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Archived threads in /qst/ - Quests - 132. page


File: Civ list.jpg (5MB, 2700x6000px) Image search: [Google] [Yandex] [Bing]
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Greetings! I found about this board yesterday and I lurked for a bit till I saw some of these civ threads. I thought it would be fun if I gave it a shot.

>Rules
no rerolls
vote for other anons

The race is locked as Demon and the image is for reference as other races, I would hope, will pop up.

Dice rolls will be essential role of the game as it determines a good bit. Out of the first 3 rolls i will choose the highest. Crits which is the d# do extra affects to the option of your choosing.
0s, 1s, and low numbers can end poorly depending on the action.

d20s for magic or combat
>spell works and hits
d50s for luck (roll twice before tallied up and locked)
>trade, and deplomancy, scouting, ect.
d100s for civ wide events
>construction and time also large combat

Choosing options will not always need rolls so they will be out of what the majority wants.

>First vote is for location and leader name
161 posts and 9 images submitted.
>>
>>44086
Location: The Plains

Lead name: Deezon Wayfer.
>>
Nazi Germany
Adolf Hitler
>>
Location: Present day Mongolia.

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You, are a box.

But not just any box, you are a box that appears to have the ability to see, and is aware of its own existence. Not that that helps you much.

You do not know where you are, why you exist, what you are, or what these strange things around you are.

What, will you do?
130 posts and 45 images submitted.
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>>38598
Turn 3d.
>>
Stand still
>>
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>>38625
>>38643
Your body rumbles a bit as you stay perfectly still and somehow expand.

this has accomplished nothing you feel.

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Your country is at war - and you are one of her generals! You have been called to- hang on.

We'll need to get this clear first - what era are you in?

> Classical
> Early Gunpowder
> Napoleonic
> Space Age
201 posts and 17 images submitted.
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Space age
>>
>>37393
Why no WW2?

Anyways, Napoleonic.
>>
>>37393
space plz

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I will tell you about the new world.

I will tell you about the Dungeon, and the Game that we will build. I will tell you of Melmat, the bridge between the astral and physical plane. I will tell you of the thoughforms which even now seeth inside me, a constant evolutionary battle to be born the optimal organism.

I will tell you everything, and all you must do is ask.

But before you ask, you must answer a question. . .

What is your Name?
12 posts and 1 images submitted.
>>
Babidi Boobidi
>>
Frank Castlewest
Stereotypical action guy
>>
Melissa Carson

>My name is Frank!
I am at your disposal. What would you like to do today? I'm feeling horrible since I'm so horribly drawn. My eyes hurt.
But anyway I'm hanging out on this landscape that consists of a single line. We could go somewhere else of add things to this location. A home would be nice. I'm homeless.
But anyway, roll 1d20 and the first to score above 15 can affect my life in any way they please!
16 posts and 5 images submitted.
>>
grow two heads
>>
Rolled 20 (1d20)

Frank learns the meaningless nature of life, and procures a box in which he takes shelter.
>>
dubs u gotta do it nigga

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Twitter: https://twitter.com/bookerman32
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Quest Theme: https://www.youtube.com/watch?v=_2Nj8OxYLTw [Embed]

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkword creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

You... are not one of them. You are a transfer student. There was a bit of a mix-up.

>Previously on Dark Gate Academy...
Upon discovering the school's dark nature, you attempt to escape. But after some strange developments (and a lecture from the head of class) your curiosity gets the better of you, and you decide to stick around for now.
303 posts and 31 images submitted.
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"Ryoji, I'd really appreciate it if you co-operated with me."

Early in the morning, before classes began, you were dragged into Akihito's office. Upon Tekina's discovery of your newly formed physiology, your homeroom teacher has taken it upon himself to play the role of the caring counsellor. You aren't letting him have the satisfaction of trying to claim he "Fixed" your attitude problem... no. For now, you'll stay quiet and fold some paper.

