Why do Deathwatch Marines their eyebrows shaved off?
>>43560968
It's a chapter custom, like the army airborne getting their blood wings.
>>43560968
The fuck is wrong with those expression?
>>43560968
Xeno parasites, damn things love eyebrows.
>Ever since the Slyvan Council decided to send several student envoys to the Human Arcaneotech institutions they have since made rapid advances in bio-mechanical technology
>Recently they have unveiled their latest creations, a part machine part plant construct formed partially from the dna of treants and fairies which they plant to use to convert a selected expanse of wood into living solar collectors however they have run into stiff opposition from various Druid circles who are opposed to what they see as invasive tampering of nature.
>This is of particular concern of the Dwarves who've enjoyed yearly revenues from the sale of fossil fuels who's prices they have lowered in competition with humans who are drilling oil reserves inside their own country. Even still there are a number of investors who are looking to invest in the new Elven Solar Tree and artifical fairy technology.
>>43560860
Assuming this shit goes through ethics subcommittee without problems, I'm all for it. The dwarves have had our industry by the balls for too long. We don't have to phase them out completely, but in long run higher deployment is beneficial to everyone.
In fact I'm ready to support redirecting coal tax revenue from industrial subsidy to human-dwarven joint development programme to make this economic shift more palatable to our subterranean partners.
>>43560961
You do realize we'll be endangering the livelihoods of many of resident villages built around the coal factories.
I'm all for it but we'll have to do something to introduce more industry into those areas least they fall into squaller and rapid poverty. I don't believe we need to be reminded what became of many of the Griffon ranches when air cavalry was being replaced by planes do we?
>>43561046
Every big change brings frictions and challenges with it. I'm confident we can make it work, we learned some shit during the air force modernisation you mention.
I'm not without sympathy for people who are too sentimental to leave areas that will suffer a downturn, but part of this will be alleviated by development jobs in new solar farms and rise in opportunities in major financial and commercial centers.
I understand we need to be considerate to our citizens, some of which spent their entire lives in steamwork clusters, but we can't allow these considerations to completely paralyse our progress.
Obviously one desirable investment will be education programmes, another will be subsidies for innovative technology, along with regulatory oversight to minimize fraud and corruption. You're right though, we'll need more than that to make the transition as smooth as possible.
Calanthe blows steamy morning air out of her nose as you ride her over the hill through early morning fog and a cold that feels bitterer once you reach the top. You look out over the territory and see a reasonable-sized village a few miles away, still shrouded through the heavy fog and morning cold, and you sigh in relief at the welcoming sight of smoke rising from chimneys.
You hate Velen.
This is the first time you've even BEEN through Velen, and you still hate it. Mud, rain, trees, bogs freezing over as Fall sets in and turns the soggy ground to revolting slush, miles with no settlements, and as of a year or so ago, corpses absolutely everywhere that nobody bothered to clean up.
The Year is 1273, one year after the Third Northern War, or as the new guys in charge are calling it, the "Third Nordling War". All of the Northern Kingdoms are provinces of the Emperor of Nilfgaard, and the Great Sun shines down over all the coats of arms of what was formerly the Northern Kingdoms. Temeria was ravaged by the war (particularly Velen as you understand it), but you hear it's somewhat better off then other lands politically as it's new ruler, King John Natalis I is a skilled administrator and is working with the nobles of Temeria still alive and Nilfgaard itself to heal the damage done by the three wars the North had with Nilgaard and get back on it's feet as the "leader of the Northern Provinces".
You don't really care about any of that. You don't really consider yourself a citizen of Temeria or even the North.
You're a Witcher, and you solve problems.
The messy kind of problem where somebody's head is found twenty pages from his body and his entrails were all over the porch.
"Maybe they've got problems, eh girl?" you ask Calanthe, who gives a customary WHUFF of non-commitment.Witcher Quest is an episodic tale; each plot will be self-contained and there is no overarching plot, just recurring characters.
You gently kick Calanthe into moving again and she trots down the hill, her hooves sinking into the mud with each step while making fairly revolving SPLORT sounds with each movement.
You breathe in the air deeply and breathe it out, enjoying the morning for as long as you can before something ruins it.
