Previous: http://suptg.thisisnotatrueending.com/archive/43432045/
Char sheets: Char sheets: Layla http://pastebin.com/AZhZH83v Maria http://pastebin.com/Pz8RjLpu
Eli http://pastebin.com/MTKD1usQ Marla http://pastebin.com/xxAh2vEH
It's a cold autumn day, the air has a deathly chill to it, the sky is an uncaring and dull grey. And like usual on days like this, everyone is either working, sick, or hiding indoors. This is no different in the school yard of the lucky coin.
Even in a place so strange as this, people have things to do, and many don't do...
Comment too long. Click here to view the full text.
>>43565048
>[] Elizabeth *Making a bonfire in the woods*
been a while since we played firebug
>>43565048
>[] Elizabeth *Making a bonfire in the woods*
>>43565048
Jasmine
>A diamond-thief from Switzerland decides to rob your local game store
How baby-easy would it be right?
It's a wonder these things don't happen more often.
The store owner would chop him to death with the big sword next to the register.
>>43564956
its happened at our lgs a couple times. each time the robber smashes in and steals the empty register, leaving all the valuable pieces of cardboard
>>43564994
>The store owner would look at the big, blunt, ornamental sword next to the register, wheeze, shit his pants and hand over the money.
Fix'd.
>Wake up entering the capital of a fascist dystopia via train
>Level 1, no weapons or skills or anything
>Walking through the train station, a guard blocks my way
>Knocks over an empty soda can and tells me to throw it away before he lets me through
wat do, /tg/?
Seduce the guard.
Roll diplomacy, cease giving a fuck.
>Trym rolled 19 and 3. His ribs crack, reducing strength by 1!
>The White Wolf rolled a 4. It is engulfed in flame and won't stop bleeding!
The White Wolf's immense size and bulk slam into you, even as you pull yourself out of the way of its teeth and out-stretched claws! The impact lifts you off your feet and the harsh, grating crack of ribs pushed too far has Elia calling out your name in panic, from his safe haven up in the tree! The breath is driven from you as you crash to the ground, your spear...
Comment too long. Click here to view the full text.
>>43564818
You hear the sound of feet hitting the ground as Elia swings down from his tree and sprints over to you. Together, you heave the weighty carcass off your midsection, allowing you to breathe again and instantly give a croaking cry of pain.
"Your ribs are bad, brother," Elia says, helping you sit up.
"That's obvious," you groan bitterly. "Where's the rest of the pack?"
"They scattered when the white one ate fire and died. I've never seen anyone fight like that...
Comment too long. Click here to view the full text.
>>43565171
>>We have no choice, we'll have to turn back. At least we have a trophy
4chan cut out for you for a little?
>Britfag
>Doing civ stuff
I have waited for this day
Someone slipped a letter under my door inviting me to a "meta-role-playing experience".
Time and place are listed, but I don't recognize the location.
Should I go?
>>43564718
No.
Sounds like an orgy. Bring lube and leave your underwear at home.
>>43564718
You should scout out the location beforehand. If it's in a shady neighborhood you might want to skip it. If not at least you'll know how to get out of there if it gets weird.
Keep us posted!
I just realized hit points were actually damage reduction all along, just represented in a way that's more convenient for players to use.
Like I get they're an abstraction, but they're not even an *objective* abstraction. Depending on your level, 10 damage could be an instant KO, or it could barely draw blood. Higher-level characters don't get used to getting hurt more, they literally get hurt less by the same amount of damage. Otherwise they'd look like chunky pasta sauce by the time they get to triple-digit damage and still not die, which I've...
Comment too long. Click here to view the full text.
>>43564656
Took you long enough?
>>43564656
Yep, that's pretty much how it goes, and it's why simple HP systems are so popular.
>>43564656
>ITT: We try to make HP systems sound smart.
You can tell yourself that until it actually starts making sense to you, and it will still all come crashing down as soon as you run into fall damage or poison or any number of things that don't fit your HP apologist drivel.