Akihito clears his throat. "I can see that you're still as stubborn as ever. But don't worry, I will get a meaningful dialogue out of you, whether you like it or not."

You keep your head down and whistle to yourself as you put the last finishing touches on your paper airplane.

"Ryoji, I understand that you want to keep up the appearance of being tough. After all, it must be very emasculating to be in a school where every single student is many times stronger than yourself..."

Yeah, thanks for the reminder, Teach.

"But you need to understand the importance of having someone to confide in. I know the news that our school nurse gave to you last night couldn't have been easy to hear. You must be distressed..."

>Remain silent
>Wouldn't you be distressed? I mean, this is insane!
>Nah, I'm cool as a cucumber.
>>
>>58406
>>Remain silent
>>
>Nah, I'm cool as a cucumber.

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This Cassilda fellow has made you forget that you are, currently, in a military encampment. Or at least the part of town that is dedicated to the military.

It would most definitely not be the first town to be founded in the wake of a military expedition, following the base grid of a well-organized military encampment, but while you're vaguely familiar with places that used to be camps hundreds of years ago, you are now witnessing a town in the making. Stuck in the uncanny valley of being the most fortified military outpost in this untamed continent and at the same time the destination of most colonists, whose living spaces are cluttering the Southern border up.

No real structure is visible outside of wooden fortifications and some strange, stone building you can barely spy past the tents to the South. The tents you're surrounded by, dyed with the blue and gold of the Royal Army of Rune, are all very regular and in perfect order and, compared to the small and still in construction thorp that is New Royo, give an idea of great solidity, though not of permanency.

The impromptu yard you are in, with luscious green grass, sitting behind a circle of tents, is peaceful and devoid of anyone but you and Cassilda, this well-dressed foreigner with a short and lithe figure and bright blonde hair, ears and tails. A canid, though the white tips on her tails give away a specifically foxlike heritage, and the bright blue of her eyes further mark how she's not really from Rune.

There also are some more somatic traits on her face that give her an air of oddity, which you're starting to pick up the longer you spend in her presence and which probably are the most telling. People that blonde you might find somewhere else, and after all, despite your demonic features, your own somatic details are almost identical to those of your father, which strangely make you look like less of a stranger than Cassilda.

“So”, she cracks a smile that is still far more smug than necessary, “Do you need a tour of the camp? We military types are well-organized but once you get to the civilian part it's easy to get lost, though I'm told it's also easier to meet interesting people”.

Bryld is still very close to you, though not clinging any more now that the time for attempts on fluffy tails has passed. She isn't squeezing nor pulling, she's just absent-mindedly clinging to your arm, showing an appreciable degree of confidence and warmth in being where she is.

Tahenohan is busy smelling the air close to Cassilda's teapot, though you can also spy her pointy ears twitching and noticeably budging a lock of two of her black, curly and sense-defying hair every time they move.

>”Yes, I'd like a tour of the military part”.
>”Yes, I'd like a tour of the civilian part”.
>”Yes, please show us around”.
>”No thanks, we'll manage”.
>”Won't Stanley be mad you opened his letter?”.
>”What do you do around here?”.
>Other?
94 posts and 7 images submitted.
>>
Character and setting info: http://pastebin.com/u/MagicalPrincess
Archives (Episodes 1-59): http://suptg.thisisnotatrueending.com/archive.html?tags=Start+Over

+Quest
Twitter: https://twitter.com/MagicalMarquise
Ask.fm: http://ask.fm/MagicalMarquise
Collection of character descriptions (WIP, courtesy of anon): http://pastebin.com/pzYffs0R
Collection of quest art (NSFW): http://imgur.com/a/2nEyB/layout/grid (NSFW)
>>
>>57844
>>”Yes, please show us around”.
>>
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Today sure is a slow day.

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You can't flim flam the zim zam Part 2

Since we only made it about half way through before getting killed Ill give ya fucks another chance!

Stand your ground, kill a Dindu and win your day in court!