You don't have to wait long; your medallion begins to lightly tremble on your chest, you look up from the welcoming sight of the village, eyes dilating in the morning light to see as much as possible as you softly removing your right hand from the reigns so it can reach for your sword if need be, flexing your cold, gloved fingers to get warmth back into them and carefully scan the area.
You see nothing at first, then the ground beneath Calanthe's hooves crunches instead of splashes.
You pull her back and stop her, looking down at the muddy ground, dismounting and standing next to her, your boots crunching the ground right next to her.
You kneel down and feel the ground.
"Frost?" you mutter in confusion at the thick white and black crust of unbroken ice and mud on the patch of hill you and your faithful steed are standing on.
>WDYD?
>[Check the circumfrance of the anomaly.]
>[Search for anything else unusual. Bodies, specifically, but who knows?]
>>43560909
>[Search for anything else unusual. Bodies, specifically, but who knows?]
Search for anything else unusual. Bodies, specifically, but who knows?
When people use the bathroom, is it proper to keep playing until their turn and wait for them, or stop the game entirely while they're gone?
>>43560742
Stop the game, unless you enjoy a lot of "Wait, what's going on? What are we doing?"
>>43560742
In combat you keep playing until it's their turn/they get attacked.
Out of combat you wait unless the party is split.
But jesus what kind of player can't wait until a breaking point to go pee?
>>43560742
Yes.
Skipping their action until they get back is rude.
Around elves, touch yourselves.
Oh my, are there more chapters now?
To check my pockets, of course
>>43560529
I don't have time right now to post the whole thing but yes, and it's been translated and everything.
>>>/a/133312155
>>43547993
Does anyone know a good coop wargame that can be played against 'AI' or maybe even against a GM? I'm thinking something in the line of Mordheim or Necromunda, but coop, with hero advancement and everything.
If there's nothing like that, it would be a cool idea for a game. What could be the rules? Having an AI seems the most sensible option, since probably no one wants to be the 'bad guys', they're supposed to lose. But it could be extremely difficult if one wants to creat an actual opponent and not just "Every enemy must move as close as possible to an enemy model and try to attack it", it's extremely dull that way.
Frostgrave has rules for neutral/ai monsters.
You could run that, it'd play more like a squad based D&D than a wargame though.
you could also just "script" the AI side of the wargame, with semi-random movement.
Like knights and knaves (free rules at http://www.hisentco.com/) has random troop reactions for being out of command range.
So you could have a huge army against the co-op team and just use the random decisions with some simple overarching commands from the enemy side (like hold bridge, attack gate, etc)
>>43560869
I'll check out those free rules you've linked, thanks man
Now that I think of it, what if the 'evil' player, or whatever the hell faction he's controlling could advance too? Maybe treat it more akin to an RPG than a wargame, so both teams have to create a story together, therefore the "GM" has infinite resources at his disposal, but has to create challenges for the players, who command a few troops each, and a hero who gets advancement and all. The GM could command a few heroes as well, but always in fewer numbers than the players, and get advancements for them too.
The villains could be recurring characters that get stronger along the player's heroes, and there could be other non-recurring enemies which are killed off to win the scenarios, protect the treasures, or whatever
>>43560470
There's a whole bunch of examples with historical games and dungeon crawlers, but the one that comes to mind for me most prominently is how Force on Force used multiple players against the GM to run Rhodesian Light Infantry vs whatever acronym of the week the insurgents were being without having to really fudge the troop quality disparity (which is gigantic to the point that the IRL casualty ratio defies belief over and over).
But programmed scenarios are an old staple of solo gaming and historical mismatches.
So /tg/ I wanted to ask this scenario
There is an extremely lawful good kingdom who is mortal enemies with an extremely evil kingdom.
In the court there is two generals, one is believes the best way to fight evil is to protect the innocent first while the other believes the gods will protect the innocent and is the classic "CLEANSE PURGE KILL!" who takes his job of purging the evil kingdom too piously. One recent incident was when he made an example of an village belonging to one of the evil kingdoms, and by example I mean burn the place to the ground and personally take part in the massacre.
In one incident he finally butts heads with the other General when he finds out he shows mercy and even hints of romance with one female assassin who is one of the most esteemed members of the enemy faction as a blademaster and noblewoman. Of course finding out about that, he personally sees to the capture of her and tortures and kills her in a rather brutal manner over the span of a couple of months. Sending pieces of her corpse to the man she was hinted to be in an affair with and ending with her head
Of course the other guy finds out and brings it up with the king who now must decide if he should take action or not.