The only relevant observation you can make on HP systems is generally:
>Well, yes it's retarded, but it bugs me less than having to think more would.
I am casual as fuck playing D&D 5 sometime next week, I have been asked to play as a healer, I hate clerics and Palas, but gotta heal. I initially thought of some apothecary arcanist or something but realised D&D doesnt have that.
I am defenitely not going Palas, so defaulted to cleric, what is the best way to be a human centric cleric out to push his temple's agenda and heal but turn on his companions when need be?
What abilities and advantages should I choose?
First thing you need to know about Clerics. They're not just healers. You're a holy warrior of your church, sent out to bring the light into the dark places of the earth, to fight evil wherever it may lurk. You're almost like a Paladin, but with a bit less focus on fighting and more focus on divine magic. And that magic is absolutely not limited to healing. There's buffs, utility spells, and even some useful damaging spells in there too. Not to mention that Turn Undead makes you the go to guy for dealing with a major enemy group. And in any other fight you...
Comment too long. Click here to view the full text.
>>43564652
Postan clerics.
this thread....this is a thread i can enjoy
I have been playing my groups cleric for about 4 years now and i wouldnt have it any other way
Have you ever heard of Nuwa, the creator goddess of Chinese mythology?
See Pic. She is not a lamia or naga, but a primordial serpent goddess.
>After Pangu's body became the world there were plants and animals but no humans. Nuwa felt lonely, she saw her own reflection in water and decided to create more beings like herself, so she fashioned humans from clay but instead of the lower body of a snake she gave humans legs instead.
>The first human were very intelligent since they were crafted individually....
Comment too long. Click here to view the full text.
>>43564644
It's interesting because at least from what you've said, unlike many other creator gods there doesn't seem to be some kind of debt of gratitude or demand of worship.
Most other creator gods require or demand some form of worship or sacrifice, and impose dire consequences should the sacrifice or worship not be delivered satisfactorily.
>>43565372
Worship and sacrifice are rather antural evolutions from more primitive forms of appeasing the elements and maybe even having them work for you a little. Religion getting more organized just tends to institutionalize those things.
>Giant Snake GirlIf you wanted a fetish thread just say so.
For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Book Repositories (mega is more comprehensive and up to date)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg
https://www.mediafire.com/folder/z7zgas8lm1cw2#mk26o8f7w9uxm
Enemies Without:
http://www.mediafire.com/download/l7lem6jxxnl6nu2/Enemies+Without.pdf
40K RPG tools, a site that contains stats or references for almost all weapons, armour and NPCs/adverseries. Not updated past DH2 core.
http://www.40krpgtools.com/
40k...
Comment too long. Click here to view the full text.
So, did anyone of you ever managed to have an enjoyable campaign of Only War oris it the most boring system ever?
>>43563601
Waiting for this Anon to post their Christmas Deathwatch story. Now I've started to come up with a Dark Heresy story to run that's along the lines of The Grinch. Like a Nergal demon stealing all of the food from the Hive Houses or something.
How does one into human(ish) melee psyker assuming the GM isn't physically present to choke me for my bullshit?
What's your preferred starting level - or equivalent - for a campaign, and why?
Pic unrelated
Campaign of what? D&D? Necromunda? Mutants and Masterminds?
Solidly competent but with room for growth.
I find the hurr durr gritty starting as shitty mudfarmers thing untenably dull. I know some people enjoy it, but personally even in low power games, I like to play characters of significance and competence, otherwise it's just a comedy of errors as we roll from failure after failure, desperately trying to accomplish, well, anything.
Crazy event that brings *insert number of party members* unlikely people together. Am I glad my orc got that awful crit fail sense motive check roll, it involved some craziness in the bar and made the meeting of the characters more interesting than the usual meeting in the bar.