You are about to go out on your neighborhood watch duty and you need to chose what to bring with to protect you. Entire game played with 25 sided dice

you own

A Hipoint c9 (GLAWK FOWTY) stealth holstered 24 upholstered 18, reliability 13, stopping power 19. capacity 8

Glock 19 Stealth holstered 24 upholstered 19 ,reliability 24, stopping power 19, capacity 15

ar 15 stealth 5 reliabilty 23 stopping power 24 capacity 30

CHOSE YOUR WEAPON
11 posts and 1 images submitted.
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>>54871
game is over when either you die, or found guilty. You win when you clear your name. must kill one or more dindu to win
>>
>>54871
old bread if you missed it
>>
>>54892

>>15405

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> welcome one and all to Travelers of the land!

> in this epic adventure anons shall travel the land in search of adventure of the highest order, and deliver great justice upon

>the forces of evil the plague the land ( or become evil who knows this is anon we are talking about.)

>I hope for us to all have great time, and begin something cool.

Before we can embark on our quest though like all RPGS we need to name the protagonist!

>Insert name here. (First to get dubs shall be victorious!)
33 posts and 5 images submitted.
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N'Gono
>>
>>54519
Cock Succ
>>
>>54519
Derrick

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Previous Thread: >>27847

If you are interested in joining the game, please read pic related, open innawoods.net and use a dice roller such as (http://www.path-o-logic.com/misc/random_dice.html) to play. Once you finished creating your character post your innawoods picture in the thread for me to take a look and I will try and fit you in the story.

The story so far:

A team of four mercenaries have been put together by their employers at DynCorp for a drug eradication operation in the vast jungles of Columbia.

Their mission is to sweep and clear a cocaine factory which is located approximately 150 square miles of the LZ. This mission has been attempted before, but with avail.

To put it short, he team so far has traveled east until they found a river, traveled to the source to find a waterfall, got attacked by an anaconda whilst sleeping and found a cocaine stash hidden behind the waterfall. Upon finding the cocaine stash, it appears to have a date set three days from the current day, which would be one day before the mission ends. The team must decide how to take action with this new information.

The team must:

• Track and infiltrate the cocaine plant

• Rescue any survivors from the previous mission

• Destroy the Cocaine stash

• Complete the mission within the time given (120 hs)


The current team consists of four members.

MDP

HP: 100

Equipment:

Medium rucksack x1
Thigh pouch x1
Benelli M2 Tactical x1
9x39 Rifle rounds x 90
Needle & Thread x1
Foldable surplus shovel x1
Casserole pan x1
Gasoline can(filled with water) x1
Twigs x1
Watch x1
Compass x1
_______________

Damian

HP: 60

Equipment:

Small backpack x1
RPG-7 (Loaded) x1
Black shoulder pouches x1
30-06 Clip (for M1 Garand) x3
Lighter Fluid x1
Smoke grenade x1
Makeshift splint x1
_______________

Wylde Grey

HP: 100

Equipment:

Hiking backpack x1
Plate carrier x1
Double barrel shotgun x1
12 Gauge shells x9
_______________

Georgi

HP: 100

Equipment:

Small backpack x1
Thigh pouch x1
FN-SCAR-L x1
5.56 magazine x3
Trusty keys x1

Thank you for reading and have fun!
136 posts and 26 images submitted.
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>>51548
>>
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Ok, here I am. Let's do this.
>>
>>51646
Still ready for action. Do I have to eat to heal, or does it trickle back.

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Well, I've been wanting to make a CYOA thread for a while, but hey, i cant draw with a deadline like CYOA threads demand.

I mean, i can draw, but not well in the space of 10 minuites.
So I'll draw in MS paint. Really shittily. With a mouse.


So, lets get started.

You wake up in what looks like a basement.
One of your arms is chained to the wall.
What do you do?
193 posts and 29 images submitted.
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Inspect the basement.
>>
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>>51094
You look around, And you see:
A table with some tools on it
Some garbage on the floor (In reach)
A bowl of food (In reach)
A hacksaw (In reach)
Some rags (In reach)

Hmmm....
>>
>>51109
Eat food for strenght, you are going to need it...

