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Archived threads in /tg/ - Traditional Games - 786. page


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Would you play a game where the players are highly trained Mega-Corp PMC agents getting warped into a fantasy world to scout it for resources and recover magical artifacts for research?

>Having to establish a base of operations
>Infiltrating the local country
>Having to Tranq and out-warp rare monsters
>Competing with other Mega-Corps
>Fighting with the brass to get better equipment warped in
>High stakes assassination missions to install puppets

It'd be like africa, except with elves and dragons instead of blacks
41 posts and 12 images submitted.
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>>46264844

Mod shadowrun
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>>46264844
Yes I would.
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>>46264860
>"mod"

nyukka that IS shadowrun

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Have any of you guys run/played a game set in a Western setting? Any interesting stories come from it?

Honestly I made this mainly because I'm curious about basing my first tabletop game in such a setting.
34 posts and 14 images submitted.
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Actually yeah man, our group has just started running one using the Savage Worlds rules.

Set just after the civil war and just before the end of the golden days of the cowboy, our game so far has been pretty damn great.

As far as interesting stories go, we left off the last game on the cliffhanger to end all cliffhangers.

Our characters are basically outlaws, two are straight up murderers who'll kill anyone who gets in their way, we've a preacher, and a snake oil salesman too.

We're in a town that is currently suffering from an curse supposedly afflicted on the townsfolk by the native Americans. Every night the town hears a coyotes howl, and in the morning someone is dead.

My character (The preacher) has been trying to get the two murderers to change their ways since the beginning of the game, and it's started working, they've stopped killing randomly. By force we've hassled the sherrif into letting our group investigate, but he's not happy, and insults one of the murderers characters, who is very vengeful. Fast forward a bit, we're hot on the trail of whatever is killing folk, when the vengeful one decides to up and turn around and kill the sherrif.

Shit goes south partner,

She's seen killing him, runs down the street taking shots. The other murderer is in a full on shooting mach with the town, the snake oil salesman runs for it in his cart and the preacher desperately tries to stop the fighting and heal the severely wounded teammate. We had to end the session there as it was getting really late.

But in all man, we've had murder mysteries like in hateful 8, shootouts on trains, and a ton of other amazing stuff.
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Define "Wild West".

Because If you mean Wyatt Earp dealing with giant monsters and magical chinese immigrants then yeah, I made a Wild West game once.

Sadly, I am unable to do an actual historical game and every time I consider one, I remember that I can't make a good, realistic plot for shit and that I have history nerd in my group who will ALWAYS without fail call out every goddamn historical error
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>>46263277
"the man in black fled across the desert and the gunslinger followed"

What the hell is this thing?
50 posts and 14 images submitted.
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And why does it show up on every single background?
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It looks too big to be a landing ship.
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>>46262422

Space Church, obviously.

Post your favorite/best card art that wizards wasn't good enough to make, especially legendaries.
18 posts and 16 images submitted.
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Has anyone alive ever played with this system? This book is from 1977 and looks like it was made on a typewriter. It's fascinating, I've never seen so many tables.
36 posts and 14 images submitted.
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>>46253653
Oh god
this is like that Darths and Droids strip on grapple rules. I didn't know that was a documentary.
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>>46253653

I was tempted to say "if you think that's a lot of tables, you should see FATAL", but jesus.

Probably worse than FATAL too because you're supposed to use that, while FATAL forgot to actually make any of its tables relevent to its game rules.

Ok /tg/, Warhammer music thread.
Is there some music that you deem fitting for a faction?
What is your favourite Warhammer-(semi)related music?
And a question : Is this song Slaaneshi enough?
http://www.youtube.com/watch?v=6-2jNiVK86A
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Great Crusade Theme.

https://youtu.be/VEJ8lpCQbyw
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https://www.youtube.com/watch?v=xnKhsTXoKCI

Obey your master! Master!

