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Archived threads in /qst/ - Quests - 131. page


File: tegaki.png (108KB, 400x400px) Image search: [Google] [Yandex] [Bing]
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Your life as a young girl living in a city that never sleeps is about to start. This isn't going to be a simple slice of life story, heartbreak and despair may very well be in your future, and you may find it spiraling out of control.
But, before we begin, what is our loli/MC's name?
435 posts and 39 images submitted.
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>>38509
Our name is "But, before we begin, what is our loli/MC's name".
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>>38509
Delilah
>>
>>38509
Claire

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"Ahhh..." Brooke let out a sigh of relief as she finally did away with another one of her now former teammates. She had had enough of their bullshit during the whole season of filming for E! and wanted to put an end once and for all the drama between the mess of them and now they laid on the ground at her feet, half the squad, only the ones who wanted to fight. But it wasn't enough, having felt the blood-lust of finishing someone off she wanted more as she smiled with pride and not just for an audience anymore, looking to the entrance of the cage as she shouted, "Who's next?!"
21 posts and 3 images submitted.
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Adolf Hitler
>>
Elliot Rodgers
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>>49240
Tina fey

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Wow, it's dark in here. You don't remember how you got into this place, but it's cramped, loud, and smells like someone who hasn't used the washracks since the day they were forged. Your altmode kibble is squished into your spinal strut and your legs are curled up on top of you. You feel around, and touch walls on all sides.

Your head hurts too. Come to think of it, what's your name?
168 posts and 72 images submitted.
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>>38381
"Autobots Assemble" shall be your name.
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>>38381
arcee
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>>38390
Okay, so your name is Autobots Assemble. Your manufacturer must have had a weird sense of humor.
>>38406
The name Arcee sounds good to your ears though, and you may want to use it as a nickname. Autobots Assemble is a mouthful. You have a feeling you might be infringing on someone else's name, but screw it. You're having a hard time right now.

You need to get back on your... wheels? Wings? Paws?
What exactly do you turn into anyway?

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The old OP has died. I am taking over.
Rules:


No autism


You get 6 territories and 25 points for the stats chart.


To claim a country:
-Save in .png
-Edit from the previous anon
-Don't zoom in and crop a certain part


You may only roll once per turn


When a player gets defeated, tech and land are split by this formula :

1v1s :

1/2 of tech and land


Team battles:

Number of players who attacked / Number of players who were attacked
When fighting, roll a 1d4. The higher roll cancels out the smaller on in a 1v1, but in a multi-way conflict with 3 or more players all rolls from the team are added up and compared against the opposing team.

The higher your Technology / Magic / Military bars are, the most likely you are going to be successful in defending / attacking.

1-4 bars : Roll 1d4
5-7 bars : Roll 2d4
8-10 bars : Roll 3d4

You can only roll for one combat stat per turn. All rolls are added up per turn.
When trading, roll a 1d20


Roll 1 : Your trade vessels are destroyed and the goods have been stolen.


Roll 2-4 : Trade went well, but some goods were lost in the process.


Roll 5-6 : Trade went without a hitch. Nothing lost.


When colonizing / expanding, roll a 1d6
Anything below 4 is an automatic failure. You can keep trying to roll for several turns if that's what you want.
This is my first time doing this kind of shit so please be gentle to me
434 posts and 104 images submitted.
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>>38220
Stats in this post. Remember, you only get 25 points for allocation. If you want to write a backstory, do so in the comment box.
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>>38220
Oops. You may roll once for any action you are taking this turn - so if you are attacking and trading, you may roll once for both
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May I suggest a rouge "AI" player that runs its own agenda. Those are always fun in these threads.

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"I feel asleep again, what did I miss?"
>>56358
You should sleep early and eat your carrots anonhorn!

First of all, let's break the tie!

>Head to the surface.
>Head deeper into the caves.
104 posts and 29 images submitted.
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I go back all the way but the archive is expired :C
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>Head deeper into the caves.
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>>61521

http://suptg.thisisnotatrueending.com/qstarchive/53762/

This should do! =w=

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(I said I'd do it on Wednesday, but I figured I'd be doing more on finals week, turns out I've got a dirge of free time and am unable to contain my urge to QM thus early showings)

You roll your shoulders looking forwards at the one of the hill fortresses of Lacus, off to either your North West or your South East, you can see two of the lakes that act as the life blood of this nations trade. You nod to yourself pushing forwards and bring your men with you as you need to inform the Emperor and the others in this city of the nearby Dragon.

