>Most settings have polytheistic deities with clearly defined portfolios
>In many settings mortals can ascend to godhood, like Herakles did in Greek mythos
Don't gods run out of portfolios after a while? Wouldn't all the good portfolios be taken after a few millennia of mortals ascending to godhood? You'd then end up with bizarre shit that only exists to please the now oversaturated supply of deities, like
>Water being split out among the god of seas, god or rivers,...
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>High fantasy problems
>>48122420
You could have multiple gods who govern the same aspects and have them in conflict with gods who do the same thing. All of them are competing to prove themselves to be the one true god of fire or whatever.
All of them could have different approaches to how they govern those aspects too.
>>48122420
That's pretty much how Japanese shintoism (and other animistic religions) work. There's a god/spirit for every notable landmark or natural formation, as well as one for every object or concept. One manga poked fun at this by introducing gods such as the god of the floppy disk and the god of the CD, both rendered obsolete by the god of the DVD (who himself worried about getting replaced by the god of the Blueray). Every time a new technology is developed, a god associated with it also comes into existence. In this case it wasn't worship that powered the gods, as much as people interacting with the objects they represent.
You must have something similar to this. What is it anon?
For me it's:
>This isn't a video game we're playing, the same logic doesn't apply.
>>48105846
>there's one shared system of videogame logic
Which logic is that?
>>48105846
no anime allowed
>>48105882
Probably clear, consistent rules.
People who say shit like
>this is not a videogame!
are fucking allergic to that shit.
you aren't allowed to pick an army if they are competitive edition
>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_IndexComment too long. Click here to view the full text.
It's kinda sad how fucked up the gaming side of 40k and the 40k community is. People who are the least bit competitive can be fucking ostracized, and players with even vaguely top-tier codices need to walk on damn eggshells.
I just want to have fun /tg/
Why is your army the most fun?
>>48123970
>I'm more of a victim!
>No, *I'm* more of a victim!
We whineseer now.
Can a bolter work underwater?
>>48122184
I don't see why it wouldn't
>>48122184
I was going to give a smart answer but.. i dont know.
>>48122189
they work in space, right? And are one of these reliable weapons that you can drop into water and use afterwards. But.. will the gyrojet work under water?
We should ask /k/ about this.
>>48122189
>>48122195
A gun that worked in space wouldn't necessarily work underwater. The issue isn't mechanical reliability, it's that fast moving projectiles perform fucking horribly underwater.
You could easily make supercavitating bolter rounds that functioned like mini torpedoes and were self propelled.
What are they watching for?
Casuals
>>48118505
An interesting plot to shit all over.
elderazi.
Why the fuck do people clamber to make Evil characters, even in games without alignment, and then bitch and moan when the party doesn't want a psychopath to watch their backs? I'm just flabbergasted that people think making an intentionally evil and backstabbing character in a group game is any fun at all.
Because shit like Dante and Alucard exist.
It really is annoying, but not surprising that some players don't seem to connect behavior (in their character) with personal reputation (in the adventuring group).
Evil can be really fun to play if you don't give in to temptation to be an asshat or an asshole about it.
Because only dumb morons play good people who follow the rules in a game about fantasy. It's like playing a guy who just swings a sword in a game with people who can throw fireballs. You can fucking go outside and swing a fucking sword and get "good" at it so why are you fucking doing it in a game? If you're doing shit you do in real life like respect authority other people and that shit then why are you playing a fucking game aren't you suppose to be doing shit you can't do in real life?
How would you guys do an MTG TV show?
Would you follow the plot lines of the Weatherlight Saga? Or do something more related to Modern lore and disjointed from the original books? Animated or Live Action? What changes would you make from the established lore? What would you cut out, or add?
Pic semi-related
the Obvious answer is Weatherlight adventures but the only thing we would get now is the Jacetus league or a bunch of "hip" teenagers becoming planeswalkers and meeting/helping the Jacetus league.
>>48114277
>How would you guys do an MTG TV show?
I wouldn't.
weatherlight
animated
studio akama
Hello, and welcome to 'Whose Heresy is it Anyway?', where the points count about as much as an Ork with no fingers.
I'm your host, Inquisitor Drew Carius, and I'll give you your first prompt:
>Things you can ask an Archmagos that you can't ask your girlfriend
>>48112590
Where's the toaster, I'm horny.
>>48112590
Why did you install a male plug?
>>48112590
Wouldn't this work out better covered in oil?
I'm writing something. What's a good name for luck tokens that you can spend for automatically succeed on a roll?
I'm getting tired of writing "luck tokens" all the time; also bennies sounds gay
also, the theme of the game is much like early dragon ball or dr slump
Fate points.