DARK MASTER!
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Imperial Guard marching tunes: https://www.youtube.com/watch?v=j9UpK_uAPwI

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So, let's say that you are a Vampire in control of a small 11th century kingdom the size of Scotland with a population of about 1 million. Surrounding you are human kingdoms that quite naturally are not fond of an evil vampire kingdom filled with spooky skeletons. Your state religion is something evil that allows for necromancy, and let's assume that neither you nor your opponents have magical "I win"-buttons ready.

Since most of your living population are serfs, they should not be fighting. When it comes to evil clerics, you have about 1000 that can cast magic. In general, such an evil cleric is 1/1000. Of these 4% are powerful enough to turn dead corpses into skeletons or zombies.

Since the other kingdoms of the "British Isles" are more populous and have more arable land, you will always be outnumbered in terms of the living that can serve as an army. Your biggest advantage at the moment is that your Vampire Knights are by far the best heavy cavalry in the isles, but only in the dark.

Your last army got defeated by a coalition of the human kingdoms and you pretty much have to start from scratch this time around. How do you create a medieval undead army to beat the other guys?

>Some notes

Assume AD&D-ish magic

To be survivable against the forces of good, you really want a low level (1-2nd level) evil cleric to counter turning undead

With all of your magic-using clerics that are able casting it once a day, every day you can create 200-240 skeletons
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Damn, this is going to turn out like Evil dead
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Obligatory

https://www.youtube.com/watch?v=q6-ZGAGcJrk

The normal army you could muster to a given battlefield was between 10-15k
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>>46329426
>Tombstone remix?
>not the original classic?
My spooky friend, you're just not doing it right...
https://m.youtube.com/watch?v=XTgFtxHhCQ0

What homebrew weapon do you/does your GM always put in?

>Doesn't matter what setting, we always find at least one of these
12 posts and 2 images submitted.
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For what purpose?
A bow is just a spring. You build the spring according to your strength. If you want a 500 pound bow because you're that strong you should be able to do it with common resources without a problem.
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>>46328307
My GM always puts in a magic boomerang and a hookshot.

He prefers the hookshot over the clawshot because he keeps telling me that Twilight Princess was garbage. I thought it was okay at best, but whatever. This just means that when we hit an enemy with the hookshot, it deals piercing damage.
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I always put in a pair of high heels enchanted with something useful, only of the entire party is male. Just love to see the group of burly men fight over who can wear the pink high-heels.

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Here we roll up on various tables to create an alien creature for the 40k galaxy

https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg

First thing to roll:
Creature environment or World? (d100)
85 posts and 5 images submitted.
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Rolled 81 (1d100)

>>46326200
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>>46326693
Lava/Magma - "The creature prefers the hot temperatures and dead landscape near volcanoes."

What is the creature's food habits? (d10)
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Rolled 10 (1d10)

>>46326699

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Hey, /tg/. Question for you.

I picked this up yesterday and showed it my usual play group today. They were way more hyped than I expected and jumped on the Mouse Guard way faster too. The rules in most places are adorable but the setting is surprisingly grim.

Has anyone GM'd/played this before? From what I'm reading so far it seems pretty cut and dry for most things. But how does it play?

Mouse Guard General
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Shameful bump.
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Sorry man. Looks like no one is down for guards and or mouses.
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Played it once. PCs failed every single roll.

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Dungeons and Dragons question. No, not your favorite edition. The Dungeons and Dragons in your head.

How many times more powerful than a level 1 character is a max level character?

If it's not the same thing, how many level 1 characters does it take to be an even match for a max level character?

If it helps, feel free to replace "max level" with "whenever people start casting 9th level spells"
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>>46321566
>"whenever people start casting 9th level spells"

So nowhere near the highest attainable level one can conceivably reach in a campaign.

Got it.
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>>46322152
... What?
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>>46321566
I'd expect that the max level character, with no preparation or henchmen and no special items, (purely smashing statblocks together) could take on 10-15ish first level characters of the same class. A magic user might take on more as long as they didn't get ganked immediately or wrestled to the ground before they could get off a cloudkill spell or whatever.

