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Archived threads in /tg/ - Traditional Games - 1563. page


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Any tips for someone who has never played before?
45 posts and 6 images submitted.
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Remember your four As.
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Holy shit there's an RPG??
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>>43586594
Yesssss

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Hi /tg/.

Occasional lurker, first time poster on this board. I've been looking for PDFs on the FATE version of Achtung! Cthulhu for a while now, and I can't seem to find them through my usual means. I need them for a related game I want to run in FATE Core. Does anyone know where I can get them?
12 posts and 1 images submitted.
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Deep apologies for the self-bump here
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>>43585913
/tg/ is slower than you think. Give it time.
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Give it time as in there is hope/keep the thread alive?

Pathfinder General /pfg/

"Donating anime artwork to DSP" edition

If you are asking for build advice, please mention if any third-party books are allowed, and if so, which.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW

Previous: >>43579000
347 posts and 64 images submitted.
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First for sphinx fetishes.
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I claim this thread for Kitsune.
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>>43585778
Wouldn't we want to donate art that matched their current style?

Personally, I think that some of the better artists for anime-style art are an untapped market for ttrpgs. As long as you avoid pulling a Spheres of Power, you can get a tightly-done, well-made set of art pieces for a book that give it a certain feel for a bit cheaper than "traditional" fantasy art.

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Are you using the setting you use for your campaign?
16 posts and 2 images submitted.
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It's just that my setting is more aesthetics-based and would be better off as a webcomic, only I cannot draw for shit and by the time I would have learned to draw at a satisfactory level it would have been years and what little spark I have left would be long gone.
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>>43585769
I haven't even started yet. And no, it is not that setting.
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>>43585769

Yeah, I'm going to shelve my current nano project and work on a more straightforward story. Doubt I'll hit the full 50k for the month so I'm toning it down to at least a thousand a day to keep things reasonable.

Next year I'll try it again with a ton more prepping. My prepping was fucking insufficient for my concept.

Theoretically, what would the materials gathered from a dead dragon wyrmling be worth in dnd 5e? What could my players reasonabley scavange and sell?
34 posts and 3 images submitted.
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>>43585636
Scales might make good armour or luxury material, and claws and teeth might be sellable as novelty items. The big money would likely come from whatever gland or sac is responsible for the creature's fire breath, though.
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Ten percent over standard wealth by level. It sounds like they're being creative, so give them a bonus, but you don't want to break the game.
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Isnt dragon blood worth something for its magical properties? Would scales retain elemental resistances to the breath weapon of that dragon?

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Confirmed
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So is Google Tzeentch? Or are they Slaanesh?
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>>43585346
Both.

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So according to da maff, in order to have over 1 million worlds during the Great Crusade, the Imperium would have had to have conquered at least 13 planets a day. Is this logistically possible?
23 posts and 5 images submitted.
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>>43585080
I'm under the impression that anything as logical as math is heresy. Please report to your local commissar immediately.
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Son, you need to take all those silly numbers and multiply them by 40,000
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>>43585123
The Imperium has only shrunk since the Heresy.

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Lets see how smart /tg/ is
63 posts and 11 images submitted.
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>>43584865
Why would a pyromancer be immune to bullets?
They have nothing to do with fire.
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Only one way to settle this.
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>>43584879
MAGIC

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Ok. /tg/.
Elemental Plane of Bar-Room Brawls.

What rules would you make to govern such a place? Who lives there? Where does the piano music come from? Does anyone fix or create new furniture or are there desolate places with no more fighters due to lack of usable props? Can you actually get a goddamn drink?
21 posts and 3 images submitted.
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>>43584371
If it's a plane then either furniture is alive and runs around fucking, to make baby furnitures. When they die they become fossilized and remain in a static position and collected to be used in brawls.
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>>43584396
I love it.
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>>43584371

The actual bar is basically like the equator/Midgard Snake and runs from one end of the plane, all the way around to meet itself. The floor is hardwood, except for the deserts of sawdust.

20% of all inhabitants are designated as Bartenders; 10% active, 10% off duty, so they can switch in order to sleep.

The End of Days is known only as "Last Call", and many speculate that it will happen any day now (but never has)

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Last: >>43552401
FAQ: http://pastebin.com/MhAQAJiw
Here's a dropbox with a LOT of CYOA's:
https://www.dropbox.com/sh/9ijwopa42ke49q1/AAA40vUS2BzstD9eHyyBLTr8a?dl=0
IRC Chat Channel
https://client01.chat.mibbit.com/?url=irc%3A%2F%2Firc.rizon.net%2Fcyoa
335 posts and 55 images submitted.
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So, what happened to the PACYOA threads? Did it just disappear, like the Monster Hunter CYOA threads?
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>>43585151

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Warhammer: Age of Sigmar General

Plastic poo lord when edition

>>resources
pastebin.com/sQ5NryL7

Archaon coming soon.
73 posts and 8 images submitted.
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The feeling when your the only guy who plays tomb kings and brings chariots to a knife fight
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I present to you the only GW image of dwarf miniatures on round bases that i could find, and they werent even painted by GW. This is from visions 19. It depresses me that there is not even a single image of duardin minis in any of the AoS books or battletomes. I looked everywhere. Kinda makes me worried about their future.
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>>43584045
I like that brownish-red & metal scheme, but yeah . . . that is a little strange now that you mention it . . .

