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Archived threads in /tg/ - Traditional Games - 1086. page


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Hello /tg/, /a/ here,
Any really simple games like this that I can print and play with my friends? I want to advance this to 3-4 players but I'm not a Fa/tg/uy and can't think of a way to do this
15 posts and 7 images submitted.
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Bump for interest
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>>44739413
... you could try DnD?
draw a battleground yourself like pictured. Set up some monsters from the monster manual. Give your players some premade classes that you can design yourself or steal from the starter pack, and there you go. Nothing required except character sheets and a selfdrawn battlefield.

3.5 would probably be best for this? I don't know if 5th still works as well with the grid system since it's more freeform.

There are proper board games like this, but I can't think of any on the top of my head and they wouldn't be able to just be printed.
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>>44739413
There are a lot of old games about on this level of complexity, but I have no idea how you'd find them. I've never seen a repository of them.

If you're okay with roleplaying games there's some one page rpgs you can play. I'm sure someone here has a folder of them.

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/tg I'm in need of a assistance. We are playing a fantasy campaign using d20 system. Even with being careful, cutting some options out, and using 2ed exp chart we came to the point when system is breaking. There is no more tension or feeling of danger. Likewise there is a problem of game crunch clashing with game fluff. For example, why aren't giants ruling the world if they have huge population and humans are around level 1-4 max. And what is worse we started punching those things in the face as daily routine. Once we killed High King's elite bodyguards, King's wizard and his arcane circle of mages, a Roc (bird), and tons of support personnel (at least 20-40 of them). We were level 6-7 at that point,

So when we finish current story arc GM said we will change the game system.

Now can someone suggest some game systems? GURPS is out of the question. I personally like it but GM doesn't have time to read through intricacies. In addition combat can become really slow because of 1second turns and action rounds don't allow you significant actions. (shooting a bow once takes 3 rounds to accomplish in gurps, while most rpgs allow you to do it every round).

is Savage Worlds any good? Also Mongoose's Runequest/Legend system? Also if you have any other suggestions.
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>>44739345
I recommend savage worlds, but really some more detail would be helpful.

Are you just seeking another medieval fantasy RPG? I might suggest D&D 5th edition for that purely because it works well with my group.

If you are looking for a serious change of pace though, there are plenty of other systems.

You mention savage worlds and gurps, so that implies you want something more generalist than say Dark Heresy. In that case Savage worlds is lovely.

I also half recommend World Of Darkness. It has issues, but Hunter: The Vigil is fun as fuck. I like Vampire too, but am a terrible GM for it.
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>>44739345
What d20 fantasy system are you playing now?

I copypasta some general recommendations:
>D&D 5e, D&D 4e, 13th Age, Legend by Rule of Cool, Fantasy Craft, Make You Kingdom, Dungeon World, Dungeon Crawl Classics, Reign, Ryuutama, Super Console, Ironclaw, Dungeons the Dragoning 40,000 7th Edition, S/Lay w/Me, Kobolds Ate My Baby

My own go-to recommends for lethal fantasy: both Savage Worlds or Iron Claw 2e/OmnibusEdition.

Savage worlds is a non-d20 that doesn't depart too far from conventional RPGs but is pretty quick to run. Works as a decent pulpy universal system with lots of support. You can run basically anything and not have to drop anything in terms of content. Highly recommend it as the modern alternative to GURPS for universal stuff. I don't know why people still like GURPS in this day and age.

Ironclaw looks similar at a glance to Savage but is more unconventional in mechanics (and furry which is an issue for some). Not universal, but the setting is Game of Thrones meets Avatar element bending with superhuman druids in an otherwise more 'realistic' Renaissance (big church, slave trade, east india trade, high seas piracy, emerging middle class, powerful guilds, placeholder royalty, etc) developing in the ruins of a more advanced civilization during a political crisis. People recommend it because the overall combat is considered well designed and fun, I thought it did better than 4e for what 4e was trying to do.

Fantasy Craft is considered the "fixed" 3.5 era d20 system, unlike Pathfinder. If you want to stay legacy, this is a go-to choice. I have no fucking idea why Pathfinder is so popular, other than the "everybody is already playing it" player immigration feedback loop.

Lastly, 5th edition D&D is solid. Probably the best edition, implying there was a good edition. Great choice if you want a refresh of d20.
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Rolled 6, 8, 1, 3, 7, 2 = 27 (6d10)

>>44739345
have you considered ORE?

combat and dice resolution in general is fast

add skill and stat scores together. the total is your dice pool. roll it. got any matches? if so you succeeded!

You need to pick something from this scene to bring into your next game.
18 posts and 5 images submitted.
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>>44739343
That crossbow, I guess.
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No, I don't believe that I do, mate.
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>>44739343

Sure thing! I'll bring an elf, because knife ears.

I've never actually seen a Superhero RPG thread here.

Preferred system? I'm looking into Mutants & Masterminds right now, but there seem like a lot of options.

Preferred tone? Hammy silver age vs gritty modern?

Preferred kind of hero? Or do you like to play the villain?
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>>44739065
>Preferred system?

My jam's Mutants & Masterminds, with equal preference between 2E and 3E.

>Preferred tone?

I'm pretty into Tokusatsu and battle-type Shounen manga, so tone tends to go up and down.

>Preferred kind of hero?

My go-to is either the transforming armor-type a la Kamen Rider or some kind of psychic.
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>>44739065

Enjoyed the hell out of Aberrant, but it's really only good for telling the Trinity story. You can fluff it for other things, but it's just too well suited to its own universe.

Tone depends on your players, I guess.

