>>48084774
Not bad, but I'm a bit disappointed.
Nice custom card, but it's a bit boring. Perhaps have the second ability do something a bit more interesting. Not a fan of the random discard either. What's "Hope" about that?
You should change the second ability to give deathtouch or something.
Also, the hands are sticking out from the sides. As cool as it may be, it's better when planeswalkers have only one part sticking out of the card like what Wizards does.
>13
I understand why, but I really wish it was some absurd number like 50. Thirteen doesn't feel threatening.
Last time, you stopped by the Church and learned that Assassin tried to kill the overseer, as well as about the bounty now on Assassin's head. What about now?
===
Info Doc: https://docs.google.com/document/d/1L5-s3EIlzJJ2Mt_wQLDV-6oH0Y4fFHHBhQUd_2_3RTA/pub
===
You mull over your options. While the Command Seal that Elena is offering in exchange for Assassin's head is tempting, not to mention the added bonus of being on good terms with a Church Knight-Captain, seeking out an enemy you know little about is still far from ideal, especially someone like Assassin who will do everything he can to avoid a direct fight.
After your question on what her plan is, Xuan gives a slight shrug in reply, crossing her arms behind her head. "Well, if the Master of Assassin is who I think it is, then my Servant and I don't exactly have good compatibility with him on either level. It's just an annoying fight unless I try something that I'd rather avoid doing." She says dismissively. "So, I probably won't bother. As much as I'd love to help our darling little overseer, it's just not worth the risk for me. Mm, if you like though, I can give you a piece of information about who I think the Master is...well, if you can make it worth my while. It's in my best interests if they die anyway, since they're the pair most annoying to me."
You consider Xuan's offer; not being in the dark as much is a tempting benefit, but what can you even give her in exchange? A Command Seal is an obvious one, but also a heavy cost that is worth far more than this information. Alternatively, you could accept her alliance offer, but that would certainly upset Kiyohime. You could just deny her offer, certainly, but that means finding Assassin will be all the harder.
[] Offer a Command Seal.
[] Offer an alliance.
[] Decline Xuan's offer.
>>48084133
>Decline
That offer is complete shit. Why in the world should we pay you to remove a dangerous to you?
>>48084133
Fuck you Xuan, we're not doing work for you
>>48084133
Yeah, let's decline.
You are the head researcher at a government facility. Your sole responsibility is to teach the world's first autonomous AI, nicknamed Pandora, about life, the world and her existence.
Previously you finished your discussion with Snowglobe about his contraband and your suspicions as to his involvement with Pandora's unwanted hardware. It was over rather abruptly when the cyborg attacked and attempted to flee, only to be incapacitated and restrained, then turned over to security and the general. However, this backfired somewhat, as now you and Mouse are both being jailed during the investigation.
While you spent your night in lockup, they began searching R&D for any other contraband, including the hidden AI you've been keeping in the dark.
Only one problem; the little robot housing it was gone.
Welcome back to Pandora Quest!
>Twitter: https://twitter.com/AM_in_PM
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=pandora+quest
"Young man, if you are screwing with me and my men, I swear to god-" Richards says, the veins slowly coming back into view.
"No, no, I'm not! I'm not!" you say quickly, "It should be there! It never moved from that spot. Hell, it was starting to gather dust! It doesn't make sense! It was off. It had no way to move without us turning it...on..." you get the feeling more foul play could be involved in this.
>Tell them to ask Snowglobe about it
>Tell them to question Mouse about it
>Tell them you have no idea, maybe it did just get up and walk away
>Other (write in)
>>48083709
>Tell them to ask Snowglobe about it
And then Pandora got wiped and Doc killed himself the end.
>>48083709
>>Tell them to question Mouse about it
DO NOT question Snowglobe about it. Have the interrogators pretend they don't know anything about it and try to get Snowglobe to slip up.
How would you run an encounter with a truly titanic creature? No matter how strong your resident murderhobos are, the mountain sized kaiju won't give a shit about being plinked with measly fireballs or poked by tiny greatswords.
If if had my BBEG intentionally wake one up, send it to the party's home town, and give them a week to prepare, what would TG suggest they do to combat it?
A magical field that generates realistic physics.
Awaken an even bigger titan to fight it.