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Hey /tg/, looking for some advice.

I want to do a D&D campaign where the party has the opportunity to open up and run a mercenary guild in a capital city.

On top of going on their own quests (maybe with the help of some guild apprentices or hirelings), they induct, train and manage different NPCs, each with their own set of statistics, strengths and weaknesses. Part of the game is figuring out the best people to put on different jobs, which jobs to turn down, or deciding to go on some of the jobs (perhaps the tougher ones) themselves. Things like finances and politics will be part of the downtime game/roleplay.

I've done some Google research on guilds (and mercenaries) in general, but having never taken a history class or really read a history textbook, could I get some advice on how to do this? I have some main questions

>It appears most guilds were for artisans or merchants. How would a mercenary guild differ?

>Did guilds ever have legal "trade exclusivity"/a monopoly in their town/city? How much did government get involved with guilds?

>In an empire, how common would guilds or mercenaries really be? Would imperial law try to squelch the mercenary trade, especially if officiated through a guild, out of fear of local nobles exploiting it?

>Did guild members ever pay dues? Did they just have to pay in performing certain mandatory services? Or did a guild just take a cut of every job they did?

Thank you for any help you can give. Also, consider this thread a guild generals thread.
21 posts and 4 images submitted.
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SOUNDS LIKE MY KIND OF THREAD.
Okay so first, given that they probably have never run a guild, business, or group of people and nor have you, you should have them join one instead.

Depending on their level of commitment to the nitty gritty, you may end up just throwing them into the deep end if they're running it.
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>>43583887
>It appears most guilds were for artisans or merchants. How would a mercenary guild differ?

The mercenary guild would need to be in a region that had demand for hired killers - like a kingdom in the midst of a years-long civil war. A quiet peaceful kingdom has no need for mercenaries. The guild headquarters would probably be located near, but not in, the most active area that wants their services.

>Did guilds ever have legal "trade exclusivity"/a monopoly in their town/city? How much did government get involved with guilds?

Yes, this is the definition of the guild. They were the only people who were allowed to do 'thing' and you got in big trouble if you came into their turf. Their monopolies allowed them a bunch of wealth. The amount a government got involved is case by case, sometimes they weren't involved, sometimes they were. Its up to you to decide how much the local government has their fingers into things. But realize that with the advent of guilds, a middle class was formed for the first time in European history - so they had a LOT of power. They took power away from the nobility and the crown, and generally speaking so long as they paid their taxes had autonomy (for the most part, but again, it depends on the region and the guild in question).

>In an empire, how common would guilds or mercenaries really be? Would imperial law try to squelch the mercenary trade, especially if officiated through a guild, out of fear of local nobles exploiting it?

Again this goes back to demand. An empire retains its power most likely through a set of people who swear allegiance to a recognized ruler - each one capable of fielding a small military force (like the holy roman empire, and like Game of Thrones Westeros). If this is the case, why would they need to PAY anyone to fight something for them? They have men-at-arms who can already do that for free (they are paid in other ways and not directly out of the noble's pocket). A mercenary is someone who -
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>>43583924
That's a fair. I was getting excited about a sort of hero-trade simulator/fantasy baseball type of game, but maybe I need to hold my horses before I get too far with it.

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What if Konami bought out Games Workshop and got the rights to Warhammer 40k, and Hideo Kojima rebooted the entire franchise? How would it change?
84 posts and 12 images submitted.
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In the grim darkness of the far future war... has changed.
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>>43583765
I feel like WH40k would come back even more grimdark. Somehow.
With more eastern references.
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>>43583765
It would release one half-made edition then be cancelled forever.

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What are your house rules in your games?
151 posts and 18 images submitted.
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>>43583612
>40K RPGs
Wounds on the head location are limited to your modified Toughness Bonus.
Wear a helmet.
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>Pathfinder
Use the spells and magic rules from 5e, including multiclassing rules.
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>>43583612
Free tax-feats at each odd level except first.

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The high lords of terra proclaim that the adeptus mechanicus must invent new technologies to replace those lost to the imperium.

What is their response?
133 posts and 20 images submitted.
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>>43583335
Binary.
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>>43583335
1. Shit's expensive
2. Don't tell me how to do my job, meat.
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They do invent new technology

You just have to be an arch magos and be extra careful with each step so your tech doesn't burst into demons

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