Fath points.
Fat points.
Fap points.
Fa points.
F points.
F pts.
Fts.
>>48110105
>>48110091
Plot twists?
Burning Spirit tokens (BS tokens)?
Surges?
Turnarounds?
What are some good /tg/core books?
The wheel of time series
Wheel of time, Dune, Discworld.
If you want unfinished stuff i guess A Song if ice and fire ( i preffer the Tales of Dunk & Egg in the same universe).
>>48109660
>Tales of Dunk & Egg in the same universe
I've got that book as "Knight of the seven kingdoms". Bretty good, smaller scale, interesting people.
What is the World Ends With You?
It's a strikingly original Square Enix action RPG from 2008 for the Nintendo DS about trust, collective consciousness, desperation, imagination and fabulous outfits. Characters are swept into the Underground, a parallel dimension of Tokyo's Shibuya district, where they run through a 7-day gauntlet of tasks and trials by higher-plane beings called Reapers. Band together and win the Reapers' Game and you have a shot at returning to the Real World. Fail, and you face erasure.
>What is this?
This is a /tg/ Homebrew Project to create a tabletop RPG based on the above game. The goal is to create something that's fast and exciting, incorporating most if not all of the mechanics from the game and fleshing them out with new ideas that fit the themes. And what are those themes?
>Cooperation
A Player in the Reapers' Game can't survive on their own. The Players are arranged into a party where they share combat power, pass stacking buffs to one another (quite literally, in the form a "light puck") and must stay in the fight together.
We're also working a Trust and Synchronization mechanics which measure how in-touch you are with other Players.
>Powers
Players have access to powerful abilities called Psychs which they use to battle Noise, monsters spawned from human struggles and psychological dissonance that plague the Underground. These take the form of Pins that players collect and wear and activate to use their power.
>Fashion
Spend your precious time in the Reapers' Game shopping high-end boutiques or thrift stores for a new pair of skinny jeans or a worn parka that gives you extra attack power or modifies your battle combo!
>What system are you using?
Right now we're working with the system used in an actual Japanese tabletop RPG, Tenra Bansho Zero. Roll a dice pool equal to one of your Stats (Rhythm, Flow, Insight and Bravery), and count each die that's under the Skill or Psych you're using as a success.
>>48005243
>What have you done so far?
Here's our main document, which contains all of our ideas recorded en masse:
>https://docs.google.com/document/d/15kJXvBVinsbst0tMWmzwaUj5ddk0hotd3nifw3Hs720/edit
We also have a couple supplementary documents:
The Psychlopedia
>https://docs.google.com/document/d/1yjonEzY_gVzJm5FyYksoDnx1otVEBpjAA8K1Ozw3eZU/edit
This is a rundown of all the Psychs in the source game....
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Excellent timing on this then!
This is the fillable PDF for the Character Sheet. It's a little crude (the rank boxes for Tags and Trust are pretty ugly) but definitely functional. I'll post the non-fillable one to show what it looks like without big thick check-boxes everywhere.
Gonna work on a revision for the Pin Sheet too, which will help us statting out the basic pins that we began talking about at the end of the last thread.
And here's a revised draft of the Pin sheet format. Note that I've added Rank indicators and I've also added Magnitude, which is the measurement used to show the relative power of a Pin's Psych.
I'm not sure what to do about Combos though since we haven't quite decided if Combos are specific to Psychs or to characters.
In other words, do we say that Energy Rounds has a X-hit combo, or do we say that the character of R.B. has a combo that's 3 hits long?
Post character concepts you always wanted to play
>>48115226
Cool picture OP, wheres the character?
>>48115334
Fucking this. So many people don't play characters, they play caricatures.
Too bad unarmed will never not be shit in 3.5.
What does /tg/ think about this webcomic?
It looks cute and I've had it recommended to me but I'm too lazy to sit and read webcomics much.
Not at all.
It doesn't interest or appeal to me, but I guess the art is alright. Certainly, there are much worse webcomics.
Camping out in the woods, you leave your bed to sit on a log as you cannot fall asleep.
Letting all the thoughts and experiences of the day mull in your head, you suddenly see this come out of the treeline.
She's making a bee-line towards you.
Wat do?
Rolled 15 + 5 (1d20 + 5)
Roll initiative?
Current character? Depends if she makes direct eye contact as she approaches, though coming at a straight line does help.
>>48103288
shes looking at her dubs lol
/EMN/ Eldritch Moon Spoilers general.
Does this include mana abilities?
>>48100819
I LOVE IT
>>48100867
No nothing can counter those as far as I know.
But you can stop someone from fetching.