already filled in, so go to the next one) fill in the second circle. Then, if it by any other attack, the fourth circle will be filled. One more attack and your stress track will overflow, taking you out of combat. Alternatively, a single 5 damage attack could have OHKO'd you from the start. You can reduce the damage of an attack that hits you by taking a consequence (as described above).
In Shinobigami, your character takes damage directly to their skill list, locking out one of the columns for each point of damage you take. Since the game uses a defaulting system based on how far apart different skills are, it means that it potentially becomes harder to succeed on rolls the more damage you take, as more and more of your skills become locked out due to damage.
Sup /tg/. I'm going to be GM'ing for the first time soon and I want to start simple. So I was wondering what a good system for general fantasy might be? (besides DnD and Savage Worlds. We're a bit burnt out on those two.)
I've been thinking about using Warhammer Fantasy Roleplay, the Storyteller System (WoD, VtM, etc) or possibly RuneQuest. Are there any systems you think would be better?
On top of that, if there are any brief, but fun modules you could recommend to a first time GM that would be awesome.
-and lastley if you have any advice for a fledgling GM, it would be much appreciated.
Peace.
bumpin cause I'm plummeting into obscurity.
>>43550697
GURPS
>>43551511
Why GURPS? Over say- Savage worlds?
My name is Cecile, and I'm sixteen years old. I already thought my life was odd, what with my parents having moved halfway across the country for their new job and leaving me in the care of my older sister... but then my best friend went and had a book shipped to my house that ended up giving me superpowers.
My parents are here and Irene's here and Theresa crashed on my couch too... my house has more people in it than it has in a LONG time and I have to admit that it's nice. The no parents life is nice and all, but it does get kind of lonely after a while.
>Thread archive:
http://suptg.thisisnotatrueending.com/archive.html?searchall=false+dendrite+quest
>Branches known thus far:
http://pastebin.com/WDXAfN9q
>Twitter:
https://twitter.com/QM_Archelon
>Ask thing:
http://maouzenigame.tumblr.com/
>Game production blog:
https://studioarchelon.wordpress.com/
>>
>>
>>
>>
>>
"Go away..."
The morning sunlight bears down on me, shining right in my face until I finally stir awake. Out of instinct, I bend it away from me so I can get back to being nice and comfy in the dark, but every time I start to drift back to sleep my hold breaks and then there it is again, right back in my face. This repeats maybe three times before I just give up. And so, cursing the sun, I grab my glasses from off my nightstand and roll out of my bed. And land head-first.
"Friggin' crap..." I mutter under my breath while rubbing my aching forehead.
While a one-foot drop may not be enough to cause me any actual damage, it sure as hell still hurts.
>get bathed and dressed and all that
>go downstairs and eat something 'cuz I'm hungry
>>43550708
>go downstairs and eat something 'cuz I'm hungry
Leftovers for breakfast.
With her dad around that shit just won't last.
>>43550708
>get bathed and dressed and all that
>Transcending history and the world, a tale of soul and swords eternally retold.
Previous thread: >>43531567
Because the last thread was greatly popular, a second one was created.
>Evil Seed spilling all over the globe, turning people crazy
>Countless rumors and legends surrounding a mythical weapon that grants untold power
>Everyone is gunning for it
>Otherwise trying to survive in a Renaissance-era world filled with cults, monsters, magic, alchemy, world-destroying weapons, inquisitions, and countless dozens of wandering martial artists
There's a lot you could work with in a game based on the Soul Calibur universe. Dealing with malfestation, whether being malfested yourself or hunting down the malfested monsters, dealing with plenty of wandering souls trying to uncover answers, beating the shit out of everyone you see, even hunting down Soul Edge or Soul Calibur are all viable hooks.
>>43550386
Another interesting fact, the energy in Soul Edge shards and in the cursed blood of the malfested and descendants of the sword's hosts can transform unliving flesh into monsters.