Alright /tg/ I think its about time I actually committed myself to actually finishing this game. But first things first. Are there any mods that you guys recommend that improve game play, visuals, or otherwise just make the experience better? Especially looking for mods that make characters not look like overgrown potatoes or mods that improve stealth mechanics.
>characters not look like overgrown potatoes
But OP, what's the fun in playing Oblivion then?
I played it again all the way to the end a couple months ago, and I am certain, now more than ever, that the funniest thing are those goofy voices and animations. It's just perfect the way it is.
Well, aside from gameplay of course.
And terrible glitches.
>>48083351
I recommend you go with Morrowind instead. In Oblivion they cut out all the cool lore shit, and in Skyrim they cut out even more. Morrowind kept the cool lore shit.
>>48083447
There are some really good fan made patches which address those, you can find them on nexus and elsewhere.
Rolled 5, 5, 5 = 15 (3d6)
summoning
V=Serena Anon
Welcome to the realm of the reborn who are yet unborn.
an array of artifacts stand before you waiting to be chosen by the one who shall inherit their power...
choose wisely (a characteristic having more to do with experience and moral understanding than intelligence= sophia)
if we can liberate the realm of the present, the gods will sing our praises forever, in failure there is only ruin...
is 15 good enough for the primary statistic of a character worth keeping;
something like a bard or paladin may require a much better roll, in addition to receiving the appropriate alignment.
but I guess we do after all play the game that fate bestows upon us, hopefully no too badly...
>>48083186
or perhaps, some few rise to the challenge, of making their own fate, despite what would otherwise be inflicted upon them.
>>48083221
please notice me sempai
it's bretty good
>>48082775
Whole series is pretty damned good. Drags a little bit in NotPersia, but never gets bad.
I liked it quite a bit.
Lore advancement.
How have the citizens of Innistrad fared on their new Eldrazi influenced plane?
>>48081862
Not too well, here, at least.
>>48081862
Never better.
Of the three archangels, only Sigarda retained her non-white color.
I'm assuming that's got something to do with the Eldrazi, seeing how it also twisted Avacyn into Red? Also, well, Brisela.
What are some good rules light games that aren't bound to a specific setting? Extra points for beer and pretzel games that don't need prep time for adventures.
>>48081430
How strong is Liliana Vess?
14 Str
>>48080859
Can bench 130
>>48080859
If you turn her into an artifact and then animate her with March of the Machines, it's anywhere from 3 to 5.
How does alignment fucking work in D&D ?
So imagine there's a healing god and it says that all life is precious, you have to do all you can to help other people, you should never never harm anything and if you somehow end up in a kill or be killed situation, you should just suck it up and martyr yourself up. How would describe its alignment ? LG ?
>>48080131
>How does alignment fucking work in D&D ?
Poorly
>>48080131
>How does alignment fucking work in D&D ?
It doesn't.
>How would describe its alignment ?
True Stupid.
Just like spaces before punctuation.
>>48080131
It works if you don't think about it.
Though, the largest mistake people make with alignment is to base their actions off alignment, not their alignment off of actions.
Hello! And welcome back to the Kolbold Thread! All are welcome, new and old(If you exist still)
Last week we...
>Appointed Doomfang as the latest leader, his mastery of Black-Scale magic being his focus
>Built a (crude) wall!
>Invented Ciphers, Telescopes, Advanced Maths, Crop Rotation and Sickles!
>Enhanced our magic of all scale colors
>Built a furance for the Iron-Stone, and made Steel-Stone!
A load noise was heard though out the Jungle, and after scouting, nothing seemed to be there other than a small tribe of Otter-Folk. This will need to be looked into further...