Your fast pace being uncomfortable for the deserter on the back of you horse, but frankly you could care less about his complaints. Ignoring that your sight returns to this massive city, you've never seen a city so large before, and that's saying something, having been born and raised in one of the major cities, this one must be at least six or seven times bigger than your own home and the other major cities. You finally come up to the first set of walls proper that'll lead you to the South-West Docks and civilian quarters, and they're massive, you begin wonder what could have ever spurred the necessity of such layered defenses, A Dragon? An undead army? No matter what you think of it just doesn't quite fit, these redundent systems all over the walls still seem extraordinarily excessive... an army of Dragons? Maybe.

However that train of though is interrupted as you pass through the gates, looking into the docking area and which the east of you is a varitable sea of housing and your right is lined with warehouses and, by the gods that's a lot of boats, do they store the entire fleet in these docks?

You take a moment to stop just absorbed by the enormity of the city before shaking your head, you really need to get moving.

What do you do?

>Get your ass to the Emperor to inform him about the Dragon
>Explore a bit, the city is basically an impenterable fortress, thus the Dragon can wait.
>Explore in the direction of the Imperial Palace
>Other(Write in)
54 posts and 1 images submitted.
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http://suptg.thisisnotatrueending.com/qstarchive.html?tags=basile
Previous threads
http://pastebin.com/3iuMxfvX
Character Sheet
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>>50002
>>Get your ass to the Emperor to inform him about the Dragon
Hello
>>
>>50002
Hoho, I recognise this picture.
Let's hope our advise was useful, OP.

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Heart of Darkness Risk

This is my first time as OP so I'm sorry if I fuck anything up.
383 posts and 37 images submitted.
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Chaspa

Kingdom of Castille
Spain
Red
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>>59506
Rhodesia
Rhodesia
Green
>>
>>59523
>>59535
As the OP, is it okay to also play?

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>>70872
Slavs
111 posts and 74 images submitted.
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Two-Face
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Terry A Davis
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>>70872
Man of Thigh

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You are just leaping across the water.
8 posts and 3 images submitted.
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>>63157
Eat plankton
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> keep leaping?
> or dive down
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>>63173
Dive

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You wake up in a dimly lit room wearing simple clothes (69 decides what your shirt says) To your left is a table with a shoe and a kitchen knife. To your right, a door with a caged window in the middle. You can hear voices coming from behind the door, but you cant hear what they're saying. Dubs decides what you do next.
5 posts and 1 images submitted.
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>>62991
Grab the knife
>Anna
>>
Shirt says nigger
Slit throat with knife
>>
Shirt says KKK east division 42.
Put shoe on head.

Alright, this thread is experimental, first time making one on /qst/, lets get started, shall we?

You are part of a group of knights, You have to save a prince, who supported you through depression and all, ups and downs, through the crisp air of Autumn, and yet, you end up helping him for once.
>Roll, and whatever your last numbers are,
>That is your KNIGHT/PERSONA.
>(No rerolls, or they do not count.)
28 posts and 2 images submitted.
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>>59395
OP here, i'm now the Stoner. And by knights, I mean wizards.*
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>>59398
OP again, there can only be 10 participants, When they are all picked, It is time to D-D-D-D-D-DUEL!
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>>59395
Knighting

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Sometimes, purpose is enough.

Old iron flesh twitches under the moon, filled with ancient bones and dusty remains of the one who bore it. It rattles like dice as it rises. The iron groans, rust of ages flaking off as untested joints scrape against one another and the wear and tear of time tests the mettle of this metal.

A sword is lifted, and though half of the blade is broken away, it still holds a cracked, pitted edge. A shield is hefted, though worn and scarred, it still has some use left. The old armor looks over itself, a hole in its chest the size of its palm - on the front and the back. The skeleton inside,, held in place by strapping and padding, is obliterated within.

Superior firepower. Some kind of betrayal. A warning of less than an eyeblink. And then it was over. An old shame, a fearful worry. Was that all it took?

That's not what matters now.

But... What does?

>This armor must find the home of the bones within, and lay them to rest.
>This armor must find the one who ended the life of its owner, and destroy them.
>This armor must find the glory its owner never knew.
>This armor does not care about the past - it seeks a new future, alone.
35 posts and 2 images submitted.
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>>44983
seek new future alone
>>
>>44983

There is a whisper in your mind - the brass horns of the charge, and the chaos that followed. Bravery that flared like the sun, but was extinguished too soon.

>This armor must find the glory its owner never knew.
>>
>>44983
>This armor must find the glory its owner never knew

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You creep quietly through the tomb, barely breathing. The dust of years lays thickly onto rough stone, and along the wall, old torch-mounts have mostly rusted away. You step as lightly as you can, but every step feels like a mistake, and a betrayal. Shouldering your bag, you glance behind you - the darkness before you yawns wide, eager to consume you. You pause in fear, your candle flickering faintly in your hand.

You are not supposed to be here, you think.