Chronic Burnout Edition
Intro:
>http://pastebin.com/cUuQQ6mp
Primary Cast:
>http://pastebin.com/GwrT5QVg
Character Sheet:
>http://pastebin.com/2gx5bYkw
Rules:
>http://pastebin.com/iJZVBT94
Lore:
>http://pastebin.com/gGMy1KsG
Tumblr containing additional lore:
>simmonsqm.tumblr.com
Bestiary (partially complete):
>http://pastebin.com/Tm0XG59k
Askfm:Comment too long. Click here to view the full text.
You wake up in the back of a van. It's not yours.
You right yourself, straightening your stiff back as best you can. You twist your torso left and then right, the way you saw older inmates do in the prison yard. This body is racking up more miles than ever.
Without making too much noise, you give yourself a once over and find that you haven’t sustained any physical injuries. The extensive bruising and swelling that had been irritating you all day has also receded, though it’s still a little painful to the touch. This is what your mother might have called...
Comment too long. Click here to view the full text.
>>43564267
[2/3] (my bad)
“You’re probably looking for this.”
He tosses back a neatly bound stack of bills.
“It’s all there. You can count if you like. Rear passenger lights on.”
You wince as the back seat is flooded with white light. You count the bills and find that they total $4000. You’re a little confused but you thank Lucas for the windfall.
“There’s also the matter of your prize.”
“Right… my prize.”
“Obviously, you can’t have Brody’s...
Comment too long. Click here to view the full text.
>>43564307
[3/4] (my bad... again)
You clutch your own knee, half expecting to feel the protruding bone there, but find only the fabric of your pants.
“Christ,” you mutter and then lift your head towards Lucas, “Was everyone okay?”
“You don’t remember, do you?”
“Not everything, no.”
“You were halfway out of your mind by the time I made it down to the site of the accident. Practically had to wrestle you away from the Medcorp goons that Jake called in. He was the one who...
Comment too long. Click here to view the full text.
SOUL CALIBUR QUEST
It has been six years since the Evil Seed was released upon the world. Most people continue to live their lives, praying that the Evil Sword and it’s corruption never reaches their home. Yet a few warriors, those that claim a powerful soul, go out and seek the sword, or it’s demonic wielder, the Azure Knight. These people do so for their own reasons, and only a small number of them live long enough to have their stories mean anything, but those that do live on in the annals of history, the fire in their soul ever burning.
You, are one of...
Comment too long. Click here to view the full text.
>>43563767
> Who are you?
> The Knight. Your name is Edgar Emmerich. You were knighted at a young age after spending almost all of your life in the service of knights. Although you know how to wield an arming sword, you prefer to do your fighting with a lance, on horseback or on foot. You have been sent on a mission to find Sir Roman Hartwin, the closest thing you have to a father. What lies in your soul is integrity.
> The Pirate....
Comment too long. Click here to view the full text.
>>43563781
>The Knight. Your name is Edgar Emmerich. You were knighted at a young age after spending almost all of your life in the service of knights. Although you know how to wield an arming sword, you prefer to do your fighting with a lance, on horseback or on foot. You have been sent on a mission to find Sir Roman Hartwin, the closest thing you have to a father. What lies in your soul is integrity.
Fuck yeah, Soul Calibur!
>>43563781
I don't like any of these choices.Knight is the worst tho.
I know the GP's over, but because we had such a successful, civilized thread last time, maybe we can continue it.
post brews and poorfag lists and secret tech!
discuss gp results!
lament not picking up snapcasters when they were eight bucks apiece!
Really? You waited a whole seven minutes before declaring the thread a loss. On a slow board like /tg in the middle of the day on a weekday. Patience is a virtue.
Imperial Painter reporting.
May you have a nice day full of Blood Moons :^)
>>43564179
jokes on you i play fourteen basic islands because i'm poor
Ok guys, uh, Sergeant left and now we kind of have to clean up all these dead bodies of cats and guardsmen. Great..Continuing from last thread, horde of cats attacked the guardsmen in the bunker, many died on both sides
Does anyone want me to... modify their lasguns to be more effective? I assure you that there is AT MOST only a 40% chance of later explosion.