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Ascension Quest
Chapter 1

Your name is Jericho, and you're a fan of the supernatural and unexplained.
Most days are filled with browsing /x/, watching only the highest quality animu, and contemplating your own mortality and how meaningless a single human life is in the grand scheme of things.

Needless to say, you've got some anxiety issues, friend, and the moment you close your eyes at night if you aren't masturbating to scanlated doujins, you're thinking about the universe in too much depth. Insomnia and chronic migraines don't help, and you're almost always tired.

Your hometown of Murkwater (population: 3,500) is dull with nothing exciting going on, which does nothing to help pre-occupy your mind as your final year of high school begins after the summer.

Luckily for you, some anon from /x/ has recently detailed their recent supernatural encounters in one other than your neck of the woods and there's no doubt that this means adventure!

This particular anon reported the following, all of which occurred approximately a week ago before their leaving town, and provided photographic evidence:

- A probable skinwalker in the mountains by the Eve Creek caves.
Anon claimed that they were taking pictures outside of the caves on the east side of the mountain and geared up to explore the insides when they heard a chattering sound from the distance--like teeth clicking together erratically.
Following was the voice of their mother saying, "Anon, are you hungry?"
When Anon was unresponsive, scrambling to open the video recorder on their phone, the voice snarled and went much deeper, screaming, "get out of here!"

- Vampires in the Murkwater Mansion, which you know from local gossip was purchaed just a month ago by a pair of strange twins who don't ever leave during the day but tip pizza delivery drivers generously.
Anon claimed that they'd encountered them behind the old shopping plaza (which is nothing but empty shops with broken windows in modern times) sucking the blood of an unconscious man with a syringe, then followed them back to the manor but didn't move past the gate.

- A ghost in the graveyard a mile off the interstate. Anon was stopping by on their way out of town, taking photographs and saw a white flash out of the corner of their eye. They saw the semi-transparent figure of a man in a long coat walking past a row of graves and into the woods. Pictures from their phone showed the same individual cloaked in a bright glow and orbs floating around.

Time for the most exciting time of your life to finally begin--to break the boring, normal reality that confines your heart.
There has to be more to this life, this consciousness...you'll discover--something!

Feeling determined to discover something, anything of the unknown, you weigh your options, think about what extra supplies to pack (snacks are always necessary), and think of what to investigate first as the sun sets...
22 posts and 4 images submitted.
>>
What do we have at our disposal? Do we have a car? Do we have a shed and tools and/or a good camera?
>>
You there OP? Regardless! We get some snacks, a flashlight and a camera/phone to record with, just in case, then check out the surroundings of the vampire mansion. If we can find a hiding spot, we hide and order some pizzas, then wait and record when the delivery guy gets there.
>>
Ghost sounds least scary, we should start with that and gain more experience

Packing a camera, knife, and flashlight sounds good, but we'll never look like the skeleton boys on /fa/ if we pack snacks.

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This is a multiplayer Civilization Game, Anons will vote on two starting Races, and two starting environments for those races

OP/me will post Map updates, Anons will post rolls and actions for each turn. The games is OP vs Anons. The game is freeform, any feasible action will be considered, and rolls will decide what happens. Read the rules on Pic.

The game starts with two Clans Cast out of their homelands and landing on the Beaches of a new land. The First thing they do is ceremonially dismantle their Banished Boats, and clear some land for a Base Camp.