"I know," you whisper aloud, in reply, and steel your resolve. You hold a hand carefully in front of the candleflame, and continue forwards - more quickly now. Statues of ancient men and women pass you on either side, with arms outstretched in warning. You ignore them, and walk faster. Behind you, the shadows seem to slither and wriggle forwards, hungrily spilling over the cobblestones.

Finally, a great archway lies beyond you - and you know your prize lies within. You can't help but stop and gaze upon the entrance of the burial chamber for a moment, savoring the moment. And in the gloom, you can barely make out the stone sarcophagus that lies beyond.

Who was buried here, long ago?

>An ancient boy-king who doomed his nation, and was buried alive in punishment.
>An exile and a sorcerer who famously traveled around the world, and some say further.
>A cursed priest, who defeated great plagues - and then released his own.
92 posts and 7 images submitted.
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>>59259

>An ancient boy-king who doomed his nation, and was buried alive in punishment.
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>>59259
>>An exile and a sorcerer who famously traveled around the world, and some say further.
>>
>>59259

I'll give it another 10 minutes for people to get in here and then we'll get started.

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The time is December 12, 1942. The place is a hellish city known to most as Stalingrad. You are a German soldier.
You patrol a wide city street strewn with carnage. It smells like rot and the near-constant 88 fire is deafening, but you don't care because your mind is in a small German town called Kusel. You wonder if your girlfriend thinks about you as much as you think about her. You wonder if your friends have been shipped off like you have. In fact, you do so much wondering that you do not notice the flash 400 meters away that sends a bullet through your squadmate's heart.
The combination of your friend's scream, the rifle's crack, and your commanding officer yelling to get down snap you out of your whimsical daydreams and invite you back to the situation at hand. You quickly throw yourself into the cover of a collapsed store and attempt to return fire. Your efforts to suppress the unseen enemy are ineffective and you are forced to watch as your friends are cut down one by one. You realize you have been out of ammunition for quite some time. You throw down your gun and walk out to accept death.
Nothing happens.
You realize the sniper must have forgot about you while trying to keep track of the others.

You decide to:
>run back to base like a little bitch
>wait for the sniper to come collect tags
>go to the sniper instead
>off yourself
>have a mental breakdown

As well as:
>collect ammunition off the other MG42 guy who is dead
>ditch your MG42 for a K98
>ditch your MG42 for an MP40

Also you're a cute anime grill
Reposting this because I fell asleep yesterday
125 posts and 18 images submitted.
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Rolled 3 (1d5)

>>54418
1. Base Bitch
2. Sniper Tags
3. Visit Sniper
4. Off Self
5. Break Mentality
>>
Rolled 1 (1d3)

>>54418
1. Dead Ammo
2. MG42 -> K98
3. MG42 -> MP40
>>
>>54418
>go to the sniper instead
>collect ammunition off the other MG42 guy who is dead

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Through sheer will and anger your soul materializes into a humanoid form. You remember nothing. You only feel strong urge to rip and tear, and to live.

You find yourself in something that looks like a dungeon. Bare walls, no torches (this is when you realize your darkvision), splatters of blood on the floor, spider webbings. You realize you are not alone in the room: there are three husk-like zombies. Two seem to be in cataconic state, third one is facing towards the door and swinging it's club blindly in the air.


You only wear a loincloth and wield a dagger in your hand. Before you begin to act, your materialization completes. You resemble your past self a tiny bit more. Choose starting gift:

>Warrior: +2 STR, +2 CON, Chain shirt (+4 AC), Masterwork Longsword (+1 to hit, 1d8), +5 to rolls when destroying environment
>Rogue: +2 DEX, Longbow and 20x +1 arrows, 1d6 sneak attack ability, trapfinding ability
>Mage: +2 INT, Eldritch Blast at will (1d6 damage projectile, 6 squares range), arcane spellcasting (two 0, one 1 level spell casts per rest), spellbook (0: light; 1: mage armor)
>Cleric: +2 WIS, +2 CON, Leather armor (+2 AC), Mace (1d8), divine spellcasting (two 0, one 1 / rest), holy symbol (0: create water; 1: cure light wounds)

You are not bound by the so-called 'classes' and can learn any ability freely in the future.

For now your stats are:
[B]Health:[/B] 15
[B]Base bonus:[/B] +3
[B]AC: [/B]10
[B]Speed:[/B] 6 squares / round

[B]STR:[/B] 10
[B]DEX:[/B] 10
[B]CON:[/B] 10
[B]INT:[/B] 10
[B]WIS:[/B] 10
[B]CHA:[/B] -

Special abilities: Perfect darkvision

Attacks: Name (hit roll / damage roll)
Dagger (d20+2 / 1d4 )
83 posts and 18 images submitted.
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>>50792
a good start with fucked up tags, should have tested that beforehand.
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>>50792
Now seems like a good time to masterabate.
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>>50792
Rogue

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