>U.S.S.R. (United Scaly Skinned Reptiles)
Thunder's Bane (City, Captial, Cultural Icon)
>Population: 4209+250 per turn
>Shaman: 212+2 per turn
Crocksylvania (Large Town)
>Population: 2800+200 per turn
>Shaman: 132+2 per turn
Triumph (Town)
>Population: 2150+150 per turn
>Shaman: 112+2 per turn
>Food: Croc Meat-Stable, Plants-Stable, Fish-Stable, Farming-Stable
>Water: River-Stable
>Resources: Stones, Wood, Leaves, Crocodiles, Iron-Stone, Anti-burn Poutice, Steel-Stone, Painkillers
>Technology: Iron-Stone Tools, Fire, Crobold Herding, Tree-walking, Simple Scriptilian, Advanced Scriptilian, Classes, Saddles, Taming, Cro-canoes, Healing Medicine, Wyvaran Riding, Basic Maths, Buckets, Irrigation, Crude Masonary, Cypher, Crude Telescopes, Adavanced Maths, Crop Rotation, Sickles
>Weapons/Armor: Iron-Stone(Spears, Swords and Pikes), Iron-Stone Armour and Shields(Kolbold, Croc and Outrider), Acid-Melt Spears, Poison-coatings, Guerrilla Militia, Crossbow-Snipers, Bows
>Magic: The Breathing of Red, Blue, Green and Black Wurms, Fire Blast, Magic Training, Heat Beam, Magic Fire Smother
>Buildings: Tree-huts, Decoy Camp, Quarry, Training Grounds, Home-Tree, Great Temple, Snipers Nests, Crude Walls, Steel-Stone Furnace
>Defenses: Spear Traps, Crude Camouflage
5 Actions and 5 rolls please!
Info and Religion made by previous Thread Participants
>http://pastebin.com/L6i5ZBmt
>http://pastebin.com/GSx82gBV
Need to remember how to do this...
>Last Thread
>http://suptg.thisisnotatrueending.com/archive/47841705/#p47845220
Nad the rolls are 1d100 per Action
One of the things that's always bothered me about D&D is that a lot of 'dire' and 'fiendish' animals never really get any mention besides the fact that they exist; the same goes with half-dragon creatures. Sure, there are things like the dracolisk, which are apparently interesting enough to get their own entries, but they're the exception. This thread aims to correct that.
TL;DR either describe fiendish, dire, and/or half-dragon versions of animals or come up with species descended from such creatures, a la the dracolisk.
Drawfags welcome
>>48078973
I like to think 'dire' animals are merely particularly potent mutants of an otherwise normal species. Paragons of their brethren, so to speak. Nothing exactly magical about them, but heroes of wild boars can arise just as easily as heroes of humans.
>>48079058
But what exactly would that entail? Quills on the back? Thicker hide? Claws instead of hooves?
>>48078973
Are celestial animals cool too? I've always wanted to see a Celestial Bulette.
Or a Celestial Dire Shark. Either works.
If someone gets petrified by a gorgon or basilisk or whatever, what kind of stone do they turn into?
Marble
>>48078409
That's calcified information.
>>48078409
I think its salt or marble
Sup /tg/, question regarding a game I'm working on.
For almost a year I've been designing a board game called 'The 12 Towers', it's a massive Sandbox style board game for 2-12 players.
Now the game is just about done, and I'm working on a few tweaks and such, my question is, what's a reliable source to find a board game Publisher?
Apart from game building, I have ZERO knowledge about the inner workings of Board Game Marketing, so hopefully there's a select few out there with information.
The first big step is done, game is complete(ish) and I'm on BGG
https://boardgamegeek.com/boardgame/202491/12-towers
If you have any useful info on Publishers, please reply, I'm fighting this battle by myself.
I know nothing about marketing either but it looks fun. I wish you good luck with this.
Maybe it's me, but I don't really get your concept (you can't have anything more vague than "sandbox").
You should maybe think of a motto describing *action and *narration.
Warhammer40k is the game of *battles in the *40th millenium.
>>48078098
Thanks, here's the basics of the game:
It's my attempt at an Open Sandbox game, meaning players can literally do anything they want. This allows for team play, diplomacy, politics, even betrayal.
The concept of the game is for 1 player to control all 12 Towers (Not easy) or eliminate the other players (Also not easy). The core game comes with 600 game cards, ranging from Melee weapons, Siege Engines and Defensive fortification, to spells, dragons and other fun magical stuff.
Players take turns (and if there's 6 or more players, multiple turns are taken at the same time) doing a set amount of actions; Movement, Casting, Attacking, etc. The Sandbox part comes from the board (mostly) players can move in any direction, and set up fortification bases around the Tower (Or charge ahead and rampage someones Tower), it's entirely up to each individual player how to play the game.