I like to play the 'flying brick'. Boring but satisfying. I kind of want to play a weaker, more street-level or small-time game though. It'd be a welcome change from big epic quests.
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I've played a couple of games of mutants and masterminds and gm'ed one, they were pretty neat i guess. when i was GM'ing the party was composed of a teleporter with super strength and immortality, a dude who transformed into a suped up gorilla, and a dude in a power suit. it was weird.

What settings or scenarios from literature, video games, and movies have you always wanted to translate to an RPG campaign?
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The dyatlov pass incident.
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>>44738975
Gettysburg and Waterloo.
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WW 1 or 2 where everyone did not want to play germans.

Every fucking game.

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>that person who doesn't know the difference between WOTC's d20 System and TSR's D&D system
>that person who insists that AD&D, BECMI, and OD&D are d20 System games because they use twenty-sided dice
14 posts and 3 images submitted.
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They're not d20 System games but they are d20 systems.
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>>44738535
>that person who chooses a literal penishead to represent his opinions and standing
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>>44738568
Yes, but some people think they're all part of THE d20 System because they share dice, which is like saying that WoD and Dark Heresy use the same system because they both d10s.

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>The goddess gives you a pocket dimension
>She offers to put a city of your choice inside this pocket dimension
18 posts and 1 images submitted.
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A city of my choice? Like lifting a city from where it is and putting it in there?

Honestly I wouldn't wish that on any city, it's fuck them over something fierce.
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Detroit.

I will never visit this pocket dimension.
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>>44738301
London.
You're welcome, Britain.

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is this shit any good
11 posts and 2 images submitted.
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The last time I heard this discussed, the main complaint was too much RNG focus.
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It's fun the first time you play it, or the first few times, then it becomes shallow and boring as you realive all the ways to win are poorly supported and thought out/RNG dependent so it becomes who gets the good gear first and kills that shitty lion king.
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>>44738328
This makes me sad. I was hoping for a good digital board game to play with my friends.

What exactly is warps spasm? How does it work? What it does?
22 posts and 4 images submitted.
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>>44738113
It's his super form.
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>>44738132
Is it like rage or what?
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>>44738318
It's just something that happens when he goes hard.

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What changes to the ranger should be made to make it a viable class in 5e?
16 posts and 2 images submitted.
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>>44738065
Go back to 3.5.
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>>44738065
There was a great article that said that the Beastmaster was bad because the familiar was extremely fragile, and that buffing the familiar's abilities (death saving throws, further HP and AC improvements) is necessary to make it good.

So what about the other ranger path?
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>>44738121
>3.5
>not a primary caster
>viable

How does it all end? Will the star child be reborn? Everyone is eaten by nids? Armless Abaddon destroys Terra? Discuss
24 posts and 3 images submitted.
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>>44737787
Emperor wakes up, sees how severely everyone fucked up the Imperium during his 10,000 year nap, says "fuck this shit" and kills everything with mind bullets. Chaos wins.
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>>44737787
Chaos rips the universe into multiple dimensions each with their own settings and then the game becomes even more expensive as well as points stop mattering, so everybody switches to Mantic shit again.
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>>44737787
GW goes out of business, and the 40k world is left without a concrete ending. All stagnates. Nothing moves.
So, Nurgle wins.

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Sup, /tg/. Recently, my D20 Modern character died, and I want to make a LoL character. I have Jinx in mind, because "why not". Any suggestions on builds for her, or any other LoL character make-able in only D20 Modern (no other books or resources).

Pic kind of related
22 posts and 3 images submitted.
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>>44737406
>d20 Modern

Literally worse than Pathfinder.
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>>44737419
I know. But... it's better than playing nothing.
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>>44737441
Is it, anon?

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Stat him /tg/.
26 posts and 3 images submitted.
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>>44737235
Level 99.
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>>44737293
thats not detailed enough
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>>44737316

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Let's have another one of these.
/tg/ creates a setting. Posts ending in 4 and 0 decide details about the world. Dubs can overwrite another detail. Let em rip
19 posts and 2 images submitted.
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Humanity split into hundreds of different subspecies due to magical fallout.
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All females have mysteriously disappeared 50 years ago.
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A world-spanning Empire has recently collapsed, resulting in dozens of cultural factions vying for supremecy

Anyone throw a lottery, or other gambling, in their games to get PCs to waste their gold?

I usually have something like slots that could output magic, mundane, cursed items, or (probably) nothing at all.

>Oh, and I did some math, the likelihood of winning the powerball is less than rolling a nat 20 6 times in a row on 4 separate occasions, plus rolling a nat 20 5 times in a row on 11 other separate times.
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As a player, I'd probably organize a heist and just steal the lottery money.
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>I usually have something like slots that could output magic, mundane, cursed items, or (probably) nothing at all.
Having had to make a slot machine for school a while back (legal payout rate, with all the calculations worked out for the mechanics), I like the idea of having them integrated into games.
Heck, it wouldn't be that hard to make them. I could learn how to build it, which would be hard, expensive, and might look stupid after we finish the campaign, or I could just make a little javascript app about it.
The real kicker would be integrating it into the setting. Not every town's gonna have a casino worth looking at, and I don't think anyone's going to have made fully clear glass in most not!medieval settings, much less all the mechanics. You'd have to explain how magic made something just like it.
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>>44738926
the one I had in game was a number of large wheels that dominated one of the walls in a wizard college's school store. where you could try your luck to get a free magic item. and you had a 50/50 chance of getting a magic item, but 99% of the time you got one of the student's fuck ups from when they were learning how to craft magic items. usually something useless like wand of sustenance, allows you to forgo a days worth of meals or a night of sleep, or an ring of doubt, you doubt it's magical at all, though you might get really lucky and get a decanter of endless fire, which is a decanter of endless water which the wizard made a portal to the elemental plane of fire instead of the elemental plane water.

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