Not quite zombies on either end, but whatever the fuck Charade is is probably close enough in many respects.
>>43550486
From the Soul Calibur Wiki:
>Charade is the form of a man who is weary from war-torn lands and dreaming of adventure. He finds the legends of Soul Edge, and begins to find its fragments. He is eventually murdered by bandits who had heard a rumor circulating in the cities of a man overly-protective of his possessions. Still grasping the fragments, his corpse is thrown into a river. The blood from the hands forms around the fragments due to the man's tenacity to protect his precious fragments. This being seeks out to find more shards, so it can devour them and become whole. He eventually becomes part of the Soul Edge. Charade is able to scan minds of warriors it confronts, and then creates weapons out of its body to accommodate the fighting style it imitates. When the Soul Embrace was formed, Charade's power appeared to have weakened in response to Soul Edge's dormant state.
>In Soulcalibur IV, Nightmare summons the remaining fragments of Soul Edge to Ostrheinsburg Castle to become whole. Among them are the second Soul Edge created by Cervantes and fragments that have become half-living creatures, one of which might have been Charade.
In other words, Charade is a dude who turned into a Soul Edge-based construct before he was eventually eaten by Soul Edge itself.
I'm sure this question is asked here often but it seems like a relevant question in light that Fallout 4 is released in a few days, but what system/systems would be best for running a sort of whacky survivor style Fallout/Mad Max/Borderlands style game (I'm aware that those are greatly different franchises but they have a few unifying similarities)? I'd really love to have a system that has rules (or is easily homebrewed) for all the sorts of interesting things present in those franchises.
Atomic Highway is good for some Mad Max tier shenanigans. I'm not sure of much else.
Savage Worlds is pretty flexible as is GURPS.
>>43550279
Mini-d6 works like a charm.
>"Why haven't you stat'd me yet?"
>>43554394
>sports (Lacrosse) at 16
Well played, anon.
>>43554394
/thread
>>43554394
>In GURPS
Wow, you really CAN make anything in GURPS
Commanders you hate to love edition
RESOURCES
http://www.mtgcommander.net
>Official Site: Contains deck building rules and the current ban list.
http://www.tappedout.net
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.mtgsalvation.com/forums/the-game/commander-edh
>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.edhrec.com/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://manabasecrafter.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
CARD SEARCHING
http://gatherer.com
>Official search site. Current for all sets but has a terrible UI.
http://www.magiccards.info
>Unofficial, but has GOAT search interface
But Kaervek is fun as fuck, anon
>4-player game, me and another guy playing Kurkesh
>other guy built him completely wrong
>thought that copying Equip costs would magically create a copy of the card
>everyone tells him this when he tries
>gets bummed when he realizes his deck is completely fucked up
>gets smoked, scoops and leaves
I felt really bad for him, he was clearly new (most of his cards were from Origins and Dragons of Tarkir) and excited to play EDH. I would have helped him out if he hadn't left so fast
>>43550012
i hate to love grenzo... it makes me real sad, but its so fun to watch go off
What happened to the unknown space marine legions?
>>43549880
They're actually Alpha Legion
>>43549926
who?
>>43549880
Well, if anyone knew, they wouldn't be unknown, now would they?
>All official WotC content here (now including the SCAG)
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Tools for 5e, other stuff, misc homebrews
http://pastebin.com/X1TFNxck
>SCAG Map:https://mega.nz/#!CowGWLKT!yiwaLeoLWcsV4d8uY5DmqsmPxTw3ZIdpz8xAzaYkQ5II
> November's UA (which should be in the Mega link above, but for those who just want it alone)
https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf
Topic to start off the thread:
Is Sun Monk the best archetype to go for Monk, and does it push Monk from being just "ok" to actually good?
What's the stats on a buffalo? I'm making a barbarian who was raised by them.
Which Warlock pact boon is most shit, and why is it blade?
>>43550304
It's not that hard to fix.