What would the king do in such a situation?
You haven't really made it clear which general is doing the torturing or killing.
Regardless of alignment bullshit, as long as the king isn't evil/ in a truly desperate situation I assume he'd get the moron locked up/executed.
>>43560338
Give Sir Smite&Cleave a promotion. Damn fine work out there.
>>43560488
>You haven't really made it clear which general is doing the torturing or killing.
>Regardless of alignment bullshit, as long as the king isn't evil/ in a truly desperate situation I assume he'd get the moron locked up/executed.
The zealot was the killer.
>All official WotC content here (now including the SCAG)
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g
>Tools for 5e, other stuff, misc homebrews
http://pastebin.com/X1TFNxck
>SCAG Map:https://mega.nz/#!CowGWLKT!yiwaLeoLWcsV4d8uY5DmqsmPxTw3ZIdpz8xAzaYkQ5II
> November's UA (which should be in the Mega link above, but for those who just want it alone)
https://media.wizards.com/2015/downloads/dnd/02_UA_Underdark_Characters.pdf
Summoner when?
>>43560165
>Summoner when?
Personally, I hope never. Most of the time they are either OP as fuck, drag on combat as they look up those rules, or both.
What's the consensus on bladesinger? Good, bad, or alright?
>>43560165
This isn't Pathfinder
>>43560423
Good. Probably below Diviner/Abjurer but above the rest
ITT we post music that fits 40k and factions in it.
Starting with the obvious.
https://www.youtube.com/watch?v=nW8TVTRsPqU
This song basically sums up the Dark Eldar.
https://www.youtube.com/watch?v=o1tj2zJ2Wvg
>>43559976
And this is fitting for the Haemonculi.
https://www.youtube.com/watch?v=XwMjLjB2Hlw
Inb4 someone posts that awful Dirge of Slaneesh shit for Chaos, as if Slaneesh would be content with some retardedly simple WAUWAU BOOM BOOM CHA keyboard shit someone cooked up in high school.
Hey /tg/ I am looking for some general tips on how to start being D&D DM. I am looking into getting the Players Guide as well as the DM one but I am stuck deciding which version I should get. Also what is the simplest way to start an adventure for a noob DM? I was thinking of just starting with a module first then making my own stories from there. The party I count on has 3 players so far. Any advice?
There's a 5e starter box that's exactly what you need.
>https://dnd.wizards.com/products/tabletop-games/rpg-products/rpg_starterset
You can actually find it cheaper at some places, but even at $20 it's a pretty good deal, considering it comes with six dice, an adventure specifically written to help you learn the game, quick start character sheets, and simplified rulebooks.
Read this.
http://tabletitans.com/comic
Focus on the character of GM.
Avoid those things he's doing.
>>43559901
>Read this.
It's better to just avoid that comic in its entirety. It doesn't even work as a bad example.
Connecting to Shadowlands BBS...
>Verifying Biometrics...
>Identity Verified...
>Opening /srg/...
Books:
http://pastebin.com/SsWTY7qr (embed)
Chummer 5:
https://github.com/chummer5a/chummer5a/releases/latest
Issue tracker:
https://github.com/chummer5a/chummer5a/issues
Last Thread- >>43518690
I've been asked to jump into a friend's game as the muscle. I was thinking troll blades adept, as they have some problems with spirits. However, last thread people were talking about adepts being broken, and I don't want to ruin the game. Is it really so awful to play an adept? Relatedly, how would a troll with a claymore win a fight if he didn't want to chop everyone in half? Is there some adept power to convert damage to stun, or something similar other than 'LMG with gel rounds'?
Bonus question to avoid the adept shitstorm:
Top 3 spells that aren't Heal or Increase Reflexes?
>>43559860
Adept's broken in that it's too good. On the other hand, you do have to go for specific stuff to be "too good" (they have the cheapest Initiative boost in the game) and if you abuse adepty things you can be sure the GM is going to throw background counts at your ass.
Adepts have the advantage of being able to stack a single dicepool extremely high with all sorts of magical modifiers, even more if you sacrifice 1 point of magic by burning out. Simply gauge the upper limit for dicepools in your group (usually by talking to them), hit that or a little less, and you're set.