That said, part of what makes a high level character special is all the cool shit they have and the allies they've gained, and that's really up to the player whether they develop that or not. Take two characters with identical stats, and one might be a god king, while the other is just some asshole who beats things with a stick pretty well.

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So who actually *made* the decision for this to happen?
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>>46318808
Satan?
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>>46318808
WHFB players did by not buying enough models, of course.
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what i find the most laughable of all AoS is how they are killing literally all the old armies many miniatures of the empire, dwarfs, high elves and dark elves allong with all bretonia were all killed for this shit.

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Hey guys,

So I'm starting a Dark Heresy 2nd Edition campaign. I'm doing a Feral World Tech Priest. Since he's from a very primitive society we went with the whole witch doctor theme... so he's the tribe's Glitch Doctor.

So instead of a servo skull he has a servo spider, his mechadendrites end in snake heads, he has what looks like long dreadlocks that end in USB plugs, etc. Think Witch Doctor class from Diablo 3 with a 40k Adeptus Mechanicus twist.

Anyway our GM is giving use a house-rule ability. It's going to be a powerful once-per-session free action that goes with the theme of our characters.

Our first idea was an EMP blast to shut down all machinery nearby a-la Neo in the Matrix 2 when he shuts down those Sentinels.

I figured there's gotta be a cooler, more horror-witch doctor-jungle themed ability. Imagination is the limit, fun and powerful without being game-breaking.

Any ideas?
6 posts and 1 images submitted.
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>>46327478
>Any ideas?
Anon, do everyone a favor and post this in the 40k rpg thread?
It exists for this kind of thing, and it's as rude as making a thread for a TT list when there is a thread for such things.
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>>46327514

Sure thing
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>>46327514
When did it became forbidden to come to /tg/ and post non- "Blah blah general" threads?

>>46327478
Some sort of haywire thing that makes all electronics spaz out and any cables that could potentially get out of their casing or are lying around just flail around, grappling and electrocuting everything?

What do you think the emotional state of a witch's son would be?
Arrogant? Selfish? Shy? Abusive? Something else entirely?
21 posts and 2 images submitted.
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The defining trait of a witch is that they are barren.
That's why they steal children, curse pregnant women, and have cold tits.
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I'd say that depends entirely on the witch?
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>>46326819
What kind of son, what kind of witch?

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Okay, I've been wanting to get into 40k for a while now, so I did some research to figure out what kind of army I want. I love the color scheme of the Iron Warriors, but I don't really want to play Chaos Space Marines for obvious reasons... Then I read some of their lore and realized that there might still be loyalist Iron Warriors out there.

Take Barabas Dantioch for example. He was one of Perturabo's favoured sons before the Horus Heresy until he started questioning the primarch's decisions. He was then ordered to garrison a tiny world in the middle of nowhere as a form of punishment for his presumption.

When the Horus Heresy came along, Dantioch actually refused to obey his Perturabo's orders and instead pledged loyalty towards the Emperor. The traitor Iron Warriors later came and sieged the world where Dantioch was garrisoned, but he managed to commandeer one of their ships and escape. Last anyone heard, he was still loyal and was hanging out with the Ultramarines.

So would it be possible to play a company of loyalist Iron Warriors? Are there even rules for something like that? Would it be legal? It's definitely something I'd be interested in.
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Play the Silver skulls chapter. It's hevilly implied that these guys are loyalist Iron Warriors with dantioch as their founder
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>>46326701
That's really interesting! I love that idea, but I really hate the Silver Skulls' color-scheme... It has no color in it at all.
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>>46326688
If you're playing 40k, you'll get some eye-rolls if you say you're playing loyalist Iron Warriors.

If you instead play 30k (with some BaC and some acceptable proxying from 40k models) then you can play all the loyalist Iron Warriors you want without the slightest complaint about it.

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