The First thing to decide for the two Clans is:
>Race
>Environment
>Banished Boat Gift
240 posts and 24 images submitted.
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Fixed Name, Also Posting Race Chart
>>
>>48654
What is a banished boat gift exactly?
>>
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>>48642
As you can see from the OP map, there are Two starting Base Camps, and 1 Native camp, The Native Camp will be played by me. If the two stating Anon Camps want to interact, they have to connect, either with a party going over the: Shallows, Shoals, or through the Haunted Forest that the Natives inhabit

The starting Areas that the camps are in are decided by first posts

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/qst/ RISK: Who said that giving everybody unlimited nukes is a bad idea? edition


Last time:
>Le Reddit Anarchist frogs were IMMEDIATLY targeted and nuked
>Overseer OP was salty with absolutly everybody and held mupdates hostage until people learned to roll and launch nukes properly
>A rampant series of knee-jerk nuking was had.
>Shitposts/Salty Swedes
>We managed to put ourselves in a nuclear wastland! (Nobody was at all suprised at this turnout)
>OP acknoledged that he was in the middle of developing a new game based on the radioactive remains of the last one.
>Notice a pattern here?

This time:
>OP is a loser/loner/never needs to sleep, can stay active for 8+ hours
>OP has experiance running Risk threads and doing minor RP'ing, bound to be a more interesting game
>OP is a fa/tg/uy, so he knows when to ask his players to roll, and when to let majority vote determine where the game is going
>Your *special snowflake* 10-post backstory clusterfuck/Groß Germanums/"Origional Content" (Do Not Steal)/Magical Realm/ Gross-Mix-And-Match-Of-Hyphenated-Prefixes state will be promply ignored and most likely laughed at.
>OP Will be flexable with the rules and is willing/able to change them if an issue arises with the ones already in place.
>YOU PLAY AS A MOTHERFUCKING COLONIAL POWER!
>Scorpion-Girls my waifu, you cant have them.
318 posts and 36 images submitted.
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>>45783
Some motherfucking ground rules:

>We dont start the Game until OP says we do, Until then, feel free to talk about the game, give OP some ideas on how you think this should be run, Shitpost

>OP will most likely start the game when ~5 players join and seem to be relativaly active in the game

>If you are going to play you MUST Tripfag

>RP'ing is optional

>RP'ing isnt optional, it makes the game seem much more lifelike and is the only thing keeping op from an hero'ing from loneliness.

>ERP is not okay in this game because they always seem to clog up the thread and make all the normie players squick.

>Put some effort into your motherfucking country, if you don't throw in a little backstory and personality into your country, you give op very little to work with story-wise, adding to his workload if he wants to make some creative decision-making along the line.

>READ THE MOTHERFUCKING MAP IMAGE GOD FUCKING DAMMIT, IT HAS ALMOST ALL THE ACTUAL RULES PERTAINING TO HOW THIS GAME IS GOING TO BE RUN, WHEN WILL YOU LITTLE SHITS LISTEN, REEEEEEEEEEEE
>>
OI YE CUNTS!
CLAIMING PANAMA
PTHERS SOON
>>
Liberian States.

Light Blue.

Liberia.

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Rise of the Dead, Episode 2

Previous Thread: >>8588

Character Sheet: http://i.imgur.com/IShA8Q3.png

Welcome to episode 2 of Rise of the Dead, a zombie apocalypse quest that follows the exploits of Carter Briggs, a police officer in Detroit who has just started to combat the rise of the undead.
27 posts and 2 images submitted.
>>
Here is the story so far, in PDF form, so you can catch up if you are behind.
>>
Carter awakens to the sound of the phone ringing. He has been asleep for just a few hours. He thrashes about, throwing off the covers, and rolling off the couch. He grabs at his phone and flips it open. It's Nicole.

"Hello?"

"It's Nicole."

"I know. What's up?"

"Look, I don't know if you know yet... did you just wake up?"

"Yeah kinda. Why?"

"Maybe it's better if we explain down here."

"Where?"

"At the hospital."

"What? What happened? Are you okay?"

"I am. But... look, that thing that happened to you last night?"

"Yeah. Oh God, Nicole, I'm sorry... I was tired, I didn't have time to fill you in."

"It's fine. I ... I mean, I understand. Look, you might want to come down here. One of your friends... one of the other officers who responded."

"The one who got bitten. Is he okay?"

A pause.

"He's dead."
>>
What do you do? Where do you go? What do you take?

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