Cool, I'll let yall know when I'm ready to fight the Lictor
>Moves from its observation spot after having successfully analyzed the preys from their last battle with Chaos Furries.
Welcome to Banished Quest!
You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you explored a forgotten palace in the void and encountered a band of looters in a tomb.
It is currently the 23rd of Svarthi, in the year 936 NH.
Character Sheet:
http://pastebin.com/8wLGz3HQ
Inventory:
http://pastebin.com/9mxDQn7N
Companions:
http://pastebin.com/tWc3Zjje
Spellbook:
http://pastebin.com/Tu1sVEnQ
Runic Library:
http://pastebin.com/7zQt9XLy
Current Missions:
http://pastebin.com/rzD5PPsU
Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
http://pastebin.com/2iHKTQTS...
Comment too long. Click here to view the full text.
Well, you're here. You might as well have some fun with this. Channeling vys you have the temperature in the room start steadily dropping as the Vatis works to erode the statue. At first they don't seem to notice, and you can hardly blame them. You're barely reducing the temperature by a degree at a time. Indeed, it's only when you start to use Fire magic to make it appear as though runes have begun fading into view on the walls of the chamber that they seem to notice.
The nobleman is first to comment. In a hushed whisper he ask his companion. “Are...
Comment too long. Click here to view the full text.
The Vatis nods, reaching into a pocket on his robe and extracting a small locket. You detect a brief emission of vys, followed by a vast increase in the man's reserves. Then he tucks the locket back into his pocket and resumes his work with renewed vigor. You in turn increase the rate at which the temperature drops, and use Nature magic to whisper brief snatches of Old Samjan into their heads.
At first you start with single syllables, short words. Nothing overt. Then you get into more foreboding phrases. Warning them of vengeance, of their impending death, of the curse placed upon the tomb and the horrid creatures which slumber beneath. They do not heed your warnings, and so they must suffer for it.
Faces form briefly from the stone of the walls, their lips moving soundlessly in time with the whispers you force into their thoughts. Again, the nobleman is the one to notice but he seems struck dumb, speechless. He stairs in wordless horror as from the wall bleeds a formless creature, its face contorted in unimaginable pain. It's just then that the Vatis concludes his work, revealing the skeletal remains of some rich fool. More importantly, revealing a long staff wrought from Elaudian Steel and capped with the same material you found in such abundant supply in the palace.
The real center piece of the staff is a small metallic ball practically bursting with power, arcs of lightning shooting off at random only to be captured by the cage it sits within. The ball isn't obviously supported by anything, but rather floats free within the staff's head. You get the distinct impression that the entire thing is unstable, on the cusp of releasing a wave of destructive vys which will no doubt destroy the entire temple.
(2/4)
The Vatis is already snatching up the scepter, even as the noble struggles to warn his companion. It's then that you choose to spring your trap. Leaping from the abyss you assault their thoughts with a horrendous shriek, enjoying the panicked shout of the nobleman as stone figures spring fully formed from the walls, a dozen of the shuffling puppets moving to block off their root to the exit. The noble makes a snap decision, breaking out into a sprint towards the door, but you have an icy hand form from nothing to clutch his foot.
He falls flat on his face, kicking and screaming with wild abandon only to be freed by a burst of fire from his Vatis companion. They don't seem to have quite noticed you yet, so you position yourself inside the coffin and rise slowly from within, wreathed in fire and shards of ice.
The first thing the Vatis sees when he turns around is your ghostly form rising from what is supposed to be a grave, and his reaction is instinctual. He lets out a high pitched, girlish scream and sends a hasty bolt of flame soaring in your general direction. You barely need to apply any sort of effort at all to deflect the reckless assault, and it smashes into the ground with a burst of flame.
It's as you raise into the air and drift towards them, muttering into their thoughts promises of eternal torment, that twin runic arrays in the walls flare to life and release a veritable flood of the same model of spider constructs you encountered in the palace. They surge forward with wild abandon, the would-be looters quickly surrendering themselves to panic at the sight of the swarm.
(3/4)