Mystic Adepts would be the real problem, since, unless you're being absolutely retarded, you can't 'tone them down'.
https://www.youtube.com/watch?v=Kn4vXDKSW1o
Oh shit is that from Redwall? fucking dope as fuck book series, did anyone ever get round to reading the mattimeo books?
also Redwall general
>>43559816
Close, but no cigar.
im so happy this shit's actually made. a damn good show too!
>>43559816
nah, man we Mouse Guard general now
/tg/, it's been a while since we've had a Fantasy Worldbuilding Thread, or at least a collaborative one where we get together and have a grand old time bouncing off each other's ideas/a fun little circlejerk about how dashed clever and subversive we are.
Have a map as a starting point, to the west it stretches into vast intractable tundra, deserts, wasteland and forests, and to the east is a gargantuan ocean that no ship has ever returned from. Add physical feature, polities, events, etceteraat your own discretion.
>>43559582
Magic is in the form of crystals that can be harvesed/collected from magic ores underground
The dwarves dwell in cave citadels in underwtaer mountains, with each mountain forming somewhat akin to a city state.
>>43559608
Raw, nigh unusable, magic flows from whatever is "Above" the world, and flows towards the "Below".
A lot of it gets caught in various materials underground, forming the Crystals of various types and strengths.
Gold is a material magic can get stuck in.
Ahem, sorry for the false title from last thread.
Today is Sunday 26th of April 2442
QM Twitter: https://twitter.com/FalloutQM
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Fallout%20nuclear%20winter
Perks:
http://pastebin.com/6xHQgq1A
Rules:
http://pastebin.com/DDGxkWHx
Stats+Inventory:
http://pastebin.com/et6TU5it
Encyclopedia:
http://pastebin.com/kLAF3xRt
Quests:
http://pastebin.com/kwFWePQe
You were knocked out by a smack to the head. Everything hurt; your midsection, your bleeding shoulder and your ears.
.
You woke up feeling heavily disoriented. the slavers put a black bag on your head. you weren't sure why this was necessary. What mattered more was the new shackle around your neck. The bomb or slave collar was silent yet cold and unforgiving. It wasn't exactly your size. You heads were tied well as well as your feet.
you were somehow moving, yes, it had to be a cage. You could feel the rusty iron bars.
>[Say nothing]
>[Try to break free]
>[Try to bargain with your slavers]
>Anglo, are you okay?
>F-frost? you here?
>other
hi Snow
>>43559570
>Anglo, are you okay?
"Y-yeah...how are you holdin'? " Anglo's voice was raspy and weak.
"It is like a fucking deja vu." you admitted, you never thought you would wound up like this.
"Shut the fuck up!" you and presumably Anglo were zapped with a cattle prod.
>Try to bargain with your slavers
>say nothing
>ignore them
>say something to your slavers
>other
>>43559685
>>43559685
hello anon
So I'm gonna DM my first 5e campaign this coming Saturday, but I'm worried about one of my players. She's essentially a combination of that girl and that guy in a singular being.
>She hasn't read the handbook, just kind of skimmed the race section
>Doesn't listen
>Character is her bara fantasy orc barbarian
>Keeps trying to talk over me and the other players, who carry her ass for kilometers
>Always leaves her mic on when she goes AFK, and her brother always comes into her room to talk about how he sharts in his mouth
>Doesn't try to roleplay at all, just hits stuff and combat and yells over people asking what she should roll to loot
We're all pretty good friends, but I'm wondering if it would be better to kick her now, or should I kick her once she becomes unbearable and we're all sick to death of her? Or am I being too harsh?
Talk to her about it you goober. That talking over the other players and especially dm is not cool yo.
>>43559432
I wouldn't blame you for kicking her outright. Judging from your green text, I wouldn't have invited her in the first place.
If you still want to let her have a chance, though. Sit down with her and talk about it before the game, point out that she's going to need to read the handbook, stop trying to talk over people, put some effort into roleplaying, etc. And then if that doesn't work out, or if she can't handle the conversation like a mature adult, then put the boot to good use.
>>43559468
This
She has to realise that shit wont stick if she wants to continue playing, after all we put a lot of work into our games, why compromise it for one player who by the sounds of it doesn't want to be there anyway.